7 Days To Die Alpha 11.2
Posted on April 10th, 2015 06:38 AM EST
7 Days To Die Alpha 11.2 has been released on Steam.
Source : http://7daystodie.com/alpha-11-2-patch-is-out/
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Added
- Added physics to wooden bow arrows
- Added new Vsync option added to the graphics menu
- Added new video options mouse over tooltips to explain the various rendering options and their impact on performance
- Added RWG draw time optimizations
- Added new Exposed BiomeCacheSize property to rwgmixer.xml
Changed
- Changed increased shotgun block damage and reduced blunderbuss block damage to match
- Changed fixed biome masking so zombies don’t spawn at night if you have cleared the area during the day or vise versa
- Changed reduced assets loading at game start fixes 32 bit users crashing at start bug
- Changed scrap metal block into scrap metal pile
- Changed Navezgane’s “city” spectrums to use the forest spectrum
- Changed deleted unused spectrums
- Changed lessened plains fog
- Changed improved granite specular
- Changed increased damage on mp5
- Changed Video options defaults to a lower setting to support new players with low to mid range systems. Default Video options are as follows: view distance of 7, 50% LOD, FOV 60, textures on quarter, trees on medium, and everything else on low/off.
- Changed set new patches or newly downloaded games to launch in minimal deafault graphic settings
- Changed: Infection stage 1 doesn’t lower your stamina as much
- Changed: Food poisoning doesn’t lower wellness so much
- Changed loading screen is now faster
- Changed reduced leaning/swaying while crouched
- Changed deserts to be slightly (5%) more common (Robert)
- Changed standardized the options menu buttons video, audio and control options to have 4 buttons ok, cancel apply and default
- Changed improved client rendering performance with camera code
Fixed
- Fixed single Player inventory migrating to Server bug
- Fixed town block/biome edge distance check causing them to not spawn. You should see more towns and roadside rural locations in the random gen world
- Fixed explosion damage not working
- Fixed Voice Chat debugging output in a release build
- Fixed “Inventory full” Duplication bug
- Fixed large wood log spike’s collider size and player damage
- Fixed dedi stops spawning zombies bug
- Fixed weights on various items using new auto calc weight feature
- Fixed Auto calc weight for rebar frames and blunderbuss
- Fixed zombies spawning with negative y-coords
- Fixed spawning and breaking your legs bugs
Known Issues
- Known issues option menu changes have reset all settings including graphics, audio and key bindings are now default
Source : http://7daystodie.com/alpha-11-2-patch-is-out/