7 Days To Die Alpha 13.6
Posted on December 25th, 2015 08:28 AM EST
7 Days To Die Alpha 13.6 has been released on Steam.
Alpha 13.6 servers are available here : http://7daystodie-servers.com/version/alpha_13_6/
Source : http://7daystodie.com/alpha-13-6-patch-is-out/
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Alpha 13.6 servers are available here : http://7daystodie-servers.com/version/alpha_13_6/
Alpha 13.6 Patch notes
- Added: New video Tone Mapping options replacing the old Dynamic Contrast. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Vibrant is the default. Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects.
- Added repair to various concrete blocks
- Added: Some ambient one shots to burnt forest.
- Added: VERY rough first draft of caves. Still more to do with the noise values yet.
- Changed: RWG random world generation has a whole new algorithm.
- Changed: Lowered sea level to 32 meters.
- Changed: Replaced per biome terrain adjustment with single terrain generator
- Changed: Biomes now spawned using perlin noise.
- Changed: Biome distribution is more even per biome.
- Changed: Hub layouts have changed slightly.
- Changed: Hub Cell size increased to give hubs a little more room to generate.
- Changed: Hub cell offset set to 0 for a more predictable grid like hub layout.
- Changed: Did a slight optimization to pine forest decorations.
- Changed: Increased stability of stable cloth material
- Changed: Steel walls now have 4000 hit points instead of 2000.
- Changed: Night time zombies are restructured like day time zombies. Dogs on day 5, with no spawning near day 7 so players have time for the night hordes.
- Changed: Nerfed spike trap damage now that gore blocks are disabled.
- Changed: cornbread hold type and added custom hold item.
- Changed: Player surface walk slope max to 65 degrees (up from 60) to fix getting stuck on spike trunk tips.
- Fixed: New rbg colors to map markers.
- Fixed: Damaged Wood spikes cannot always be repaired
- Fixed: Dogs attacking rapidly.
- Fixed: Limited voices on the minibike sounds.
- Fixed: Downgraded cobblestone ramps stay rotated the correct way.
- Fixed: Car harvest per tier is now the same.
- Fixed: Null ref when filling lots of jars with water
- Fixed: Several material bugs where hardness was not 1
- Fixed: Spike trunk tips should take damage now
- Fixed: Light bug on spotlight.
- Fixed: Texture tiling error on stone block destroy particle effect.
- Fixed: NRE on shooting an arrow and disconnecting.
- Fixed: Issue where cities would stop rolling prefabs to place in the world.
- Fixed: Issue where edges of hubs had a sharp bowl like cut.
- Fixed: Issue where roads would be very steep due to hub bowl cuts.
- Fixed: Y offset in utility building water works.
Source : http://7daystodie.com/alpha-13-6-patch-is-out/