7DaysToDie-Servers.com Blog Feeden
https://7daystodie-servers.com/
Thu, 25 Jul 2024 19:09 CEST7DaysToDie-Servers.com is a 7 Days To Die servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers.601.0 is Now Out!
https://7daystodie-servers.com/blog/278/10-is-now-out/
https://7daystodie-servers.com/blog/278/10-is-now-out/Thu, 25 Jul 2024 19:09 CEST
Buy the Game Buy the PlayStation 5 Game here: PlayStation 5[store.playstation.com]
Buy the Xbox Series X/S Game here: Xbox Series X/S[www.xbox.com]
Pricing The retail price will be $44.99 USD on all store fronts.
Discounts for Xbox One Owners For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount!
Discounts for PlayStation 4 OwnersIf you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 ‘7 Days to Die - Console Edition’. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days.
Console Ratings and Availability The PS5, Xbox Series X/S are available in most regions but there are a few regions where the products availability is pending rating service approval:
Japan: We are still going through the process to get the game rated to sell in the Japan region however; This will require some work on our end. Stay tuned.
South Korea: Rating is pending
Taiwan: Rating is Pending
Bugs and Patching Our team is dedicated to delivering the best product we can and we always patch often. If you have a bug to report you can go here: Bug Forums [community.7daystodie.com] ]]>V1.0 b332 EXP
https://7daystodie-servers.com/blog/277/v10-b332-exp/
https://7daystodie-servers.com/blog/277/v10-b332-exp/Thu, 25 Jul 2024 02:08 CESTAnother round of fixes before you.
b332 Changelog:
Added
Chimney Cap Large Smoke Ambient Sound
Inventory UI Audio - Plant Fibers & Crops
Inventory UI Audio - Various Resources Batch 1
Changed
Moved player, chest and trader spawn point in playtest 20m closer to POI
Updated several Simplified Chinese strings based on community feedback
Initialize Harmony mod code first
Fixed
Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error
Trader in playtest spawning 1m above ground
Bow animation delay
]]>1.0 Launch Details
https://7daystodie-servers.com/blog/276/10-launch-details/
https://7daystodie-servers.com/blog/276/10-launch-details/Wed, 24 Jul 2024 19:46 CEST7 Days to Die 1.0: Twelve Years of Survival The Fun Pimps are pleased to announce after nearly twelve years of early access, the highly anticipated Version 1.0 release of “7 Days to Die” is here! Tomorrow on July 25th the 1.0 version will be available on Steam, PS5, Xbox Series X/S and Windows platforms. Check the Launch times for your region below.
This milestone release heralds a groundbreaking evolution in the survival horror genre, packed with new a wealth of new content, innovative new features, polish, transformative quality-of-life improvements, optimizations, and revolutionary gameplay systems. No other game offers a fully buildable, fully destructible, truly open world where every location can be explored inside and out without load screens and with unmatched random world generation. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits!
Launch Times
The Steam, PlayStation 5, Xbox Series X|S and Windows versions of the game will be available to purchase and download at the following time and dates:
Los Angeles - July 25th - 10:00
Dallas - July 25th - 12:00
New York - July 25th - 13:00
London - July 25th - 18:00
Berlin - July 25th - 19:00
Shanghai - July 26th - 01:00
Tokyo - July 26th - 02:00
Pricing
The retail price will be $44.99 USD on all store fronts.
Wish listing
Wishlist the PlayStation 5 game here: PlayStation 5[store.playstation.com]
Wishlist the Xbox Series X/S game here: Xbox Series X/S[www.xbox.com]
Discounts for Xbox One Owners
For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount!
Discounts for PlayStation 4 Owners
If you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 ‘7 Days to Die - Console Edition’. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days.
Ratings
There are a few regions where the products availability is pending rating service approval which will impact the PlayStation 5, Xbox Series X|S availability in these regions:
Japan: We are still going through the process to get the game rated to sell in the Japan region however; This will require some work on our end. Stay tuned.
South Korea: Rating is pending
Delisting
To avoid product confusion the old Telltale edition of 7 Days to Die game has been delisted on the PlayStation and Microsoft stores so there should be no product confusion. If you already owned the product you will still be able to play it.
Bugs and Patching
Our team is dedicated to delivering the best product we can and we always patch often. If you have a bug to report you can go here: Bug Reports Here[community.7daystodie.com]]]>V1.0 b330 EXP
https://7daystodie-servers.com/blog/275/v10-b330-exp/
https://7daystodie-servers.com/blog/275/v10-b330-exp/Wed, 24 Jul 2024 03:27 CESTb330 comes with one new POI and plenty of fixes.
Changelog b330:
Added
Zombie Audio Source Distance Filters
remnant_hospital_01
Changed
Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game settings, change the limit before starting your save game, and/or update the serverconfig.xml
Inconsistent block property "BuffsWhenWalkedOn"
De-Reverb Base Zombie Female Audio
Mountain Lion is no longer extending from Dire Wolf and using its own hand item
Slight increase to bear entity damage to be slightly harder than little bear
Removed 2nd infested chest from gas_station_10
Fixed
Quest Tier Complete could not be received if the quest was shared
Increase after quest Twitch cooldown to 60 seconds
Bikes pedals don't animate and clip into feet
Crossbow bolts aren't visible to 2nd parties during or after a reload
remnant_house_01, missing toilet to bathroom
gas_station_08, swapped out tree for helper
Traders can fall through the floor
Typo with the Russian translation of Wasteland
Typo with the German translation of Nomad armor descriptions
Bicycles are missing pedals
Crosshairs now scale relative to screen height, preventing tiny crosshairs at 4K
Some weapons/powered tools have duplicated reload/refuel audio for 2nd parties
Sorted storage reverts to unsorted state for clients after reopening
Spawn near backpack doesn't spawn you near the last backpack dropped
Animal bodies can become invisible after ragdoll moves it if a client
Clients would see other player's death ragdolls become standing after a moment
After dying and waiting to respawn, the host's body shows the heads, hands and feet on clients
zombies would not do a death ragdoll if standing up from a ragdoll
Minor typo in loot.xml
Wrong ingredients shown when changing tracked recipe
Forum Report Missing localization for tabs in the challenge window
This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues. To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder: %APPDATA%7DaysToDieGeneratedWorlds
Locate your existing world here: <Your_Steam_Library_Drive>:SteamLibrarysteamappscommon7 Days To Die
Alternatively, find it by:
Right-clicking on the game in Steam
Selecting "Properties"
Going to the “Installed Files” tab
Clicking “Browse…”
Opening the “Data” folder
Opening the “World” folder
If you didn't copy the old Pregen world before the update, don't fear. You can still download the EXP Pregens here: Google Drive[drive.google.com]
We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue playing if you wish.
Thank you for your understanding and cooperation!
We are preparing for stable next week.
Have an awesome and fun filled weekend, The Fun Pimps
B325 Changelog:
Added
Inventory UI Audio Drugs & Candies
Inventory UI Audio Trophy
Inventory UI Audio Books
Inventory UI Audio Coal
Inventory UI Audio Door Knob
Inventory UI Audio Gas Can and Oil
Inventory UI Audio Short Iron Pipe
Inventory UI Audio Dyes
Wilderness_filler_20
Filter server confirmation texts and server names in progress window.
RWG township outskirt district parameter to scale down tile count
RWG country towns have some rural tiles
RWG mountain stamp smoothing
Prefab editor: ControlShiftV paste preview also shows terrain blocks
Engine fire SFX for vehicles
Locked slots in inventory can be selected per slot
Wraparound navigation for DPad navigation. If there is nothing to select at the edge of the UI, selection will be made from the opposite edge of the screen.
Downtown_filler_05 as tier 3.
Remnant_downtown_filler_23
Added Trader Voice Actors to credits
Xml, loc, icons, mats, and prefab variants for tvCRT_PlayerOff and tvCRT_PlayerOn to prevent confusion/inconsistencies with icons and placement preview
Wilderness_filler_13
ItemStackGrid cycling. Press the back/select/touchpad button to cycle through active item grids (inventory, toolbelt, loot containers etc.). If you are holding an item in the draganddrop slot, it will attempt to find an empty slot to select.
Adjusted fur, added glowing eye, and brightened up flesh on Zombie Bear
Changed
NpcTraderTest is now using Trader Hugh model and voice
Max Health reduced properly for sprains vs. breaks
Rearranged the props behind Trader Rekt to see the menus a little easier
RWG District to support alternate names like forest_rural
RWG DuplicateRepeatDistance default to 1000
RWG has reduced chance that duplicate POIs are near each other or for empty tiles
RWG mixer mintiles set to 0 does not increase the chance to get that tile
RWG preview only shows POI meshes on Highest setting
Improved RWG plains, hills and mountains terrain generation using smaller tiles, better blending and mountain grouping
Improved RWG street tile height smoothing to the surrounding terrain by using a box blend
Improved forge rendering performance when burning or crafting
Optimized electric shock effect. Added toggleable shock effect to character shaders.
Implemented shader variant for electric effect for shaders that used branching prior.
Deleted EXP Pregens
Updated the look of the land claim corners to look more like they used to.
Made the box shader showing land claim sky high beams instead.
ChunkTransparent material render queue changed from 2000 to 2500 (Fixes grass rendering over chunk glass)
Updated tags on several props to allow harvest of pipes and radiators to count towards harvest challenges
Removed drop bags from all animals except Dire Wolf and Zombie Bear
DismemberMultiplierHead set to 0 on Dire Wolf and Zombie Bear
Hybrid cursor/DPad navigation for controllers. Left stick can be used to toggle to the cursor at any time. Pressing a DPad button will revert to the directional navigation.
Restored scaling of traderHughSignInteriorPrefab to prevent clipping issues
Excluded the extends of tags and index on modular rope set to prevent misleading nav icons for the polymer harvest challenge
Increased HP of Dire Wolf
Increased DMG of Dire Wolf hand item
Updated buff lists and weights on hand items of Zombie Bears and Dire Wolves to be more deadly
Adjusted XP on little bear and zombie bear
Rwgmixer limited sawmill_01 to spawn only in forest, burnt forest and snow biome. Also rural_outdoor_wedding_01 to spawn in forest.
Sawmill_01 reduced the amount of spawn chances.
Hotel_02 replaced red coolers for yellow coolers.
Rwgmixer.xml added spawn biomes for rural_outdoor_wedding_01, snow and burn forest.
Roadside_checkpoint_05 added sound to draw the player's attention.
Removed duplicate coolers in aaa_block_props
Updated mat for Trader Bob Interior Sign with no lights
Adjusted RWG country town and mountain settings
Limited RWG spawning of gateway straights to min 0, max 1 as these cannot have traders
Engine Fire SFX (adjusted volumes, now using a second loop too)
Restored controller settings for cursor sensitivity, hover speed and cursor snapping
Improved handling of combo box and pager gamepad callouts that work consistently with both Dpad and Cursor navigation
Default controller binding for inventory while in vehicles now the same as the onfoot inventory binding
Extra security for ensuring on console platforms changing inputs to a controller will always use that platforms icons
Improved contextual usage of the right stick when highlighting paged lists and combo boxes with the virtual cursor.
Updated colliders on clothes half shelves to allow projectiles to pass through them easier
Remnant_downtown_filler_19 changes made based on feedback
Remnant_downtown_filler_12 reduced verts from 358k to 326 and tris from 147k to 136k
Hotel_02 added visual aid to path
All military POIs given siteMilitary theme tags and 500 distance.
Apartments_02 added elevator sound. Minor blocks update
Remnant_downtown_filler_19 changes made based on feedback
Updated tvBlockVariantHelper with new tvCRT player versions
Dismemberment adjusted the lifetime of the parts during blood moons
Updated localization for resourceNailDesc
Serverconfig.xml to reflect new pregen names in world list comment.
Fixed
Swapping toolbelt while throwing timed charge results in invisible weapon
Stun baton charge animation missing when moving it to a different toolbelt slot,
Disabled dynamic batching. Fixes cases where motion vectors for skinned mesh renderers such as zombies were being drawn through walls, causing visible distortion with TAA or FSR enabled.
Big Biome Decos spawning inside POIs.
Replacing blocks does not reset number of upgrade hits.
Error when dew collector is destroyed while a player has its UI opened
The 'RightArm' and 'BothArms' animation masks were both missing the roll joints causing some really ugly deformation on the arms when poses were played through those masks
Controller cursor gets stuck off screen when the save confirmation dialog is shown on the world gen preview window
Default input for news screen set to relevant mode on consoles, not Keyboard.
Trader_hugh tree clipping
Missing texture in remnant_house_20
PC Xbl Online games freezing game on exit
Load audio creating source objects when beyond max distance
No trader teleport when riding on a 2 wheeled vehicle
Ambient stinger sounds play too often
RWG sloped highways not smoothly blending height to street tiles
Forge did not update effects when crafting stopped until the window closed
Warnings logged about convex meshes
Effects Textures do not refresh after quality settings change
Punching while an item completes repairs and returns to that slot while punching fix has had a regression.
Player corpses play pain audio when struck.
A thrown rock does not make a sound when it strikes a target.
Fixed MultiBlockManager error spam when joining a Prefab Editor session as a client. MBM will now correctly initialize in client mode, supporting client side MultiBlock terrain alignment functionality.
Fixed logfile argument passing in Linux dedicated server start scripts
Fixed land claim boundaries not being cleaned up.
Picking up empty workstations creates a loot backpack for a short moment
Weapons sometimes require toggling mod twice to turn back on after repairing.
Clients were able to perma sneak attack in combat
Ranch_08 terrain density issue
Countrytown_business_01 missing textures.
Plaster casted leg instantly heals if they break it again
Male assassin outfit can be seen clipping into camera when wrenching
Drape texture
Treasure quests have the red symbol for no quest progression.
All completed quests count toward progression on relog.
Messy bunk bed clipping issue with blanket
Forum Report: Storage Crate upgrade issue in MP
Gap in skin when holding 1 handed item
Wooden Signs description
Description for Scavenger Boots needs correction
Wrong variable names used for localization strings on crafting challenge reward quest
Prevent index OOB error when closing the map screen due to pager counts changing.
Quest tier progression count and quest limit debuff are not accurate.
Quest tier progression count and quest limit debuff are not accurate.
Fixed ordering of face buttons on the controller layout diagram
Right stick paging not working while virtual cursor is active
Unplugging a controller on PC reverts to keyboard controls properly.
Inventory radial menu can be used while in a vehicle
List of guns that are missing reload animations from 2nd player perspective with SDCS characters
Deploying a junk sledge causes other junk sledge in hot bar to be deployed with altered quality level.
Hazmat radiated color variants have orange limbs when dismembered
Guard tower SI issue in football_stadium POI.
Moved the Duplicate Repeat Distance field to the Prefab Tags tab.
Prefab clone constructor not copying over the other prefab's `ThemeRepeatDistance` and `DuplicateRepeatDistance`.
Prefab Editor not giving unsaved changes warning when Difficulty Tier, Theme Repeat Distance or Duplicate Repeat Distance was changed.
Farm_08 fixed mispainted textures and terrain density issue.
Stop console error if item stack swap icon fails to load
Mismatched textures in office_03.
Path jump exploit in theater_stage_01
Missing driveway part on house_old_bungalow_01
Hotel_ostrich curb adjustment
Warehouse_01 missing part of catwalk.
Farm_17 missing texture.
Janitor zombie's dismemberment issues
Inmate zombie has striped texture on hand after dismemberment
Theater_stage_01 roof wrong zombies early breakout making path confusing.
Zombie cop and mutated zombie stand up to "puke" when they have no legs
Misspelled localization lines
Fixed Suggested Chinese localization edits
Remnant_church_01 collapsing windows frames when picking up food pile
No trader teleport when riding on a 2 wheeled vehicle
Vehicle tire colliders using wrong shape
Downtown_strip_12 fixed mispainted texture.
Players were trying to head look during ragdolls
Clients on P2P or on a server receive duplicated turret ammo/other similar placeables
]]>V1.0 b316 EXP
https://7daystodie-servers.com/blog/273/v10-b316-exp/
https://7daystodie-servers.com/blog/273/v10-b316-exp/Fri, 12 Jul 2024 03:29 CESTToday we have V1.0 b316 EXP for you all, please find the changelog at the end.
Survivors! We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues. To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder: %APPDATA%7DaysToDieGeneratedWorlds
Locate your existing world here: <Your_Steam_Library_Drive>:SteamLibrarysteamappscommon7 Days To Die
Alternatively, find it by:
Right-clicking on the game in Steam
Selecting "Properties"
Going to the “Installed Files” tab
Clicking “Browse…”
Opening the “Data” folder
Opening the “World” folder
We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue playing if you wish.
You can also download the EXP Pregens here: Google Drive Link[drive.google.com]
Thank you for your understanding and cooperation!
Stay cool, The Fun Pimps
Changelog b316:
Added
rwg_tile_countryresidential_straight_03.
part_countryresidential_back_lot5 thru lot8.
Zombie Mutated SFX.
Ray sample count throttling for contact shadows based on shadow quality setting.
Inventory UI Audio Throwables
Inventory UI Audio Wire Tool
Inventory UI Audio Duct Tape
Inventory UI Audio Food Items
Allow switching on Unity Graphics Jobs from the game launcher
New bear and zombie bear
Changed
Increased graphics High/Ultra presets sharpening setting to 50% and 60% for FSR with Temporal AA scaling it down so they have similar sharpening .
Removed depth of field graphics setting which was not used
Messages that don't come from players will not escape BBcodes (Mods, Server Messages etc.)
Load EntityClasses.xml on world load again, not program start
Increased HP on bear and zombie bear
Zombie dogs, dire wolves, Grace, and bears now drop loot bags
Grace now harvests for rotting flesh
Adjusted loot in dropped loot bags
Improved graphics reflection probe settings for Ultra
allow respawn on/near backpack/bedroll even if it was removed after the spawn window was shown
Updated harvest/destroy events on several props to only allow salvage tool disassemble
Removed liquor boxes from truck bed in survivor_camp_01 to prevent the truck from spawning sideways
Updated Little Bear to use its own hand item with a shorter range
Removed unneeded and misspelled tag from armorCommandoOutfit
Localization updated
Updated calculation values for mobility penalties on medium and heavy armor
Removed smallTopAttachments such as reflex sight and 2x scope from rocket launcher
Fixed
RemoveHooks causing null ref on dedicated servers.
More challenge fixes for permadeath.
Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
Fallback shader added in SpeedTreeStandard.shader.
QA issues with house_old_victorian_03
QA issues with house_old_pyramid_03.
QA issues apartments_06
ParticleSystemSpawnRateLimiter added to forge workstation, chemistry station, camp fire, fire barrel, and torches. The emission scaling is now governed by the particles video setting percentage.
Adjusted AlphaStart of SemiTransGlow material used by SMG and Shotgun turret cones. I also added logic to better balance the transparency between day and night time.
QA issues addressed in gas_station_03
cabin_04 texture issue
pants clipping on store_clothing_02
Fixed Neck sliding off body for Zombie Yo
modern_01 SI & texture issues.
missing paint in house_modern_08
SI issues in docks_03
Inventory slot encumbrance not updating until you navigate away the UI and back.
Pink trees on macOS with Metal renderer
Turned off 'custom vertex streams' of root particle system renderer of p_blockdestroy_earth.
Performance drop and inventory corruption for impossibly high quality items.
Death on respawn from damage on ragdoll.
Sinkhole should not break the hordestone.
RWG/Navezgane is generating maps with gaps in water. Also fixes decorations not being placed in underwater biome
Graphics reflections from probe being dull or flickering on rougher surfaces
Dead zombies still play their pain sounds when hit.
Vehicle Action Set not being removed when detaching from vehicle (e.g. from death) if the console window is open.
Display error with Tier Add showing 0
Purple mountains and trees on M2 Metal renderer
Fallback shader added to SpeedTree8.shader as some MacOS Metal based systems can't compile the existing one
Graphics AA FSR having increased flicker and blurriness from additional AA
Exploit: Gas Cans in Generator Bank dupe on pick up
Updated medical healing items to work properly when healing others with Physician perk
FSR quality changes could take a while for texture sharpening to update
Quick Swap being updated when switching to the dummy slot (i.e. empty hand)
Dragndrop equipping doesn't refresh modded to nonmodded items properly
]]>V1.0 b312 EXP Update
https://7daystodie-servers.com/blog/272/v10-b312-exp-update/
https://7daystodie-servers.com/blog/272/v10-b312-exp-update/Tue, 02 Jul 2024 22:37 CESTToday we have the 1.0 b312 EXP update for you.
How to participate:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will now have latest_experimental available <— you want THAT
Fixed terrain blending with flat ground in rwg_tile_rural_corner_02
Fixed terrain density issue on rwg_tile_rural_corner_02
Fixed nonclimbable rope in abandoned_house_07
store_gun_01 missed trigger volume
Formatting on campfire placement challenge
Picking up forge leaves behind unit_ resources
Conditional evaluation in XUi XMLs
ServerDescriptions were escaping BB codes
Stuck toolbelt tooltip
Unable to filter for XP only death penalty in server browser
]]>V1.0 Public Experimental
https://7daystodie-servers.com/blog/271/v10-public-experimental/
https://7daystodie-servers.com/blog/271/v10-public-experimental/Mon, 24 Jun 2024 18:58 CESTToday TFP is making V1.0 EXP available to everyone who wants to participate. Around 12pm CST we are removing the password protection from the "latest_experimental" branch.
TFP wishes everyone many, many future memories of playing 1.0!
How to participate:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will now have latest_experimental available <— you want THAT
Select that and wait for the game to download
Should you participate, we invite you to report bugs[community.7daystodie.com] also.
Here is what changed from the original b306 that was launched for Streamer Weekend:
Changelog: V1 b309
Added:
AddBuff Gameevent Action now allows overriding duration.
xml, loc, and icon for player version of cash register that doesn't pop open when empty
Changed:
Traders now sell player version of cash register
Comment in serverconfig to include names for worlds that ship
Updated trader inventories to include sewing kits
Slight increase to economic value of sewing kits
Replaced quality of food found in intro to buried supplies chest to discourage exploits
Fixed:
BlockWorkstation UpdateVisible NRE when BlockEntityData null
Hordestone now refunds if you let time run out
Hordestone now has longer timer
Sinkhole cannot be done on a vehicle
Sinkhole stops all movement
BlockReplace gameevent actions could remove bedrock
Exploit where shared quests give you multiple tier complete
Dismemberment ERR log coming from checking mat.mainTexture
Fixed cases where downward motion at the start of a fall could cause excessive fall damage to apply.
]]>V1.0 Release Notes
https://7daystodie-servers.com/blog/270/v10-release-notes/
https://7daystodie-servers.com/blog/270/v10-release-notes/Thu, 20 Jun 2024 23:20 CESTIn preparation for 1.0 Experimental Streamer Weekend tomorrow June 21st at 12 PM CST followed by the Public 1.0 Experimental release on Monday June 24th we have posted on our website the Official 1.0 Release Notes[7daystodie.com], Important dates ahead, console news and more.
7 Days to Die 1.0: Important Dates
Here is the current schedule. Note some dates are still subject to change.
June 24th - 7 Days to Die 1.0 Experimental - Public Experimental Steam
June 28th (Tentative Date) - Console Edition 1.0 - Wishlisting PS5 & Xbox Series X/S
July 15th (Tentative Date) - Delisting the Legacy Console Game from digital stores
July 25th - 7 Days to Die 1.0 Official Stable - Steam and Microsoft PC
July 25th (Tentative Date) - Console Edition 1.0 - PS5 and Xbox Series X/S launch including a 25% Discount on the purchase of the new product for Legacy Digital owners of the PS4 and Xbox One Telltale Edition. (Discount Subject to Console Policies)
Version 1.0 Streamer Weekend
If you missed the News 7 Days to Die 1.0 Streamer Weekend Event[7daystodie.com] will begin: THIS FRIDAY, June 21st at 12 PM CST. Fans will be able to see over 250 streamers from thirty countries, in sixteen different languages in this three day event:
7 Days to Die 1.0: Over a Decade in the Making
After nearly twelve years of early access, the highly anticipated Version 1.0 release of 7 Days to Die is here! This momentous milestone marks a significant evolution in the survival horror genre, paired with an updated release for current-gen consoles coming in just a few weeks.
The 1.0 Edition brings more optimizations, polish, quality-of-life improvements, new content, new features, and new gameplay systems than ever before.
If you have never played 7 Days to Die or you have not played it for a while, you’re going to want to check out version 1.0. Building on an already amazing foundation, this update sets the bar even higher for the survival genre.
V1.0 Features Video
]]>A1.0 Streamer Weekend
https://7daystodie-servers.com/blog/269/a10-streamer-weekend/
https://7daystodie-servers.com/blog/269/a10-streamer-weekend/Thu, 20 Jun 2024 18:59 CESTWe are pleased to announce that 7 Days to Die 1.0 Streamer Weekend Event will begin: THIS FRIDAY, June 21st at 12 PM CST. Note: Thank you to everyone who applied. We are no longer accepting applications for Streamer Weekend. V1.0 Experimental will be released to the public on June 24th. https://7daystodie.com/version-1-0-streamer-weekend-event/]]>Version 1.0 Dev Stream Part 3
https://7daystodie-servers.com/blog/268/version-10-dev-stream-part-3/
https://7daystodie-servers.com/blog/268/version-10-dev-stream-part-3/Mon, 10 Jun 2024 23:52 CEST Tune in for Free Keys!
http://twitch.tv/fubar_prime]]>Version 1.0 Dev Stream Part 2
https://7daystodie-servers.com/blog/267/version-10-dev-stream-part-2/
https://7daystodie-servers.com/blog/267/version-10-dev-stream-part-2/Mon, 03 Jun 2024 20:26 CEST Tune in for Free Keys!
http://twitch.tv/fubar_prime]]>Version 1.0 Dev Stream
https://7daystodie-servers.com/blog/266/version-10-dev-stream/
https://7daystodie-servers.com/blog/266/version-10-dev-stream/Tue, 28 May 2024 23:26 CESTtwitch.tv/fubar_prime
Tune in for Free Keys!
fubar_prime[twitch.tv]]]>7 Days to Die - 1.0 Gameplay Trailer
https://7daystodie-servers.com/blog/265/7-days-to-die-10-gameplay-trailer/
https://7daystodie-servers.com/blog/265/7-days-to-die-10-gameplay-trailer/Sat, 04 May 2024 00:25 CEST 7 Days to Die will launch into 1.0 this June on Steam, with a follow up launch on PS5 and Xbox Series X|S shortly afterward in July. We will have definite release dates soon, so stay tuned! Be sure to buy the Alpha 21 version on Steam while the game remains at the Early Access Price of $24.99. When 1.0 Launches, the price will increase to $44.99
]]>Last Chance Sale
https://7daystodie-servers.com/blog/264/last-chance-sale/
https://7daystodie-servers.com/blog/264/last-chance-sale/Mon, 22 Apr 2024 19:08 CEST In good faith to people who want to catch the game on sale before this price increase, we're offering a weeklong deal for 76% off.
This will be your LAST CHANCE to get the game at its historic lowest price, before the price increases on the launch of 1.0. We welcome you to let all of your friends know to pick the game up at this price now!
]]>7 Days is leaving Early Access
https://7daystodie-servers.com/blog/263/7-days-is-leaving-early-access/
https://7daystodie-servers.com/blog/263/7-days-is-leaving-early-access/Sat, 20 Apr 2024 21:10 CEST Join us with TFP Co-Founder Richard Huenink in this Video with details on ‘7 Days to Die’ plans to leave early access, the launch dates for PC and Console Alpha 22 (Now 1.0), the roadmap of planned future updates and features ahead for all platforms, and the games new pricing.
]]>Get 7 Days to Die on the Steam Spring Sale
https://7daystodie-servers.com/blog/262/get-7-days-to-die-on-the-steam-spring-sale/
https://7daystodie-servers.com/blog/262/get-7-days-to-die-on-the-steam-spring-sale/Fri, 15 Mar 2024 01:02 CET
https://store.steampowered.com/app/251570/7_Days_to_Die/ ]]>7 Days to Die 76% Off
https://7daystodie-servers.com/blog/261/7-days-to-die-76-off/
https://7daystodie-servers.com/blog/261/7-days-to-die-76-off/Mon, 22 Jan 2024 19:12 CET https://store.steampowered.com/app/251570/7_Days_to_Die/ ]]>A21.3 b37 hotfix patch
https://7daystodie-servers.com/blog/260/a213-b37-hotfix-patch/
https://7daystodie-servers.com/blog/260/a213-b37-hotfix-patch/Thu, 18 Jan 2024 23:59 CET We have a small hotfix patch for you all that solves an issue for Microsoft Store users being unable to start the game and some other small adjustments making life easier for our modders. There should not be any impact on your savegame or currently used mods.
Changelog for A21.2 b37
Changes:
Allow descendants for fetch quest objectives to not require the quest code as meta value on the item
Log messages for executed/denied commands from clients
Fixes:
Inconsistency in XUi stamina reporting
Game launcher having issues creating data directories on Windows Store version
]]>7 Days on sale now for 76% Off
https://7daystodie-servers.com/blog/259/7-days-on-sale-now-for-76-off/
https://7daystodie-servers.com/blog/259/7-days-on-sale-now-for-76-off/Thu, 21 Dec 2023 19:27 CET7 Days 10 Year Anniversary
https://7daystodie-servers.com/blog/258/7-days-10-year-anniversary/
https://7daystodie-servers.com/blog/258/7-days-10-year-anniversary/Thu, 14 Dec 2023 01:31 CET7 Days to Die Original Soundtrack available now!
https://7daystodie-servers.com/blog/257/7-days-to-die-original-soundtrack-available-now/
https://7daystodie-servers.com/blog/257/7-days-to-die-original-soundtrack-available-now/Fri, 08 Dec 2023 19:43 CET https://store.steampowered.com/app/2721510 ]]>Steam Autumn Sale
https://7daystodie-servers.com/blog/255/steam-autumn-sale/
https://7daystodie-servers.com/blog/255/steam-autumn-sale/Tue, 21 Nov 2023 19:04 CET
https://store.steampowered.com/app/251570/7_Days_to_Die/ ]]>7 Days Labor of Love 2023
https://7daystodie-servers.com/blog/256/7-days-labor-of-love-2023/
https://7daystodie-servers.com/blog/256/7-days-labor-of-love-2023/Tue, 21 Nov 2023 19:02 CET As we approach December 13th, we're excited to celebrate the 10th anniversary of this game. This Thanksgiving not only marks a time of gratitude but also commemorates the 11th anniversary since the game's conception. Currently, our dedicated team is diligently working on the 22nd major release.
It's incredible to reflect on our journey as The Fun Pimps, growing from a team of 3 to a robust group of over 60 individuals. Throughout this decade, we've consistently invested 90% of our resources into our passion project, 7 Days to Die, and this commitment remains unwavering. If this isn't a labor of love, we're not sure what is.
We invite you to show your support by voting for your favorite deserving survival game. Thank you for being part of this incredible journey!
Sincerely, The Fun Pimps]]>A21.2 b30 Stable
https://7daystodie-servers.com/blog/254/a212-b30-stable/
https://7daystodie-servers.com/blog/254/a212-b30-stable/Mon, 20 Nov 2023 19:53 CET Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love!
This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame).
We've also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times to fully augment your playstyle.
The drone also got some love, with emphasis on several fixes for lost drones and improve pathing in certain situations. This should result in fewer drones getting stuck.
For a more comprehensive list of updates included in this release, please refer to the complete changelog below.
From all us us at TFP, we wish you a joyous and Happy Thanksgiving!
Changelog
Added
Death Penalty settings
Lockable inventory slots are now enabled by default
Player will be teleported from the full trader protected area during a blood moon
Checks for network data to mitigate some possible attacks
Proper exception message when more blocks are defined than allowed
Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’
Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15
Console command "visitmap full" version
Doors can have a trigger collider that pushes players out of the doorway as it closes
Push away trigger to iron garage door
Default gfx preset for AMD 6950 GPU
Junk Drone manager recovery of existing broken positional data.
Property for CallGameEvent triggeredEffect to allow client call.
Junk Drone catch all point that finds an open block around the player.
Junk Drone checks to address an issue when a path was being consumed but not followed.
AddChatMessage TriggeredEffect for buffs.
Graphics default calculation detects Steam OS
Added after ChunkBlockLayer Read we clear block ids that ref null blocks. Minor Chunk SetBlockRaw and ChunkBlockLayer get/set tweaks.
Changed
Junk Drone physics transform interaction for set position to avoid adding of the origin position
Junk Drone MaxDistance from owner to 32 blocks from 64
Junk Drone follow group positions to include 3 more points when behind the target is blocked.
Junk Drone pathing when in confined spaces, small structures, rooms and mineshafts.
Increased max particles of a type per entity to 3
Lock AdminTools queries while reloading so no invalid state can be received
Descriptions for teleports now show the distances.
Set AllowedRotations property to No45 on Land Claim Blocks to prevent clipping
Enabled mesh collider convex on various doors to prevent players from getting stuck in them
Updated collider on modularFireWoodStackC to allow projectiles to pass around them easier
Bird nest material and max damage to match particles and sound when harvested
Updated collider for brick_half_destroyed04
Updated colliders for couchModernCorner to allow projectiles to pass around them easier
Removed Damage Mitigation from Grandpa's Moonshine and Pain Killers to prevent 100% or higher buff stack up
Reworked values for WaterChangeOT for Pain Killers, Steroids, Recog, and Fort Bites to match the new durations
Reduced Damage Mitigation of Fort Bites from 50 to 40
Reduced water loss of Fort Bites from 30 to 20
Updated localization of Physician ranks 2 and 4 to reflect the 20 and 40% crafting time reduction to items in the chem station
Updated localization for critical hits journal tip
Updated tags on zombieBurntFeral to include "walker"
Updated some logging for mod loading for better readability
Updated V2, V3, and V4 commercial doors that were missing the EntityCollisionRules script so the frames are not interactable
Removed the legacy downgrade path for steel ladders
Removed the bonus wood block damage from Shotgun Slugs
Updated colliders on all facade shape blocks to prevent camera shake when walked on
Telnet interface no longer logs full exceptions when the remote host aborts the connection
Resource bundles now sell for the same price as their unbundled stack size in rented vending machines
Updated prefab tags on showerHandlePrefab to enable collision
Updated colliders on table lamps
Updated collider on stationary_bikePrefab
Adjusted colliders on stone pallets to allow projectiles to pass around them easier
Adjusted colliders on gun and equipment racks to allow projectiles to pass around them easier
Optimized Vector3i and Vector2i
Optimized Vector3b
Optimized Chunk ToWorldPos for x y z
Reduced stormy weather lightning and thunder rate
Optimized RWG run township dirt roads
Optimized Utils Fast function
RWG creation memory usage optimizations
Minor GameObjectPool optimization
Fixed
Junk Drone : lastKnownPosition becomes none, and spams logs and errors when it gets stuck.
Junk Drone avoidance of player focus block not being able to reach target.
Junk Drone build up of motion when stuck in place.
Deprecate log warnings for the Junk Drone teleport.
Junk Drone SentryMode errors when out of range.
Junk Drone : lastKnownPosition becomes none, and spams logs and errors when it gets stuck.
Double Barrel Shotgun zooms while in hipfire position. Additional change made which increases the range for the AoE knockback of Repulsor mod to be in line with the shock radius (both are now 1.3).
Non visible downgrade, destroy and death particles due to origin
Particles were tracking for none entity id and for forced creation
Reloading toolbelt window group causes exceptions on picking up/dropping items
Player names in persistent data now get updated when logging in again
Server permissions file no longer reloaded on own changes, only actual external changes
Error message on failing to load an AssetBundle now includes the requested filename again
Buried Supplies quests keep the Twitch Quest Cooldown active after quest complete.
Reading a treasure map or using glass while in the modification menu messes up the UI
When loading into the prefab editor for the first time, it lets you build without clicking Create New Prefab, leading to inability to save work
Issue that could cause food to not fill up all the way if moving on respawn
World creation had the default size set to 8 (now 4096)
World Creation window combobox for world size now shows all valid values from 1024 to 10240
Opening a container directly above the treasure cache will complete treasure quests
Players stuck in closed commercial doors v1v3
Rain particles do not collide with glass
Issues with curing sprained leg and arm at the same time
Issue with buffs that caused Goldenrod Tea and Pure Mineral Water to play the "player sick" sounds after consumption
Issue with harvesting camping chairs
Switching from ADS to hands with num keys will result in stretched arms
Roadside_checkpoint_05 rollup door open/close state alternates on chunk load
For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
Triggers sometime stops working after a POIReset
Switch triggers can load in a broken state which is directly tied to a player save, some switches alternate between states with game reloads
For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
Missing tag that would allow robotics to get instant kills while holding a stun baton and Physician Rank 5
Junkyard_01 - door was not linked to switch
Tall Cacti now have a bottom cap
Exception after closing server browser while a search is in progress
Dumping XMLs to files was not creating new files
Some EOS networking exceptions
Prevented duplicate trader waypoints by moving the logic from EntityTrader to the first time the POI is entered. Automatically placed waypoints can now also be deleted, though they will be readded the next time the POI is entered. (Tom)
Player Vending Machine dupe bug for stackable items with a minimum sellable amount such as stones, gunpowder etc.
Lab zombie left hand becomes haunted after dismemberment
"White River Supplies" stays in your inventory after dying on Permanent Death.
Doors connected directly to generators will toggle on login after completing a restore power quest
Issue with magazine LootProb causing them to never show up again if maxed out
Item Info Panel item display hides behind the quality bar.
POI police_station_03 wall section inside garage has wrong texture.
POI : downtown_strip_05 mismatching texture.
POI trigger system not working correctly when utilizing multiple triggers to trigger another item
Forge allowing Anvil or Bulletproof Glass Block to be Crafted without the full amount of required iron/sand. And can return more iron/sand than it started with when crafting canceled.
Forum Report : Zombie dog's snout has no collider
POI : fire_station_04 Can't enter room without breaking blocks.
POI : downtown_strip_04 SI with garage door.
Fixed Grammar issues with the vending machine tooltips
Localization : Extra space in the snowball item description
Test_POIReset game event not working on dedi
Icons for some items overlap quantity in trader UI.
Forum Report : Possible to smelt items instantly
Fixed Localization : Craft lot amount needed in Cornmeal description.
Localization : Craft lot amount needed in Paper description.
Localization : Craft lot amount needed in Paint description.
Localization : Military Fiber missing "Crafted in lots of 10."
Added line breaks to Cornmeal and Military Fiber descriptions
Removed extra space from localizations
POI : roadside_checkpoint_03 possible to get stuck part way
Beer and Moonshine drunk screen effects now carry over on game restart
Player footstep breaks audio if done after an origin reposition
Brown corn stalk prefab LODGroup missing LOD2 mesh
Clients cannot pick up dropped items
Twitch Integration
Added
#destroy_backpack and #destroy armor for Twitch Extras
Larger group spawns for Twitch Extras
Bit Horde groups for zombies and teleport up extra
It was UnBEARable to not have a horde of bears to spawn
#cacti and #ember_piles as new bit actions for Twitch.
#spoil_boxes bit command for Twitch.
#mixup bit Twitch action to mixup the backpack and toolbelt items.
Three bit teleports for Twitch as Extras.
#blind bit action to blind the target and their party for 10 seconds.
#destroy_toolbelt bit action that destroys all the items in a target's toolbelt.
Dismantle Vehicle bit action to break down a vehicle into parts.
Rename_signs bit action to rename all the signs / containers in your land claim area.
Unload Ammo bit action that unloads all weapons in your toolbelt / backpack.
Lost Twitch bit action that removes all map data and waypoints and teleports you a short random distance away.
Changed
Double Spawns is now an extra
Made all Twitch/GameEvent spawns more aggressive
Fixed
Destroy Safe Zone can destroy bedrock blocks
Sub / Gift Sub kills should count to receive the bit pot
Extended the cooldown of the mystery supplies
Murder Chickens are now more murdery
Murder Chickens can now find you easier
Forced targeting of Twitch Spawns was timing out after 30 seconds
Block events should not complete while the player is in the air
Teleport_up should not be used while you are on a vehicle
#setbitpot does not show correct localization.
Random Teleports would not teleport you within a POI bounds.
Mixup did not work on vehicles.
]]>A21.2 b30 EXP
https://7daystodie-servers.com/blog/253/a212-b30-exp/
https://7daystodie-servers.com/blog/253/a212-b30-exp/Thu, 16 Nov 2023 00:26 CET Today we bring A21.2 b30 to EXP.
This patch will help with drone issues, reduces the RAM used during RWG creation, and plenty of other changes, fixes, and additions.
Changelog A21.2 b30
Added
Proper exception message when more blocks are defined than allowed
Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’
Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15
Console command "visitmap full" version
Doors can have a trigger collider that pushes players out of the doorway as it closes
Push away trigger to iron garage door
Default gfx preset for AMD 6950 GPU
Junk Drone manager recovery of existing broken positional data.
Property for CallGameEvent triggeredEffect to allow client call.
Junk drone catch all point that finds an open block around the player.
Junk Drone checks to address an issue when a path was being consumed but not followed.
AddChatMessage TriggeredEffect for buffs.
Graphics default calculation detects Steam OS
Added after ChunkBlockLayer Read we clear block ids that ref null blocks. Minor Chunk SetBlockRaw and ChunkBlockLayer get/set tweaks.
Changed
Telnet interface no longer logs full exceptions when the remote host aborts the connection
Resource bundles now sell for the same price as their unbundled stack size in rented vending machines
Updated prefab tags on showerHandlePrefab to enable collision
Updated colliders on table lamps
Updated collider on stationary_bikePrefab
JunkDrone physics transform interaction for set position to avoid adding of the origin position
JunkDrone MaxDistance from owner to 32 blocks from 64
Junk drone follow group positions to include 3 more points when behind the target is blocked.
Junk Drone pathing when in confined spaces, small structures, rooms and mineshafts.
Adjusted colliders on stone pallets to allow projectiles to pass around them easier
Adjusted colliders on gun and equipment racks to allow projectiles to pass around them easier
Optimized Vector3i and Vector2i
Optimized Vector3b
Optimized Chunk ToWorldPos for x y z
Reduced stormy weather lightning and thunder rate
Optimized RWG run township dirt roads
Optimized Utils Fast function
RWG creation memory usage optimizations
Minor GameObjectPool optimization
Fixed
Exception after closing server browser while a search is in progress
Dumping XMLs to files was not creating new files
Some EOS networking exceptions
Prevented duplicate trader waypoints by moving the logic from EntityTrader to the first time the POI is entered. Automatically placed waypoints can now also be deleted, though they will be readded the next time the POI is entered. (Tom)
Player Vending Machine dupe bug for stackable items with a minimum sellable amount such as stones, gunpowder etc.
Lab zombie left hand becomes haunted after dismemberment
"White River Supplies" stays in your inventory after dying on Permanent Death.
Doors connected directly to generators will toggle on login after completing a restore power quest
Issue with magazine LootProb causing them to never show up again if maxed out
Item Info Panel item display hides behind the quality bar.
POI police_station_03 wall section inside garage has wrong texture.
POI : downtown_strip_05 mismatching texture.
POI trigger system not working correctly when utilizing multiple triggers to trigger another item
Forge allowing Anvil or Bulletproof Glass Block to be Crafted without the full amount of required iron/sand. And can return more iron/sand than it started with when crafting canceled.
Forum Report : Zombie dog's snout has no collider
POI : fire_station_04 Can't enter room without breaking blocks.
POI : downtown_strip_04 SI with garage door.
Drone : lastKnownPosition becomes none, and spams logs and errors when it gets stuck.
Junk Drone avoidance of player focus block not being able to reach target.
Junk Drone build up of motion when stuck in place.
Deprecate log warnings for the drone teleport.
Fixed Grammar issues with the vending machine tooltips
JunkDrone SentryMode errors when out of range.
Drone : lastKnownPosition becomes none, and spams logs and errors when it gets stuck.
Localization : Extra space in the snowball item description
Test_POIReset game event not working on dedi
Icons for some items overlap quantity in trader UI.
Forum Report : Possible to smelt items instantly
Fixed Localization : Craft lot amount needed in Cornmeal description.
Localization : Craft lot amount needed in Paper description.
Localization : Craft lot amount needed in Paint description.
Localization : Military Fiber missing "Crafted in lots of 10."
Added line breaks to Cornmeal and Military Fiber descriptions
Removed extra space from localizations
POI : roadside_checkpoint_03 possible to get stuck part way
Beer and Moonshine drunk screen effects now carry over on game restart
Player footstep breaks audio if done after an origin reposition
Brown corn stalk prefab LODGroup missing LOD2 mesh
Clients cannot pick up dropped items
]]>A21.2 b26 EXP Update
https://7daystodie-servers.com/blog/252/a212-b26-exp-update/
https://7daystodie-servers.com/blog/252/a212-b26-exp-update/Thu, 02 Nov 2023 00:14 CET We are pleased to announce the release of A21.2 b26 Experimental Patch. Our dedicated team is working tirelessly on A22, and in the near future, we will introduce another set of fixes, currently undergoing rigorous testing, to enhance your A21 experience.
Without further ado, here is what you can now test in the latest_experimental:
Changelog A21.2 b26
Added
Checks for network data to mitigate some possible attacks
Changed
Updated V2, V3, and V4 commercial doors that were missing the EntityCollisionRules script so the frames are not interactable
Removed the legacy downgrade path for steel ladders
Removed the bonus wood block damage from Shotgun Slugs
Updated colliders on all facade shape blocks to prevent camera shake when walked on
Fixed
"White River Supplies" stays in your inventory after dying on Permanent Death
Player Stats not reset on permadeath
Missing tag that would allow robotics to get instant kills while holding a stun baton and Physician Rank 5
Junkyard_01 - door was not linked to switch
Twitch Integration
Added
#destroy_backpack and #destroy armor for Twitch Extras
Larger group spawns for Twitch Extras
Bit Horde groups for zombies and teleport up extra
It was UnBEARable to not have a horde of bears to spawn
Changed
Double Spawns is now an extra
Made all Twitch/GameEvent spawns more aggressive
Fixed
Destroy Safe Zone can destroy bedrock blocks
Sub / Gift Sub kills should count to receive the bit pot
Extended the cooldown of the mystery supplies
Murder Chickens are now more murdery
Murder Chickens can now find you easier...
Forced targeting of Twitch Spawns was timing out after 30 seconds
Block events should not complete while the player is in the air
Teleport_up should not be used while you are on a vehicle
]]>Steam Scream: The Revenge Sale
https://7daystodie-servers.com/blog/251/steam-scream-the-revenge-sale/
https://7daystodie-servers.com/blog/251/steam-scream-the-revenge-sale/Thu, 26 Oct 2023 19:04 CEST
]]>A21.2 EXP brings Perma Death setting!
https://7daystodie-servers.com/blog/250/a212-exp-brings-perma-death-setting/
https://7daystodie-servers.com/blog/250/a212-exp-brings-perma-death-setting/Wed, 06 Sep 2023 23:57 CEST Today we bring to you A21.2 with an all new "Death Penalty" setting, allowing you to choose between different penalties for someone's demise, including a total wipe of your character. For dedicated servers you will need to have this line added in the serverconfig to start fresh or continue an old save: <property name="DeathPenalty" value="1" /> <!-- Penalty after dying. 0 = Nothing. 1 = Default: Classic XP Penalty. 2 = Injured: You keep most of your debuffs. Food and Water is set to 50% on respawn. 3 = Permanent Death: Your character is completely reset. You will respawn with a fresh start within the saved game. -->
To opt in and give feedback follow these steps:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download
We wish everyone a lot of fun with this experimental version!
Here is what changed since A21.1:
A21.2 b14
Added
Death Penalty settings
#cacti and #ember_piles as new bit actions for Twitch.
#spoil_boxes bit command for Twitch.
#mixup bit Twitch action to mixup the backpack and toolbelt items.
Three bit teleports for Twitch as Extras.
#blind bit action to blind the target and their party for 10 seconds.
#destroy_toolbelt bit action that destroys all the items in a target's toolbelt.
Dismantle Vehicle bit action to break down a vehicle into parts.
Rename_signs bit action to rename all the signs / containers in your land claim area.
Unload Ammo bit action that unloads all weapons in your toolbelt / backpack.
Lost Twitch bit action that removes all map data and waypoints and teleports you a short random distance away.
Player Inventory Preference System.
Tall Cacti have a bottom cap
Player will be teleported from the full trader protected area during a blood moon
Changed
Increased max particles of a type per entity to 3
Lock AdminTools queries while reloading so no invalid state can be received
Descriptions for teleports now show the distances.
Set AllowedRotations property to No45 on Land Claim Blocks to prevent clipping
Enabled mesh collider convex on various doors to prevent players from getting stuck in them
Updated collider on modularFireWoodStackC to allow projectiles to pass around them easier
Bird nest material and max damage to match particles and sound when harvested
Updated collider for brick_half_destroyed04
Updated colliders for couchModernCorner to allow projectiles to pass around them easier
Removed Damage Mitigation from Grandpa's Moonshine and Pain Killers to prevent 100% or higher buff stack up
Reworked values for WaterChangeOT for Pain Killers, Steroids, Recog, and Fort Bites to match the new durations
Reduced Damage Mitigation of Fort Bites from 50 to 40
Reduced water loss of Fort Bites from 30 to 20
Updated localization of Physician ranks 2 and 4 to reflect the 20 and 40% crafting time reduction to items in the chem station
Updated localization for critical hits journal tip
Updated tags on zombieBurntFeral to include "walker"
Updated some logging for mod loading for better readability
Fixed
Double Barrel Shotgun zooms while in hipfire position. Additional change made which increases the range for the AoE knockback of Repulsor mod to be in line with the shock radius (both are now 1.3).
Non visible downgrade, destroy and death particles due to origin
Particles were tracking for none entity id and for forced creation
Reloading toolbelt window group causes exceptions on picking up/dropping items
Player names in persistent data now get updated when logging in again
Server permissions file no longer reloaded on own changes, only actual external changes
Error message on failing to load an AssetBundle now includes the requested filename again
Buried Supplies quests keep the Twitch Quest Cooldown active after quest complete.
Reading a treasure map or using glass while in the modification menu messes up the UI
When loading into the prefab editor for the first time, it lets you build without clicking Create New Prefab, leading to inability to save work
#setbitpot does not show correct localization.
Issue that could cause food to not fill up all the way if moving on respawn
World creation had the default size set to 8 (now 4096)
World Creation window combobox for world size now shows all valid values from 1024 to 10240
Random Teleports would not teleport you within a POI bounds.
Opening a container directly above the treasure cache will complete treasure quests
Mixup did not work on vehicles.
Players stuck in closed commercial doors v1v3
Rain particles do not collide with glass
Issues with curing sprained leg and arm at the same time
Issue with buffs that caused Goldenrod Tea and Pure Mineral Water to play the "player sick" sounds after consumption
Issue with harvesting camping chairs
Switching from ADS to hands with num keys will result in stretched arms
Roadside_checkpoint_05 rollup door open/close state alternates on chunk load
For clients on dedi swicthes powered by generators may not always function in non power restore quests when they should always have power
Triggers sometime stops working after a POIReset
Switch triggers can load in a broken state which is directly tied to a player save, some switches alternate between states with game reloads
For clients on dedi swicthes powered by generators may not always function in non power restore quests when they should always have power
]]>A21.1 b16 Stable
https://7daystodie-servers.com/blog/249/a211-b16-stable/
https://7daystodie-servers.com/blog/249/a211-b16-stable/Thu, 10 Aug 2023 20:41 CEST Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.
The Fun Pimps wish everyone an enjoyable experience with A21.1!
A21.1 b16 Changelog
Added
Tier 5 hotel_ostrich
Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
Moderator OzHawkeye to credits
Nest Audio open/close/destroy
Ability to change prices for twitch actions through Twitch Info Screen.
Ability to reset prices for all twitch actions through Twitch Options Screen.
Loot entries have tags and if set then will ignore if looter has no matching tags
ApproachDistraction AITasks added to cop, demo, and mutated zombies
Opening loot container adds masterChef2 loot tag if player has Master Chef level 2+
Loot container console command to log the results of opening a container
Large_park_02
Extend ClientInfo logging
Prefab ins file read error log
Trader placement protected area of 3 on each side
Attack action skips firing onSelfAttackedOther or adding buffs when damage was ignored
GameEvent Requirements for Biome, POI and Progression.
FailQuest Action for GameEvents.
OnQuest Requirement for GameEvents.
BuffInjuryBleedingCooldown that adds BuffResistance after bleeding buffs to help reduce consecutive bleeds
Shape blocks support attribute hide_helper_in_creative
Exploding vehicles spawn a loot bag of contents
Dew collector audio.
F8 heat info shows active count and up to 10 events in current area
Changed
Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
Extended the cooldown times for all supply crates.
Extended the cooldown times for all vision effects.
Adjusted colliders on various bed prefabs
Adjusted colliders on chairCampingPrefab
Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture
Added DuplicateRepeatDistance property to majority of all wilderness POIs to prevent duplicates from spawning too close to each other (2k buffer).
Takeall no longer has metal junk sounds and 3 more variants added.
Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab
Adjusted point costs for twitch actions to be multiples of 25.
Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates
Sleeper volume improvements in prison_02.
Increased bias on downtown remnant POIs to ensure better performance, especially when there are multiple cities with downtown districts on a RWG generated map.
House_modern_29 Changes made based on feedback.
Wilderness_filler_14 changes made based on feedback.
Reduced gas production to 2 gas per shale and sped up crafting time
Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons
Swapped two wanderingHordeStageGS groups that were outoforder
House_modern_29 Changes made based on feedback
Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb
Updated dumpster loot to work with new hard coded masterChef2 tag
Removed unneeded tags from items.xml used in old progression setup
Remove event spawned zombies when Homerun Derby ends.
No longer require overlay if not using Twitch Actions.
Show the current crafting level when showing the unlock level required in the crafting info.
Updated progression for Effective Range and Max Durability stats for tools and weapons
Updated Melee Damage on Steel Club that got missed on the first progression pass
Bows now show Effective Range
Removed hideui tag from roadside_truckstop_01 to allow the localization name to show on the location HUD
Dew Collectors now harvest for components instead of itself with a 50/50 roll for the filter. They still have the land claim block radial menu option to pick up.
Trader area calculations are done dynamically
Increased trader protected area by 1 on each side
Updated valid trees with path solid property
Stopped camera shake running at zero strength when no damage
Updated stats on all armor for linear progression
Adjusted vehicle revert collision motion
Broken vehicles take 10% collision damage
Reduced the amount of explosives in Twitch crates by half
Removed explosives from mystery supplies channel point redeem.
Updated colliders on control panel block set to allow projectiles to pass around them easier
Updated the collider for officeChair to allow projectiles to pass under them easier
Updated the collider for hospitalBedPrefab to allow projectiles to pass under/over them easier
Updated the collider for palletsWoodStackPrefab to allow projectiles to pass around them easier
Updated the colliders for drink vending machines to prevent floating items placed on top
Updated collider for industrial_fence_bottom_02
Updated localization for Salvage Operations to say you can gain UP TO the percentage of each perk level. This is due to how harvest events need to be tagged and the amounts of resources that are randomized for general harvest.
Updated food bundles with a couple of mineral waters
Updated the description for food bundles
Updated all forge recipes with is_trackable="false" parameter
Updated collision property settings on rampFrame shapes to allow projectiles to pass through them
Removed the chance to receive buffInjuryBleedingTwo inside buffAbrasionCatch
Reduced the chances of random rolls hitting other crits inside buffOnAnyCrit
Moved corpse removal passive effect to buffStatusCheck02 to prevent item stats from being inflated when near a corpse
Removed corpse removal passive effect from all items and added tag "corpseRemoval" instead
Updated bulletproofShapes with hide_helper_in_creative attribute to hide bulletproofShapes:VariantHelper as it is blank and not needed
Set LODCullScale for the duct block set to cull at approximately the same distance
Reworked critical buff pop out icon colors for consistency. White = Treated, Orange = Untreated, and Red = Severe
Set LODCullScale for several corner pipes to cull at approximately the same distance
Restored the ability to sell pumpkins, yucca, and hops
Adjusted loot lists for T2 Buried Supplies
Updated dysentery localization for water/food cap being removed over time
Updated zombieBusinessManRadiated xp to be in line with other radiated zombies
Minor adjustments to sleepers/triggers in weigh_station_01.
Updates to prison_02 based on player feedback.
Updates to police_station_03 based on player feedback.
Removed unused sound noise range, playerOnly, hordemeter and hordeMeterPlayerOnly parsing and storing
Removed misc xml noise parsing
Removed unneeded entity TintMaterial code and xml (caused excess material creation)
Removed unneeded entity ReplaceMaterialx code and xml (caused excess material creation)
AI player inventory tracking only stores specific items so less data handling
Removed sound noise range
Zombies, Zombie Animals, Traders, and Junk Drones now have BuffResistance to buffRadiationPool
Improved AI activity (heat) tracking to use a realtime duration, merge events and remove empty areas
Block activity to 12 min duration and sound to 4
Updated DestroyFX settings for dew collectors
Removed already disabled jiggle script from neck of Demolisher to prevent the head collider from being disabled at a distance
Increased the amount of cloth needed for various recipes
Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs
Updated loot lists for generic vehicle loot to not have T2 or T3 weaponstools
Generic vehicle loot now has a low chance for vehicle skill magazines with another low chance for others
GroupCarWeaponsTools now has a chance for meleeToolSalvageT1Wrench
AmmoGasCan moved from groupRareAutomotive to groupAutomotive
Increased the economic value for ammoGasCan
All Traders now have ammoGasCan for sell
Updated the loc for timed charges to insure players know what they are effective against
Fixed
If a player is moved away from a loot container they are in, it breaks that player's ability to open loot containers
Repulsor Mod effect applies to teammates, ignoring no friendlyfire setting.
AirDropFrequency setting for dedicated servers needs to be limited to same choices valid for SP
Stuns do not reset the stun counter when stacked.
Can't place a bedroll to the right of a bedroll you just put down while facing North.
Planted seeds can be lost when picked up too quickly.
Zombie attack can break after receiving fall damage (Hit tag)
Entity vertical movement could cause incorrect results for finding entities in chunks
House_modern_27 fixed mispainted texture.
Warehouse_06 fixed mispainted texture.
Apartments_02 fixed mispainted texture.
Floating terrain deco issue in countrytown_business_03.
Localization : Japanese water journal tip still mentions empty jars.
BlockSpawn check for missing trader would not happen all the time.
Missing textures in fire_station_04
AI pathing issues with cube_corner_beveled not having the path solid property
Radio_station_01 fixed floating calendar.
Nursing_home_01 fixed sleeper spawning on sight issue
House_modern_27 fixed mispainted textures.
House_modern_24 misplaced block
A few missing textures in prison_02.
House_old_modular_03 stuck dog.
Lot_industrial_15 stray block on top of worktruck.
#mindwipe does not work correctly on servers.
House_modern_29 fixed mispainted textures.
Fixed Localization : Spanish translation for reqAgilityLevel06
NRE with hazard damage controller when the collider is null.
Updated all 3 control panel corner duct prefabs with missing Ref Parent script on the colliders
Missing texture in house_burnt_03.
Key rack connected door was not locked in trailer_01.
Typo with woodenGarageDoor5x3_PoweredOak in the woodenGarageDoor5x3_PoweredBlockVariantHelper causing errors
Typo with woodenGarageDoor5x3_PoweredOak key in localization
In a player vending machine clicking remove all while clicking w to remove item can cause rolling XUi Error and AOOR Exceptions.
Fixed Localization : Mistake in Japanese translation for trapsT1
Motel_01 sleeper spawn in view of player
Survivor_site_11 sleeper spawn in view of player
House_old_ranch_06 in need of a quick exit
House_old_mansard_03 stability issue.
Twitch Prime Subs were not registering their events correctly.
Always do authorization cleanup on main thread
House_old_ranch_07 fixed mispainted texture.
House_old_ranch_06 fixed mispainted texture.
Large_park_01 fixed mispositioned block.
Fixed Localization : Japanese translation for armorT1 is wrong.
Fixed Gas Can crafting needs localization description updating from "Crafting in lots of 5" to "2" to reflect updates
Steam game servers list reports incorrect port to connect to game
Robo sledging a player on a vehicle is problematic
Vehicles could take increased collision damage from blocks due to player block damage setting
Player third person pose (ragdoll/vehicle) would stay in last positions when switching to first person leading to inconsistent hits and possibly ugly anim blends
Sleeper volumes trying to spawn an entity that just died
Vehicles being excessively damaged from separate collision events
Particles did not try to play on a dedi so the player noise creation was skipped
Starve command not starving player
GameEvent Requirement for CVar was not working correctly.
Interrupted RWG generation on dedicated servers causes exception when starting the server again with the same settings
Createwebuser command throws exception when used on the Terminal Window
EntityGroups XML parser skipping last line of a group if not terminated with a newline
XML CSV operation now ignoring leading/trailing whitespace when checking for existing values (can be disabled per patch by setting keep_whitespace="true")
Pipe bombs and dynamite can no longer be lit underwater, and are extinguished when entering water. Also adjusted the dynamite and pipe bomb prefabs to correctly show or hide the fuse sparks when they are thrown.
Fixed NRE that can occur when reentering a game not using persistent profiles while your character was last holding a thrown explosive item.
Using auger or chainsaw right before they're done repairing breaks item/hand placement and hand animation.
Armor recipe unlock option level display is missing.
Third person light on the claw hammer with burning shaft mod being much brighter than the light when the mod is applied to other tools
Consistent behaviour across all explosives when underwater cannot be armed but can be thrown. Held armed items that should be extinguished when entering will (grenades, timed charges will not). Also fixed tag on molotov cocktails preventing them from exploding when hit with an explosion like other thrown explosives.
Ranch_01 not using the correct driveway part.
Bookcase in loot room of house_old_victorian_12 was upside down
Newly acquired Stun Batons don't charge on power attacks.
Tech Junkie Volume 6 currently has no effect.
Toolbelt slot memory after death.
Tier0 weapons/tools can be sold in rented vending machines, but have no price anywhere else.
Modded items are not included in the total quantity pop up.
Items craftable in the forge can be tracked, but only show the name of the item, nothing else.
Bacon and Eggs recipe was not properly being reduced with Master Chef Level 3
"Persistent Profiles" setting when creating new game does not initialize to its default settings
None of the shape variant helpers can be found in recipes by their localized names
World Editor Create World size arrows and back button stop responding when size is scrolled down to the custom input value
Nursing_home_01 removed extra microwave.
Downtown_building_04 removed misplaced block.
Fixed rounds per minute firing rate for the doubled barrelled shotgun and implemented new "RapidTrigger" property for ItemActionRanged that allows separate trigger pulls to fire the weapon faster than the roundsperminute rate.
SI issue in house_old_pyramid_01.
Zombies accidentally damaging dogs, zbears and vultures and vice versa
Drone icon sometimes disappear from compass and map
Electrocutioner perk doesn't fully work on Dedi.
AI activity did not restart when going back in time
Twitch Cooldown is disabled when shared quest is removed while on an active quest.
Restarting game with EAC enabled results in an EAC launcher error
Server can no longer be started with an invalid port
Multiple trigger/switch bugs, pushing to allow additional tests
NRE: Exiting game before camera stops shaking.
Downtown_building_02 updates made based on feedback.
Downtown_strip_12 small update to path to show the path clearer.
House_modern_26 replaced regular window by bulletproof windows.
House_modern_27 fixed a couple minor details.
House_modern_27 small update to make the path clearer.
House_modern_28 minor updates.
Lot_industrial_03 small block update in side wall
House_modern_24 changes in path to make it more clear in backyard.
House_modern_12 Added quick exit.
Gas_station_12 small block update.
Remnant_downtown_filler_06 minor block update
Wrong tag used to scale the steel when crafting higher quality levels of junk turrets
Junk drone path smoothing, better door and teleport decision reaction