7 Days To Die Alpha 11.5

Posted on May 29th, 2015 05:03 AM EST
7 Days To Die Alpha 11.5 has been released on Steam.

Click here to find Alpha 11.5 servers : http://7daystodie-servers.com/version/alpha_11_5/

Added

  • Added loading information output on startup so users know the game is still loading

Changed

  • Changed improved loading time for clients with 5 or more GB of RAM
  • Changed Dedicated server write less data to disk resulting in performance gains with more players
  • Changed Improved dedicated server CPU usage

Fixed

  • Fixed serverside EAC connection so it doesn’t stop authenticating players after a long uptime
  • Fixed the Bleeding debuff exploit (Chris)
  • Fixed Wood log spikes are taking damage when placed (Robert)
  • Fixed bug where rockets deal terrain damage if they hit a zed/player (Chris)
  • Fixed bug where pipebombs make doors move

Known Issues

  • Linux builds: Only 32 bit engine supported (has been this way since Linux has been introduced

Source : http://7daystodie.com/a11-5-patch-and-a12-status/
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