7DaysToDie-Servers.com Blog Feed en https://7daystodie-servers.com/ Thu, 31 Aug 2017 23:54 CEST 7DaysToDie-Servers.com is a 7 Days To Die servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 7 Days To Die Alpha 16.3 https://7daystodie-servers.com/blog/67/7-days-to-die-alpha-163/ https://7daystodie-servers.com/blog/67/7-days-to-die-alpha-163/ Thu, 31 Aug 2017 23:54 CEST
Alpha 16.3 servers are available here : https://7daystodie-servers.com/version/alpha_16_3/

 

Changed

  • Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml
  • Socket generation rules in rwgmixer.xml
  • Challenge quests yield more skill points
  • Tuned in weapon bob when running and walking for new smooth bob code

Fixed

  • The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.
  • The issue where minibikes and the power.dat would not save properly is fixed.
  • A reason where the game freezes while “Creating player” is fixed.
  • The issue where minibikes and the power.dat would not save properly is fixed.
  • A reason where the game freezes while “Creating player” is fixed.
  • Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall
  • Vultures and Chickens artifact when rag doll rolling down a slope
  • Pushing back LOD2 swap distance on vault doors. (Raner)
  • Dedicated servers not added to history when connecting by IP/port
  • Localization now showing english values instead of localization keys if localization is not set for a key in the user language
  • Gore blocks have a chance of knocking you out of loot containers
  • Zombie state is not being saved properly for clients
  • Insta health on medkit not applied when healing others
  • Supply crates have a chance of dropping through terrain.
  • Concrete drys too indifferent
  • Forge craft halting when output is full is broken.
  • Players can kill chunk generation Griefing
  • Shotgun turret goes out of sync
  • Zombies rotate on ground again
  • Lowered radius of dart trap firing sounds.
  • Vultures can fly under water
  • Sleeper zombies have a chance to rotate when they wake up
  • Bears and wolves walk on water
  • RWG highway connection issues
  • Roads generating as Clay, Dirt, Gravel and Sand
  • Deep roadside hole in RWG
  • Odd hole in the road
  • Weird spikes in the road
  • Both turrets are missing firing sound
  • Check rebuilding road cave
  • Being stuck in 1*1 holes and then be catapulted
  • Zombies sometimes clip into the ground and blocks when they jump
  • Vultures and Chickens artifact when rag doll rolling down a slope
  • Player is invisible to others on death
  • Being disconnected while tabbed out of game causes menu unresponsiveness
  • Typo in rwgmixer prevents spawning of utility_celltower_02
  • Corrected up/downgrade issues with windows
  • “Start a Base” quest asks for too much wood
  • Some item types purchasable from traders cannot be sold back
  • Stag run/walk state in water is not viewed the same between client and hostP2P
  • Wolves dont properly attack zombies or stags
  • Game sometimes stopping to save power / vehicle data
  • Typo in rwgmixer prevents spawning of water_tower_02
  • Painting ramps with 1×2 textures like redwood makes it invisible
  • Wood debris (32) bad normal map metadata
  • Gamestage calculates offline days as survived days
  • Snowpack causing ceiling shadow on underground terrain blocks
  • When on a slope both bears have difficulty in attacking the player
  • Beverages do not restore stamina properly
  • Zombies not using ladders properly and float/walk away from the ladder
  • Planted crops/trees stop growing when chunk has been reloaded
  • ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices
  • When going underwater the Cannot Breathe Tooltip shows up
  • Feral and Radiated feral version of zombies don’t count towards quest progression.
  • UFPS Stutter issues
  • Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn
  • All solid Wedge Inclines placed together front to back renders back side invisible

Known Issues

  • On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
  • Smell is not working with the new stealth we will revisit it in a17
  • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
  • Farming of crops other than yucca and hops affects performance
  • Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.
  • Gore block dupe
  • Turrets echo sounds for clients

Request to community:

  • Blackscreen of death – still looking for savegames and outputlogs
  • Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video
  • Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs

 

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7 Days To Die Alpha 16.2 https://7daystodie-servers.com/blog/66/7-days-to-die-alpha-162/ https://7daystodie-servers.com/blog/66/7-days-to-die-alpha-162/ Fri, 04 Aug 2017 22:57 CEST
Alpha 16.2 servers are available here : https://7daystodie-servers.com/version/alpha_16_2/


Added

  • RWG prefab size check optimizations
  • RWG changes for hash getting from toString to toCultureInvariantString
  • RWG hub cell pregen blocks spawning the player and chunks until finished
  • RWG hub cell download blocks spawning the player and chunks until finished
  • Recipes for oil and paper
  • One level deep backup system for player data files
  • Added more stealth/debug introspection under F3 menu.

Changed

  • it is not possible to pick up blocks in other player’s land claim area any more
  • Molotovs do less damage to players
  • Increased the drop chance of quests and treasure maps
  • Increased damage on auto turrets
  • Increased low end damage of the iron fireaxe
  • Lower resource cost for basic wood building blocks
  • Animals do not drop gore blocks
  • Increased shotgun damage, mostly on lower quality guns

Fixed

  • Animal gore blocks are not being cleaned up on servers
  • When you focus on the centre of a wood frame and try to place another, you loose the frame
  • water under navezgane mine
  • Offline players will have a bedroll icon if someone picks up their bed
  • Molotovs hit client players when walking/running backward
  • Electrical traps can be found in the traps crafting tab
  • Wrong open sound on eviscerated remains
  • Traders do not carry compound bows and parts
  • Wrong upgrade sounds on blocks upgrading to poured concrete
  • Dysentery description does not mention that it is lethal
  • Crafting/repair costs of sod and other dirt types are inconsistent
  • Crafting skills increase the repair amount by up to 20% instead of only 2% (on repair kits)
  • Blooddrawkit dupes if suicided by overuse in backpack.
  • Player ID text is blurry.
  • Waypoint search limited to active page.
  • Allow scrolling through waypoint pages.
  • Recipes aren’t updating “live”, ie missing last item and then gaining it.
  • Disappearing POI’s
  • 32 bit client crashes on RWG creation
  • Ram usage may be too high (, Alloc)
  • Zombies bounce off trader’s outer walls or are being teleported upon approaching them
  • Game Unsticks player to the surface when underground
  • Minibike location icon will not show if missing the padlock
  • Insta health on medkit not applied when healing others
  • Not all drinks extinguish all kinds of fire buffs
  • Direwolf can still clip into player
  • Weathersurvival off does not deactivate on leaving a game
  • Players are unable to pick up small stones, plays land claim sound
  • Feral Radiated Spider has wrong limb damage and animation rules
  • Block ID 613 will suck player up into it
  • Fixed not being able to bind mouse scroll wheel
  • blade traps not doing damage properly when placed on a wall
  • You can not shoot through security gates
  • Vultures fall through the world when killed high in the sky

Known Issues

  • On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
  • Smell is not working with the new stealth we will revisit it in a17
  • Too many Airdrop crates spawning and crates spawning underground
  • Throwing rocks does not distract zombies
  • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
  • Wet concrete not drying
  • Sleeper spawning issues continue
  • Farming of crops other than yucca and hops affects performance
  • Zombies rotate on the ground before standing up
  • Precipitation and cold temp going through windows, glass blocks, doors, and hatches
  • Excessive use of trigger plates may cause servers to lag during hordes.
  • Bears may not attack properly on slopes
  • Running zombies may be airwalking after ladder usage
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7 Days To Die Alpha 15.2 https://7daystodie-servers.com/blog/65/7-days-to-die-alpha-152/ https://7daystodie-servers.com/blog/65/7-days-to-die-alpha-152/ Sun, 05 Feb 2017 02:00 CET
Alpha 15.2 servers are available here : https://7daystodie-servers.com/version/alpha_15_2/

Fixes:

  • Horde difficulty does not adjust correctly for a party with multiple players together
  • Player planted corn disappears immediately
  • Using a bow results in multiple arrows being visible from another Player’s perspective
  • User login phase updated, including fixes for users of Steam’s family sharing as well as improved kick feedback
  • Cancelled arrow does not visually unload from bow
  • Custom modded UMA zombies not using external atlas

Known issues:

  • Several duping issues
  • Terrain clipping to see underground buildings and caves
  • UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
  • Auger, chainsaw and nailgun use the Gun Smithing crafting skill and the blunderbuss Weapon Smithing.

Known Crashes

  • OSX: Game crashing on startup if multiple monitors are attached and not set to mirrored
  • Linux: Graphics corruption on some GPUs
  • Windows: Game crashing after entering a game on old NVIDIA drivers (34x series)

Possible solutions

  • Switch to the GLCore renderer in the game launcher (see below)
  • Windows only: Try the 32 Bit engine from the game launcher (see below)
  • Clean up old game data (e.g. from the “Tools” tab in the game launcher)
  • Show the game launcher
  • Open the Steam client
  • Switch to the Games Library
  • Right click “7 Days to Die” and select “Show Game Launcher”
  • If any of the above issues are fixed by one of the above options, please report in the PC Support Forum Section of the forum. If none of these help use the PC Bugs Forum Section and post your problems, make sure to read the sticky thread about bug reporting first though!
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7 Days To Die Alpha 15 https://7daystodie-servers.com/blog/64/7-days-to-die-alpha-15/ https://7daystodie-servers.com/blog/64/7-days-to-die-alpha-15/ Thu, 06 Oct 2016 15:23 CEST
Alpha 15 servers are available here : http://7daystodie-servers.com/version/alpha_15/

Official Alpha 15 Release Notes

Navezgane world updates

  • New Distant Terrain feature renders terrain over 1 kilometer away.
  • Almost 2 square kilometers of new explorable space has been unlocked
  • New highly embellished height map with huge mountains in every biome
  • New giant desert canyon
  • Over 23 new locations have been added to Game most in both Navezgane and Random Gen
    • 5 new unique Trader Settlements
    • Grand Ostrich Hotel
    • 2 new roadside hotels
    • Football stadium (Navezgane Only)
    • Auto Parts Store
    • New hidden bomb shelter
    • Oil refinery
    • Funeral Home
    • Prison
    • Red Mesa Government Installation
    • Indian Cliff Dwellings (Navezgane Only)
    • Canyon gift shop and scenic overlook (Navezgane Only)
    • Buzz’s Bar
    • Strip CLub
    • Rock and Roll Club
    • Skate Park
    • Canyon Gold Mine (Navezgane Only)
    • New Trailer Park

Random Gen Worlds 3.0

We’ve greatly improved random gen with many improvements and additions including:
  • New RG Distant Terrain
  • New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries.
  • Terrain generation is now in rwgmixer.xml: This allows for modification of the terrain
  • Biome generation is now also in rwgmixer.xml : This allows for modification of biomes
  • Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached.
  • Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.
  • All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.
  • We added a Random Gen Wolrd Previewer tool see the modding section below for more details.

Journal Tip System

A new journal tip system has been added to the main in game menu signified by a pen icon. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal.

Trader and Economy System

We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. Traders announce over loudspeakers when they are open, closed and about to close. When they close they lock their gate and turn off their open sign. When they open they unlock their gate and turn on their open sign. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement.

The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. Traders will restock items periodically so check back often. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Some items can only be bought or sold in bundles. Traders are open for business between dawn and dusk. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders.

We also added a new ‘White River Citizen’ quest to find Trader Outposts. The Quest is received when completing the ‘Basics of Survival’ quest chain.

Vending Machines

There are three types of vending machines: beverage vending machines found at stores, rentable trader protected vending machines found at Trader Settlements, and player owned vending machines which can only be acquired through a Trader’s Secret Stash. All vending Machines use Duke Coins which can be found in the world or acquired through selling items to Traders. You can see how much money you have in the upper right of your inventory.

NPCs can purchase from your rented vending machine so it’s wise to keep it well stocked and not mark up the items too high. If you buy your own vending machine it’s wise to put it in your land claim area as other players with effort can destroy them and steal your goods. Use these at your own risk as vending machine raiding ‘griefing’ will be possible. Note rented or player owned vending machines can be password shared if you want to let a friend use all of your vending machines functions.

Blood Moon Horde Party System

We have added a partying system that groups players together into parties of one or more players within a minimum distance. These parties will now each get their own blood moon horde.

Blood Moon Dynamic Difficulty

We have also added a Blood moon horde dynamic difficulty system. At runtime the game calculates the spawn game stage difficulty group for each party based on the criteria of number of players in the party, each player’s level in the party, each player’s current days survived ratio in the party and the hosts global difficulty setting. These things work together to output a game stage number or dynamic difficulty number for each party.

Higher game stage numbers have harder enemies F.E. Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies.  Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. New players can join the game just before the first Blood moon and only get a game stage 1 horde if they’re the only party member. The plan is to use the dynamic difficulty system for static spawned and screamer hordes in A16.

Improved Farming

We’ve improved the farming adding fertilizer and 5 new growable crops: Yucca, Mushrooms, Red Flowers, Aloe and Hops to make Beer. The soil can be improved and depending on it’s quality, grown crops will yield a greater harvest. Trees require regular dirt to grow to full size. Growing them in a desert or snow biome is less efficient.

Chemistry Station

We’ve added a new craftable Chemistry Station where both old and new advanced chemical and compound recipes can now be crafted. While some critical recipes can still be crafted with a beaker on a campfire, crafting them in a chemistry station is faster and requires fewer resources. Advanced recipes are limited to the chemistry station.

Station Searching

Recipe searches now show recipes that can only be made at any station signified by a special icon on the right of the recipe bar. This allows players to find and learn about recipes they cannot make at their current station or backpack.

New UMA Zombies

We’ve expanded on our general UMA system to use it to make custom zombies with unique loot, health and some with unique behaviors or abilities into the general spawning, special locations and blood moon spawning. The system is used for our NPCs like Traders too and will be used for Bandits in upcoming updates.

  • Fallen Soldier Zombie (Found at Army and Government Installations. Notable loot includes firearms and military gear)
  • Hazmat Male and Female Zombies (Found at Army and Government Installations. Notable loot includes hazmat gear and technical supplies)
  • Zombie Biker (Found at bars. Notable loot includes biker clothing, melee weapons and minibike parts)
  • Zombie Stripper (Found at bars. Notable loot includes cash and drugs)
  • Utility Worker Zombie (Found at Utility and Factory locations. Notable loot includes mining helmets, metal resources, calipers and more)
  • Team Z Player Football Zombie (Found at Football Stadiums. Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests)
  • Motivated Cheerleader Zombie (Found at Football Stadiums. Notable loot includes treasure maps and challenge quests)
  • Miner Zombie (Found at Utility and Factory locations. Notable loot includes mining equipment and dynamite)
  • Zombie Cowboy (Found at Old West ghost town locations. Notable loot includes cowboy gear, gun parts and complete weapons)
  • Zombie Farmer (Found near Barns and crops. Notable loot includes tools crops and seeds)
  • Skater Punk Zombie (Found in general spawns. Notable loot includes hoody, mechanical parts and quest notes.)
  • Hungry Female Zombie (Found in general spawns. General zombie loot.)
  • Walker Male Zombie (Found in general spawns. General zombie loot.)
  • Risen Woman Zombie (Found in general spawns. General zombie loot.)

Experience, Progression and Skill Changes

  • The most notable difference is that you now gain level XP when killing zombies and animals. It will always be possible to reach level 200.
  • Weapon and armor skills will now increase faster.
  • Experience from action skills like mining is no longer capped when the skill reaches 100. It may not be much but you will always gain some XP while harvesting resources.
  • With a crafting skill of 100 you can craft Quality Level 500 items.
  • To get higher quality items you can use the combine feature of the workbench or go out and find better items in loot or on traders.
  • Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is.
  • Concrete mix is now only crafted in a cement mixer. You may find cement mixers in the world now.
  • The Steel Smithing perk now has multiple (but pricey) levels where you can acquire recipes for items that are usually only found and harvested.

Sign Creation System

Players can craft, place and add custom text on small medium and large signs made of wood. Sizes are 1×1, 1×3 and 2×5

Localization

We now support 4 languages English, Spanish, French and German which can be set through your steam language selection Tab. In Steam Right click on 7 Days/properties/language select your language. Note: Some new or rectly changed text will only appear in English which will be updated in future releases.

Steam Achievements

We have added a ton of Steam achievements some of which are secret.

Improved Ore Veins and Mining

We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver. These minerals can be sold at the Trader Stations.

Workbench Improvements

We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality. We have also moved some advanced recipes exclusively to the workbench. Workbenches have been added to some locations like trader settlements and other areas. Workbenches can also be disassembled with a wrench.

Backpack and Container Sorting

We added a new backpack and loot container sorting system. Just click on the icon of your backpack and container and items will stack and sort properly.

New Recipes

There are over 80 new recipes including a Chemistry Station, Beer, Snowberry Juice, Player Made Signs, Draw Bridges, Garage Doors, Arrow Slits, Wooden and Metal Catwalks, Railings and Stairs and switchable lights. Note: Some recipes can only be crafted at the new Chemistry Station or improved Workbench and some are only unlocked by purchasing a related perk.

  • Adobe White Arrow Slit
  • Awning Red Corner Full
  • Awning Red Corner Inside
  • Awning Red Corner Round
  • Awning Red Corner Round Top
  • Awning Red Gable
  • Awning Red Pyramid
  • Burning Barrel
  • Ceiling Light (Switch)
  • Ceiling Light 02 (Switch)
  • Cobblestone Arrow Slit
  • Cobblestone Frame Full Corner
  • Cobblestone Frame Inside Corner
  • Cobblestone Frame Pillar 100
  • Cobblestone Frame Pillar 50
  • Cobblestone Frame Plate
  • Cobblestone Frame Pole
  • Cobblestone Frame Stairs
  • Cobblestone Frame Wedge
  • Cobblestone Frame Wedge Tip
  • Concrete Arrow Slit
  • Concrete Corner Round Top
  • Concrete Corner Round
  • Concrete Support
  • End Table
  • End Table Lamp
  • Flagstone Arrow Slit
  • Garage Door Metal
  • Industrial Light (Switch)
  • Metal Trussing Ramp
  • Porch Light (Switch)
  • Reinforced Double Drawbridge
  • Reinforced Drawbridge
  • Scrap Iron Arrow Slit
  • Scrap Iron Frame Wedge Tip
  • Street Light (Switch)
  • TV
  • TV Large, Left
  • TV Large, Right
  • Wood 1/2 Block
  • Wood Arrow Slit
  • Wood board stairs
  • Wood Board Stairs With Railing
  • Wood Catwalk
  • Wood Catwalk Corner
  • Wood Catwalk Wedge Corner Railing
  • Wood Catwalk With Railing
  • Wood Railing
  • Wood Wedge Tip
  • Mining Helmet
  • Beverage Cooler
  • Cooler
  • Lockers
  • Aloe Vera Seed
  • Chrysanthemum Seed
  • Hop Seed
  • Mushroom Spores (Seed)
  • Yucca Seed
  • Beer
  • Moldy Bread
  • Snowberry Juice
  • Candy Tin Can
  • Car Air Filter
  • Dirt Fragment
  • Electrical Parts
  • Electronic Components
  • Fertilizer
  • Flashlight
  • Hub Cap
  • Scrap Cable
  • Scrap Plastics
  • Snowball
  • Snowberry Extract
  • Spring
  • Sign (C)old Beer
  • Wooden Sign 1x1m
  • Wooden Sign 3x1m
  • Wooden Sign 5x2m
  • Snow
  • Nailgun
  • Cooking Pot Mine
  • Scrap Log Spike Frame
  • Chemistry Station

New Items (Lootable/Harvestable/For Sale)

We have added many new items you can get by looting, harvesting or purchase from traders.

  • Nailgun Schematic
  • Tasting And Brewing
  • Black Baseball Cap
  • Black Cowboy Boots
  • Black Goth Boots
  • Black Goth Pants
  • Black Hooded Sweatshirt
  • Black Jacket
  • Black Leather Duster
  • Black Leather Hood
  • Black Press Boy Cap
  • Black Shades
  • Black Shorts
  • Black Skirt
  • Blue Baseball Cap
  • Blue Hooded Sweatshirt
  • Blue Press Boy Cap
  • Blue Shorts
  • Blue Skirt
  • Brown Baseball Cap
  • Brown Hooded Sweatshirt
  • Brown Press Boy Cap
  • Brown Shorts
  • Brown Skirt
  • College Jacket
  • Cowboy Boots
  • Green Baseball Cap
  • Green Hooded Sweatshirt
  • Green Press Boy Cap
  • Green Shorts
  • Green Skirt
  • Heavy Bandit Boots
  • Heavy Bandit Chest Armor
  • Heavy Bandit Gasmask
  • Heavy Bandit Gloves
  • Heavy Bandit Leg Armor
  • Overalls
  • Red Baseball Cap
  • Red Hooded Sweatshirt
  • Red Press Boy Cap
  • Red Shorts
  • Red Skirt
  • Running Shoes
  • Strong Glasses
  • White Football Jersey
  • White Hooded Sweatshirt
  • White Jacket
  • White Press Boy Cap
  • White Shorts
  • White Skirt
  • ZU Football Helmet
  • Aloe Vera Plant
  • Aloe Vera Seed
  • Chrysanthemum
  • Chrysanthemum Seed
  • Corn Plant Random (Harvestable)
  • Cotton
  • Goldenrod Flower
  • Hop Plant (Harvestable)
  • Hop Seed
  • Hops Flower
  • Mushroom Spores (Seed)
  • Snowberry
  • Snowberry Plant (Harvestable)
  • Yucca Seed
  • Mega Crush
  • Snowberry Juice
  • Yucca Cocktail
  • Dirt Fragment
  • Electrical Parts
  • Electronic Components
  • Fertilizer
  • Gold Nugget
  • Mechanical Parts
  • Old Cash
  • Raw Diamond
  • Raw Iron
  • Scrap Plastics
  • Silver Nugget
  • Snowball
  • Snowberry Extract
  • Steel Polish
  • Nailgun Frame
  • Nailgun Parts
  • Nailgun Receiver
  • Rechargeable Battery
  • Diamond Deposit
  • Gold Ore
  • Silver Ore

New Creative Block Shapes

We have also added many new block shapes for the creative builders to use.

  • Adobe White Arrow Slit
  • Arrow Slit
  • Awning Green Corner Round Top
  • Awning Red Corner Round Top
  • Awning Tan Corner Round Top
  • Bar Stool
  • Brick Corner Round Top
  • Ceiling Light (Switch)
  • Ceiling Light 02 (Switch)
  • Cobblestone Arrow Slit
  • Cobblestone Frame Full Corner
  • Cobblestone Frame Inside Corner
  • Cobblestone Frame Pillar 100
  • Cobblestone Frame Pillar 50
  • Cobblestone Frame Plate
  • Cobblestone Frame Pole
  • Cobblestone Frame Stairs
  • Cobblestone Frame Wedge
  • Cobblestone Frame Wedge Tip
  • Cobblestone Full Corner
  • Cobblestone Inside Corner
  • Cobblestone Pillar 100
  • Cobblestone Pillar 50
  • Cobblestone Plate
  • Cobblestone Pole
  • Cobblestone Wedge
  • Cobblestone Wedge Tip
  • Concrete Arrow Slit
  • Concrete Corner Round Top
  • Concrete Corner Round
  • Corrugated Metal Corner Round
  • Corrugated Metal Corner Round Top
  • Draw Bridge
  • Fertilized Farmland
  • Flagstone Arrow Slit
  • Forest Flower
  • Forest Grass Diagonal
  • Furnace Door, Open
  • Garage Door Metal
  • Garage Door Metal v2
  • Green Drawer, Open
  • Green Rusty Metal Corner Round Top
  • Green Rusty Metal Wall Ramp
  • Hubcap (No Mine)
  • Industrial Light (Switch)
  • Loudspeaker
  • Metal Catwalk
  • Metal Catwalk Corner
  • Metal Catwalk Wedge Corner
  • Metal Catwalk Wedge Corner Railing
  • Metal Catwalk With Railing
  • Metal Railing
  • Metal Reinforced Wood Arrow Slit
  • Metal Sheet Random (POI)
  • Metal Stairs
  • Metal Stairs With Railing
  • Metal Trussing Ramp
  • Mobile Spotlight (POI)
  • Mortician’s Drawer, Open
  • Mushrooms (Harvestable)
  • Porch Light (Switch)
  • Red Metal Corner Round Top
  • Reinforced Concrete Arrow Slit
  • Reinforced Concrete Corner Round
  • Reinforced Concrete Corner Round Top
  • Reinforced Double Drawbridge
  • Reinforced Drawbridge
  • Reinforced Scrap Iron Arrow Slit
  • Reinforced Scrap Iron Wedge Tip
  • Reinforced Wood Arrow Slit
  • Reinforced Wood Metal Wedge Tip
  • Reinforced Wood Wedge Tip
  • Rusty Iron Corner Round
  • Rusty Iron Corner Round Top
  • Scrap Iron Arrow Slit
  • Scrap Iron Frame Wedge Tip
  • Scrap Iron Wedge Tip
  • Stainless Steel 1/2 Block
  • Stainless Steel 1/4 Block
  • Stainless Steel 1/8 Block
  • Stainless Steel Arrow Slit
  • Stainless Steel Block
  • Stainless Steel Corner Round
  • Stainless Steel Corner Round Top
  • Stainless Steel Full Corner
  • Stainless Steel Inside Corner
  • Stainless Steel Pillar 100
  • Stainless Steel Pillar 50
  • Stainless Steel Plate
  • Stainless Steel Plate Centered
  • Stainless Steel Pole
  • Stainless Steel Pyramid
  • Stainless Steel Ramp
  • Stainless Steel Ramp Corner
  • Stainless Steel Stairs
  • Stainless Steel Support
  • Stainless Steel Wedge
  • Stainless Steel Wedge Tip
  • Steel Arrow Slit
  • Steel Corner Round
  • Steel Corner Round Top
  • Street Light (Switch)
  • Trader Spawn Block
  • White Metal Corner Round Top
  • White River Flagpole
  • Wood Arrow Slit
  • Wood Board Stairs With Railing
  • Wood Catwalk
  • Wood Catwalk Corner
  • Wood Catwalk Wedge Corner
  • Wood Catwalk Wedge Corner Railing
  • Wood Catwalk With Railing
  • Wood Railing
  • Wood Shingles Corner Filler
  • Wood Shingles Ramp Corner
  • Furnace
  • Green Drawer
  • Mortician’s Drawer
  • Player Vending Machine
  • Vending Machine
  • Vending Machine Rental
  • Diamond Deposit
  • Gold Ore
  • Silver Ore
  • Cooking Pot Mine
  • Scrap Log Spike Frame
  • Chemistry Station

Added

  • Added: To optimize framerate and give players a chance to loot zombie corpses. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death.
  • Added: water_emerge sounds and entry in sounds.xml
  • Added: Launcher on Windows, allows switching 32/64 bit engine as well as a few other options
  • Added: Wood and glass items can be scrapped
  • Added: Workstations can be disassembled with a wrench
  • Added: Blood Draw Kit has a side-effect
  • Added: control keys to modify god mode and free camera speeds using keyboard -/+ keys
  • Added: heavy bandit armor items
  • Added: new male hairstyles
  • Added: weeds, cinder blocks, small rocks, cracks, and an occasional old tire to roads
  • Added: Heavy bandit armor is equal to iron armor, armor name keys and description added
  • Added: New eyeball specular texture
  • Added: Water Particle Limiter in Video Option
  • Added: sawing sound when placing wood frames
  • Added: Animation for climbing ladders
  • Added: Missing (new) stairs variant Added: so all upgrade paths are consistent.
  • Added: Items and schematic for nailgun parts and some advanced resources
  • Added: Cooking pot mines
  • Added: Console output can be scrolled with PageUp / PageDown
  • Added: Directional thunder & lightning
  • Added: You can scrap stone tools or leftover concrete/brick blocks
  • Added: Bleedout buff audio hookup to code, internalBleeding & bleeding
  • Added: Stunned buff audio code
  • Added: Stunned audio filter
  • Added: Blood moon lighting
  • Added: default eyebrow to male and female bases
  • Added: Player Exp from killing entities
  • Added: 6 new maple forest grasses to maple forest.
  • Added: console comands BuffPlayer, DebuffPlayer, ExportItemIcons, RepairChunkDensity, TeleportPlayer
  • Added: Snowberry harvesting, crafting and effects
  • Added: new broken highway section to the wasteland decoration
  • Added: rough cut wood texture
  • Added: console commands GetGameStats and SetGameStat
  • Added: eyeliner, eyeshadow, blush, goth eyeshadow and lipstick to female characters
  • Added: land mines to the wasteland.
  • Added: commandline argument “-noeac” to disable EAC on Linux/OSX clients
  • Added: Gunpowder recipe for the workbench
  • Added: Any kind of food heals you now.
  • Added: library to school
  • Added: Command “teleport” which acts on the player issuing the command
  • Added: Launcher switches to disable EAC on Linux / OSX, disable NativeInput module on Windows.
  • Added: Console commands for weather indoorFogOff/On and the spectrum command.
  • Added: UMA texture quality option to video options.
  • Added: UMA Zombie Texture Caching system.
  • Added: Support for “required” field in entity spawn groups.
  • Added: Facial piercings item found in loot and on traders.
  • Added: Steel upgrade for log spikes.
  • Added: Launcher option to disable UNET networking.
  • Added: SystemInfo command to display your current running system info (Can be used to check which graphics device was being used, but there is other useful information in there about memory and CPU info )
  • Added: Running shoes can be found in loot and nerdy glasses can be found in loot.
  • Added: Enable glCore support and Launcher option for GLCore, tooltips for options. 

Changed

  • Changed: Added dtx1 and 5 compression to all atlases as an optimization. Deleted unused water textures
  • Changed: Optimized lights so they look better and cause less overdraw which will give locations and player placed lights better performance
  • Changed: overlays may now use named colors such as skin, eye, hair
  • Changed: UMA creation refactored into one class for all UMA generation
  • Changed: Body sliders Changed/removed, now muscle and weight control the body proportions
  • Changed: Adjusted alpha cutout to reduce see through hair and baldness
  • Changed: Hide poncho now hides chest armors to fix flipping issues
  • Changed: Metal items and armor are more expensive making repair more viable.
  • Changed: Rockets now require fuel.
  • Changed: Default placement rotations of stairs, corners, etc. are now consistent.
  • Changed: Updated uma standard shader to look identical to standard (specular setup) the artists use so that in game art looks correct
  • Changed: Removed import animations flag from some clothing models
  • Changed: values of uma hair shader to match standard shader specular setup
  • Changed: Deleted old beard textures
  • Changed: Assigned new beard textures to bearded characters
  • Changed: Removed color from ball cap so it can be colored in game better and white hats are possible
  • Changed: Tribal tattoo is white so it can be colored now
  • Changed: Characters now use the standard shader for eyes which reduces draw calls
  • Changed: Hair now has working specular
  • Changed: Planted and decorative tree stages / resources cleaned up
  • Changed: TNT can be picked up
  • Changed: Adjusted some holster transitions to reduce sideways guns
  • Changed: Default color of jeans for male and female custom characters
  • Changed: Adjusted player editing menu probe intensity and color
  • Changed: Players eyes were too bloodshot
  • Changed: Removed stone-tipped crossbow bolts.
  • Changed: A workbench is required to craft steel tools, and other advanced items.
  • Changed: Clubs in general are very bad at harvesting but the sledgehammer has gotten a lot better at smashing things.
  • Changed: Damage on mining tools adjusted.
  • Changed: Iron ore is not as soft any more.
  • Changed: Auger and chainsaw do not break as quickly and are more competitive overall.
  • Changed: The claw hammer is the “iron” upgrade to the stone axe and only requires a forge.
  • Changed: The wrench is a steel tool, repairs faster than the hammer and can disassemble things.
  • Changed: Dirt and snow Changed: to granular drops.
  • Changed: The concrete mixer is made in the workbench but does not require a skill.
  • Changed: Item and block prices, second pass.
  • Changed: All red clothing items to a unified tone
  • Changed: Improved SpawnScouts command
  • Changed: Scaled characters to fit our new skinny weight.
  • Changed: Adjusted a few heights of characters.
  • Changed: Hoe attack rate is much faster, making the hoe much better for clearing grass
  • Changed: All blocks that used cutout moveable are now on the grass atlas, for less draw calls and a performance increase
  • Changed: Updated rope texture for cobblestone frames.
  • Changed: Gain level Exp on skill cap
  • Changed: Beer is now brewed with a brewery station. Beer is no longer another flavor of coffee, it prevents you from being stunned and gives you unlimited stamina for 60 seconds.
  • Changed: Zombies spawn from a sleeping position and stand up
  • Changed: All trees are now defined as multiblocks and support blocks up to likely heights
  • Changed: New stairs and catwalks have recipes, upgrade paths, repair cost, etc. (except for Board Stairs without railing)
  • Changed: The nailgun is now an assembled gun.
  • Changed: Small spikes redesigned
  • Changed: Updated snowy grass and wasteland brown grass
  • Changed: Land mines are more powerful, create no chain-reactions, and do almost no terrain damage
  • Changed: F-keys cannot be bound to actions
  • Changed: Console key is F2 now
  • Changed: The “burning” buff from stepping on a campfire ends quickly after stepping off the fire
  • Changed: Cacti do less damage than big mean spike traps
  • Changed: The bleeding effect from traps is more informative and does not linger as long
  • Changed: Cloth blocks like awnings will prevent fall damage
  • Changed: Log spikes brought in line with block upgrade costs and paths
  • Changed: CPU optimization on crop and tree growth timers
  • Changed: Cement mixers and workbenches do not emit heat
  • Changed: Trees do not grow to full size if planted on meager ground like in a desert or wasteland
  • Changed: Craftable biome-specific earth blocks unified and they grow appropriate grass types
  • Changed: Snow is no fertile ground
  • Changed: The burnt forest isn’t as hot
  • Changed: Water cools you down a lot more. Beware of getting wet in the cold areas. It should cool you off in the desert now though.
  • Changed: Dry temp cutoff based on outside temp not core temp.
  • Changed: More balancing of all explosives.
  • Changed: Ores and boulders drop iron fragments that need to be scrapped or smelted
  • Changed: All basic metal resources have a weight of 1. This means a lot of numbers Changed: so please keep an eye on crafting, harvest or upgrade amounts.
  • Changed: Crossbows require forgedIron to craft so this is also the repair material
  • Changed: Crafting stations (blocks) do not stack
  • Changed: Painkillers make you immune to stuns but cost more hydration
  • Changed: Beds and mattresses prevent falling damage
  • Changed: Updated mipmaps and textures art to reduce distant tiling of terrain textures
  • Changed: desert grass sun spectrum and pine forest sun spectrum
  • Changed: No longer “ending” horde spawns on logout after 30 zombies arrive. The 12 hour timeout will catch the case where people logoff and relog, also this punishes leaving during a horde since the horde starts over when you rejoin.
  • Changed: Avoiding too much memory allocations on dedi: clearing chunk pools when a player disconnectes
  • Changed: Armor skills increase much faster. This should be workable now.
  • Changed: Allow commands to have default permission levels
  • Changed: Following commands can be used by any user by default now: chunkcache, debugweather, getgameprefs, gettime, help, listplayerids, listthreads, memcl, settempunit
  • Changed: Hitmask properties for thrown items
  • Changed: Road decorations to fix multi texture blending problems.
  • Changed: Grass sub biome in pine forest to dirt sub biome, added hollowed out trees to them
  • Changed: Added wild grass growing to country dirt roads
  • Changed: Removed asphalt cracked textures as all asphalt is now cracked everywhere
  • Changed: The fog of war of 4 instead of 2 chunks are now uncovered around the player.
  • Changed: Updated green rusty metal, red rusty metal, brown and green tile floors.
  • Changed: asphalt, forest ground, barnwood textures
  • Changed: XUI Bindings are now case sensitive.
  • Changed: Choosing Random Gen from new game will use RWG 5
  • Changed: Can no longer pick up land mines once placed. In the future there might be a disarm mini game like lockpicks
  • Changed: Started adding border mountains to the plains and a few rock spires
  • Changed: Wasteland sub biomes are now dead grass instead of dirt
  • Changed: burnt forest sub biomes to dead grass
  • Changed: wasteland dirt sub biomes to dead grass
  • Changed: cotton harvest/repair events and recipes to the new harvested items
  • Changed: Commercial door 3 is prepared for removal of art assets
  • Changed: Reduce Collider allocations in ApplyExplosionForce.FixedUpdate
  • Changed: Updated cone with a new shape that has smooth shading
  • Changed: Aloe plant model.
  • Changed: Yucca plant model.
  • Changed: Wood spikes now use rough cut wood texture for non-upgraded ones
  • Changed: Adjusted enemy audio repeat rates (slower) and loudness (eg. alert vs roam).
  • Changed: Reduced range and intensity of water particle audio so it doesn’t mask other sounds so much
  • Changed: Adjusted animal and zombie volume ranges so you can hear them squeal loud enough when you hit them or when they agro you
  • Changed:  Change upgrade path of whiteSidingWoodPanelBurnt1-3
  • Changed: Spotlights can now be switch on/off in the game
  • Changed: Light optimization pass for intensity, range, and overlap
  • Changed: Emma has new hair
  • Changed: Dirt sub biomes in the pine forest don’t stand out as much on the map
  • Changed: All “new” stairs have a flag that should help zombies path over them.
  • Changed: Yucca plant harvesting Changed: to Yucca fruits
  • Changed: Stone tools require more small rocks.
  • Changed:  Economy balancing
  • Changed: Updated Maria character preset to be more appealing
  • Changed:  New sounds hooked up for garage doors
  • Changed: Adjusted blood moon and snow fog
  • Changed: Set hornet wing to better alpha values.  (Not working on fog yet)
  • Changed: Increased rain epicness (drop count, opacity, stretch)
  • Changed: Updated desert wall, wasteland rubble, and wasteland sky/fog/lighting
  • Changed: Updated curb wasteland textures
  • Changed:  Sub biome in the forest blends better with main biome vegetation
  • Changed: Updated cotton flower art
  • Changed: Wooden club + shiv are not repairable and break after use. Repairable weapons or tool do not.
  • Changed: Updated plains biome art
  • Changed: Fixed the AudioSource the announcement sounds were pointing to.
  • Changed: Made garage door sounds louder.
  • Changed: Forest can randomly be a little colder.
  • Changed: Wasteland now has extreme temperatures.
  • Changed: Clothing rebalanced for temperature and wetness protection (details in XML.txt)
  • Changed:  Zombie kill XP and level XP rebalanced. You can make level 2 by “only” killing 8 easy zombies. At level 60 you need 12.
  • Changed: Made vending sounds louder.
  • Changed: Made plant pick sfx louder.
  • Changed: Biome ore distribution rebalanced
  • Changed: Increased probability and value of precious ore blocks
  • Changed: Updated the chemistry station recipe to better reflect the block model
  • Changed: In loot or on traders you can find better items than what you can craft yourself
  • Changed: Separated “music” from sound effects in environment audio (stingers vs. natural sounds like owls hooting).  The audio options slider for music should now affect these.
  • Changed: Smooth audio volume fade added for indoor/outdoor enclosure volumes (eg. hear rain quieter when you’re indoors)
  • Changed: If more than 50 items are dropped on a chunk, delete the oldest until there are only 50 again.
  • Changed: Improved snow shader, cobwebs blend with fog, lighting transitions and shadow transitions throughout the day/night, and increased moon’s sprite brightness
  • Changed: Rebalanced skill gain. Repairing items and using weapons gets you noticeable increases.
  • Changed: Assigned AudioSource_Default to the correct AudioSource per category.
  • Changed: Adjusted crafting perk costs like for concrete
  • Changed: Raised ambient in the mixer
  • Changed: Raised impacts and reduced menu sounds.
  • Changed: Made red and green maples more saturated
  • Changed: Footstep volumes increased when entity is running, including self
  • Changed: Blunderbuss is better early on but does not get that much better at high QL. Go get a shotgun.
  • Changed: Crossbow + Blunderbuss are “medieval era” weapons and require no workbench or wrench.
  • Changed: All biped corpses (excl chickens) decay in 45s. Others 300s. Their loot moves to the gore block.
  • Changed: Optimized tree texture compression
  • Changed: Optimized campfire and forge particles, added Light LOD cutoff for their light sources.
  • Changed: Reduced weapon switch time in third person. Masked gunjoint in idle animation to reduce guns rotating sideways when switching. Removed idle states in weapon switching so weapons transition without a “middle man” animation influencing them.
  • Changed: Make ladders stickier
  • Changed: Made density verification check a bit less hard (density < 0 and none terrain is now allowed). Was a request from the modder
  • Changed: Increased zombie cop and feral block damage
  • Changed: Updated blunderbuss, AK-47 and chainsaw art
  • Changed: Huge update to forest art
  • Changed: Updated stone texture
  • Changed: All terrain textures tile every 8 meters instead of every 4, this helps texture tiling on distant terrain
  • Changed: Buffs can play auto-gender pain or hit sounds
  • Changed: Updated curb grass and asphalt to match new terrain grass
  • Changed: Tweaked blood moon visuals
  • Changed: Adjusted plains fog/sky
  • Changed: Non threaded HubCellData pregeneration updated to work like the threaded version
  • Changed: Dedicated servers now use the non threaded HubCellData pregeneration
  • Changed: Improved cloudy spectrums and fog
  • Changed: Feral zombies have way less hit points but always run even during the day
  • Changed: Scrap Cable is no longer used. Mechanical Parts are being used instead.
  • Changed: Updated water normal map
  • Changed: Bellows and poncho can be crafted from either animal hide or leather
  • Changed: Treasure chests may have more actual treasure
  • Changed: Ore veins can be found by traces of gravel on the surface. Follow them down and you will find iron. Follow the iron and you find everything else.
  • Changed: Plant fiber garments are not better than cloth ones.
  • Changed: Removed 2 temporary recipes that are no longer needed.
  • Changed: A mining helmet is crafted from a football helmet, not a scrap one.
  • Changed: The hoe is not a very good repair tool.
  • Changed: Biker boots are the best leather boots you can get.
  • Changed: The wrench recipe no longer requires a schematic.
  • Changed: Gravel is a little more stable.
  • Changed: Added specific temperatures per biome for day 1 weather grace period. Pine Forest 60, Maple Forest 60, Snow 45 and all other biomes 70.
  • Changed: Removed audio from supply drop parachute opening in the sky.
  • Changed: Removed Calipers and ToolAndDieSet from treasure chests.
  • Changed: Recipe searches show results for all workstations with icons.
  • Changed: Removed un-used old resource deposit coal and nitrate prefabs will be changed to new ones.
  • Changed: Adjusted crafting time bonus on skills.
  • Changed: Ore distribution 2.0 + Updated surface ores. All biomes have iron ore and a rare chance for all ores. Each biome has a predominate ore which can be seen in small piles on the surface and found in that biome near bedrock. Special ores per biome are nitrate in snow and wasteland, lead in the maple and pine forests, coal in the plains and burnt forests, and oil shale in the desert. You can also look for light brown gravel spots on the ground or the map and dig down from there to find the resource veins. Clay can be seen as a medium brown spot on the surface.
  • Changed: Wood ladders can be upgraded to metal ladders
  • Changed: Flashlights are less common in backpacks.
  • Changed: Auger blades’ damage won’t degrade from repairs and you can upgrade them.
  • Changed: Console key is shown in controls menu and now defaults to F1 for compatibility with European keyboards.
  • Changed: Removed all player spawns from the Navezgane and Random Gen Wastelands.Changed: Reduced crafting time on wood items.
  • Changed: Traps rebalanced. Barbed wire fences slow enemies, spike traps kill them, log spikes are more durable.
  • Changed: POI zombies to not be territorial. Note that dogs and bears still give up the chase after a certain amount of time.
  • Changed: Made most of the corn at the Navezgane farm dead there are still some harvestable corn there to loot.
  • Changed: Reduced intensity of burning barrel light.
  • Changed: Gravity on arrows is more realistic.
  • Changed: The cheaper gunpowder recipe has been moved to the chemistry station.
  • Changed: The coal torch recipe has been removed.
  • Changed: Blunderbuss ammo made from iron has been removed.
  • Changed: The blade of an auger or chainsaw can be recrafted at a workbench.
  • Changed: Stone layer removed from the desert.
  • Changed: Updated water textures.
  • Changed: HubCellData now sent to clients from the server.
  • Changed: Update iron ore, and lead ore to be more distinguishable.
  • Changed: Water Particle Limiter is now Water Particle Count.  100% is 100% particles rendering, now, instead of the reverse.  And re-organized/moved the slider in the graphics options menu.
  • Changed: Reduced mouse sensitivity when zoomed.
  • Changed: Explosives rebalanced (zombie damage not yet working correctly)
  • Changed: Weather transitions speed increased by 6.5x in order to make MP games more in sync.
  • Changed: Removed AudioPlayer.cs from p_impact prefabs per Favale request.
  • Changed: Coal and nitrate can be found in loot.
  • Changed: Explosion damage rebalanced.
  • Changed: There are new loading screen images that also reduce memory.
  • Changed: Updated Navezgane and RGW world thumbnail images.
  • Changed: Glass has more structural integrity so (small) glass ceilings can be built
  • Changed: Surface boulders can drop ores other than iron.

Fixed

  • Fixed: rendering issues on Linux/Mac
  • Fixed: A falling block’s “stick” event replaces any partial block
  • Fixed: Servers don’t save time on crash/improper shutdown
  • Fixed: Player cannot jump in shallow water during crouching
  • Fixed: Plantfiber and leather hood are rigged to eyes.
  • Fixed: SWAT helmet clips through female head
  • Fixed: Jumping animation is glitching when character is in idle state
  • Fixed: Moon alpha
  • Fixed: Client’s wellness resets to 100 when their character dies,
  • Fixed: Minibike horn too quiet
  • Fixed: Number defining Nailgun’s quality is not placed centrally.
  • Fixed: Minibike causing insane damage to players, once it was hit by spikes
  • Fixed: Queued tooltips and sounds display after quitting and starting a different game.
  • Fixed: Medicine skill effects do not show on items or buffs
  • Fixed: Tracking waypoint does not work properly.
  • Fixed: Debug string zombie name in description of “I’m a Lumberjack an I’m Okay” challenge.
  • Fixed: Removed blood splatter on respawn
  • Fixed: Perk level 0 so that a perk displays what it currently does before you buy it
  • Fixed: Ballcap uses faceted lighting
  • Fixed: Bad UV’s on vertical low quality water
  • Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
  • Fixed: Environment – Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike.
  • Fixed: Sounds pause when game is paused
  • Fixed: Wood Log Spike’s collider is too big
  • Fixed: Not able to jump on block while in water
  • Fixed: Changing music volume in settings is not smooth between 0-100%
  • Fixed: Underwater soundFX
  • Fixed: Ranged gunshot sound played when game starts if equipped
  • Fixed: Movement fade removed from non-weapon crosshair
  • Fixed: Unnecessary prompt when trying to disassemble weapon on reloading.
  • Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
  • Fixed: Yucca Plant have low quality textures and strange rotation problems.
  • Fixed: FP – UI – Buffwindow disappears when clicking on buff after inspecting item.
  • Fixed: Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu.
  • Fixed: Minibike’s name does not update
  • Fixed: Grammatical error in Raphael’s Treasure Map quest
  • Fixed: Misleading Buckshot description
  • Fixed: Breath Hold Attribute is not mentioned is Athletics Skill description
  • Fixed: Typo in “Nail some chicks” challenge description
  • Fixed: Typo in “Nurse you back to health” challenge description
  • Fixed: Missing space in “Nail some chicks” challenge description
  • Fixed: Missing skill in the Leather Tanning book description
  • Fixed: CORN BREAD and MOLDY BREAD float above character’s hand
  • Fixed: Redundant dot in Iron Leg Armor text
  • Fixed: Glow around player when fog is in transition
  • Fixed: Audio base volume on object types
  • Fixed: Moon cycle
  • Fixed: Wood Poles Can Block Zombies
  • Fixed: Player cannot jump in shallow water during crouching
  • Fixed: Zombies have a chance of walking on one leg
  • Fixed: Zombies have incorrect dismemberment animation while stunned and lying on the ground
  • Fixed: Iron Boots textures are black in the character preview menu
  • Fixed: Sounds repeating when hitting escape
  • Fixed: Missing last bullet sound on semi-autos
  • Fixed: Semi-auto empty clip sound playing when holding fire button down
  • Fixed: Medicine skill effects don’t show on items or buffs
  • Fixed: Swimming sounds added for all entities
  • Fixed: Player may have endless coal supplied by destroying and rebuilding burned blocks
  • Fixed: Minibike Chassis can be placed inside other objects
  • Fixed: Minibike Chassis may hover in the air when placed at the top of grass or other plants
  • Fixed: Damage amounts in UI for weapons not consistent
  • Fixed: Character – Iron Boots textures are black in the character preview menu
  • Fixed: Auger and chainsaw do not receive perk bonus
  • Fixed: Quick looting icon overlaps with names of some containers in Looting Tab
  • Fixed: Character’s hair has no shadow
  • Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset
  • Fixed: Gun fire on swapping ak47 during reload, Rocket Launcher not playing sounds after a rocket reload, & fast weapon switch not playing first firing sound
  • Fixed: Red outline when placing object in invalid location
  • Fixed: Removed oversized flare from flashlight.
  • Fixed: Grass shadows
  • Fixed: Particle distance size on flashlight being too large.
  • Fixed: Broken icons for vitamins and herbal antibiotics Fixed.
  • Fixed: End table furniture blocks having cloth particles.
  • Fixed: Removed car battery from damaged car frame model.
  • Fixed: Mined materials drop small fragment meshes instead of sacks.
  • Fixed: Lvl 1 Wooden Door clipping wall at open resting position on damage states.
  • Fixed: InvalidCastException, when another player has arrows in toolbelt and scrolls through them
  • Fixed: Minibike shakes in the water
  • Fixed: Chicken does not properly interact with the water surface
  • Fixed: Biome audio transitions are smoother & dusk/dawn stingers clipping when crossing biome borders
  • Fixed: Worn Boots clip into character’s model
  • Fixed: Player kills shown as “player died” in chat
  • Fixed: NRE at XuiC_TipWindow.OpenTipWindow.
  • Fixed: Some archetypes were of the wrong group
  • Fixed: Wood Frame Exploit from harvesting debris.
  • Fixed: clients not ragdolling after death animation.
  • Fixed: clients not animating after ragdoll on server.
  • Fixed: Misleading Buckshot description
  • Fixed: Missing space in “Nail some chicks” challenge description
  • Fixed: Basic clothes clip through each other and through armors
  • Fixed: Corrupted UMA body model after death
  • Fixed: [LOC] FR / DE /ES fix Placeholders displayed in blocks and items
  • Fixed: Possibility to kill a player in Creative Multiplayer
  • Fixed: After falling footsteps are not audible for a couple seconds
  • Fixed: Wood Window does not generate glass.
  • Fixed: Deprecated “scrapable” properties removed from recipes.
  • Fixed: Pressure Plate Resource Exploit – report from forum
  • Fixed: Water Cook Times Are Inconsistent
  • Fixed: Fix landing sound not playing when jumping in place.
  • Fixed: Moon lighting against bright skies
  • Fixed: Torch sound playing when under water
  • Fixed: Global temperatures, clouds, and precipitation now obey biome rules (eg. not ever cold in the desert & won’t snow… unless you climb extremely high)
  • Fixed: Set keystone impact overlay repeat rate to 3.0 seconds matching sound
  • Fixed: Synchronized skinning sfx.
  • Fixed: During Gameplay, Loot/Item Pickup Becomes Difficult Up Close
  • Fixed: Death Scene Camera can clip through zombies
  • Fixed: Wood Poles Can Block Zombies
  • Fixed: Single player thunder playing every time the game is unpaused after thunder has played at least once in gameplay.
  • Fixed: cactus damage infliction on MP client playing twice per hit.
  • Fixed: Attacking near border of ground tiles doesn’t show durability bar
  • Fixed: Destroyed loot containers never dropping their contents when destroyed
  • Fixed: Colored items are missing their color overlay in crafting menus.
  • Fixed: Tool Tips Disrupt Gameplay & Cause Player to Pause.
  • Fixed: Minibike IndexOutOfRangeException: Array index is out of range
  • Fixed: Selected item from inventory may persist in the location of crosshair.
  • Fixed: Bedroll and things around it are blurry when placing your bedroll
  • Fixed: Cobblestone ramps may change rotation when upgraded to concrete
  • Fixed: Leather tanning does not mention it is required to scrap leather items
  • Fixed: Repositioned hold for generic parcel item. (Ryan)
  • Fixed: Cotton Has No Description
  • Fixed: Conduit blocks give more IRON after being destroyed by an explosion
  • Fixed: Door frame blocks cannot be hit by ranged weapons
  • Fixed: Incorrect animation of breaking down Mushrooms and Mushroom02
  • Fixed: Supply crate may land out of the user’s reach
  • Fixed: Switching to bow from any slot in toolbelt causes the arrow to appear unattached to the weapon
  • Fixed: Metaltrussing LOD is too short, makes you believe certain blocks float
  • Fixed: Negative kill count on player list with kills > 32767
  • Fixed: Hide helmet was making male players cross-eyed.
  • Fixed: No console scrolling when manually scrolling up
  • Fixed: Treasure quest loot can fall through terrain
  • Fixed: When the Minibike has blocks above it, it flies up when player is coming back to its chunk
  • Fixed: Nailguns are treated like bows for collision purposes.
  • Fixed: Hold fire until weapon loops, hit escape, let go of fire button, press fire button, and hit escape again in a very rapid order causes looping audio on weapon forever until exit game
  • Fixed: Shadow clipping on gun flashlights
  • Fixed: Improved framerate when disrupting lots of water
  • Fixed: Short cutoff on sounds being played in world
  • Fixed: Hair shader missing specular values
  • Fixed: Servers don’t save time on crash/improper shutdown
  • Fixed: Wrong string displayed when harvesting / picking up blocks
  • Fixed: Character’s model is catapulted during death animation
  • Fixed: Forge tooltip shows up when anyone else near you discovers a forge.
  • Fixed: Using Eat/Read Function in Backpack Makes Craft Noise.
  • Fixed: Sneaking status is changing rapidly
  • Fixed: Pass N’ Gas Index Out Of Range Missing Chunk
  • Fixed: Player can be ejected in the air while climbing on the terrain
  • Fixed: Player is ejected in the air to a high altitude when jumping on the seat of Minibike
  • Fixed: Character is sent flying after jumping on another player
  • Fixed: Toolbelt transform duping for placeable items
  • Fixed: Added “Branch_legacy” shape to replace any blocks using the old voxel tree branch shape which did not tile and caused Z-fighting when stacked. (Ryan)
  • Fixed: Reset opaque atlas back to crunched texture format
  • Fixed: BlockTextureAtlases asset bundle has grown from 69mb to 393mb in latest merge.
  • Fixed: Wrong reference on the firstAidLarge buff info.
  • Fixed: Basic clothes clip through each other and through armors. *Note that there is no way to stop the iron gloves from clipping the hazmat shirt, and the hide armor clips too without some redesigns.
  • Fixed: Switching to bow from any slot in toolbelt causes the arrow to appear unattached to the weapon
  • Fixed: all new female hairs
  • Fixed: You Can Loot cntCabinetOldCNRRound In The Diner Even Though It Doesn’t Have Doors
  • Fixed: Placing a complete pistol in a lit forge eats the weapon
  • Fixed: Curb blocks had no destroy event
  • Fixed: Wooden Burnt roof panel uses square block
  • Fixed: Adjusted icon for the fertilizer.
  • Fixed: Low quality pistols are not quite so bad any more.
  • Fixed: Inconsistency inside Skills Tabs
  • Fixed: Nailgun has grey layer over it
  • Fixed: goggle spec and scrap iron spec overlay & deleted unused texture
  • Fixed: UMA Character standing on death and laying down on respawn
  • Fixed: Multiples of Day 49 do not spawn feral hordes
  • Fixed: Chat not scrolling
  • Fixed: Incorrect particles are displayed after hitting Yucca Plant and Aloe Vera Plant
  • Fixed: Player’s view is switched to 3rd person after respawn if character died by fall damage while being on Minibike
  • Fixed: Hornets can fly under the water
  • Fixed: Jump’s VO is audible even when falling
  • Fixed: Particles of waterfalls are visible only for host players
  • Fixed: Rework the friendly fire settings.
  • Fixed: Character crouch animation is desynchronized after reconnecting to session
  • Fixed: Football helmet lighting issue
  • Fixed: Rework the friendly fire settings.
  • Fixed: Low quality water z-fighting on steps
  • Fixed: Fire on zombies have no audio
  • Fixed: water stuck in hatches
  • Fixed: broken material on zombie arlene
  • Fixed: Not able to craft steel tools with workbench.
  • Fixed: Campfire / Forge Recipe List Index Requires Activation.
  • Fixed: Character’s standing up and crouching animations are looped after exiting the stealth mode and evoking any menu simultaneously
  • Fixed: Zombies’ bodies move slightly to the left when they fall down stunned
  • Fixed: Nitrate Powder disappears after placing it in smelting socket
  • Fixed: Rework the friendly fire settings.
  • Fixed: Auto-Tools don’t show block health bar when using on block you are standing on
  • Fixed: 3rd person item holster/unholster turn items sideways. Note: the magnum, pistol sack and smg were Fixed.
  • Fixed: Character standing after changing any piece of gear by other player
  • Fixed: Character’s Minibike pose persists after being hit and dismounting
  • Fixed: Character with Character tab open is seen standing when crouched
  • Fixed: Character may not hold handlebar when driving
  • Fixed: Character not ragdolling on death in some cases
  • Fixed: Minibike radial menu horn honked by client in MP game
  • Fixed: Player is able to turn with Minibike while its Handlebars are broken
  • Fixed: Crafting timer shows negative values
  • Fixed: blurry corn
  • Fixed: Grammatical error, “Collect 2 Ear of corn”
  • Fixed: Wood log spikes stage 1 cannot be repaired
  • Fixed: Wood Frame missing upgrade sound in 1st stage
  • Fixed: Sprained leg and broken leg buffs stack
  • Fixed: Potted plants drop dirt fragments on destruction
  • Fixed: Not able to craft a lot of items with workbench (again)
  • Fixed: Rain audio clipping up/down
  • Fixed: Dupe Exploit.
  • Fixed: Fix problem that zombies hit you from 20 meters away on dedis
  • Fixed: female shaggy hair 02 slot
  • Fixed: Removed references to non-existing damage types
  • Fixed: Texture references to non-existing materials
  • Fixed: Stacknumber property does not work for blocks.
  • Fixed: Male shaggy hair 02 and hat hair
  • Fixed: Updated long pomp hair so it works *note that it has bugs and is positioned incorrectly, I already have a bug for it.
  • Fixed: Character status becomes reset after quitting and rejoining the game session
  • Fixed: Removed obsolete item properties
  • Fixed: The antibiotics effect makes you immune to dysentery
  • Fixed: White-skinned characters have dark-skinned hands
  • Fixed: Iron Helmet corrupts characters face
  • Fixed: Bug where blood moon horde would be skipped entirely if the max zombie count was reached.
  • Fixed: Volume was too high for rain & thunder
  • Fixed: Mining Cap is way too Reflective
  • Fixed: Hide leg armor hides clothing so it doesn’t clip
  • Fixed: normals and tangents on male and female base mesh so normal maps are rendered properly.
  • Fixed: Grass cutout fade at distance
  • Fixed: Client’s trader window is not showing the proper list.
  • Fixed: Male asian face to have normal maps
  • Fixed: Gravel roads show patches of asphalt_crack
  • Fixed: Player will clip into ground when standing still for 10 seconds
  • Fixed: Wood Ramps disappear when logging out then back in to game (also reloading the chunk )
  • Fixed: Visual ammo creating / duping (count of 0)
  • Fixed: treePlantedMountainPine6m, drops spruce seeds
  • Fixed: Labeled Storage Crates will not place in correct direct on top view of crate
  • Fixed: Poles turn white when falling, after it has snowed
  • Fixed: block #617 whiteSidingWoodPanelBurnt6/T_Mesh_B_00 will not upgrade
  • Fixed: Door damage audio playing too loud
  • Fixed: Added more distance to pain and death creature audio
  • Fixed: problem that placed plant (f.e. corn) was sometimes rotated wrong to the ground
  • Fixed: Mushrooms do not appear to be spawning in caves in RWG
  • Fixed: green mipping on dead pine branch
  • Fixed: gap in Diner 2 poi aka bob’s cafe
  • Fixed: wrongly rotated sinks in apartments
  • Fixed: Stencil image of hands showing inside cold breath
  • Fixed: Jim’s car lot is too easy to break in
  • Fixed: Ammo HUD not showing anymore
  • Fixed: Error in NetPackageChunk for clients in MP
  • Fixed: Some doors are given back to the player upon destruction
  • Fixed: Harvest amount is not calculated correctly for multiblock crops
  • Fixed: Max health number does not update after wellness boost.
  • Fixed: Water surfaces are not seen when head goes underwater
  • Fixed: NRef in Skill.AddExperience on dedicated server
  • Fixed: Fix “Stairs” model. Textures do not display correctly on some areas.
  • Fixed: Wood logs were shiny
  • Fixed: Road signs are terrain decorations so they adjust to smoothed terrain
  • Fixed: Infinite meat and hides exploit
  • Fixed: POI Cabin Has Invisible Window Plug
  • Fixed: Stretched rain transition time up 10x longer so it’s not popping on/off so much
  • Fixed: Added thunder and rain back into indoor occlusion
  • Fixed: Replaced legacy female hair bun with new one that has alpha hairs instead of a solid mesh
  • Fixed: Helen’s hat hair in the preview window
  • Fixed: wooden stairs with no railing collision. You can build upwards by aiming at the top step.
  • Fixed: Fix glass in fog (window02, car03, transparent blocks like on the hospital, glass on commercial doors)
  • Fixed: Fix purple in dark corners (Ambient color is no longer a color, but just an intensity)
  • Fixed: Corrupted Item Icons
  • Fixed: Added toolbelt message when inventory is full and you try to pickup an item.
  • Fixed: Flipped vision when AA is on/off or crouching with Night Vision goggles on
  • Fixed: Material memory leak when setting object light levels
  • Fixed: Zombies don’t play their proper stun animation.
  • Fixed: Running zombies may remain standing after death
  • Fixed: Zombies slide and or rotate when knocked down
  • Fixed: Rain audio playing in main menu
  • Fixed: Rain audio not pausing when game is paused *Fixed: Player planted corn plants disappear when the hit the final growth stage
  • Fixed: Antibiotics do not cure infection in the second stage as stamina drain continues.
  • Fixed: Custom Plant Pick SFX.
  • Fixed: Several items (iron pick, flashlight, etc) were not playing a sound when used at 0 durability.
  • Fixed: XP value of crafting gas from oil shale adjusted
  • Fixed: Garden Hoe yields incredibly fast mining tools skill
  • Fixed: UMA Character Customization Window bug
  • Fixed: Wrong environment temperature reported to body temperature sim
  • Fixed: Constant rain in burnt forest
  • Fixed: Constant 60 byte heap allocations in weather list – Code optimization
  • Fixed: Optimization of ChunkGameObjectLayer.FadeIn removed (not used)
  • Fixed: MeshGenerator.CalculateLight() temp array moved to class variab
]]>
7 Days To Die Alpha 14.7 https://7daystodie-servers.com/blog/63/7-days-to-die-alpha-147/ https://7daystodie-servers.com/blog/63/7-days-to-die-alpha-147/ Tue, 21 Jun 2016 01:42 CEST
Alpha 14.7 servers are available here : http://7daystodie-servers.com/version/alpha_14_7/

Alpha 14.7 Official Release Notes

Fixed

  • Crunched texture setting causes some terrain to render wrong colors to map
  • Connected support beam blocks are z-fighting
  • LOD changes colours on car windows and rims
  • Brass Faucets have different colors in preview and when placed
  • Forge particle effect causes performance drop
  • Player death animation not showing on drop all/delete all on death
  • Grown maple trees have their full hit points and resources
  • Shadows are showing up as 3D objects
  • Counter and Counter Around Sink are different textures
  • EAC update (fixes code certificate signature checks on older system)
  • Mismatched specular cutout atlas
  • Fire particles for the forge are pink (missing texture)
  • Servers don’t save time on crash/improper shutdown
  • Treasure quest loot can fall through terrain
  • InvalidCastException when another player has arrows in toolbelt and scrolls through them
  • Player is able to upgrade blocks without required resources
  • Supply crate may land out of the user’s reach
  • Zombies have a chance of walking on one leg
  • Fixed collision to glass pane prefab
  • Colored items are missing their color overlay in crafting menus
  • Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu
  • Buffwindow disappears when clicking on buff after inspecting item
  • Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike
  • When the Minibike has blocks above it it flies up when player is coming back to its chunk
  • Destroyed loot containers never dropping their contents when destroyed
  • Minibike’s name does not update
  • Pressure Plate resource exploit
  • Water cook times are inconsistent
  • Player may have endless coal supplied by destroying and rebuilding burned blocks
  • Cobblestone ramps may change rotation when upgraded to concrete
  • Minibike IndexOutOfRangeException: Array index is out of range
  • During gameplay loot/item pickup becomes difficult up close
  • Multiplayer kills show as “player died”
  • Medicine skill effects dont show on items or buffs
  • Minibike jumps on the water surface or shakes in the waterfall
  • Minibike causing insane damage to players

Added

  • Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options)
  • 32 and 64 bit builds for Windows in the same download, switching done through the game launcher
  • Added size check for specular textures on atlas creation

Known issues

  • Chang’s head is too dark on linux
  • No longer used cobblestoneramp rotations may result in a faulty mesh

Known OS / crash issues

  • OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
  • OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
  • OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
  • Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
  • Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build.
  • Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
]]>
7DaysToDie-Servers.com Switch To HTTPS https://7daystodie-servers.com/blog/62/7daystodie-serverscom-switch-to-https/ https://7daystodie-servers.com/blog/62/7daystodie-serverscom-switch-to-https/ Mon, 18 Apr 2016 22:31 CEST
Here are the most notable benefits of this change:

  • Improves global security of the server list
  • No more problem to use our embedded content on external websites that use also HTTPS
]]>
7 Days To Die Alpha 14.5 https://7daystodie-servers.com/blog/61/7-days-to-die-alpha-145/ https://7daystodie-servers.com/blog/61/7-days-to-die-alpha-145/ Fri, 08 Apr 2016 01:05 CEST
Alpha 14.5 servers are available here : http://7daystodie-servers.com/version/alpha_14_5/

Alpha 14.5 Official Release Notes.

  • Fixed: accidental female face checkin with reference photo on it.
  • Fixed: Crosshair is not visible while aiming with a rocket launcher
  • Fixed: Trees disappear after being shot with Rocket Launcher
  • Fixed: Harvesting a mattress does not yield cloth
  • Fixed: Splinted leg time is displayed wrong and counts down too fast.
  • Fixed: Torch has no shadow implemented . Also fixed that the shadow wasn’t working at all.
  • Fixed: Temp fix for wrong scrap amounts
  • Fixed: Military Clothing is not mentioned in Armor Smithing’s description
  • Fixed: Multiple categories and listed items can be highlighted in Crafting Menu.
  • Fixed: Game locks up when a single forge resource goes >= 30k.
  • Fixed: Medicine skill increases blooddraw kit’s damage dealt to player.
  • Fixed: Delay is present between shot and hit from Nailgun
  • Fixed: old wooden chair playing cloth particles.
  • Fixed: snow on some windows is overbright/too much
  • Fixed: Weapon flashlights sometimes too bright
  • Fixed: Made sign alphabet objects double sided.
  • Fixed: black screen problem when quitting during death animation
  • Fixed: stag pain sound
  • Fixed: Minibike – Replacing fueled engine with shiftclick deletes the gas.
  • Fixed: Quick opening the In-Game menu after hitting an object causes hitpoints indicator to persist on screen.
  • Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset (Joel)
  • Fixed: Closing Vault Hatch sound does not match the animation
  • Fixed: Feral horde zombies being stuck when out of visibility range and are disabled.
  • Fixed: Feral night horde day wraps correctly.
  • Fixed: If players logout during horde, horde zombies are not saved but the horde will spawn again as soon as someone joins.
  • Fixed: game object leak in emodel (affected all zombies).
  • Fixed: Attached flashlights on guns now match hand-held flashlight
  • Fixed: Removed apostrophe in description of FLAMING ARROW
  • Fixed: Lack of consistency with melee weapons’ crosshair.
  • Fixed: Adjusted flashlight and attached flashlights and mining helmet to match and be bright enough for gameplay
  • Fixed: Colored Bar is showing up under Crosshair.
  • Fixed divide by zero.
  • Fixed: Continuously pressing X/A button on empty slot in crafting menu causes the box to highlight and blank table to appear.
  • Fixed: Empty quality bar appears under item that serves as fuel in burning Forge/Campfire after reloading the game.

Changes

  • Changed: sound assignment on hatches in blocks.xml.
  • Changed: Lowered player respawn sound.
  • Changed: Lowered the radius for the treasure quests.
  • Changed: Nail gun sync and volume tweak.
  • Changed: Vault hatch close sound has more ca-chunk.
  • Changed: Lowered magnum volume
  • Changed: Lowered Auger even more
  • Changed: Handlebars can be crafted without a schematic.
  • Changed: Blunderbuss ammo scraps as paper.
  • Changed: settime cmd rewinds zombie horde days so it can be used to skip around to test.

Known Issues

  • Mac and Linux still have some rendering issues we’re investigating
  • Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
  • Some folks are still experiencing crashed we are investigating this and suspect it’s a unity problem.
  • NRE can pop up after leaving a game and forces the player to close the game, we’re investigating
  • Minibike disappearing issues we’re investigating
Source]]>
7 Days To Die Alpha 14.2 https://7daystodie-servers.com/blog/60/7-days-to-die-alpha-142/ https://7daystodie-servers.com/blog/60/7-days-to-die-alpha-142/ Wed, 30 Mar 2016 21:55 CEST
Alpha 14.2 servers are available here : http://7daystodie-servers.com/version/alpha_14_2/

Alpha 14.2 Patch notes 

  • Added: SlowSwoosh created for using heavier melee weapons.
  • Changed: Cut melt time in half for ores in the forge.
  • Changed: Lowered chainsaw idle sound volume by 25%.
  • Changed: Male shirt fits a little looser and cuffs are bigger than the wrists.
  • Changed: Male bodies now use upper and lower body textures to reduce texture memory.
  • Changed: Removed ammo damage info as it was inaccurate and could fluctuate based on weapon quality and skill. Load ammo into weapon to see the accurate damage in the gun’s stats. Ammo type loaded in a gun is displayed on the item header now in medium grey text.
  • Changed: Male tank top texture to work with new upper body texture.
  • Changed: Switched grass destroy particle to standard shader.
  • Changed: Supply Crate smoke will last for an additional 20 seconds after landing, 65 seconds in total.
  • Fixed: Updated material on minibike basket.
  • Fixed: Wood Spike collider is too big.
  • Fixed: Unfinished assemble items are useable again exploit.
  • Fixed: Weapons which support different ammo types can be duped.
  • Fixed: Standing on turned on forge does not deal any damage.
  • Fixed: Steel shovel unable to be crafted if perk was already purchased.
  • Fixed: Players do not die properly in the death animation or for other players.
  • Fixed: Player unable to move through location another player was before reclogging.
  • Fixed: Cars disappear when the ground underneath them is destroyed.
  • Fixed: Zombies continue climbing to the sky after ladder ends.
  • Fixed: Amount of known schematics does not increase after reading an unknown one.
  • Fixed: One of statistics in Minibike Seat is displayed incorrectly.
  • Fixed: Broken spawning on the barns and one small spawn variant in random gen.
  • Fixed: Description window is displayed incorrectly in the Skills tab.
  • Fixed: Weapons displaying 0 damage or invalid damage.
  • Fixed: Wood damage particles sometimes getting stuck in tree trunks.
  • Fixed: 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
  • Fixed: Made cosmetic fixes to Forge screen.
  • Fixed: Starting new game spits out error to console.
  • Fixed: Some shiny objects (eg. Wood Frame block, curtains)
  • Fixed: Refrigerator lighting, specifically when in dark places.
  • Fixed: Updated flashlight mask (more contrast) and mining helmet light properties (range, cone, color) and deep terrain lighting (specularity) to fix lack of color when mining.
  • Fixed: Crossbow reload sync issue again.
  • Fixed: Right clicking on nails causes NRE.
Source]]>
7 Days To Die Alpha 14.1 https://7daystodie-servers.com/blog/59/7-days-to-die-alpha-141/ https://7daystodie-servers.com/blog/59/7-days-to-die-alpha-141/ Wed, 30 Mar 2016 21:52 CEST
Alpha 14.1 servers are available here : http://7daystodie-servers.com/version/alpha_14_1/

Alpha 14.1 Patch notes

  • Added:  A new Steel Shovel.
  • Changed: Bellows take 20 hides to make because it’s a prettier number.
  • Changed: Corrected a few skill icons on the skill screen.
  • Changed: Brightened mining helmet light.
  • Changed; Updated female face rig for better facial animation support.
  • Changed: Gave Clint archetype a default facial expression AKA the stinkeye.
  • Changed: Gunpowder uses the Gun Smithing crafting skill.
  • Changed: Leather Tanning is now a perk, not a book.
  • Changed: Gave Emma and Clint facial expression tweaks.
  • Changed: Optimized Female body textures are now two separate textures which reduces texture memory a lot when multiple players are on the screen wearing various clothing configurations.
  • Changed: Updated female tank top to work with new upper body.
  • Changed: Character customization window now reads it’s base slot data from archetypes.
  • Changed: Made mine particles consistent and matching with their terrain damage. Also slight light source optimization.
  • Fixed: Console error causing creative menu to be displayed.
  • Fixed: NRE when more than 13 players on a server.
  • Fixed: Minor XML cleanup; redundant tags or missing weights.
  • Fixed: Cotton farming works now.
  • Fixed: Trees growing a little less optimized but a lot more working.
  • Fixed: Z Fighting POI Prefab (Chris)
  • Fixed: Removed non-functional parameter from concrete mix. Can now be crafted in the player backpack.
  • Fixed: Removed reading quest note from Loot container to fix console error.
  • Fixed: Removed legacy properties from items.
  • Fixed: Inconsistent hit points / yield on some trees.
  • Fixed: Projectiles (arrows, rockets) can pass through iron bars and shot-out windows that look like it should work.
  • Fixed: Athletics is not increased by traveling by foot and the description is accurate.
  • Fixed: Quests.xml is now pushed to all clients from the server.
  • Fixed: Some towns and prefabs submerged in water.
  • Fixed: Central hub city not showing in some RWG maps.
  • Fixed: If the closest riverbank is behind player’s back the bottle cannot be filled with water.
  • Fixed: Blood Draw Kit is consumed by using GUI.
  • Fixed: Toilets again drop metal pipes on destruction.
  • Fixed: Clipping player through blocks, allowing shooting through terrain using ladders.
  • Fixed: Null ref creating a game after being a client in an MP game.
  • Fixed: Light in Mining Helmet is not functional after restarting game.
  • Fixed: NRE spam for client after bedroll was destroyed while offline.
  • Fixed: Removed deprecated properties from progression.xml.
  • Fixed: Atlas Resolution Is Too Small, Textures Will Be Reduced.
  • Fixed: Skill search did not reset back to page 1.
  • Fixed: solidWoodFrames can not be picked up.
  • Fixed: Recipe does not get consumed by reading it.
  • Fixed: Overbright skies.
  • Fixed: NR
]]>
7 Days To Die Alpha 14 https://7daystodie-servers.com/blog/58/7-days-to-die-alpha-14/ https://7daystodie-servers.com/blog/58/7-days-to-die-alpha-14/ Sun, 27 Mar 2016 01:36 CET
Alpha 14 servers are available here : http://7daystodie-servers.com/version/alpha_14/

Official Alpha 14 Release Notes

Navezgane World – Navezgane is nearly double the size, has a new sexy height map with higher mountains, deeper water and a new smoothing algorithm that makes the land and water much more natural looking.

  • Added a multitude of new locations to Navezgane including the new largest city Perishton, a bandit like shanty town, hidden snow cabin, Indian ruins, a water works, cell towers, boat docks, banks, islands, handmade caves, car lots, diners, and cemeteries. Nearly 100 new locations to discover. You won’t recognize the world.
  • Added: Navezgane now has over 35 new player spawn points.

Random Gen World – Random Gen has also gotten improvements with more terrain variation, smaller biomes, better and more logical biome distribution, the return of the old cave systems, better rural hubs, and lakes!

  • Added: New locations to the random gen mix xml including a bandit like shanty town, a water works, cell towers, banks, islands, car lots, diners, and cemeteries.
  • Changed: Returned to old caves, added an extra branch with grotto but made tunnels shorter.
  • Changed: World Terrain Generation has been altered, should see more variation.
  • Fixed: RWG Shotgun Messiah floor tiles replaced with asphalt/gravel blocks.
  • Fixed: House can be spawned inside another in random gen.
  • Fixed: Floating buildings in Random Gen Worlds.

Skills and Perks – We’ve expanded and improved the skills system from 23 to nearly 50 skills and perk groups many of which have up to 3 to 5 tiers. Along with this has come balance, tuning and improvements to how you gain skill. Skills are gained faster now in the early game. Here are some more details on skills.

  • Added: New Survivor perk that slows your metabolism.
  • Added: Slow Metabolism which slows how fast you burn calories, Run Forest Run which allows you to run longer before running out of stamina, The Human Camel which slows how fast you get thirsty, and The Health Nut which raises your minimum wellness and maximum wellness.
  • Added: Per level (other)skill requirements for skills.
  • Added: New perk Quick Hands. It allows for faster crafting. Has 5 tiers. (Joel)
  • Added: New perk “The Fixer”. The fixer allows you to repair faster, use less repair materials and diminish degradation amount with each tier. The final tier allows for no degradation.
  • Added: New perk “The Samuri” which has five tiers of increased blade damage. Requires blade skills of 1,25,50,75, and 100.
  • Added: New perk “Pummel Pete” which has five tiers of increased blunt damage. Requires blunt skills of 1,25,50,75, and 100.
  • Added: New perk “Black Bart” which has five tiers of increased mining tool damage. Requires mining tool skills of 1,25,50,75, and 100.
  • Added: New perk “Fast Eddie” which has three tiers of loot time reduction. Requires scavenging skills of 1,25 and 50.
  • Added The decapitator perk which has three tiers and increases a chance to decapitate with bladed weapons.
  • Added: Concrete Mixing perk that unlocks ability to craft a cement mixer and make concrete related items with construction level 20.
  • Added new perk “The Outlaw” for pistols which has 5 tiers and increases damage by 20,40,60,80 and 100%.
  • Added new perk “Better Lead Than Dead” for rifles which has 5 tiers and increases damage by 20,40,60,80 and 100%.
  • Added new perk “Boom Stick” for shotguns which has 5 tiers and increases damage by 20,40,60,80 and 100%.
  • Added: New perk “Splatter Gun” for shotguns which has 3 tiers and increases chance to dismember or decapitate.
  • Added: Added new Dead shot perk for pistols which gives them a chance to decapitate.
  • Added New perk to unlock 9mm round crafting under gunsmithing.
  • Added: Skill list now sorted.
  • Added: Skill Attributes are now listed.
  • Added: Localization for all skill/perk effects.
  • Changed: Skill gain rates and level gain rates.
  • Changed: Increased skill level req for quality joe
  • Changed: Skill points, you get 5 per level up now. Skills cost 1 point, perks cost 5.
  • Fixed: The Camel skill is not functional.
  • Fixed: Health Nut skill has no effect.
  • Fixed: Repairing Mechanical items does not increase Science skill.
  • Fixed: Light Armor skill is not functional.
  • Fixed: Athletics is not increased by travelling by foot.
  • Fixed: Bug where Athletics skill was being raised by the total amount when rejoining a game.
  • Fixed: Medicine skill does not increase effectiveness of medicine items.
  • Fixed: Medicine skill cannot be increased by using medicine items.
  • Fixed: Medicine skill does not grant any bonus.
  • Fixed: Dismemberment chance does not increase on higher levels of Dead Shot perk.
  • Fixed: Inconsistency between description of Knife Guy perk and its Attributes.
  • Fixed: Inconsistency between description of Pummel Pete perk and its Attributes.

Spawning and Death Systems – We’ve added in a new sexy system for spawn in where the player awakens with blurred vision and wipes their brow before the UI is displayed. We’ve also added a new damage and death system where the screen becomes desaturated upon low health and returns to the vibrant look if you don’t die. If you die you get a cool 3rd person death cam and screen effect and you’ll see zombies feeding on your corpse which add a lot to the game’s immersion.

Quests – A basic survival quest has been added along with radiant treasure quests where you dig for treasure and repeatable quest challenge notes that give you skill points and other rewards for completing. Treasure and Challenge quests can be obtained from loot. This is just the beginning folks we have big plans for more.

Characters and Clothing – We’ve added in 16 pre-defined character presets you can choose from that use the old male or female base heads, a new older male head or older female head or a new Asian male or female head. Don’t worry you can still make your own custom one. We’ve also updated and improved a lot of the clothing and clothing fitting and clipping issues. Our Characters have never looked so good.

  • Added: Preset Aiden, Male, Caucasian, 6ft 1 in, 24 years old, musician, who likes parkour. Signature feature: Red Mohawk.
  • Added: Preset Chang, Male, Asian, 5ft 9 in, 47 years old, Martial Arts Instructor, who likes Gardening. Signature feature: Shaved Head, Grey Goatee.
  • Added: Preset Charlotte, Female, Caucasian, 5ft 9 in, 36 years old, Nurse, who likes kickboxing. Signature feature: Piercing Eyes.
  • Added: Preset Clint, Male, Caucasian, 6ft 2 in, 35 years old, Bull rider, who likes cigars. Signature feature: 5 O’clock Shadow.
  • Added: Preset Emma, Female, Caucasian, 5ft 7 in, 54 years old, Nutritionist, who likes Yoga. Signature feature: Silver Hair.
  • Added: Preset Gabrielle, Female, Black, 5ft 6 in, 31 years old, Police Officer, who likes Martial Arts. Signature feature: Long Dreadlocks.
  • Added: Preset Grace, Female, Asian, 5ft 4 in, 26 years old, Jet Mechanic, who likes Cooking. Signature feature: Long Red Hair.
  • Added: Preset Hank, Male, Caucasian, 6ft 2 in, 59 years old, Cattle Rancher, who likes Hunting. Signature feature: Grey Beard.
  • Added: Preset Helen, Female, Caucasian, 5ft 5 in, 22 years old, Park Ranger, who likes Dog Breeding. Signature feature: Platinum Blonde Hair.
  • Added: Preset Jack, Male, Caucasian, 6ft 0 in, 48 years old, Miner, who likes Fishing. Signature feature: Long Brown Hair and Spaniard Goatee.
  • Added: Preset Jeff, Male, Indian, 5ft 11 in, 33 years old, Welder, who likes Computers. Signature feature: Shaved Head and Mustache.
  • Added: Preset Maria, Female, Hispanic, 5ft 4 in, 38 years old, Army Medic, who likes Hiking. Signature feature: Thick Black Hair.
  • Added: Preset Miguel, Male, Hispanic, 5ft 10 in, 35 years old, Shop Teacher, who likes Restoring Cars. Signature feature: Short Black Hair and Spaniard Goatee.
  • Added: Preset Rayah, Female, Arabic, 5ft 8 in, 32 years old, Electrical Engineer, who likes running Marathons. Signature feature: Long Thick Black Hair.
  • Added: Preset Vince, Male, Caucasian, 6ft 3 in, 44 years old, Football Coach, who likes Archery. Signature feature: Handlebar Mustache and Shaved Head.
  • Added: Preset Willie, Male, Black, 6ft 4 in, 42 years old, Corrections Officer, who likes Woodworking. Signature feature: Big Afro.
  • Added: Archetype framework.
  • Added: New Profile selection preview.
  • Added New short beard can only be used on the Clint Preset (for now)
  • Added: Male and female Asian faces used only by presets (for now).
  • Added: Animal hide poncho to game and loot.
  • Added: Male and female army clothes and Kevlar armor.
  • Added: Optional archetype expressions in archetypes xml files.
  • Added:  Specular to male base hair. Deleted old duplicate hair textures.
  • Changed: Female tanktops now cover midriff.
  • Changed: Skin tone is now applied to first person hands.
  • Changed: Updated female scrap iron armor to fix clipping.
  • Changed: Updated female armor leather rig to fix clipping issues.
  • Changed: Updated female duster, plant fiber clothing and plaid shirt rigs to fix clipping.
  • Changed: Updated female puffer coat to fix clipping.
  • Changed: Updated female iron armor rigs to fix clipping issues.
  • Changed: Updated female army fatigues and military armor to fix clipping issues.
  • Changed: Female characters are now in sports wear not underwear.
  • Changed: Plaid Shirt to “Shirt”. Replaced mesh and textures to a new design that improves performance and doesn’t clip.
  • Changed: Deleted denim jackets.
  • Changed: Renamed animal hide jacket to animal hide shirt.
  • Changed: Renamed animal hide pants to animal hide leg armor & icons.
  • Changed: UMA clothing now has Mask0 – Mask9 that can be used to mask UMA slots.
  • Changed: UMA clothing now has Overlay0 – 4 for overlays.
  • Changed: UMA ShowHair changed to ShowAltHair.
  • Changed: UMA overlay colors are now r,g,b compatible.
  • Changed: Deleted old hat prefabs that were pre-UMA.
  • Changed: Tweaked colors of brown and red pants.
  • Changed: Deleted old steel armor assets.
  • Fixed: Face, feet and eyes equipment slot items do not take any damage.
  • Fixed: Female cloth chest armor clipping issues.
  • Fixed: Male iron gloves clipping issues.
  • Fixed: Updated dreadlocks hair mesh slot to fix clipping issues.
  • Fixed: Updated goggles and shades to fix clipping issues.
  • Fixed: Clipping issues in leather armor feet and afro hat.
  • Fixed: UMA Afro hair not adjusting properly with hats.
  • Fixed: Character hair not returning correctly after taking off a hat.
  • Fixed: Kevlar Leg Armor not visible on male.
  • Fixed: Updated male base face rig to fix bugged eye problem.
  • Fixed: Tank tops are displayed incorrectly.
  • Fixed: Animal Hide Pants no longer go poof when equipped while wearing pants.
  • Fixed: Updated male plant fiber clothing to fix clipping issues.
  • Fixed: Updated male cloth armor pieces to fix clipping.
  • Fixed: Male scrap metal armor clipping issues.
  • Fixed: Male iron armor clipping issues.
  • Fixed: Clipping issues with male military armor and clothing.
  • Fixed: Updated male denim pants to fix clipping.
  • Fixed: Male hide poncho clipping issues.
  • Fixed male leather armor clipping issues.
  • Fixed: Female character caving Issues with clothing.
  • Fixed: Hide Jacket (Armor) uses armor slot.
  • Fixed: Basic clothes clip through each other and through armors.
  • Fixed: Many character/UMA textures were not compressed causing more memory use than needed.
  • Fixed: Bandana normal map was not assigned.
  • Fixed: Deleted unused duplicate player body textures.
  • Fixed: Clipping issues with puffer coat and scaled it down to look natural.
  • Fixed: Skull caps were too shiny.
  • Fixed: Removed clothing is still displayed in multiplayer until the player runs or jumps.

Animations – Much work has gone into improving the animation themselves and the animation systems including a new fast holstering, a new weapon fov cam system and many animation bug fixes.

  • Added: New instant snappy holster
  • Added: Zombie dog eat animation.
  • Added: Zombie door attack states to mechanim.
  • Added: new player ragdolls that take over when a death anim hits geometry.
  • Added: Players one handed items and weapons now only influence the left arm instead of the entire upper body resulting in much smoother walk and run animations when holding one handed items.
  • Added: Stamina sound to animation event.
  • Added: Animation driven footstep sounds to all the zombies and zombie walks & runs.
  • Changed: First person item animations holster nearly instantly.
  • Changed: Iron sighting animation out is faster.
  • Changed: Some animation properties of the dog and updated the avatar to fix jaw.
  • Changed: Hands and holding guns’ field of view is now 45 instead of 60.
  • Fixed: SMG’s reload hold is not blowing back after each shot.
  • Fixed: Equipping 44magnum corrupts 2 handed holding styles.
  • Fixed: Changing from bow after shot corrupts the way that character holds next chosen item. Changed logic on reloading so weapon switching wouldn’t get stuck.
  • Fixed: Corrupted bowstring draw animation. Changed logic to play draw only from bow hold, not the any state.
  • Fixed: Incorrect animation of changing a weapon while zooming.
  • Fixed: Melee weapons and tools are improperly held by characters viewed from another player’s perspective. Added wrench hold, attack and harvest animations.
  • Fixed: Updated first person animation on many smaller held items.
  • Fixed: Incorrect animation of Stone Shovel is displayed after fast swapping with Auger.
  • Fixed: Melee weapons and tools are improperly held by characters viewed from another player’s perspective.
  • Fixed: Use action anim times are off.
  • Fixed: Changing from bow after shot corrupts the way that character holds next chosen item. I set the reload time to match the reload so users cannot switch weapons during mid reload.
  • Fixed: Gaps in random logic for player idle deaths.
  • Fixed: Pipe Bomb and Stick of Dynamite are missing explosion animation when detonated in Character’s hand.
  • Fixed: Walking animation of Frozen Lumberjack stutters and loops incorrectly.
  • Fixed: The animation of holding a weapon is corrupted.
  • Fixed: Player’s hands temporarily reset to old 60 FOV after changing graphic settings.
  • Fixed: pistol and magnum fire rate aligned with their animations.
  • Fixed: Various weapon fire animation issues (shotgun and pistol), and mp5 would get stuck in reload/hold animation once reloaded in third person.
  • Fixed: No walk anim after respawn
  • Fixed: Animation – Character slides while crouching backwards or to the side.
  • Fixed: Incorrect Iron Bed Frame hit animation.
  • Fixed: Hornet is not displaying its death animation.
  • Fixed: Adjusted walk backwards and walk strafe animation playback rates to reduce skating.
  • Fixed: Crossbow has loading animation when there are no bolts in inventory and Player tries to change the bolt type.
  • Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset. Hooked up 3 new crawler pain animations that play randomly.
  • Fixed: Burning animation disappears after zombie/animal death.
  • Fixed: Characters hand is missing during pulling bowstring animation.
  • Fixed: There is no animation when character receives a hit by melee or ranged weapon.

GUI – The look, scale, font size and font clarity of all in-game UI screens have been improved along with hundreds of new localization entries for item, blocks, stats and buffs. All craftable and lootable items should have helpful descriptions now. All item, buff, skills and recipe descriptions and stats are more organized and useful. Look for 7 Days in other languages in our next big update.

Balance and Tuning – We’ve fixed hundreds of xml bugs and completed a major rebalancing of block damage, leveling and XP the game is less of a grind and easier to build again.

 

The rest of the additions, changes, fixes, server.xml and mods

Added

  • Added: New cement mixer station where you can mix cement
  • Added: New workbench station which allows you to craft extra items.
  • Added: Many new cool block shapes to build better looking buildings in creative mode.
  • Added: memcl command that is executed on client side even when connected to a dedi.
  • Added: Bedrolls can be repaired with 10 plant fibers per section.
  • Added: Zombie bodies can now be harvested for rotten flesh. Their skeletons can be harvested for bones.
  • Added: Repair to secure and insecure storage chests.
  • Added recipes for: barbed Wire, dynamite, asphalt, wedge60TipConcrete, wedge60EndConcrete, quarterBlock, eighthBlock, plateBlock, concreteBarrier, concreteTrim2, concreteBlock, cornerWedgeConcrete, cornerFullWedgeConcrete, pyramidConcrete, tubeHalfConreteNoDistort, poleBlock, concreteInsideCorner, wallSafe, mailBox01, mailBox02, mailBox03, toilet01, toilet02, toilet03, whitePicketFence, wroughtIronFence.
  • Added: Gamma Slider to the video options.
  • Added: Warming buff to stews.
  • Added: Plant fibers can be planted in dirt and will grow into tall grass.
  • Added: Full plate block upgrade path.
  • Added: Harvest to all fridges, and recipe for green old fridge.
  • Added: Angled support beams can now be repaired and upgraded. Replaced an old one so it will break save games or leave a black block where it was.
  • Added: Blue spruce seed item that allows you to plant and grow blue spruce trees.
  • Added: Growable blue spruce trees.
  • Added: Good Weather grace period on new games for first 24 hrs.
  • Added: 4 new rusty iron walls.
  • Added: Rusty green metal texture and new blocks to use it.
  • Added: New stairs shapes.
  • Added: New shape, corner round 1 meter with several textured variants of it.
  • Added: A peaceable, craftable alphabet to the game and to many locations as new signs.
  • Added: New naming convention to all blocks, models and items so they are easier to find in creative. See XML.txt in your data/config folder for more info. Big thanks to Gazz.
  • Added: White shanty metal sheets.
  • Added: Auto-personal self-light to see very close objects in the dark. (A sort of “touch” sensory).
  • Added: Recipes for clay shingle roofs.
  • Added: Sporadic dirt/grass to stone sub biomes.
  • Added: Curb plains block.
  • Added: Diagonal (centered and offset) shapes for support poles.
  • Added new curb shapes, straight and corner for wasteland, forest and plains texture sets.
  • Changed: Many world textures have been improved or entirely redone
  • Added: A new world lighting model
  • Added Rusty iron pillar.
  • Added: Rusty iron diagonal beam and crossbeam.
  • Added: New sandbag models to the game and to the army camps and police stations.
  • Added: Grunge to drop ceiling texture.
  • Added: Barbed wire sheet icon.
  • Added: New road side railings updated bridges and added them into Navezgane
  • Added: Missing specular to some hairs.
  • Added: New chain link icons.
  • Added: Radial now displays ammo count for ammo.
  • Added: New in menu music track to the game.
  • Added: New ambient Soundscapes from the music track to the game.
  • Added: New sexy Fun Pimps logo to game intro splash screen. It’s the bomb!
  • Added: Chainsaw revs for rapid button press.
  • Added: New plant mesh shape, applied it to goldenrod flower and potato plant crop.
  • Added: ItemActionUseOther. This allows the same things that ItemActionEat allows but is done to the target entity. General medical items are already set up.
  • Added: Unique crossbow bolt models per type.
  • Added: Created custom hatch sounds to address animation audio sync issues.

Changed

  • Changed: Weight of brass to stop scrap brass exploit.
  • Changed: Scrapping in the forge time to to 1 second, instead of .5, maybe it only showed numbers of 1 or greater.
  • Changed: Bedrolls are made from 20 plant fibers.
  • Changed: Increased fuel capacity of minibike.
  • Changed: Increased size of zombie bounds and offset to reduce clipping of thin blocks.
  • Changed: Animal gore no longer degrades to dirt but air instead
  • Changed: Femurs are now harvested from animal gore rather than the animal itself.
  • Changed: Animal fat is now harvested from corpses instead of looted.
  • Changed: plant02 decoration recipe to use clay instead of clay bowls.
  • Changed: Deleted clay bowls, assets and recipes from the game.
  • Changed: Increased how fast tools can destroy most blocks. Nerfed the yield of some blocks to compensate for the faster destruction.
  • Changed: Rebalanced all tools and weapon stamina use.
  • Changed: Increased the durability of all iron tools.
  • Changed: reduced cost of steel ingots.
  • Changed: Improved the plains biome sunset.
  • Changed: Land claims cannot be stacked in inventory.
  • Changed: Anti griefing: dropping now whole item stack when pressing Q.
  • Changed: Tweaked sunset colors and adjusted time so it’s obviously dark when the zombies start running.
  • Changed: Cleaned out old 2 block placed bedrolls adding new multi-block model ones
  • Changed: Plant fibers now drop two instead of one.
  • Changed: Improved player eye textures.
  • Changed: Recipe for all fridges.
  • Changed: Moved block id plateOldWood from 1100 to 164 so it can become a master plate block.
  • Changed: All workstations now drop their original recipe when destroyed.
  • Changed: removed clothing action skill and merged them with light armor action skill group.
  • Changed: Resolution of body textures.
  • Changed: Added new high res shoulder mesh for nude male players for better lighting and deformation.
  • Changed: Reduced movement and stamina penalties for cold and hot weather survival.
  • Changed: Church so it fits in all biomes.
  • Changed: FOV for running/sprinting.
  • Changed: Auger and chainsaw range are defined on their parts.
  • Changed: Auger weapon range equal to mining tools and entity damage minimal.
  • Changed: Chainsaw range equal to melee weapons.
  • Changed: Several buffs reset/extend durations instead of bouncing off an existing buff.
  • Changed: Clothing items have crafting skill assigned so repairs can increase skill.
  • Changed: Helmets like SWAT Helmet have action and crafting skill assigned.
  • Changed: Trees drop enough seeds to preserve the species.
  • Changed: Added missing attribute ranges to several weapon parts.
  • Changed: Shrunk some atlas textures to 32×32 pixels in unity since they don’t seem to be used.
  • Changed: Resized wrought iron metal and redid the texture.
  • Changed: Sunrise and sunset times optimized shadow rendering times.
  • Changed: Deleted iron wall textures.
  • Changed: AudioManager now supports playing one audio source for local sounds and a different audio source when played over the network.
  • Changed: Concrete and cobblestone no longer downgrade to cracked versions but instead have 4x as many hit points.
  • Changed: Removed redundant burnt tree04.
  • Changed: Optimized burnt forest/wasteland trees.
  • Changed: Reduced tree density in burnt forest.
  • Changed: Increased fog density and tweaked colors and sunset timing in burnt forest.
  • Changed: Renamed several blocks with a duplicate extension on the end until we have time to properly search and replace.
  • Changed: Optimized green maple trees.
  • Changed: Removed one tree variant, requires new save game.
  • Changed: Updated black letter font texture.
  • Changed: Deleted unused old tree materials.
  • Changed: Optimized red maple tree.
  • Changed: Better horizon rendering.
  • Changed: Optimized cacti to use one texture set.
  • Changed: Better grass animations.
  • Changed: Better flora lighting & better speedTree alpha over distance.
  • Changed: Rebalanced block upgrade paths, build/upgrade resources.
  • Changed: Optimized plains trees.
  • Changed: Updated mountain pine dead.
  • Changed: Tweaked grass brightness in plains to look good with better lighting.
  • Changed: Optimized stack panel layout code.
  • Changed: Removed gore blocks from the game for texture space optimization until they can be done properly.
  • Changed: RWG biome sizes made 50% smaller.
  • Changed: RWG Rules now load with other xmls.
  • Changed: Antibiotics no longer increase wellness.
  • Changed: Renamed several blocks with identical textures but differing / wrong names.
  • Changed: Markers are now LIFO sorted by priority – zombies should seek the most recent marker instead of meandering.
  • Changed: Horde zombies will break from horde and attack a player if they are seen. Animals are still ignored by zombies in a horde until they arrive.
  • Changed: Brightened eye sclera.
  • Changed: Some cave lighting tweaks to fit new texturing.
  • Changed: Flagged misc unfinished items (gasmask etc.) to dev-flagged.
  • Changed: Insecure storage/gun safes are now dev-flagged.
  • Changed: Brightened female hair 01 to match other hairs.
  • Changed: Brightened iris to support brighter eye colors.
  • Changed: Nerfed wasteland biome spawning now that we have city spawners working.
  • Changed: Localization to load from the Data/Config folder instead of Resources.
  • Changed: Deleted unused sky/cloud assets.
  • Changed: Darkened male specular textures because they were too shiny.
  • Changed: Updated male base rig to fix neck deformation issue.
  • Changed: Removed duplicate base specular texture used for various clothing items and assigned all items to use one.
  • Changed: Frame blocks no longer block sunlight from the MacroAO lighting values for enclosures.
  • Changed: Bow has recoil after shooting an arrow.
  • Changed: lowered Small Stone hit points for all the people who want to harvest them instead of picking up.
  • Changed: Crawling Zombies hit (those who got their legs cut off) does not break character’s legs.
  • Changed: Updated smoke behavior in flaming arrow particle effect.
  • Changed: Corpse blocks (loot containers) can be harvested for a bone.
  • Changed: Fixed materials on hornet to use unity 5 instead of legacy.
  • Changed: Deleted legacy zombie04 and legacy zombie controller.
  • Changed: Increased block range of stone axe.
  • Changed: Pine forests max random temperature modifier to be 10 degrees colder.
  • Changed: Navezgane campsites to use the small spawn and spillway lake cabins to use the small sapwn.
  • Changed: Updated Auger particle effect.
  • Changed: Car wrecks don’t spawn dogs.
  • Changed: Spawn triggers have been adjusted. Medium spawn triggers spawn 6 zombies, large spawn 10 and ex large spawn 12.
  • Changed: Armor damage reduction uses global average and equipment damage formula adjusted.
  • Changed: Rainy weather will occur within first 7 days.
  • Changed: All basic resources you harvest in bulk (sand, stone, clay…) have the same stack size of 1000.
  • Changed: Player can no longer get stun-locked by zombies.
  • Changed: Updated a few more holding items with incorrect rendering.
  • Changed: Fat/biofuel etc. have burn values, cigars are cool now, fridgeBottom is a loot container.
  • Changed: Icon buttons scale bigger a small amount when hovered over for better feedback.
  • Changed: Updated common shaders to equalize lighting between players, terrain, and block shapes.
  • Changed: Updated lights in game to match updated environment lighting.
  • Changed: Updated pathingcollision settings for table shapes.
  • Changed: Wearing a puffer coat or duster will visually hide your arm and chest armor for clipping issues, but you still have them equipped and they give you protection.
  • Changed: Deleted 4 old unused burnt pine tree texture assets.
  • Changed: Armor skills increase faster now.
  • Changed: Brightened wall torches.

Fixed

  • Fixed: Mountain man loot.
  • Fixed: Wrongly rotated door in new utility building.
  • Fixed: Allowed topsoil deco true on all abandoned houses.
  • Fixed: Wrongly rotated hatch by ladder at power station.
  • Fixed: Safe that feel through the dumpster by making it a desk safe.
  • Fixed: Sometimes you won’t receive damage when walking over wood spikes.
  • Fixed: Numpad Slow Motion/Pause Keys with Mocap Zombies.
  • Fixed: Pressing E in search box of campfire/forge closes workstation.
  • Fixed: Dupe with Exceeding Stack limit on full inventory.
  • Fixed: Players spawning in hubs and near POIs in RWG.
  • Fixed: POIs not spawning zombies in RWG.
  • Fixed: Various concrete recipes to use concrete mix.
  • Fixed: NullRef when inventory is full.
  • Fixed: Shale spawning.
  • Fixed: Lots of various community xml fix to blocks, missing repair entries, duplicate entries and more.
  • Fixed: Dogs no longer have 360-degree vision.
  • Fixed: Metal weak has more stability, this influences all rebar frames.
  • Fixed: Forged steel has repair time now.
  • Fixed: Pickaxe steel is now repaired with forged steel (Joel)
  • Fixed: All scrap iron armor is now repaired with scrap iron instead of forged steel.
  • Fixed: Rocket casings are now unlocked when reading the rocket launcher schematic.
  • Fixed: Paper now weighs 1 instead of 5.
  • Fixed: Server Spamming NRE.
  • Fixed: Bug where zombies would just stand still instead of attacking.
  • Fixed: Bulk items dropped in world bug.
  • Fixed: Audio object leak.
  • Fixed: Missing repair on cobblestone wedges.
  • Fixed: Player walk and run to match velocity.
  • Fixed: Corn now requires fertile dirt.
  • Fixed: platePanelingBurnt can be repaired.
  • Fixed naming on asphalt shingle.
  • Fixed: LOD on tree stump.
  • Fixed: Output items going to inventory instead of output slot.
  • Fixed: Local client skills not being cleaned up before loading server skills.
  • Fixed: Server browser zombie walk/run mode icon display inverted for always run and always walk.
  • Fixed: Cobblestone wedges upgrade to reinforced concrete instead of wet concrete.
  • Fixed: Hundreds of community fixes to the xml files.
  • Fixed: School so it has topsoil decorations.
  • Fixed: Players don’t have facing direction in Navezgane spawns.
  • Fixed: Dropped Blocks Damaging Terrain & Other Blocks, PVP Exploit.
  • Fixed: Weapons that loop audio when swapping – eg. Chainsaw, Auger, AK-47.
  • Fixed: Trees growing inside large resource rocks.
  • Fixed: Offset for waypoint icons.
  • Fixed: Bedroll placement helper shader.
  • Fixed: Cars go into inventory when you harvest them.
  • Fixed: Oven missing collision box on back.
  • Fixed: Moved wet concrete textures to opaque atlas to remove duplicate textures.
  • Fixed: Items and blocks spaz out after explosions dedi only.
  • Fixed: Removed unnecessary code for blocks to clean up the xml.
  • FIxed: Repair costs are not equal per tool.
  • Fixed: Crafting info time and recipe stack time not being the same.
  • Fixed: Campfire/forge duping – dedicated server.
  • Fixed: Craft timers wrong.
  • Fixed: Tool belt transform duping for placeable items.
  • Fixed: Items from aborted crafting queue spam server.
  • Fixed: NRef on dedi.
  • Fixed: Modifying XUI cfg to access cheat menu on remote games.
  • Fixed: Quality Joe can be purchased, requirements not met.
  • Fixed: Ammo crafting perk requirements had invalid levels.
  • Fixed: Reflection optimizations.
  • Fixed: Can’t split stack with right click drag in creative menu.
  • Fixed: Assembly parts won’t shift-click (auto load) from tool belt.
  • Fixed: Minibike radial menu sounds missing.
  • Fixed: Throwing rock just falls to ground.
  • Fixed: XUI stack panel alignment not aligning properly.
  • Fixed: XUI stack panel alignment jittering on some windows.
  • Fixed: Crafted item quality rising too fast.
  • Fixed: Skills can be purchased with LMB + RMB, allowing you to spend extra points.
  • Fixed: Shift-clicking items from backpack to minibike storage causes item loss.
  • Fixed: NRE on scrapping a now empty inventory slot.
  • Fixed: Recipes/Skill/Quest list have hover sounds, action buttons don’t.
  • Fixed: 7th day stinger not playing on day 14,21,28, etc.
  • Fixed: Workstations craft at reduced speed when they are closed.
  • Fixed: Missing texture and optimized shrubs to use wasteland textures.
  • Fixed: Cannot craft a recipe when it is not showing in the recipe list.
  • Fixed: Trash piles have wrong colliders.
  • Fixed: Screen text persists when you keep hitting the pick-up button.
  • Fixed: OutOfMemory on water particles.
  • Fixed: Banding in Sun Shafts.
  • Fixed: Blocks on dedicated servers do not act properly to explosives.
  • Fixed: Explosive Damage does remove door ownership when downgraded a tier.
  • Fixed: Machete and hunting knife do not break when out of durability.
  • Fixed: pufferCoat can now be repaired with cloth.
  • Fixed: Duplicate block entry.
  • Fixed: Abuse ladders to float in the air.
  • Fixed: Players appearing black on their unlit side.
  • Fixed: Rockets have a chance to not explode when hitting the ground.
  • Fixed: Blocks: some missing repair tags or wrong resource amounts.
  • Fixed: NREs when connecting to dedicated server.
  • Fixed: Obvious (or should have been) call issue.
  • Fixed: Throwables no longer distract zombies.
  • Fixed: Car battery and padlock (they have a QL) stacknumber=1
  • Fixed: Missing UI Slot for plantFiberShoes
  • Fixed: Flashlight is repairable.
  • Fixed: wrong repair material for houseFrontDoor.
  • Fixed: Zombies are walking right through closed doors.
  • Fixed: wrong/missing upgrade properties on several blocks.
  • Fixed: chainsaw and auger weapon range so they are in line with melee weapons.
  • Fixed: looted whole auger/chainsaw lose durability now.
  • Fixed: Set many rock formations to copy air blocks true fixing their reset density values.
  • Fixed: Sunken buildings and buildings covered in terrain in RWG.
  • Fixed: Performance loss from supply crates.
  • Fixed: Loading “Mods” folder on OSX outside of the application bundle.
  • Fixed: Ruleset not found error on startup.
  • Fixed: Creative menu “all” button shows dev blocks for blocks by default.
  • Fixed: stewWarming uses the coffee buff icon now.
  • Fixed: Iron door downgrade was missing 1 step.
  • Fixed: refridddddgerators renamed.
  • Fixed: Renamed bullets to rounds.
  • Fixed: Added missing stacknumber to 2 items with QL
  • Fixed: Take button in the Creative screen has no functionality.
  • Fixed: Readability of grey text over the gradient beige graphic.
  • Fixed: Infinite ammo for all weapons.
  • Fixed: Updated many various item holds.
  • Fixed: Underside of bed02 should no longer be transparent.
  • Fixed: Dupe weapons which utilize radial menu for ammo.
  • Fixed: Problem with item quality and stack numbers not readable over yellow quality bars darkened the yellow
  • Fixed: In-Game UI – Setting UI background and foreground opacity to minimum results in UI being not visible.
  • Fixed: “TURN ON” button in Campfire menu is highlighted without fuel added.
  • Fixed: Player is able to destroy bedrock.
  • Fixed: Flashlight cannot be picked up.
  • Fixed: Incorrect waypoint placing in map menu.
  • Fixed: Tool category is not observed when harvesting corpses.
  • Fixed: Incorrect weapon durability consumption.
  • Fixed: “Building the environment…” sequence can be skipped while entering the game.
  • Fixed: Experience gained cannot exceed value needed for next level up.
  • Fixed: Player can break the level cap.
  • Fixed: Ballistic fiber now scraps and fixed broken cloth/leather scrapping.
  • Fixed: Perks with player level requirements were purchasable before reaching required level.
  • Fixed: Adjusted craft/harvest resources of refrigerators.
  • Fixed: Corrected textures on 4 “abandoned house” cabinets.
  • Fixed: Road signs now “pivot on floor”.
  • Fixed: Leather duster is no longer shown as craftable.
  • Fixed: In-Game UI – Placeholder category name in Campfire.
  • Fixed: Text Is Overlapping On Map Screen Coordinates.
  • Fixed: Creative Menu – Item nameplate is still displayed after proceeding to the next page.
  • Fixed: Last three Mobile Spotlight placement previews are clipping through textures.
  • Fixed: Zombies can be confused with smell to make them ignore the player.
  • Fixed: Zombies spawned in a wandering hordes ignore player unless provoked.
  • Fixed: All craftable items have descriptions.
  • Fixed: Spelling of chrysanthemum.
  • Fixed: Added muzzle flash to hunting rifle.
  • Fixed: Longest life is not counted in the Character screen.
  • Fixed: The player is not informed about the temperature unit in HUD.
  • Fixed: Trees clips through some building types.
  • Fixed: Pipe Bomb/Dynamite fuse-lighting cannot be spammed.
  • Fixed: Minibike chassis description corrected.
  • Fixed: Legacy code removed from cinderBlocks01.
  • Fixed: sc_General in now named Supply Crate and is localized.
  • Fixed: “TURN ON” button in Campfire menu is highlighted without fuel added.
  • Fixed: “{}” in playernames giving errors when looking at player’s sleeping bag.
  • Fixed: After certain steps timers on buff list are copied.
  • Fixed: Rapidly pressing the Mouse1 / Mouse2 button throws items incorrectly.
  • Fixed: Player can spawn too far away from backpack after death without a bedroll.
  • Fixed: Waypoints are incorrectly displayed on the compass while driving the minibike.
  • Fixed: Resource rocks have only one stage of destruction.
  • Fixed: Various item nameplates in the Creative menu are being overlapped by the Inventory screen.
  • Fixed: Yucca Fruit description.
  • Fixed: Seed so they now have icons and localized names, descriptions.
  • Fixed: Character tab has limit of 7 buffs when more can be active at once.
  • Fixed: Increased voices on .44 magnum from 5 to 6.
  • Fixed: Incorrect Tree physics.
  • Fixed: Some road signs have no collision with weapons.
  • Fixed: Face, feet and eyes slot items take no damage.
  • Fixed: Incorrect SFX effect on Land Claim Block while damaging it with any Gun.
  • Fixed: Incorrect collision detection on Minibike.
  • Fixed: In-game time flows on “Press any key…” screen.
  • Fixed: Description of internal bleeding does not display health loss info.
  • Fixed: Burning does not display information about damage in description.
  • Fixed: Cannot Breathe has placeholder description.
  • Fixed: Message displayed when submerging in water is a placeholder.
  • Fixed: ALL buffs display damage information if they do damage.
  • Fixed: Message displayed when submerging in water is a placeholder.
  • Fixed: Sick drunk has no duration and means to heal displayed.
  • Fixed: Reinforcement Scrap Iron Plate texture contains defects. Reduced shininess on specular texture.
  • Fixed: Night is too bright in Snowy Forest biome. Darkened fog and sky textures.
  • Fixed: Crosshair is not visible while aiming with a bow.
  • Fixed: Land mines can be placed one on another.
  • Fixed: Hub Cap Land Mine has incorrect description.
  • Fixed: Environment – Sofa02 (1559) and chair04 (1560) are missing destruction/harvest events.
  • Fixed: Updated material on minibike basket bad display.
  • Fixed: Incorrect collision detection on stunned zombie.
  • Fixed: AI – In sneaking mode zombie do not notice player after walking into it.
  • Fixed: Walking into a zombie in sneaking mode makes it stand on player.
  • Fixed: Some items go under tool belt when swapping from backpack to tool belt.
  • Fixed: 44 Magnum can be assembled without learning its schematic.
  • Fixed: MP5 and AK-47 firing delay increased to better match SFX.
  • Fixed: Drowning debuff has no damage information displayed.
  • Fixed: Environment – Street Light has no collision detection.
  • Fixed: Recipe for bottledRiverWater had gone missing.
  • Fixed: Gravel plays the correct hit sound.
  • Fixed: Some reversed smell values on vegetable and meat foods.
  • Fixed: Tree Stumps are rendering inside/ on the top of solid rocks.
  • Fixed: Falling perfect condition cars always turn into a blue damaged car.
  • Fixed: Mattress model problem
  • Fixed: Claw hammer and Stone Axe stay visible on character after other items are equipped.
  • Fixed: Edited toilets to hide triangles poking out from toilet seat.
  • Fixed: Normal map on female tank top.
  • Fixed: Burn Time of tools and weapons is always 1 second.
  • Fixed: Male head model is connected incorrectly to the body.
  • Fixed: Zombies don’t die after they lost their head.
  • Fixed: Hitbox of the character is too large.
  • Fixed: Corrupted UMA body model after death.
  • Fixed: Minibike works underwater.
  • Fixed: Placeholder text LBLATTRIBUTEAPPLYBUFF is displayed in Flaming Arrow’s statistics.
  • Fixed: Bucket and Bucket of water do not have equip shortcut.
  • Fixed: Items crafting timer in Crafting Menu shows incorrect remaining crafting time. (Lathan)
  • Fixed: Chair – Item cannot be scrapped.
  • Fixed: Distance travelled not counted while on minibike.
  • Fixed: Crafting queue blinks after one item is crafted with full queue.
  • Fixed: Play open loot container sound over network.
  • Fixed: Add step sounds played when climbing ladders.
  • Fixed: Transparent seam lines on various tables models. Adjusted vertices to close gap.
  • Fixed: Navezgane trailer park rooftops collapse on contact.
  • Fixed: Repair Kit’s description is missing information that it is made from Duct Tape.
  • Fixed: Removed redundant category in Forge Menu.
  • Fixed: Description of Drop on Death option in Modded Options screen is misaligned.
  • Fixed: The user is able to throw away held item by putting it between grid in inventory.
  • Fixed: Player’s head hitbox is deactivated/ zombie wont target them properly (Joe)
  • Fixed: ARTCUBE – Object’s preview is misplaced.
  • Fixed: Chainsaw is listed as blade weapon skill.
  • Fixed: Duration of effects do not match the in-game time.
  • Fixed: Overlapped names and quality numbers of Rocket Launcher parts in Assemble Menu.
  • Fixed: Overlapped names of AK-47 and Sawed-off Shotgun by durability / quality bar in Assemble Menu.
  • Fixed: Flashlight deals damage before animation of hit is finished. Adjusted ray cast time to match animation.
  • Fixed: Deleted more old tree assets.
  • Fixed: Save waypoint cuts off possible icons when used at the bottom.
  • Fixed: Possibility to have more than 100% Gas in Minibike.
  • Fixed: Crafting categories do not show tooltips when hovered over.
  • Fixed: Removing any Bandana causes character’s beard to disappear.
  • Fixed: Recipe cannot be chosen again after an item was previewed in the backpack.
  • Fixed: 44 cylinder sticks out if you die during reload (keep toolbelt on death)
  • Fixed: MP games playing different pitch between players on weapon fires.
  • Fixed: The playable character is spawned before player can see the gameworld.
  • Fixed: Freezing and hypothermia have unclear descriptions.
  • Fixed: The player cannot turn the Camp Fire on if he puts wood in second or third slot.
  • Fixed: Radial Menu sticks open and becomes unresponsive on doors.
  • Fixed: Forge and campfire can be burning underwater.
  • Fixed: Some crafted items were not assigned to the right skill group.
  • Fixed: Auger 3D model flickers in Assemble Menu.
  • Fixed: Cancelling crafting does not reverse ingredient amount in Crafting Menu.
  • Fixing: Face removal on placing tables tables.
  • Fixed: Player reloads the Shotgun after changing ammo type even if he does not have any.
  • Fixed: Player’s hitbox has gap between chest and head.
  • Fixed: Drowning buff continues to kill after getting out of water.
  • Fixed: Noise Amount is not listed in firearms’ statistics.
  • Fixed: Disassembling the weapon on reloading causes all ammunition in the ammo clip to be lost.
  • Fixed: Localization: removed fancy extended characters that did not display in game.
  • Fixed: Blocks disappear from under character’s feet after reaching 255 meters.
  • Fixed: Dirt type materials had greatly differing hit points.
  • Fixed: Shortened all 3 line descriptions that were too long forcing smaller fonts.
  • Fixed: Self-upgrading blocks can become invulnerable.
  • Fixed: Linux builds can be run in 64 bit mode.
  • Fixed: Incorrect SFX may be produced when hitting various shingles with a melee weapon or tool.
  • Fixed:  Blocks on impact inherit impact sound from blocks below.
  • Fixed: Chainsaw and auger show “incorrect” stats.
  • Fixed: Flashlight slot shows a stone after you inspected a weapon and then click on any other item.
  • Fixed: Woodshingle apartment building has floating trash container.
  • Fixed: Player can exit the water in a way so he needs to breathe underwater.
  • Fixed: Incorrect buffed description for Cured status.
  • Fixed: Minibike idle and acceleration audio playing incorrectly.
  • Fixed: Character’s stats are not updated until cursor is placed on the equipped clothing.
  • Fixed: Minibike loses durability in radiation.
  • Fixed: No Horn sound on minibike using the hotkey on keyboard.
  • Fixed: Updated physics on various dropped items.
  • Fixed: Music might not be playing instantly in Main Menu after quitting the game.
  • Fixed: Flawless Minibike caption is overlapped by durability indicator.
  • Fixed: Slugs recipe now includes the bullet casings/tips that it needs.
  • Fixed: Crafting traps increase Misc Crafting skill instead of Science skill.
  • Fixed: Small Stones can be picked up from street signs.
  • Fixed: Rockets explode when they hit Corn Plants.
  • Fixed: Wall Safe/Torch/Candle SI Collapse when stepped on.
  • Fixed: Duping with 2 people using lockable container.
  • Fixed: Flaming Arrow is burning underwater.
  • Fixed: The Block Durability option has a misleading description.
  • Fixed: Tooltips background is too small.
  • Fixed: Forge will not let you use the lower input slot.
  • Fixed: treePlainsTree2 still has glitched branch mesh.
  • Fixed: An additional cloudy weather and rain will roll in for a few days and roll out.
  • Fixed: Treemountainpine20m collision is too small, player can clip inside.
  • Fixed: Zombie gore can no longer stack vertically.
  • Fixed: Endless Gas Supply.
  • Fixed: Player marked as Hunted by sneak stance prompt is receiving sneak damage bonus.
  • Fixed: Items selected in character menu are deselected when any item is crafted.
  • Fixed: Increased collision mesh face count on store shelves.
  • Fixed: Multiblock to gas pump model to fix collision on upper parts.
  • Fixed: Air gap of mailbox and pole.
  • Fixed: Terrain turns into indestructible and textured blocks if a car is dropped on them.
  • Fixed: The user is able to throw away held item by putting it between grid in inventory.
  • Fixed: Dynamite and Pipe Bomb do not damage cars.
  • Fixed: Incorrect SFX may be produced when hitting various shingles with a melee weapon or tool.
  • Fixed: Radial menu not very responsive.
  • Fixed: Converting gas cans to oil barrels does not gain Science skill.
  • Fixed: Maximum number of schematics in crafting screen increases when other players are performing any action.
  • Fixed: Not all loot containers had the level-based template set.
  • Fixed: Crafting list icons do not reflect how the crafting knowledge was obtained.
  • Fixed: Name of effect in SMG’s and AK-47 Assault Rifle’s statistics is missing.
  • Fixed: Assemble Menu disappears after pressing an assemble button on another part of the weapon.
  • Fixed: The playable character is spawned before player can see the game world.
  • Fixed: Equipment tooltips do not dynamically update after switching.
  • Fixed: Books do not show if they were read already this info is now in the stats.
  • Fixed: Flashlight durability is not shown when assembled.
  • Fixed: Selecting icons with a tooltip causes tooltip’s font to briefly change.
  • Fixed: Eating two units of any kind of food raises Food stat for only one unit. Increased use time.
  • Fixed: Damage dealt to trees with shotguns.
  • Fixed: Removed random wood pole in small garage poi.
  • Fixed: Iron helmet cannot be properly equipped.
  • Fixed: Crafting queue carries over to new player hosted games.
  • Fixed: Woodlogs have no burn time.
  • Fixed: Queued tooltips and sounds display after quitting and starting a different game.
  • Fixed: Adjusted collision on gore blocks so if on top of a spike the person/zombie walking on it doesn’t take damage.
  • Fixed: Craft speed bonus is not consistent form 1-100 as lvl 100 is not the quickest.
  • Fixed: Auger does not damage zombies.
  • Fixed: Description of the First Aid effect is not visible after selecting it in Character Menu.
  • Fixed: When the player falls from great height on another player it does not deal damage.
  • Fixed: Output puts stacks in backpack when there is an existing stack on the tool belt.
  • Fixed: Armor durability can be reduced below zero.
  • Fixed: Player’s hands are shaking while holding a weapon.
  • Fixed: Incorrect icon in crafting queue during scrapping items from Hazmat set.
  • Fixed: Renamed all copyrighted terms “Kevlar” to “Military” and localized.
  • Fixed: Held in hand Stick ff Dynamite is not dealing damage correctly.
  • Fixed: Removed clothing is still displayed in multiplayer until the player runs or jumps.
  • Fixed: Cooking on campfire continues after necessary tool has been removed.
  • Fixed: Quality calculation is inconsistent during assembling a weapon or tool.
  • Fixed: Player can rotate Minibike even it does not have placed wheels.
  • Fixed: Aviator Goggles are displayed on Character in incorrect color.
  • Fixed: Crossbows and Bows heard from far on Client in MP games.
  • Fixed: Re-baked icons for TV you can pick up. Set other ones as developer blocks.
  • Fixed: Smoke particles from the minibike’s engine are present even if there is no fuel in the tank.
  • Fixed: LOD changes colors on car windows and rims.
  • Fixed: Blood splatter on screen on respawn.
  • Fixed: Updated cobblestone frame collision.
  • Fixed: No muzzle flash after quick scoping from Sniper Rifle.
  • Fixed: Letters in search bar turn upper case when switching through pages.
  • Fixed: Graphical artifacts are displayed in Minibike screen if the Minibike is set on fire.
  • Fixed: The backpack is not visible on female character model.
  • Fixed: Character’s hands are shaking when using a Chainsaw.
  • Fixed: Mattress obstructs entrance to tents in campsites.
  • Fixed: Containers can be looted after destroying them.
  • Fixed: Cam shake after death.
  • Fixed: Weapon/tool models are not fully displayed in Assemble Window.
  • Fixed: Can’t hear swoosh sound when crouched.
  • Fixed: Exceeding stack limit on crafting material possible.
  • Fixed: Supply crate spawning above airplane.
  • Fixed: Increased volume falloff of explosion sounds.
  • Fixed: Placing Minibike Chassis on the ground is very inconvenient.
  • Fixed: Forge burning underwater.
  • Fixed: Can’t hear other players’ Cold/Hot exhaustion sounds.
  • Fixed: Torch can burn underwater.
  • Fixed: Crafting glass jars does not require hammer and anvil but crafting a cooking pot does.
  • Fixed: Flashlight toggle sound not played when switching it off.
  • Fixed: Player loses stack of consumable items when pressing right mouse suddenly after consuming an item.
  • Fixed: Character movement is affected after disabling sneaking mode on poured water.
  • Fixed: Getting stunned by a zombie while jumping causes character to fall slower.
  • Fixed: Player drowning on land.
  • Fixed: Clicking the track allies’ checkbox is difficult.
  • Fixed: Open doorways can have invisible collision.
  • Fixed: The swimming speed does not increase while sprinting.
  • Fixed: After death in Sneak Stance character is not returned to Default Stance.
  • Fixed: Infinite looping gun sounds when played same time in MP game.
  • Fixed: Internal bleeding inflicted by eating broken glass destroys items worn on chest slots.
  • Fixed: Player can circumvent penalties for dying by quitting immediately after death.
  • Fixed: Dead hornets disappear before they hit the ground.
  • Fixed: When going up from underwater you see a blank buff popout.
  • Fixed: Workstation headers not using localization.
  • Fixed: Avoid repair cost for items, exploiting the item repair logic.
  • Fixed: Lowered volume on minibike, auger, and chainsaw.
  • Fixed: Placeholder description for exploding crossbow bolts.
  • Fixed logic for one death animation.
  • Fixed: Eating two units of any kind of food raises Food stat for only one unit.
  • Fixed: Item armor stats not displaying on mouseover.
  • Fixed: Displayed Loot quantity in container is not updated after using Quick move.
  • Fixed: Disappearing items in Minibikes basket after removing the basket and putting it back on.
  • Fixed: Clothing does not display provided protection if that value is <10%.
  • Fixed: Items don’t indicate what temperature unit they display their modified in.
  • Fixed: Worn armor durability bar does not update correctly.
  • Fixed: Incorrect sfx is played when dysentery changes into advanced dysentery.
  • Fixed: When 2 players chop down a tree, the tree comes back/remains.
  • Fixed: Storage contents are displayed in all storage items.
  • Fixed: After respawn the animation of playable character is corrupted.
  • Fixed: Fall damage is not inflicted to character when player drives minibike.
  • Fixed: Armor pieces do not show current protection.
  • Fixed: Minibike storage rollback/deletion on leaving chunk/game.
  • Fixed: Several people can access the minibike radial at the same time.
  • Fixed: Disappearing items in Minibikes basket after removing the basket and putting it back on.
  • Fixed: Minibike duping utilizing the basket.
  • Fixed: DTD-1042 3/21 TL – Environment – Items – Candle – Item has drinking animation implemented. Created candle placement animation.
  • Fixed: DTD-1512 3/21 FP – Some characters are missing their feet in profile selection preview.
  • Fixed: Minibike playing constant impact sounds.
  • Fixed: Other player step sounds not heard in MP games.
  • Fixed: MacOS Monochrome.
  • Fixed: Shotgun with Shotgun Slugs is overpowered.
  • Fixed: Other players receiving unearned exp from workstations.
  • Fixed: Placeholder prompt displayed when emerging from water.
  • Fixed: Removed bullet spread (legacy feature) from auger and chainsaw.
  • Fixed: Category icons of several items are missing.
  • Fixed: Freshairtooltip prompt has no visible icon.
  • Fixed: Missing dot or comma in description of grain alcohol.
  • Fixed: Message displayed when submerging in water is a placeholder.
  • Fixed: Missing apostrophe in description of large beef ration.
  • Fixed: Missing apostrophe in description of bottled murky water.
  • Fixed: Missing dot in the description of the Flashlight.
  • Fixed: Glue recipe is missing in Chemicals tab in Campfire.
  • Fixed: Allow multiple clients with the same player name, appending increasing numbers to their name like “Name(1)”.
  • Fixed: Missing dot at the end of FORGE description.
  • Fixed: Heavy Armor’s description does not mention about Kevlar Armor.
  • Fixed: Leatherworking’s description is misleading.
  • Fixed: Placeholder names for items needed to craft DECAYED BRICK in crafting menu.
  • Fixed: Mining Helmet projects to the right from player when other players are looking.
  • Fixed: Minibike’s headlight is working without battery and handlebars.
  • Fixed: User receives basic Survival Quest in Creative Mode.
  • Fixed: Updated missing material on magnum prefab.
  • Fixed: Adjusted LOD distances on car prefabs to make the initial changes happen at a further distance.
  • Fixed: Golden rod Is sometimes spawning on the wrong axis.
  • Fixed: Redundant dot in description of chicken soup.
  • Fixed: Description of firearm ammo is wrong and misleading.
  • Fixed: Campfire/forge icon is shown as lit, when it runs out of fuel.
  • Fixed: AK47 and MP5 skip firing sound on a couple bullets when holding fire.
  • Fixed: Highlight persists on chosen waypoint icons.
  • Fixed: Secure storage chest’s header text is small.
  • Fixed: Minibike’s quality bar does not fill up after repairing it in Minibike tab.
  • Fixed: Stacking door SI exploit.
  • Fixed: Zombie decayed corpses stack on each other.
  • Fixed: Forged Steel’s description says it is learned by reading the riddle of steel.
  • Fixed: Set in concrete book is still mentioned in descriptions.
  • Fixed: Removed redundant stability data.
  • Fixed: Nailgun so it wouldn’t play bullethitmetal off the p_nailgunfire.prefab particle.
  • Fixed: After respawn the animation of playable character is corrupted.
  • Fixed: Fuel in minibike disappears after disassembling it and acquiring parts into inventory.
  • Fixed: Minibike 3D model’s position in the Assemble Menu is dependent on the position of the Minibike in-game.
  • Fixed: RWG freezes at common high elevations.
  • Fixed: Removed old soffit texture and replaced all in blocks with white wood.
  • Fixed Removed duplicate backpack textures.
  • Fixed: Minibike stops immediately after touching the water.
  • Fixed: Doppler on magnum.
  • Fixed: Assigned cement mixer an 3D audio source.
  • Fixed Max Distance on AudioSource_Interact from 25m to 20m.
  • Fixed: Auger volume.
  • Fixed: Cactus clips through the house in specific location.
  • Fixed: Corrected shiv/knife/machete damage on gore blocks to match behavior on entity corpses.
  • Fixed: TREEBURNTPINE01 – LOD pop is visible on the item.
  • Fixed: Clipping issues in male and female plant fiber shirt and pants.
  • Fixed: Clicking and dragging on an item being crafted causes red wrench icon to persist.
  • Fixed: SFX of shooting or using a weapon or tool continue to play after the item becomes broken and player holds multiple keys.
  • Fixed: Duplicate tags and illegal characters in blocks and items.
  • Fixed: Zombies of a horde partially slide/skate instead of playing walking anim.
  • Fixed: Graphic flickers when character sits on Minibike underwater.
  • Fixed: After respawn the animation of playable character is corrupted.
  • Fixed: Cannot disable voice chat option.
  • Fixed: No VFX of collapsing blocks can be seen if player is far from collapsing building.
  • Fixed: Buff function actions=”damage()” does not affect zombies.
  • Fixed: Candle hold animation was not working.
  • Fixed: Gamma is set to a default of 75% and can be reset now.
  • Fixed: We think we fixed layers can get NRE if they quit from a dedicated game and start up a new Navezgane game. You can fix this by leaving the game and coming back

Serverconfig.xml and Modding

  • Downloading dedicated server no longer requires login with Steam account it is free to use.
  • CraftTimer and LootTimer options in serverconfig.xml removed as these things are now changed in game through gaining skills.
  • Added: New set temperature unit type command that the host or server admin can set. In the console type ‘settempunit c’ or ‘settempunit f’ to set the game to use Celsius or Fahrenheit unit of temperature

Know Issues

  • Changing gamma in the game makes characters look chrome. Can
]]>
7 Days To Die Alpha 13.8 https://7daystodie-servers.com/blog/57/7-days-to-die-alpha-138/ https://7daystodie-servers.com/blog/57/7-days-to-die-alpha-138/ Fri, 05 Feb 2016 23:48 CET
Alpha 13.8 servers are available here : http://7daystodie-servers.com/version/alpha_13_8/

Alpha 13.8 Patch notes

  • Changed: Create RG City Spawning Method
  • Fixed: Throwing rock just falls to
  • Fixed: Workstations not catching up
  • Fixed: POIs never spawning zombies in RWG
  • Fixed: Gaps in skill returns
  • Fixed: Changed skill effect curves to match internal chart balancing
  • Fixed: NRE on scrapping a now empty inventory slot
  • Fixed: craft preview time was not matching actual craft time in recipe queue
  • Fixed: Cannot craft a recipe when it is not showing in the recipe list.
  • Fixed: OutOfMemory on water particles
  • Fixed: Recipe Stack resetting upon closing forge and reopening
Source

 

]]>
7 Days To Die Alpha 13.7 https://7daystodie-servers.com/blog/56/7-days-to-die-alpha-137/ https://7daystodie-servers.com/blog/56/7-days-to-die-alpha-137/ Thu, 28 Jan 2016 23:45 CET
Alpha 13.7 servers are available here : http://7daystodie-servers.com/version/alpha_13_7/

Alpha 13.7 Patch notes

  • Fixed: Dropped Blocks Damaging Terrain & Other Blocks, PVP Exploit
    => removed all item to block damage as this is the source of too many exploits
  • Fixed: Various xml bugs, exploits
  • Fixed: Night vision effect
  • Fixed: Modifying XUI cfg to access cheat menu on remote games
  • Fixed: NRef on dedi
  • Fixed: Armor Modifier values
  • Fixed: Items from aborted crafting queue spam server
  • Fixed: WRN Missing Cleanup for XML: xui/styles
  • Fixed: NRE Spamming Client Output
  • Fixed: Wrong case for XUi filenames
  • Fixed: Dupe with Exceeding Stack limit on full inventory
  • Fixed: Toolbelt transform duping for placeable items
  • Fixed: Campfire/forge duping – dedicated server
  • Fixed: Crafting and timers have inaccuracies in the time
  • Fixed: Broken onscreen debuff status icons
  • Fixed: Cobblestone ramp frame no longer craftable
  • Fixed: Items and blocks spaz out after explosions dedi only
  • Fixed: NRE, missing chunks and pink items/objects after sucking items with full inventory
  • Changed: temporary fix to invulnerability from armor skills
Source]]>
7 Days To Die Alpha 13.6 https://7daystodie-servers.com/blog/55/7-days-to-die-alpha-136/ https://7daystodie-servers.com/blog/55/7-days-to-die-alpha-136/ Fri, 25 Dec 2015 14:28 CET
Alpha 13.6 servers are available here : http://7daystodie-servers.com/version/alpha_13_6/

Alpha 13.6 Patch notes

  • Added: New video Tone Mapping options replacing the old Dynamic Contrast. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Vibrant is the default. Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects.
  • Added repair to various concrete blocks
  • Added: Some ambient one shots to burnt forest.
  • Added: VERY rough first draft of caves. Still more to do with the noise values yet.
  • Changed: RWG random world generation has a whole new algorithm.
  • Changed: Lowered sea level to 32 meters.
  • Changed: Replaced per biome terrain adjustment with single terrain generator
  • Changed: Biomes now spawned using perlin noise.
  • Changed: Biome distribution is more even per biome.
  • Changed: Hub layouts have changed slightly.
  • Changed: Hub Cell size increased to give hubs a little more room to generate.
  • Changed: Hub cell offset set to 0 for a more predictable grid like hub layout.
  • Changed: Did a slight optimization to pine forest decorations.
  • Changed: Increased stability of stable cloth material
  • Changed: Steel walls now have 4000 hit points instead of 2000.
  • Changed: Night time zombies are restructured like day time zombies. Dogs on day 5, with no spawning near day 7 so players have time for the night hordes.
  • Changed: Nerfed spike trap damage now that gore blocks are disabled.
  • Changed: cornbread hold type and added custom hold item.
  • Changed: Player surface walk slope max to 65 degrees (up from 60) to fix getting stuck on spike trunk tips.
  • Fixed: New rbg colors to map markers.
  • Fixed: Damaged Wood spikes cannot always be repaired
  • Fixed: Dogs attacking rapidly.
  • Fixed: Limited voices on the minibike sounds.
  • Fixed: Downgraded cobblestone ramps stay rotated the correct way.
  • Fixed: Car harvest per tier is now the same.
  • Fixed: Null ref when filling lots of jars with water
  • Fixed: Several material bugs where hardness was not 1
  • Fixed: Spike trunk tips should take damage now
  • Fixed: Light bug on spotlight.
  • Fixed: Texture tiling error on stone block destroy particle effect.
  • Fixed: NRE on shooting an arrow and disconnecting.
  • Fixed: Issue where cities would stop rolling prefabs to place in the world.
  • Fixed: Issue where edges of hubs had a sharp bowl like cut.
  • Fixed: Issue where roads would be very steep due to hub bowl cuts.
  • Fixed: Y offset in utility building water works.

Source : http://7daystodie.com/alpha-13-6-patch-is-out/]]>
7 Days To Die Alpha 13.5 https://7daystodie-servers.com/blog/54/7-days-to-die-alpha-135/ https://7daystodie-servers.com/blog/54/7-days-to-die-alpha-135/ Thu, 24 Dec 2015 01:40 CET
Alpha 13.5 servers are available here : http://7daystodie-servers.com/version/alpha_13_5/

Official Alpha 13.5 Patch notes.

  • Added: Repair to all the large secure storage crates.
  • Changed: Added new rbg colors to map markers backpacks are teal and you can have up to 7 friends of different preset colors.
  • Changed: Dogs no longer turn to animal gore.
  • Changed: Disabled all zombie gore blocks for now until we have time to implement them properly which would include zombies climbing them, zombies not knowing where the door is any more after a zombie dies in front of your door, and get them looking better and performing better. Every time a zombie dies it makes the server build a chunk, and when the gore degrades it does it again and again, causing server CPU usage and making the game look ugly in general with pyramids everywhere. We love the idea of gore blocks, but until we can polish it up and get it working right we have to turn it off for now.  You can re-enable them by setting to 1.
  • Changed: Reduced ingredient craft time from wood, clay lumps and small rocks from 1 to 0.5. For example, making a frame would take 10s before now it will take 5s.
  • Changed: Scrapping now gives 75% instead of 100%.
  • Changed: Reduced stamina usage on the fire axe.
  • Changed: Stack size of small rocks and concrete mix to 1000.
  • Fixed: One of the known memory leak within our new audio system.
  • Fixed: Pistol firing sound should no longer cut out.
  • Fixed: Torch sound quits playing after a short time.
  • Fixed: NRE spamming dedi output log.
  • Fixed: Shift click dupe as client over the network for loot containers.
  • Fixed: Fast pickup and drop dupe as client over the network for loot containers.
  • Fixed: Plant fiber hat now scraps to plant fibers.
  • Fixed: Added missing is enemy tag to dogs in xml
  • Fixed: NullReferenceException: Object reference not set to an instance of an object at ItemActionEntryRepair.RefreshEnabled
  • Fixed: Plant fiber hat is repaired with plant fibers.
  • Fixed: Shared waypoints not showing for other players.
  • Fixed: No way to remove offline people from your friends list.
  • Fixed: Camo net blocks now support entities and don’t collapse.
  • Fixed: Player dropped backpacks now have stability and won’t fall and break as much.
  • Fixed: Frig sounds hanging around after destroyed.

Source : http://7daystodie.com/alpha-13-5-patch-is-out/]]>
7 Days To Die Alpha 13.4 https://7daystodie-servers.com/blog/53/7-days-to-die-alpha-134/ https://7daystodie-servers.com/blog/53/7-days-to-die-alpha-134/ Sat, 19 Dec 2015 01:07 CET
Alpha 13.4 servers are available here : http://7daystodie-servers.com/version/alpha_13_4/

Alpha 13.4 Patch notes

  • Added: Button XUI view component that handles hover/selection for clickable icons.
  • Added: Forge recipes for scrap iron, brass, lead, small stone, clay lumps and broken glass so the user can quickly get his materials out of the forge. Note that this does not give any XP.
  • Added: More gas to complete cars, partially damaged cars have a lower chance to find gas and in lower quantity.
  • Added new spawning definitions to summoned hordes day 28-60, 61-90 and 90 to infinity.
  • Changed: Hover color for skill rows to match all other list hovers.
  • Changed: Chainsaws now use chainsaw parts instead of auger parts to assemble.
  • Changed: Increased repair amount on forged iron and repair kits.
  • Changed: Crossbow bolts now assigned to archery and weapons skills.
  • Changed: OnPress is only fired by left mouse button throughout XUI.
  • Changed: Cobblestone now takes 5 cobblestones to repair.
  • Changed: Various recipe requirements to be more consistent.
  • Changed: Day 12 and 20 have less dogs.
  • Changed: Reduced screamers from 3 to 1
  • Changed: Doubled the resource requirements for bricks.
  • Changed: Rebar frames are now made in the forge and require an anvil. They take much less iron than before, but are not near as durable.
  • Changed: Everything smelts twice as fast in the forge.
  • Changed: Weight of broken glass to 5.
  • Changed: Glass only takes 10 units of glass and 1 clay instead of 100 and 10.
  • Changed: Entity spawning definition now support day ranges.
  • Fixed: Forge now plays the ambient fire audio again.
  • Fixed: MaxVoices on footsteps set to 2 so a footstep doesn’t have to finish playing before allowing another.
  • Fixed: Gun repair equalizes part quality.
  • Fixed: Player loses ownership over his land claim blocks.
  • Fixed: Show “distance to friend” in score board instead of “walked distance”.
  • Fixed: Special ö opens up console when used in chat
  • Fixed: Loot containers are empty at some levels of scavenging.
  • Fixed: Improvement for high memory consumption in dedicated servers: pools are cleared when all players left a server.
  • Fixed: Skills can be purchased with LMB + RMB, allowing you to spend extra points.
  • Fixed: Various blocks that couldn’t be repaired.
  • Fixed: Mining helmet now has a range of attributes based on quality.
  • Fixed: Raised MaxVoices on rapid fire weapons to fix them from getting cut off.
  • Fixed: Could not scrap rebar frames
  • Fixed: Weights of casings, bullet tips and buckshot so it can’t be scrapped for infinite ammo resources.

Source : http://7daystodie.com/alpha-13-4-patch-is-out/]]>
7 Days To Die Alpha 13.3 https://7daystodie-servers.com/blog/52/7-days-to-die-alpha-133/ https://7daystodie-servers.com/blog/52/7-days-to-die-alpha-133/ Thu, 17 Dec 2015 12:36 CET
Alpha 13.3 servers are available here : http://7daystodie-servers.com/version/alpha_13_3/

Alpha 13.3 Patch notes

  • Added: Negative sound needed for “No room in Queue!”
  • Added: Honey to Shamway foods crates.
  • Changed: Reduced MaxVoices across footsteps and many other entries for audio perf improvement.
  • Changed: Removed fix for memory leak as it seems to have regressions
  • Changed: Zombie bears never give up the chase.
  • Changed: cornmeal is now made from 1 corn and you get 1 cornmeal.
  • Changed: corn seed recipe is now 2 seeds from 1 corn.
  • Changed: Reactivated object pools on dedicated servers, better clearing of pools when no players are connected.
  • Changed: Lowered insulation values of leather armor.
  • Changed: Bandanas are now craftable and provide cooling.
  • Changed: Plant fiber hat now craftable and provides cooling.
  • Changed: Wind cools you more when you are wet.
  • Changed: Running and walking heats you up less.
  • Changed: Azalea bushes can now be harvested like flowers for 1 wood on pickup, and punched/mined for 1 wood as well.
  • Changed; 44 Magnum Parts, 44 Magnum Cylinder, 44 Magnum Grip, 44 Magnum Frame, Hunting Rifle Barrel, Hunting Rifle Receiver, Hunting Rifle Parts, Auger Blade, Small Engine, Handlebars and Minibike Handlebars all use generic sack model now.
  • Changed: Blocked local sounds playing on Dedicated Server in AudioManager.
  • Changed: Shamway loot container to be wood instead of cardboard.
  • Changed: Army camps to spawn only in the snow biomes in random gen.
  • Changed: Cobblestone walls and ramps take 4 to upgrade instead of 10.
  • Changed: stone recipe to match new stone yield.
  • Changed: Cobblestone frames only take 5 wood and 1 plant fiber instead of 10 and 5.
  • Changed: Wandering hordes, extended them to day 21 then they loop. Reduced number of dogs in wandering hordes and none will spawn on day 6, 7 and 8 so that for sure the night 7 horde will come.
  • Changed: Small audio performance update – mostly for dedicated servers.
  • Changed: Stone drops more rocks, proportionate to the resource boulders.
  • Fixed: Null ref in Audio stop call.
  • Fixed: Profile editor sex selection doesn’t enable correct options.
  • Fixed: Ability to have invalid character by having no profiles and pressing edit.
  • Fixed: Shade impacts core temp by -10 degrees F
  • Fixed: Denied resource sound isn’t playing.
  • Fixed: Dead zombies disappearing at certain viewing angles.
  • Fixed: Make workstations closable with “E”
  • Fixed: Dogs give up the chase after 25 seconds.
  • Fixed: NRe when damaging a minibike.
  • Fixed: Hitting Supply Drop Crate Caused An NRE
  • Fixed: One damaged wood spike could be picked up.
  • Fixed: Large trees now yield twice the wood as medium trees.
  • Fixed: Nails use auto weight calc.
  • Fixed: Shift click dupe between tool belt and inventory.
  • Fixed: Cobblestone walls can be repaired.
  • Fixed: Richwood stairs can be repaired.
  • Fixed: Garden Hoe mechanic exploit for easy expandable bedrock base.
  • Fixed:  7days memory hogs on mp games.
  • Fixed: Scavenger 10 unlocks Quality Joe for other players on dedi.
  • Fixed: Quality Joe not properly applying its bonus to items.
  • Fixed: Loot containers are empty for scavenging level 20 players.
  • Fixed: Various skill replication issues.
  • Fixed: Cloning of Skills wasn’t cloning all data.
  • Fixed: First level of unlocked perks were free.
  • Fixed: Players get stuck in loading screen. Delete profile required.

Source : http://7daystodie.com/alpha-13-3-patch-oh-yeah/]]>
7 Days To Die Alpha 13.2 https://7daystodie-servers.com/blog/51/7-days-to-die-alpha-132/ https://7daystodie-servers.com/blog/51/7-days-to-die-alpha-132/ Tue, 15 Dec 2015 13:06 CET
Alpha 13.2 servers are available here : http://7daystodie-servers.com/version/alpha_13_2/

Alpha 13.2 Patch notes

  • Added: Notification when item is broken and needs repair.
  • Changed: Supply crates have less HP
  • Changed: Rebalanced all tools. Essentially all iron tools do the same base damage, but have penalties for what they aren’t good at. This resolves odd cases where a pickaxe might have been better at cutting wood than a fireaxe. Stone tools do half the damage iron tools do. Steel tools do 2x damage as iron
  • Changed: Dead animals stay in the world 2x as long
  • Changed: Sunglasses make you look cool and also cool you down in hot weather.
  • Changed: Rocket launcher cannot be assembled or repaired without reading the schematic first.
  • Changed: Horde zombies save with map when they reach destination.
  • Changed: Tools made from forged iron no longer break, but become unusable until repaired
  • Changed: Increased the amount of repair forged iron provides to degraded tools.
  • Changed: Buttons on the map now highlight whenever you hover over them.
  • Changed: Player stats refresh less per second.
  • Fixed: Harvest HUD showing -1 to +2 when picking up an item dropped via mouse or drop action.
  • Fixed: Minibike screen text stays on screen after picking up chassis.
  • Fixed: Skills sometimes not able to be hovered or selected.
  • Fixed: Item degradation breaks not being used without degradation section.
  • Fixed: Items breaking after use when set not to.
  • Fixed: Added repair to ladders.
  • Fixed: Waterflow re-enabled.  Water performance on deep lakes improved.
    [Note: water blocks under at least 6 water blocks/voxels will not reduce their emission count so as to keep large lakes from recalculating the entire lake.  Blasting holes near the surface, or shoreline, of a lake will still cause some performance loss but much less than before and will NOT flatten out the entire lake, keeping performance light]
  • Fixed: Drinking water with hands & NRE fix.
  • Fixed: Minibike parts not visible to others in MP.

Source : http://7daystodie.com/alpha-13-2-patch-is-out/]]>
7 Days To Die Alpha 13.1 https://7daystodie-servers.com/blog/50/7-days-to-die-alpha-131/ https://7daystodie-servers.com/blog/50/7-days-to-die-alpha-131/ Mon, 14 Dec 2015 17:52 CET
Alpha 13.1 servers are available here : http://7daystodie-servers.com/version/alpha_13_1/

Alpha 13.1 Patch notes

  • Added: Dismemberment fixes for snow zombie.
  • Changed: Nerfed club block damage.
  • Changed: Slightly increased stone axe block damage on low quality range.
  • Changed: Audio source falloff adjusted for minibike.
  • Changed: Player stamina loop not played until < 50% stamina.
  • Changed: Most wood barricades have less hit points.
  • Changed: Updated localization improving cold and hot weather messages and descriptions as well as fixed some item description typos.
  • Changed: Increased chance for limb removal.
  • Changed: Decreased chance to get infected.
  • Changed: Increase size of blood splatter on particle effects to be more apparent.
  • Changed: Temporarily disabled water flow code to improve framerate and investigate flow code performance.
  • Changed: Reinforced iron club is now repaired from scrap iron.
  • Fixed: Male Dreadlocks cause IndexOutOfRange exception.
  • Fixed: Recipe categories now have tooltips.
  • Fixed: Recipe text search now filters just by the name.
  • Fixed: Blunderbuss, leather gloves and iron boots missing skill group assignment.
  • Fixed: Shovel and fireaxe didn’t use auto calc weight.
  • Fixed: Null ref when equipping an iron helmet.
  • Fixed: recipe for stone boulders now matches what you can harvest from it.
  • Fixed: Shift clicking items from inventory to full container deletes items.
  • Fixed: Wrong locale when parsing decimal numbers on Linux.
  • Fixed: major Steam Networking performance issue.
  • Fixed: Yucca juice now uses cooling/tea drink icon.
  • Fixed: Zombie lunge hit timing.
  • Fixed: Zombies attacking immediately from stun state instead of getting up.
  • Fixed: Zombies apply their debuffs before hitting.
  • Fixed: Toned down stamina and run loop sounds on female player.
  • Fixed: opening or closing an air drop crate can no longer be heard 1000 meters away
  • Fixed: Fat zombie scale problem a.k.a. fat fun house mirror looking zombie.
  • Fixed: Zeds unable to consistently hit player when you are very close to them.
  • Fixed: Added pain animations to zombies in a knockdown to their knee state.

Source : http://7daystodie.com/a13-1-patch-is-out/]]>
7 Days To Die Alpha 13 https://7daystodie-servers.com/blog/49/7-days-to-die-alpha-13/ https://7daystodie-servers.com/blog/49/7-days-to-die-alpha-13/ Sun, 13 Dec 2015 17:19 CET
Alpha 13 servers are available here : http://7daystodie-servers.com/version/alpha_13/

Official Alpha 13 Release Notes

HD Zombies, Motion Capture, Dismemberment and Combat Knockdown System

alpha13_character_collage

  • New Zombies, High-Res Zombies and Animals – We have 5 new base male and 3 new base female high res zombies, a new high res nurse, a new high res frozen lumberjack, and a new hd crawler. Basically all zombies are high res now and the apocalypse never looked so sexy! If that wasn’t enough we’ve added a new Screamer Zombie that investigates world heat map locations that are too hot based on noise, smells and activity so the spider zombie has returned to a normal zombie in the spawning mix. We’ve also added zombie bears to the game be very careful with these guys they will fuck you and your fort up. Last of all we’ve added chickens to the game for another source of meat, feathers and eggs their finger licking good.
  • Motion Capture Zombie Animations – We’ve integrated a complete set of new motion capture animations for the zombies that are root motion driven. Meaning they are anchored to the world and their animations drive their motion and speed. The set includes per region pain animations, jumps, attacks, bites, dramatic deaths and a new death to ragdoll animation transition system. There are several variants of walk and run including fit, fat, convulsions, strong and crawl as well as a custom spider zombie moving on all 4s set.
  • Zombie Dismemberment System – We’ve added a brand new cutting edge dismemberment system. The system allows players under the right weapon conditions to lop-off with a melee weapon or shoot off with a firearm a zombie’s limb at the elbow, shoulder, knee or hip and take off their heads. Zombies keep coming until their head is taken off or the damage given meets the required damage threshold. Damage to zombie arms/legs cannot kill the zombie, only direct damage to head/chest can kill it now.
  • Dynamic Limping and Crippling System – In-conjunction with the new dismemberment system we’ve added a new dynamic limping and crippling. You can attack a zombie legs and their walk can change from normal to a hobbled walk and if you damage them enough they fall to the ground and become a crawling zombie. Spiked traps, landmines, pipe bombs, landmines and fire damage also interact with this system with similar results.
  • Knockdown Combat System – We also added a new knockdown combat system that allows player to knock down zombies into prone or kneeling stunned states and deal more damage during these states. With this change health of all zombies have been adjusted up. When a zombie is in the prone stunned state players deal 3X damage and while in the kneeling stunned state deal 2X damage. The system tracks accumulative damage to an upper body knockdown pool for prone knockdown and accumulative damage to a lower body knockdown pool for the kneeling knockdown. For each knockdown pool the damage is accumulative and must reach 0 in a limited time for a knockdown to occur as there is a constant refill rate.

We like it Cold, Hot and Wet! Extreme Weather Survival System

Alpha_13_Weather

  • World Temperature – The world has a global temperature in Fahrenheit Degrees and is displayed in the new map under map stats and can also be seen by hitting F8 in debug mode only. This world temperature fluctuates per biome, per time of day, and gets colder the higher you are and warmer the lower you are. Wind speed can also impact the temperature which is also shown in the map screen maps stats section.
  • Player Temperature – The player has a core temperature in Fahrenheit degrees which is the world temperature +/- how it feels to the player and is displayed in the new character menu in the player stats section next to the thermometer icon.This can also be seen by hitting F8 in debug mode only. When the player gets too cold a snowflake buff displays in the lower right corner of the screen with the players core temperature next to it warning the player of his current status. When the player gets too hot a sun buff displays in the lower right corner of the screen with the players core temperature next to it warning the player of his current status. These buffs can also be seen and examined in the new active buffs panel in the new character screen.
  • Player Wetness – The player can get wet by moving through water volumes in the world or by being exposed to rain or snow overtime. The more the player submerges himself in water or the longer he is exposed to rain or snow the higher the wetness % goes up to 100%. When the player gets wet an umbrella buff displays in the lower right corner of the screen with the players wetness % next to it warning the player of his current status.
  • Temperature and Wetness Defense – All clothing has a positive or negative insulation degree value which can be seen by left clicking an item and examining it which displays the stats in a new Item info window above the backpack. Most items have a positive insulation defense value but a few are special and have a negative value for hot weather survival. Some clothing have a waterproof defense % which can be seen by left clicking an item and examining it which displays the stats in a new Item info window above the backpack with full item stats. A players total summed Insulation and Waterproof values can be seen in the new character screen in the upper left of the character window next to the thermometer and umbrella icons.
  • Temperature Modifiers
    • Wearing clothing that has a negative insulation value will cool down the player and is desirable for hot weather survival. F.E. the cowboy hat keeps the player cooler in the desert.
    • Wearing clothing that has a positive insulation value will warm the player and is desirable for cold weather survival.
    • Getting wet by moving through lakes, rain, or snow will make the player wet and colder when he’s cold and cool the player down when he’s hot.
    • Activity that uses stamina, like running or swinging a pickaxe, will warm up the player.
    • Standing near a campfire or forge that is burning will warm up the player.
    • All clothing will have a waterproof % capping how wet the player can get.
    • Going indoors will warm you when you’re cold and cool you when you are hot.
    • Exposure to direct sunlight will warm, and shade will cool, the player.
    • Some foods and drinks have temporary core temp warming or cooling properties. F.E. drinking coffee warms you while water and goldenrod tea will cool you.
    • Wind speed can also cool the player down and will be seen in the new map screen under map stats.

Harvest and Universal Block Upgrade System

Alpha_13_harvest

  • Harvest System – We’ve overhauled block health so everything in the world from a wood wall to a deer carcass has a health and when attacked decreases and adds resources into the player’s inventory automatically showing both added and dropped inventory changes with a GUI informational pop-out on the bottom right corner! The system is global giving the player the right feedback and additionally allows the player to yield bonus items when using the right tool for the right job. For Example using a wrench to take apart a car or air conditioner or using a knife to harvest a deer can yield special bonus items or larger yields. The system also communicates resources removed or needed when attempting to repair or upgrade blocks. Note: With the introduction of harvest and crafting list we have had to majorly change the amount of resources the player receives from wood, stone, metal, clay basically everything and the costs for crafting them so a lot of rebalance has gone into this.
  • Universal Block Upgrading – We’ve added a universal block upgrading system. With it nearly every block in the game can be upgraded if the player has a construction class tool such as a Stone Ax, Wrench, Claw Hammer or Nail gun and the right resources such as wood or scrap iron on his person. The game knows what a blocks core materials are to start with such as wood or brick and takes it to the next higher tier in the games overall upgrade hierarchy. This allows players to take over locations easier and save them the trouble of tediously tearing out a block to upgrade it unless it’s part of a new floorplan design. Not to worry we have maintained our old building system so you can still build and the old way. This includes every door, window, most full size wall blocks, roofing blocks and more.
  • Block Upgrade Hierarchy – So the overall upgrade system hierarchy is listed below including 1 meter blocks, stairs, roofs, poles, windows and doors. Building has never been more fun!
    • Wood blocks upgrades to reinforced wood blocks by right clicking with a repair tool and using wood resource
    • Reinforced wood blocks upgrade to metal reinforced wood by right clicking with a repair tool and using scrap iron.
    • Metal reinforced wood blocks upgrade to a scrap iron blocks by right clicking with a repair tool and using scrap iron.
    • Scrap iron blocks upgrade to a reinforced scrap iron blocks by right clicking with a repair tool and using scrap iron.
    • Reinforced scrap iron blocks upgrade to a reinforced concrete block by right clicking with a repair tool and using concrete mix.
    • Reinforced concrete walls upgrade to steel walls by right clicking with a repair tool and using forged steel.

Brand New GUI with added functionality and Skill System

Alpha_13_Character

  • New Inventory controls – Ok before you get on our case about changing inventory controls please try it and give it a chance. Your muscle memory will fight you at first but after you get use to the new controls we think you’ll like it. We had to change them to allow item inspection and actions to be done from a static window. So here are the new controls:
    • [Left Click] to inspect an item, recipe or active effect
    • [Left Click] hold and drag to take a stack
    • [Left Click] to drop or swap a stack
    • [Right Click] hold and drag to take a half stack
    • [Right Click] to drop one item at a time
  • New Clean GUI Design Framework – The first thing you’ll notice is the minimalistic new clean design. The minimalistic design is more immersive improving flow and conveying needed information better displaying it all in one large page not sub-pages under sub menus. Even veteran players will appreciate the new flow and ease of use. Our team members have even commented that they find themselves crafting items they never knew existed. The system will allow us to iterate much faster and add new stations quicker and provide a great framework for mod support. In the video options we’ve added UI background and UI foreground opacity with defaults of 50% for background and 100% for foreground which can be tweaked to your liking. Note: there are some minor issues and elements to be grouped with this.
  • Paging System – We have integrated a new global player inventory paging system accessed by hitting the ‘Tab’ key. The new paging navigation system is located at the top center of the screen and clicking on the icons switches between crafting, character, map, skills, players, and creative screens. The old short cuts still exist ‘m’ key for map, ‘I’ key for the scoreboard which is now the player’s screen, ‘U’ for the creative and new ones ‘B’ for character screen and lastly ‘N’ for skills all of which can be rebound to your liking.
  • Item info window – We have added an item info window that appears on every screen that the players backpack does right above it. With it you can read descriptions and stats for every item, recipe, skill or buff in the game and where applicable perform actions taking the place of the old right click menu. Note: We have done a first pass on descriptions buffs and skills all have descriptions and most items you can loot, or make have them except for some of the misc. décor type items.
  • Crafting System – The new crafting system can be accessed by hitting the ‘Tab’ key or the crafting icon in the new paging system header. The crafting system has been overhauled with a large generous recipe window on the left which includes a favorite’s button, search and page scrolling. We’ve also added a brand new info window over the backpack which allows item description information to be displayed with a left click. The info window also shows available actions per item such as scrap, drop or equip. When you click on a recipe the info window changes to a crafting window which displays in a table format the recipes required items, names, amounts needed and the amounts you have. In the crafting window action panel you can increment the amount you want up or down or hit the max count button and simply hit craft. The crafted items will go into the crafting queue under the recipe window with a timer and will dump into your backpack when they are done. Up to 4 recipes can be queued at once. You can cancel queued items by clicking on them. Inventory management has been changed to left click to view an item info, left click and drag to take an item , right click and drag to split a stack, right click to drop one item at a time and shift left click to move a stack between spaces.

Alpha_13_Crafting

  • Character System – The new character system can be accessed by clicking on the character icon in the new paging system header. The new system offers a generous new larger character window to see your character better than ever playing a cool animation with no sub-page clicking to see what you need. On the upper left of the character window you can see your characters total clothing defensive values displayed. We have streamlined these defensive clothing attributes into 7 core groups including: Concussive defense % by the hammer icon, puncture defense % by the knife icon, fire defense % by the fire icon, radiation defense % by the nuclear icon, insulation defense temperature by the thermometer icon, water defense % by the umbrella icon and clothing weight % by the weight icon. Worn clothing can also be individually inspected showing stats in the new info window. We’ve also added a new player stats window with many valuable player stats and a new buff window where active buffs can be viewed and inspected for more information.

Alpha_13_New_GUI

 

  • Map System – The new map screen features everything the old one did and so much more including a full 3 kilometer zoom out. It can still be accessed by ‘M’ shortcut or by clicking on the map icon on the new paging system header. On the top left you’ll notice a new map stats window which displays time and day, outside temp, wind speed and your elevation. The central map window top bar has a row of buttons where you can see your player’s current position, show it on the map, see your bedrolls position and show it on the map, see your cursors position and remove your quick waypoints. When you right click on the map you can set a quick waypoint or save a waypoint picking an icon for it and naming it which adds it into the new waypoint window on the top right. In this waypoint window you can click on a waypoint in the list and in the button bar track it on your compass, show it on your map, remove it from your saved waypoints or share it with allies or everyone on the server. These shared waypoints will go out to others who will receive them in the new waypoint invites window on the lower right. Here you can add the waypoint to your waypoint list, show it on the map or remove it. Who needs google maps with a system like this?

Alpha_13_map

 

  • Players System – We’ve decoupled the old player invite screen from the map and combined it with the scoreboard. It can still be accessed by the ‘I’ shortcut or by clicking on the players icon in the new paging system header. The new screen offers everything the old one did and a lot more. You can see all the player’s on a server and their important stats, invite them as allies, track multiple allies, show them on the map and see their distance from you in Km. Note players must be allies to track them or show them on the map.

Alpha_13_Players

 

  • Skill System – We’ve added a first version of skills which we have big plans to expand with a lot more skills, special perks and a way to choose your initial profession and hobby. The page can be accessed by clicking on the skills icon on the new paging header. The system divides a lot of the major items into both usage and crafting groups. F.E. you can level up your mining tools usage expertise by using a mining tool like a pickaxe to mine and level up your tool smithing expertise by crafting mining tools. Many of the weapons, tools and activities in the game are combined into skill groups including blades, blunts, construction, mining, fists, pistols, shotguns, rifles, cloth clothing and fur clothing, scrap clothing, iron clothing and more. There are 37 total in our first version. These skills level up to 100 and can be leveled up 2 ways: First by performing activities like attacking, firing, repairing or crafting with an item from a skill group and the second way to level up a skill is to purchase the next level up in the skill purchasing menu. Skill points to spend are awarded whenever you level up your player level. You can inspect an item to see what skill groups it belongs to and see what your level and progress is in that group. In this first version there is only one perk available we call Quality Joe which has 3 tiers adding 25, 50 and 100 quality to found looted items but we have lots more planned for this so stay tuned.

Alpha_13_Skills

 

  • Creative Menu Page & System – The new creative menu can still be accessed by the ‘U’ hotkey or by the new paging system light bulb icon. The new GUI provides 3 main categories all, all items and all blocks. We’ve also added a quick select and a show dev blocks toggle for modding. You can mouse wheel scroll for pages of blocks or click on the paging arrows at the top as well as search. This new creative GUI has made building more fun than ever.

Alpha_13_Creative

  • Campfire System – The overhauled campfire system has a large generous recipe window on the left which includes a favorite’s button, search and page scrolling. Just like the new crafting system the campfire has an info window over the backpack which allows item information to be displayed with a left click. The info window also shows available actions per item. When you click on a recipe the info window changes to a cooking window which displays in a table format the recipes required items, names, amounts needed and the amounts you have. Like crafting in the cooking window action panel you can increment the amount you want up, down or hit the max count button and simply hit cook. The cooked items will go into a queue under the recipe window with a timer and will dump into the campfires output overflow when they are done. Up to 4 recipes can be queued up at once. On the top right is the new 3 slot tool/utensil window for adding the cooking pot, cooking grill and beaker. Recipes that have utensil requirements will list the required tools on the cooking window header showing a green check if you have the right utensils and a red X if you do not. On the middle right is the 3 slot fuel window for adding burnable items which has a new button for turning on and off the fire to preserve fuel and control how much you alert zombie hordes. And lastly on the bottom right the campfire has a generous 6 slot output overflow for finished recipes. Like Emeril you’ll be saying ‘Bam’ before you know it.

Alpha_13_Campfire

  • Forge System – Like the crafting and campfire the new forge system has a recipe window on the left which includes a favorite’s button, search and page scrolling. Just like crafting and campfire the forge has an info window over the backpack which allows item information to be displayed with a left click. The info window also shows available actions per item. When you click on a forge recipe yes the forge now has recipes the info window changes to a smelting window which displays in a table format the recipes required materials, names, material amounts needed and the amounts you have. Like in the crafting window the in the forge window action panel you can increment the amount you want up, down or hit the max count button and simply hit smelt. The smelted items will go into a queue under the recipe window with a timer and will dump into the forges output overflow when they are done. Up to 4 recipes can be queued up at once. On the top right is the new 3 slot tool window for adding the new forging tools the anvil, the caliper and the tool and die kit which have replaced the molds. The anvil can be crafted in the forge but the calipers and tool and die set can only be found in rare loot. Recipes that have tool requirements will list the required tools on the smelting window header showing a green check if you have the right tools and a red X if you do not. On the middle right is the 3 slot fuel window for adding burnable items which has a new button for turning on and off the fire to preserve fuel and control how much you alert zombie hordes. Also on the middle right the new forge has a material input where players can process a huge amount of 6 raw material types including: iron, brass, lead, glass, tone and clay. Forge recipes can now require up to 5 material types and a tool. Lastly on the bottom right the forge has a generous 6 slot output overflow for finished recipes.

Alpha_13_Forge

  • New Compass – We’ve added a new compass on the top center of the screen. The new wider compass allows more tracked icons to be seen easier. All saved waypoints, player backpacks, bedrolls, tracked friends and waypoints show on the compass. But now they scale and fade based on their distance and importance giving the player a sense of how far things are away on the compass.
  • New Buff and Inventory change pop outs – We’ve changed buffs to have a new semi-transparent gradient background behind the icons and they can pop-out as warnings or lasting problems. The pop-outs allow additional information to be displayed next to the icon such as the stage of the buff or the percentage it’s affecting you. In the lower right corner of the screen the same pop-outs are used to display ammo count and resources added, resources subtracted and finished recipes.
  • Health, Stamina, Food and Water – To reduce GUI clutter and improve the games immersion the food and water stats have been moved to the character screen but will show up as warning buffs to give the player the needed information. The Health and Stamina GUI have changed to larger horizontal bars. The bars now display 2 numbers each separated by a forward slash representing current level and maximum capacity governed by the players wellness.
  • Gun and Item Assembly System – We’ve changed guns, chainsaws and augers so they players can inspect them and change parts assembling them in a different way. Basically you can left click on any gun , chainsaw, auger or single part of one of these and you’ll see a preview of every part or attachment it has and the quality of those parts across the bottom of the info window. If you’ve read the right book or schematic for a gun, chainsaw or auger you can click on the new ‘Assemble’ action in the item actions pane. Once clicked a new assembly window will appear. Here you can add parts and drag them onto slots or the larger preview window just like the minibike or character screen. The system allows you to combine 2 or more parts to start making a gun, chainsaw or auger even if you don’t have enough parts to finish it. The partial gun will show up with no quality and a grey bar and cannot be fired. Note if a gun is locked by a book you have not read the part or gun will display a book next to the word assembly in a greyed out color letting you know you need to read the book before you can perform gun crafting with that gun.

Alpha_13_Gun_Assembly

Characters, Clothing and Items

  • UMA 2 – We’ve updated to latest version of UMA integrating the Unity 5 standard shader on players. We’ve clamped bad looking sliders in the character creation tool and fixed bad rigging on neck and shoulder bones and small gap in male players mouth.
  • Hair Styles – We’ve added a unisex afro and dreadlocks hair style to the game which allows players to make a convincing black character
  • Clothing – We’ve redone the leather clothing, iron armor, added a new early game craft-able plant fiber clothing set, added a new animal hide clothing set which can be crafted without leather knowledge, added a new long leather duster, added puffer coats for cold weather survival of several colors, added a new black cowboy hat, and a complete hazmat outfit for upcoming radiation survival. If that wasn’t enough we’ve added functional night vision goggles to the game that turn on with the flashlight key.
  • Player Animations – We’ve redone or added many player animations including: Death animations, place block, nailgun use, wrench harvest, animal harvest, Ak47, Machete and more.
  • New Items – we’ve added a bunch of new items including a new baddish makeshift rocket launcher, AK-47 Assault Rifle, Machete, Chainsaw and Auger are craft-able and improved and much more!

World and Blocks

  • Location Updates – We’ve added 8 old abandoned houses that don’t have zombies in them but don’t have much loot either. They work perfect for a starter for or a place to hold up for an early night. We’ve also added a new fenced in parking lot and a new Water works Utility complex to the game and 2 new ponds for random gen. On top of that we added a destruction pass and garbage debris pass to many of the old buildings making the apocalypse that much more gritty. If that wasn’t enough we have flooded some areas basements forcing players to swim to get loot and 2 new water towers.
  • Block Updates – We’ve added a new chain-link fence set, a new industrial pipes set, a new loot-able dumpster, new decal trash piles, new industrial control panel set, new duct-work, new vault doors, new vault hatches, new old sinks and cabinets and a new industrial pipe set that replaces the old one.
  • Random Gen – We ‘ve added all the new locations to random gen and fixed some previously overlooked locations such as vacant lots that weren’t spawning. Also added country housing to wilderness POIs, abandoned houses to town hubs and more. We’ve also added the first pass of randomized lakes.

Audio

  • Recording Session – We recorded our first pass professional voice over audio session at Okratron 5000 a popular Dallas based recording studio casting the talents of Ric Spiegel, Caitlin Glass and Mike McFarland who have combined credits in many projects including Borderlands, Duke Nukem Forever, Full Metal Alchemist and Dragon Ball Z to name a few . We captured both male and female player sounds, base and special infected zombie sounds and future audio for traders, quest givers and bandits so stay tuned.
  • New Audio Mixing System – We’ve added a brand new audio mixing system for mixing all game sounds and setting custom falloff, digital signal processing effects and so much more. We’re just scratching the surface of its capabilities but you’ll immediately notice a big improvement in footstep, zombie audio and general mixing right away.
  • Player Audio – Using source from our recording session we’ve added all new male and female player sounds replacing the old small pains, large pains, deaths and out of stamina sounds. On top of that we’ve added new jump, land soft, land hard, hot debuff, cold debuff, run cycle loops and more
  • Zombie Audio– We’ve also integrated a new screamer zombie sound set from our recording session source a new base male second set for Boe the Infected Survivor and Moe our new Bloated Walker. If that wasn’t enough we’ve added a second base female set we’re using on Marlene ‘The Decayed Mother’ and Darlene ‘The Departed Woman’.

Dynamic Fluids System

  • No more BLOCKS – Water now takes the shape of its surroundings more naturally, though still voxelized, it has a much smoother look.
  • Reduced viscosity – We’ve loosened up the water a bit to allow it to flow more; with weaker polar attractions between the voxels so the water will act less like sticky blobs of jello, yay!
  • Pathing – Water now takes on new paths, looking for the easiest path “down”, trying to find its way through openings, and slipping over itself and filling those caverns. It might feel a little different from what you’re used to in 7 Days to Die but we’re all about a dynamic world.
  • Water flow and Flooding – You can control where the water goes now by digging trenches for the water to flow through. Drop enough water into a hole and it will fill up. Dig a trench to your friend’s base and let the water flow and flood their belongings (Note: you will need a water source with enough water and elevation in order to flood other areas).
  • Wet loot – Get your lungs ready, because we’re putting some of the loot you may want deep under water. Swim through flooded basements or even lakes to find extra survivalist treasures.
  • Evaporation – Water must be kept in buckets, enclosed structures or holes in the ground or it will evaporate and soon be gone.
  • Buckets, Jars, Cans & Hands – Buckets pickup 3 water, lowering the waters density, while jars and cans pick up 1 water block, also lowering a water block’s density.  Drinking water with hands does not lower the water density, but will still satiate your thirst a bit.

All the Other Stuff

Added

  • Added: Car batteries can now be repaired with repair kits
  • Added: Potassium nitrate formations to the world
  • Added: Specular to female shaggy hair
  • Added: Kitchen sink harvesting
  • Added: Light to the new spot light.
  • Added: Clay harvesting, you now get clay lumps directly from harvesting clay. Changed all recipes using clay to use clay lumps.
  • Added: Destroyed stone harvesting
  • Added: Cinderblock harvesting
  • Added: Oven harvesting. They yield scrap metal and additionally scrap cables and short metal pipes if disassembled with a wrench.
  • Added: New player death animations, specific to being shot in the head, chest, each arm and leg
  • Added: Torch idle sound
  • Added: Oil mining and refining. You can find oil deposits in the desert and mine them to get oil shale. Oil shale is refined into gasoline in the beaker
  • Added: Random cars to roads, and replaced old wasteland voxel cars with new mineable prefab cars
  • Added: Ingredient based crafting time to all cooked items. Recipes are now calculated by how long each ingredient takes to cook rather than a generic time
  • Added: Car harvesting. Players need to use a wrench to get parts from it. Parts include small engine and batteries (30% chance), radiators and oil (50% chance), and springs, scrap metal, and cloth (100% chance)
  • Added: UNET networking
  • Added: Sand recipe from crushed sand
  • Added: Corn meal and honey to canned food loot group (Joel)
  • Added: Honey to tree stump loot
  • Added: harvest to planted trees and stumps
  • Added wood log recipe and wood log harvest (Joel)
  • Added: Sub biomes grass patches with cars in them to the wasteland biomes.
  • Added: Spider zombies are back in regular spawn groups
  • Added: scrap hatch, made from 10 scrap metal, upgrades take 5 scrap metal
  • Added: Vault hatch which is made from steel ingots, springs and is upgradeable
  • Added: Campfire harvest
  • Added: Insulation to skullcaps and unified them using extends feature
  • Added: Insulation to bandanas and unified with extends
  • Added: Shade and enclosure effects on core body temp added
  • Added: weathersurvival console command: weathersurvival on/off
  • Added: Machete weapon
  • Added: Chainsaw blade item to rare automotive parts group
  • Added sledgehammers and schematics to working stiff tools
  • Added: First aid schematic to rare medical
  • Added: Particle effect for first person breath in cold environments
  • Added: LODs for new zombie nurse model.
  • Added: All brick blocks (not ramps, stairs etc) are now repairable with cobblestones, and can upgrade to reinforced concrete with concrete mix and a repair tool. They are downgraded to solid wood frames
  • Added: All concrete (square) blocks can be upgraded to reinforced concrete and repaired with concrete mix
  • Added: Blue to the ambient of the snow biome and green to pine forest sky spectrums
  • Added: All new blocks and items to the english localization file
  • Added: unique footstep sounds for walking on trash
  • Added: Inside and outside corners made from concrete and steel
  • Added: Mocap puke anims to fat zombie cop
  • Added: Scrap stairs and reinforced scrap stairs
  • Added: Burnt wood can be upgraded
  • Added: Hooked up new block hold/fire animations
  • Added: Player made wooden outside corners can be upgraded all the way to steel
  • Added: Mobs can’t spawn on flag to all master blocks which means zombies can only spawn on terrain blocks
  • Added: Wooden pillar recipe
  • Added: Scrap iron pillars, concrete pillars and steel pillars
  • Added: All pillars can be upgraded to steel
  • Added: Rebar pillars that can be upgraded to concrete
  • Added: Lumberjack loot, they drop warm clothing and rare tools
  • Added: A new decapitation blood effect.
  • Added: Repair cost to player made doors
  • Added: 3rd person sack animation (Hold and Fire) to  Player Controllers
  • Added: Poles drop wood debris
  • Added: New hd zombies to english localization
  • Added: Wedge 60 blocks that can be upgraded to steel
  • Added: New control board machines and ducts to factories and sawmill POIs
  • Added: Faster snappy iron sight transitions to all weapons
  • Added: All wood wedge 60’s can be upgraded to steel
  • Added: A new larger wilderness pond to rg
  • Added: A new mouse sensitivity algorithm that changes it based on normal and iron sighting
  • Added: New nail gun use animation
  • Added anvil, calipers, and tool and die set as new tools for the forge replacing molds
  • Added: Stone recipe made from 10 small rocks
  • Added: debugweather — will dump all weather data to console/log file. Please run this command when you encounter bugs with player temperature issue, and include your log file in bug reports.
  • Added: new decayed brick corrugated metal gable block
  • Added: Red tea to the game, made from Chrysanthemum plants which cools you down.
  • Added: Butcher to machete
  • Added: New bucket hold animation,
  • Added: Shit to the new toilet loot and you can throw it.
  • Added: Recipe for new large bed. Large beds give better resting bonuses.
  • Added: New a new ammo swapping radial menu just press and hold ‘R’ with the desired weapon equipped and you will see your ammo choices for that weapon.
  • Added: Male and female hide armor and recipes
  • Added zombie bears
  • Added:  New player level up sound
  • Added: Burnt Forests now randomly appear outside of the desert and snow
  • Added: Lakes, these still need work
  • Added: Chainsaw schematic item and added it to loot
  • Added ak47 schematic item and loot
  • Added toilet open and close sounds
  • Added water source 8 as a block you can collect with buckets and jars
  • Added: New zombie screamer female zombie. She replaces the spider zombie who use to call the dynamic horde
  • Added: You can now scrap plant fiber clothing
  • Added: Military weapon schematics to military loot
  • Added: Rocket launcher schematic to rare books loot
  • Added: Gun jam sound to sniper rifle when it’s fully degraded
  • Added: A relax animation for when the player is idle
  • Added: Duct tape as an ingredient to more recipes

 

Changed

  • Changed: Potassium nitrate to coal material so it mines easier
  • Changed: Coal and potassium nitrate now drop coal lumps and nitrate powder directly when mined
  • Changed: Less chance for fog in all biomes
  • Changed: Create real physics and collision for thrown rock and thrown pipe bomb
  • Changed: Improved attack anims for all mocap characters
  • Changed: Barbed fences now slow down players and zombies
  • Changed: Players run slower up hill and faster downhill. Players run backwards slower
  • Changed: Tweaked walk and run speeds
  • Changed: Bears chase players longer before they give up, have more health, give more xp, and run faster.
  • Changed: Removed gunpowder charge from the game
  • Changed: All recipes that used gunpowder charges to use gunpowder instead
  • Changed: All blocks that dropped potassium to drop potassium nitrate powder
  • Changed: Trees now only drop wood planks
  • Changed: All recipes made from tree trunks now use wood
  • Changed: Nerfed Fire Ax damage to stone and metal
  • Changed: Players run and walk slower up hills and faster down hills, but only if the hills is > 25 degrees
  • Changed: Removed barnwood material from the game, barns now use standard wood (Joel)
  • Changed: Improved rock form 01 to look less flat
  • Changed: Lowered block damage on stone and fire axe
  • Changed: unified all shaggy hair and beards to use one texture
  • Changed: Beer dehydrates players
  • Changed: Increased damage on tnt to match new block damage health
  • Changed: If you are drunk you are immune to stun
  • Changed: Orange couches can now be harvested for cloth and planks. Leather couches can be harvested for leather and planks. They can no longer be picked up. They are harder to destroy.
  • Changed: Rebalanced repair on tools to fit new block health scheme
  • Changed: Renamed wood planks to “wood” and changed the icon
  • Changed: All recipes that used sticks now use wood
  • Changed: Condensed all meats to “Raw Meat”. Condensed pork, venison, rabbit and bear stews to just “Meat Stew”. Condensed all boiled grilled and charred rabbit, pork and venison to boiled, grilled and charred meat
  • Changed: Removed all legacy stew recipes and items
  • Changed: Reduced how common goldenrod is. It is now most common in the plains and rarely grows in the forests.
  • Changed: Boiled water has a 10% chance of giving you dysentery
  • Changed: Unified some wood frame recipes
  • Changed: Cannot pick up cinder blocks
  • Changed: 3rd person camera distance so death animations can be seen
  • Changed: Reduced specular on backpack so the buckles are shiny, but not like chrome
  • Changed: Now that blocks have density gore no longer downgrades to lower density versions when chopped up, but is a little harder to break
  • Changed: Stone now drops a few iron fragments when you harvest it
  • Changed: Stone axe and fire axe are now “butcher” tools
  • Changed: Increased minimum feather drops from nests
  • Changed: Storage crates all take 20 wood to make and no longer need unique items like crossbow bolts, stone etc to craft
  • Changed: Increased size of wasteland hubs and small cities
  • Changed: Ranger Stations and Cabins now spawn only 5 guys instead of 10 in random gen
  • Changed: Increased chance for it to rain
  • Changed: Set spring to stack 500, set stack limit on headlight to 50
  • Changed: block hold animation to same as idle
  • Changed: Unified all stalactites, stalagmites, coal and potassium nitrite blocks to drop the same amount of resources
  • Changed: Blunderbuss is the highest dealing shotgun now, pump shotgun second and long barrel shotgun third. Each has a narrower spread pattern
  • Changed: All block damage of all weapons. Materials are all now a hardness of one
  • Changed: Removed cornmeal listed individually from legacy loot system
  • Changed: Added a chance for clothing loot on zombies
  • Changed: Tree stumps can now drop any medicine group item instead of just painkillers
  • Changed: honey now cures infection stage 1, since honey is a natural antibiotic
  • Changed: Antibiotics no longer give wellness.
  • Changed: Increased vitamins wellness gain from 0.5 to 1
  • Changed: Sledgehammers have a chance to sprain legs
  • Changed: All cars in the world and in prefabs are the new cheaper versions that look just as good
  • Changed: Removed wasteland car from project
  • Changed: Introduce a radius for tree seed placement to prevent tree griefing or abuse
  • Changed: Door frames are made of weak wood and weak metal respectively
  • Changed: Small spike traps to be wood weak
  • Changed: Reinforced wood metal was too shiny
  • Changed: Removed all water gain from food
  • Changed: Grain alcohol lowers wellness
  • Changed: Increased chance for automotive loot in working stiffs crates
  • Changed: Tweaked auger damage for new block hit points
  • Changed: Spider zombies are no longer scout zombies, but a new female zombie is
  • Changed: wood upgrades to all cost 5 wood
  • Changed: Added random ore back to all biomes
  • Changed: Updated rocket launcher textures
  • Changed: Bacon and egg recipe uses meat and eggs
  • Changed: Harvesting crops via e or destroying them yields the same
  • Changed:  Wood weak material is harder to destroy
  • Changed: Wooden desk to use wood weak material instead of cloth furniture group
  • Changed: Unified crop and plant harvesting. Plucking it or destroying it yields the same amount. However using a tool gives you xp
  • Changed: Crafting cotton seeds from cotton only gives you 2 seeds instead of 4
  • Changed: Adjusted material hardness for a wood weak and metals.
  • Changed: Moved all opaque textures to a single atlas for better performance
  • Changed: Updated medicine cabinet texture
  • Changed: Reduced chance of finding loot in cars
  • Changed: Increased cooking times of some items
  • Changed: Reduced block damage on knives
  • Changed: Reduced nail gun nail velocity
  • Changed: Removed santa hat
  • Changed: Updated green wallpaper textures to HD
  • Changed: Renamed hunting rifle bolt to hunting rifle receiver
  • Changed: Renamed hunting rifle bolt mold to hunting rifle receiver mold
  • Changed: Removed tungsten from the game
  • Changed: All clothing now uses a sack for hand model instead of piece of leather (Joel)
  • Changed: beds and desks have been replaced with the new multi-block models allows zombies to path around them better
  • Changed: Renamed handlebars to be spelled correctly, and icons, etc
  • Changed: Reduced zombie counts in biomes except wasteland
  • Changed: Male denim jacket to look like denim instead of leather
  • Changed: Chainsaw is now made from parts that have quality range and can be crafted
  • Changed: Rebar frame recipe to 10 short metal pipes
  • Changed: Updated load screens with current recipes
  • Changed: Removed sticks from the game all things are crafted from wood
  • Changed: Removed hive blocks from game
  • Changed: Moved many block id’s for extending properties with the new inherit code
  • Changed: Many loot container sizes so the minimum is 4 wide and 2 high
  • Changed: Updated the blood effects for body impacts
  • Changed: Slowed auger fire rate, reduced rays and increased damage
  • Changed: Made most recipes use 5 or 10 items, not 3, 7 or 9.
  • Changed: Unified all railings with master blocks
  • Changed: Pine forest spectrums, its darker at night and more natural looking
  • Changed: Stack size of wood to 1000
  • Changed: Deleted old low res zombie assets including base males and base females, nurses, Hawaiian shirt fat zombies. RIP you served us well.
  • Changed: Hard metal door recipe to use 10 forged iron
  • Changed: Overhaul the repair, upgrade, damage loot and pickup gui
  • Changed: smaller text size of E text
  • Changed: Removed day & time moved it into the new map stats window
  • Changed: Removed item name that is held in hand it’s now visible only in inventory and in the new item inspection window
  • Changed: Removed old fat zombie from the game
  • Changed: Gas can hand model and world model is now the gunny sack
  • Changed: Deleted old gas can assets
  • Changed: Books now give item recipe instead of mold recipe
  • Changed: Increased clay yield per block as clay has become a core forging ingredient
  • Changed: wood frames are now weaker
  • Changed: Renamed leather hat schematic leather hood schematic
  • Changed: Removed leather strips from the game
  • Changed: Leather is now used for leather repair
  • Changed: Increased hide drop from animals to support leather at a more granular level
  • Changed: Increased leather count needed to craft leather armor
  • Changed: Reduced health on deer and pigs.
  • Changed: Removed all molds from the game
  • Changed: Toilets no longer fill water jars, but are loot containers.
  • Changed: Most player made loot containers are 10 x 9
  • Changed: Increased clay lump stack limit to 500
  • Changed: Wood weak has more block stability
  • Changed: Cobblestone frames take 10 wood and 5 plant fibers
  • Changed: Loot timer size to be closer to the upgrade/downgrade circle size
  • Changed: Updated plant fiber clothing meshes
  • Changed: Players do not collide with backpacks any more
  • Changed: Weight of leather to 1 so that the lightest of leather items could be scrapped. Removed weights from all leather pieces and let the game auto calc how many you get based on recipe, added gated recipe for duster so it could be scrapped
  • Changed: Increased cost to craft a stone axe.
  • Changed: Removed last of the moldy molds
  • Changed: With the addition of the new skills system we’re giving the player the ability to gain skills which reduce craft timers and loot timers. Thus we remove the craft timer and loot timer menu and server options from the game
  • Changed: Most item weights to be scrapable with the new system
  • Changed: Zombie bears attack you from the normal zombie range
  • Changed: Old level up sound is now new skill gained sound
  • Changed: Dirt is a little harder to destroy
  • Changed: Reduced chance for infection and stun on normal zombies
  • Changed: Reduced chance for infection on fat zombies
  • Changed: 32 bit builds are now forced to quarter resolution textures to save memory
  • Changed: Deleted old sniper rifle parts meshes including sniperRifle_barrel_2 model
  • Changed: Updated various world textures including concrete, asphalt, floor tiles, old cabinets and more.
  • Changed: Updated exploding zombie cop effect with a completely new one.
  • Changed: Removed filling jars from toilets
  • Changed: Old beds and mattresses can no longer be picked up
  • Changed: Gunpowder recipe now takes 1 coal and 1 nitrate to make 1gp instead of 10 and 10 to make 10. This way you don’t have to wait a long time and you can clean up your inventory of small remnants.
  • Changed: Recipe of bedroll to take 10 cloth
  • Changed: Ammo wording to rounds on ammo and ammo schematics
  • Changed: All ingots have been removed instead we now have forged iron and forged steel.
  • Changed: With the addition of the new recipe based forging system we have moved some recipes to the forge like buckshot, iron bars and brick based blocks stay tuned for more.
  • Changed: Updated loading screen with the proper recipes and tips
  • Changed: Brightened held flashlight, and flashlight on 9mm pistol to match other weapons.
  • Changed: Gas cans are now in tiny units, so about 200 units is equal to one old gas can.
  • Changed: Removed all mattress half blocks from all prefabs and the game
  • Changed: Updated physics settings on flying diamond blocks to be less jerky and bouncy
  • Changed: Old sinks to metal so they harvests faster
  • Changed: metal strips are removed from the game, now tools are repaired with forged iron
  • Changed: Set multi-block on store sign prefabs
  • Changed: Removed old snow zombies
  • Changed: Zombies can now be cleared out of the wasteland and city for 24 hours in small zones.

 

Fixed

  • Fixed: Placing Chair Rotation is Off
  • Fixed: City Hubs not randomly rolling their size
  • Fixed: When old rejoining a game you cannot track your friend
  • Fixed: Land claim does not protect the supposed area
  • Fixed: Block id 921 and 922 drop scrap metal when broken and leave girders when falling (Joel)
  • Fixed: Leveled loot not working properly on Multiplayer
  • Fixed: SpawnEntity playerid minibike does not work
  • Fixed: Typo in the sounds.xml related to hornet fly
  • Fixed: Tube drywall made of wood and now drops wood debris
  • Fixed: Some mushrooms are under rocks/invisible
  • Fixed:  metal street lamp stores signposts break down into destroyed stone
  • Fixed: blocks that are supposed to slow players down like barbed wire
  • Fixed: Zombie cop loot container not big enough for all loot
  • Fixed: green metal roofs dropping wood debris
  • Fixed: Concrete trim now drops destroyed stone
  • Fixed: Dead shrub sounds like grass when hit, now it sounds like wood
  • Fixed: Torches attach to wall in a weird way
  • Fixed: Rockets exploding on water surface
  • Fixed: MaxGenerationDistance from center in RWG not working
  • Fixed: Goggles have no durability
  • Fixed: Pickaxe to do correct block damage
  • Fixed: hovering over landmine sets it off
  • Fixed: Log cabin recipe was broken
  • Fixed: Debug info carries over from sp to servers
  • Fixed: Wrench range
  • Fixed: Wrench losing durability when hitting air
  • Fixed: Creative Mode is only available in Navezgane
  • Fixed: All grass that was possibly dropping grass instead of plant fibers
  • Fixed: Spelling of caffeine in buffs
  • Fixed: Minibike moves on its own up hills
  • Fixed: Chopping down trees no longer damages player
  • Fixed: Using minibike to jump through a wall
  • Fixed: Player Kills awarded endlessly even though player killer is not involved
  • Fixed: Chat box closes when dying
  • Fixed: Zoom function stutters/snaps
  • Fixed: Recipe swapping when closing crafting and reopening
  • Fixed: Improved walk and run animation playback speeds on players so they skate less
  • Fixed: Run/walk playback speed so full speed runs are played correctly
  • Fixed: Specular on cowboy hat
  • Fixed: Some keybinds activate on releasing key
  • Fixed: Own explosions killing oneself count as kills
  • Fixed:  Lighting pipe bomb doesn’t play sound
  • Fixed: Enabling voice ingame causes error when trying to talk
  • Fixed: Generic death animation
  • Fixed: Specular/Shiny animals at dusk/night/dawn
  • Fixed: Eye specularity now reflects the environment
  • Fixed: Auger Damaging Blocks Around Your Target Block
  • Fixed: Null reference when pressing escape while joining server
  • Fixed: Null reference error on new game menu
  • Fixed: Black spots and strange map tiles after reconnecting to dedicated server (Chris)
  • Fixed: Black skies on Mac/Linux
  • Fixed: Some mesh particles from digging dirt were spawning black in sunlight
  • Fixed animal harvest bug giving too much meat
  • Fixed: Dead mountain pine billboard bug
  • Fixed: Torch light so it’s on the torch instead of behind players
  • Fixed: Wrong ceiling blocks in modern cabins
  • Fixed: Random NRE on dedi
  • Fixed: Stairs in cinema are rotated wrong
  • Fixed: Wooden Bow could not be repaired
  • Fixed: scrap Iron Spike is upgraded with metal not wood
  • Changed: Crossbow now uses wood for repair
  • Fixed: Save Game gets broken after disconnect when server did not respond anymore
  • Fixed: Player data error on Dedi & MP
  • Fixed: smoothing on skullcap
  • Fixed specular on concrete textures
  • Fixed: Player names can be ceen through walls
  • Fixed: Animation for eating does not sync with item count
  • Fixed: Campfire sounds are different between game types
  • Changed: Added another stage to infection. The first version can be cured with honey or antibiotics and has no negative side effects. After 24 hours it transitions to the traditional infection, stage 1,2,3 and 4.
  • Fixed: Some icons having a white line around the corners
  • Fixed: Dropped doors fall through the world
  • Fixed: It is now possible to build a tree house
  • Fixed:  Bear not affected by safe zones
  • Fixed: window03wood could be shot through
  • Fixed: Oversized lampshade in top floor of apartment building
  • Fixed: Bad block rotations in old west jail
  • Fixed: Lit pipebomb can be collected without exploding
  • Fixed: Can now shoot through frames
  • Fixed: Dedicated server checks for non-allowed characters in game name (Christian)
  • Fixed: Allowed characters for game names are now: “A” – “Z”, “a” – “z”, “0” – “9”, “.”, “-“, “_”
  • Fixed: Coffee and Chrysanthemum are now unified like other crops, they cannot be taken, but must be harvested
  • Fixed: Exception: Unrecognized stat modifier type
  • Fixed: Exploding arrow splash damage travels through blocks
  • Fixed: Water in buckets
  • Fixed: Fixed zombie stuns: bullet/explosion damage stun is not based on player stamina.
  • Fixed: Hornets and dogs turn into gore instead of a human looking carcass
  • Fixed: All hold types so items that use burlap sack for a hand item are held correctly
  • Fixed: Damage decal on some blocks going through too fast
  • Fixed: Tazas stone axe so it can harvest, and it now extends the regular stone axe so everything should be unified except for its unique attributes
  • Fixed: Lead and clay fall exploit
  • Fixed: Wood debris providing infinite resources
  • Fixed: RMB function for repair tools locks in when opening inventory/map while RMB is upgrading
  • Fixed: Duct tape cannot be scrapped
  • Fixed: Fast degradation of mp5
  • Fixed: Chainsaw harvest triggers multiple destroy events on e.g. trees
  • Fixed auger mining through two blocks
  • Fixed: Iron sights have recoil
  • Fixed: zombies cannot see through frames
  • Fixed: Candle table awarding torch when broken
  • Fixed: Azalea blocks tree seed placement
  • Fixed: Connecting to a server with steam://connect/ links
  • Fixed: Can’t join a coop game a friend is in if the host is not your friend
  • Fixed zombie crawler bite animation
  • Fixed:  Null Ref – EModelZombieUMA.Update
  • Fixed: campfire giving too many stones on harvest. Now it gives half the recipe on destroy
  • Fixed: Recipe on log cabin being too cheap
  • Fixed repair on a bunch of blocks
  • Fixed: Plains Tree Blocks Wood Frame Placement
  • Fixed: State of hatches not properly saved on relogging
  • Fixed: Coffins making cloth sounds when destroyed
  • Fixed: Campfire dupe get 2 for 1
  • Fixed: Out of Memory ERR Dedicated MP
  • Fixed: Players spawn not exactly on their sleeping bag
  • Fixed: Splinting a sprained leg slowed you down
  • Fixed: Floating trees in new house backyard
  • Fixed: Falling blocks have no audio
  • Fixed: Place animation of minibike chassis was playing wrong animation
  • Fixed: Backpacks dropped by players should not support anything
  • Fixed: Updated collision on sleeping bag to prevent seeing through cave exploit
  • Fixed floating geometry on level 3 vault door
  • Fixed: Lines missing between server info in browser
  • Fixed: z fighting in afro hair
  • Fixed: Too many chunks in cache when dedicated server is empty
  • Fixed: UV error on house door LODs.
  • Fixed: Windowed mode won’t go to 1920 x 1080 without a restart
  • Fixed: Various headgears not hiding hair and enabling hair back when removed
  • Fixed: Applied splint is not modifying broken leg speed
  • Fixed: Air drop appears to levitate in place and not fall for a very long time
  • Fixed drinking fountains were incorrectly rotated in stores and the school
  • Fixed: Collapsing large gas station roof from bad stabilit

Server.Config

  • With the new skills system we’re giving the player the ability to gain skills which reduce craft timers and loot timers. That said we removed the craft timer and loot timer menu and server options from the game
  • Added: Console ListEntities shows item type on dropped items
  • Added: Server config value “ServerDisabledNetworkProtocols” which is a comma separated list of networking protocols not to be used. Possible values: unet, raknet, steamnetworking

Known Issues

  • Not all items and blocks have a descriptions
  • Lots of things we missed that’s why we need your help.
  • If you get an exception error when opening the character screen creating a new profile has been known to fix this issue
  • Unisex dreadlocks causes an index out of range error in the character window will be fixed in the next patch

Source : http://7daystodie.com/alpha-13-status-and-release-notes/]]>
7 Days To Die Alpha 12.5 https://7daystodie-servers.com/blog/48/7-days-to-die-alpha-125/ https://7daystodie-servers.com/blog/48/7-days-to-die-alpha-125/ Mon, 24 Aug 2015 15:20 CEST
Click here to find Alpha 12.5 servers : http://7daystodie-servers.com/version/alpha_12_5/

Official Alpha 12.5 Release Notes

Added

  • Added padlock to automotive loot

Changed

  • Changed reduced chance for rain and fog

Fixed

  • Fixed leveled loot not working properly on Multiplayer
  • Fixed SpawnEntity playerid minibike does not work
  • Fixed mist causing A Weird “Negative” Effect – aka fog people
  • Fixed dropped weapons render in front of everything
  • Fixed crosshair disappears when using e.g. smg autofire
  • Fixed crafting delay on closing backpack at the wrong time
  • Fixed craft timer exploit
  • Fixed bugged crafting without wasting material
  • Fixed landclaim does not protect the supposed area
  • Fixed minibike moves on its own uphills
  • Fixed mini bike headlamp constant click
  • Fixed mini bike repair dumps storage content
  • Fixed two players on a mini bike creates null ref spam
  • Fixed scraping small engine etc only gives you 1 scrap
  • Fixed crafting wooden bows halts bug
  • Fixed zoom function stutters/snaps
  • Fixed EAC reconnect to backend after internet connection interruption
  • Fixed some keybinds activate on releasing key
  • Fixed own explosions killing oneself count as kills
  • Fixed enabling voice ingame causes error when trying to talk
  • Fixed minor bow animation bug
  • Fixed while mounted to minibike, whatever you equip on toolbelt will show on headlight
  • Fixed null reference when pressing escape while joining server
  • Fixed null reference error on new game menu
  • Fixed when rejoining a game you cannot track your friend
  • Fixed black spots and strange map tiles after reconnecting to dedicated server
  • Fixed an EAC bypass
  • Fixed zombies not detecting players when mounted on minibike

Source : http://7daystodie.com/alpha-12-5-is-out/]]>
Ping Feature https://7daystodie-servers.com/blog/47/ping-feature/ https://7daystodie-servers.com/blog/47/ping-feature/ Fri, 17 Jul 2015 18:32 CEST
We are the only web server list for offer such feature and be sure that in the future we will do our best to continue to add original features.

There are lot of criteria to select a good 7 Days To Die server. Among all of them, the latency is very important: no one wants to play on a server that is lagging like hell.

That's why 7DaysToDie-Servers.com will help you to find a server with the best ping in a location close to you.

Currently our "Ping" feature has 12 locations:

  • Australia
  • Brazil
  • China
  • Chicago, US
  • Dallas, US
  • Los Angeles, US
  • North America
  • Germany
  • Eastern Europe
  • Western Europe
  • Sweden
  • Russia

 

Discover our Ping Feature

]]>
7 Days To Die Alpha 12.3 https://7daystodie-servers.com/blog/46/7-days-to-die-alpha-123/ https://7daystodie-servers.com/blog/46/7-days-to-die-alpha-123/ Fri, 17 Jul 2015 16:55 CEST
Click here to find Alpha 12.3 servers : http://7daystodie-servers.com/version/alpha_12_3/

Alpha 12.3 Release Notes

Added

  • Added land claim recipe using 9 steel ingots, and removed broken tungsten old legacy recipe
  • Added steel arrow-heads as a rare loot drop in junk
  • Added iron log spikes with scrap iron that deal more damage and last longer.

Changed

  • Changed fat zombie cop loot to use ammo loot group instead of hard coded to drop the same thing
  • Changed projectiles can pass through metal bars
  • Changed damage/spike class improvement
  • Changed Duct tape can no longer be scrapped into cloth.
  • Changed spike logs take damage when they deal damage. Wood log spikes can be upgraded to scrap
  • Changed increased the weight of cloth to reduce xp exploit from bandages to cloth to bandages
  • Changed removed legacy stone recipes made from old depreciated rocks

Fixed

  • Fixed multiplayer world weather not getting saved
  • Fixed cars show their paint color again
  • Fixed broken bullet crafting and other things with instant craft
  • Fixed auger crafting time differs from the preview
  • Fixed removed duplicate recipes from xml.
  • Fixed removed duplicate animal spawn entry
  • Fixed winter evergreen fall code in xml
  • Fixed added quality range to crossbow
  • Fixed upgrade doesn’t support these rotations
  • Fixed pickable Items dropped to the ground if backpack and toolbelt are full
  • Fixed nerfed wood log spike damage
  • Fixed sniper rifle shoots through the walls
  • Fixed airdrops & crates from disappearing
  • Fixed cars showing as black sometimes (fix part 2)
  • Fixed bullets can no longer shoot through cobblestone
  • Fixed removed old tungsten ingot mold from recipes
  • Fixed mining light comes from players feet + Mining light does not update across client/server
  • Fixed craft xp gain broken
  • Fixed SP pause screen exploit (open and interactable backpack while game is paused)
  • Fixed trick the craft timer exploit
  • Fixed firearm recipes always show in the available green and misbehave without all parts
  • Fixed campfire eats last item required item for a new recipe, IF something is left in the output window
  • Fixed Duplicate/Flickering Names On Screen
  • Fixed bedroll disappears when placed on weeds in certain biomes
  • Fixed Azalea Bushes Have Black Leaves When Hit/Broken
  • Fixed unable to start a game after a failed attempt to connect to a server
  • Fixed unable to Scrap/repair any item !
  • Fixed an old bug where the scrapping timer would be longer than it should and the crafting progress bar would start delayed

Source : http://7daystodie.com/alpha-12-3-hotfix-is-out/]]>
7 Days To Die Alpha 12.2 https://7daystodie-servers.com/blog/45/7-days-to-die-alpha-122/ https://7daystodie-servers.com/blog/45/7-days-to-die-alpha-122/ Tue, 14 Jul 2015 13:27 CEST
Click here to find Alpha 12.2 servers : http://7daystodie-servers.com/version/alpha_12_2/

Alpha 12.2 Release Notes

Added

  • Added wrench schematic item, art and integrated into common book loot
  • Added new first person rock throw animation
  • Added Iron, Steel and exploding Crossbow bolts.
  • Added exploding crossbow bolt schematics.
  • Added Crossbow schematic which is found in common book loot.
  • Added exploding crossbow bolt schematic which is found in rare book loot.

Changed

  • Changed all parts can be obtained now when breaking apart bullets
  • Changed Change “Press Enter to join the world” to “Press any key to begin”
  • Changed Flashlights to not have negative shadows or black dots
  • Crossbows are no longer a default craft.
  • Changed Increased first time crafting bonus of XP given for gun and ammo crafting of bullets and shells. Removed XP given for additional ammo crafted, since it can be taken apart and put back together for free.
  • Changed desert spectrums; more blue at night and a tan colored fog during day
  • Changed increased rain/water effect on sloped surfaces
  • Changed Sound spam and lag when crafting more items at once

Fixed

  • Fixed High reflections on falling tree
  • Fixed Weather control is turned back off when changing games
  • Fixed Tree falling insides are no longer invisible *(partial fix for the issue – best fix would be to add a cap to the bottom of trees but this is not possible yet with speed tree)
  • Fixed Loottimer reappearing when opening chat and closing it (with esc) while in an opened lootcontainer
  • Fixed Ammo dupe with simple right clicking on the output window
  • Fixed FreeCameraMove + reload button force reload dupes ammo
  • Fixed Various issues with the crafting grid’s visual behavior and ammo dismantling
  • Fixed Removing an ingredient during crafting doesn’t reset the crafting timer
  • Fixed FPS drop when crafting more than 200 items
  • Fixed Crafting grid dupe as shown on the forums
  • Fixed killer tree saplings
  • Fixed Trap A Zombie With Wood Frame
  • Fixed Campfire/torch fire animation is off
  • Fixed Flashlight Icons Missing From The Gun Crafting Grid
  • Fixed console doesn’t work with map open
  • Fixed  memory hogs on mp games
  • Fixed  Bullet icon turns into 762 rounds icon
  • Fixed Added missing pistol grip to Loot
  • Fixed Crafted items need to be put into inventory if there is space
  • Fixed Auger crafting time differs from the preview
  • Fixed Revamped the crafting logic which improved the overall performance and smoothness, things like sound spam and “the rubberbanding effect” are gone
  • Fixed Crafted item not outputting to slot 8
  • Fixed Another Ammo dupe from the forums (for weapons with alternate ammo)
  • Fixed Fixed massive amount of crafting output when having the inventory closed for a long time
  • Fixed Bullet dupe on right click in the output window using the split function
  • Fixed make crafting window show anomalous output figures
  • Fixed Bullet component duping while dismantling with rightclick and split
  • Fixed stacked item with no right click option to split stack (report from forum)
  • Fixed Camp fire dupe exploit
  • Fixed Minibike gets stuck/slower in gore blocks
  • Fixed Too many chunks in cache when dedicated server is empty
  • Fixed weapons being rendered in front of other objects
  • Fixed weapon offsets on other players in multi player

Source : http://7daystodie.com/alpha-12-2-hotfix-is-out-2/]]>
7 Days To Die Alpha 12.1 https://7daystodie-servers.com/blog/44/7-days-to-die-alpha-121/ https://7daystodie-servers.com/blog/44/7-days-to-die-alpha-121/ Thu, 09 Jul 2015 13:43 CEST
Click here to find Alpha 12.1 servers : http://7daystodie-servers.com/version/alpha_12_1/

Alpha 12.1 Release Notes

Added

  • Added a global soft wind intensity to avoid dead silence
  • Added wooden bows can now be repaired with sticks
  • Added flashlight attachment support for sniper rifle and hunting rifle
  • Added a little haze into depth of scene
  • Added snow sub biomes now contain birds nests

Changed

  • Changed reduced chance for bears to spawn
  • Changed increased club damage and tweaked all clubs
  • Changed increased stone arrows and tweaked all arrows
  • Changed slowed sky transitions for a more natural feel
  • Changed the minimum degradation of all clubs is now 100, like the stone axe
  • Changed new game starts now at 7am
  • Changed raised bottom wellness cap from 50 to 60
  • Changed adjusted rain specularity on surfaces and grass
  • Changed adjusted speedTree alpha cutouts with depth, AO, and diffuse lighting
  • Changed stack limit of many items from 64 to 250
  • Changed auger has no durability until we can resolve it properly, before it degraded too fast
  • Changed tuned each biome for proper amounts of bird nests
  • Changed health of minibike this may help to fix minibikes disappearing in some cases
  • Changed improved zombie hit collision, removed a gap between the head and upper torso which would allow for some arrows or bullets to pass through the neck area
  • Changed committed dead mountain pine billboard meta files – hopefully fixing the billboard outlines in radiated areas on low tree LOD’s
  • Changed randomized weather on new games
  • Changed brightened stormy weather to avoid confusion that it’s night time during the day
  • Changed reduced crafting time of grain alcohol in half (Joel)
  • Changed reduced crafting time of bio fuel in half (Joel)
  • Changed bio Fuel is now made from animal fat instead of tallow (Joel)
  • Changed rain spectrum

Fixed

  • Fixed loaded ammo changes type when swapping
  • Fixed shotgun shells disappearing when changing to slugs
  • Fixed FreeCameraMove + reload button force reload dupes ammo
  • Fixed craft timer resets to start when removing item out of the output window
  • Fixed auger in output slot gives 1 gas can per gas remaining
  • Fixed heavy rain on biome borders fixed
  • Fixed cursor moves by itself when game controller is attached. Game controller is now disabled by default
  • Fixed flash thunder and weather sounds on entering game fixed
  • Fixed mouse and gamepad axis movement could be bound to actions
  • Fixed game browser showing wrong game time
  • Fixed the Trade “blood for ammo” Bug
  • Fixed removed a syntax error from biomes.xml
  • Fixed global specular reflections in speedTree
  • Fixed indoor furniture getting rain
  • Fixed rain striped effect on surfaces
  • Fixed surface rain effect from popping
  • Fixed locked storage chest becomes empty after breaking lock
  • Fixed game not getting past loading screen with IndexOutOfRangeException
  • Fixed locale issues when loading on Linux / MacOS
  • Fixed load old save game with good gear, start new game and inherit all gear
  • Fixed Console commands GetTime and SetTime
  • Fixed timing of fireaxe, hoe and pickaxe. The animation no longer gets out of sync with the animation in first person
  • Fixed Null ref error when firing arrow into snowy sky
  • Fixed console doesn’t work with map open
  • Fixed save game does not save your minibike
  • Fixed improved fat zombie and fat zombie cop collision so neck shots work
  • Fixed minibike moves on its own after the player dismounts.
  • Fixed increased rain on surfaces angle
  • Fixed reload dupes ammo bug
  • Fixed dead tree02 and dead shrubs so zombies don’t spin on them and updated art. Dead tree02 now falls because it’s bigger.
  • Fixed black textures on linux/mac
  • Fixed Null ref causes chunks not to load
  • Fixed trees killing people immediately

Known Issues

  • Some players have experienced memory leaks
  • Linux / Mac OS builds still have black horizons (black models)
  • Some players are experiencing black chunks of the world

Source : http://7daystodie.com/alpha-12-1-hotfix-is-out/]]>
7 Days To Die Alpha 12 https://7daystodie-servers.com/blog/43/7-days-to-die-alpha-12/ https://7daystodie-servers.com/blog/43/7-days-to-die-alpha-12/ Sat, 04 Jul 2015 16:19 CEST
Alpha 12 servers are available here : http://7daystodie-servers.com/version/alpha_12/

Happy build day Survivalists,

We’ve just released Alpha 12 ‘our biggest build to date’ and I want to tell you it’s one huge mega-shit-ton of new content goodness, bug fixes and more ‘including’: A new badass vehicle system with a Mini Bike that has parts quality, storage and locking. A new sky and weather system with rain, snow, dust storms and dynamic cloudy,  clear and stormy skies, lunar cycles and blood moons. A brand new sexy humidity/height based random gen system with more natural elevations, improved poi placement, cave placement, biome border mixing and new footpaths. A new random gen mixer with full control over custom hub creation, prefabs that spawn and their probabilities.

We’ve also added dynamic ambient audio system with wind, gusts daybreak, nightfall and bloodmoon stingers. A new physics system with new zombie ragdolls, tumbling blocks and explosion impulses. A new right click action menu system with over most in-game actions. A new gun attachment system that supports flashlights. A new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs. A new leveled loot system. A new bear enemy. Quality on bows, crossbows, augers, chainsaws and all clothing. New Graphics options including motion blur, depth of field, dynamic contrast and tone mapping. A new tree falling system. A new high-res acid puking hulk model. And a new crafting basics category to help players craft the most important items quickly.

Folks there is way too much in this build to summarize so read em and weep unless of course you have time to play then enjoy the hell out of this mega-build!

Also a big tip of the fedora goes out to the team who kicked some major ass on this build. I’m looking at you Joe, Eric, Jan, Robert, Favale, Ryan, Christopher, Joey, Chris, Alloc, Koji, Asia, Joel, Brian and our new testing group you guys rock! Once again this team has exceeded expectations keeping us a leader and innovator in the survival genre. And lastly congrats to Robert and Erin who just got married they have postponed their honeymoon for Alpha 12 now that’s some real Pimp dedication!

As always we cannot guarantee its compatibility with old saved games. If you experience any problems please reinstall the game and start a brand new game.

Alpha_12_Minibike_Motion_Blur  Alpha_12_Bear_Motion_Blur

Alpha_12_Minibike_Bloodmoon  Alpha_12_Snow_Diersville

Alpha_12_Rain_Burnt_Forest  Alpha_12_Flaming_Arrow

Official Alpha 12 release notes

Added

  • Added a new vehicle system with a craftable minibike. Players must first find and read the minibike book. Then craft a chassis and place it in the world. Next craft minibike handlebars, seat and find wheels, battery and small engine adding them to the chassis. The higher quality the parts the better gas milage, speed, protection the minibike offers. You can interact with the Chassis by pressing or holding which displays available radial menu options. Drag parts into the chassis window to add them. Click on the parts names to remove them.Optionally you can find and add a shopping basket and padlock for storage and locking. Locks are invulnerable for the first version of vehicles. You can also activate the headlight with and the horn with . You can give zombie both large pains and ragdoll deaths if your going fast enough if you’re not they might stop you.
  • Added a new sky and weather system with rain, snow, dust storms and dynamic cloudy,  clear and stormy skies even lunar cycles with 7th night full blood moons. The system also supports new weather sky spectrums. Coming soon cold and hot weather survival.
  • A brand new sexy humidity/height based random generation system with more natural elevations, improved poi placement, improved cave placement, improved biome border mixing and footpaths that beg to be explored. It comes with a new random gen mixer that gives players full control over custom hub creation, prefabs that spawn and their probabilities. Rivers, and more lakes will come in the next build.
  • Added a new dynamic ambient audio system with wind loops, gusts, ambient oneshots, ambient loops, daybreak, nightfall and bloodmoon stingers. The system adjusts the wind based on the weather and plays the daybreak stinger at 6 am, the nightfall stinger at dusk when zombies start running and the bloodmoon stinger on full moon 7th night.
  • Added a new physics system with new zombie ragdolls, tumbling blocks and explosion impulses that throw zombies in the air. The system also drops wood, stone and metal terrain debris piles which can be used to salvage resources from physics events.
  • Added a new right click action menu that includes craft, take, drop, equip, wear, heal, eat, drink, read, examine, attach, scrap and split. From it you can quickly do a lot of actions that use to be tedious or harder to learn for new players.
  • Added a new gun attachment system that supports flashlight attachments on all firearms except the blunderbuss.
  • Added a new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs and the supported recipes. Ammo can be loaded by right click loading new ammo type. (Alt+R) swaps to the next available ammo time in your current selected weapon.
  • Added a new leveled loot system that scales/multiples players loot chances based on their current player level, and yes, level 1 players can get flawless and rare items.
  • Added a new bear enemies that are in every biome except desert and in caves. Bears will attack both the player and zombies. Like Dogs bears have a give up time where they will only chase you so far. If you can kill one you can reap the benefits of bear meat and make charred bear, grilled bear, boiled bear and bear stew.
  • Added quality ranges on bows, crossbows, augers, chainsaws and all clothing.
  • Added the riddle of steel book which allows the player to craft steel molds in turn they can then craft new steel pickaxes, steel tipped arrows, flaming arrows and upgrade concrete blocks into steel reinforced concrete walls
  • Added a bunch of new Graphics options including motion blur, depth of field, dynamic contrast, tone mapping, sunshafts, grass view distance  and improved controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired. The video options menu has mouseover tooltips to guide new players in optimizing the graphics for their system.
  • Added falling trees with physics that fall after damaging them dropping their wood and crushing zombies and players if they fall on them.
  • Added a new high-res acid puking hulk model.
  • Improved crafting with a new basics crafting category at the top of the recipe list to help new players and players who just died find the most used and most important recipes quickly. Items no longer need to be crafted or cooked once to quick craft and quick cook no more required drag and drop.
  • Added a bunch of new weapon animations including punch, drink water from hands, many tools and more. Also improving  the unholster time so holstering and unholstering is much faster and more satisfying. We also changed some non-interactive hand and drop items to a burlap sack to reduce clutter and memory
  • Added new single player only game pause game feature simply hit the Escape key
  • You can now craft gravel or small rocks from destroyed stone depending on grid placement
  • Added “Set In Concrete” book to game and loot that unlocks cement molds, rebar frames, and buckets of concrete
  • Added new hidden bomb shelter location to random gen
  • Added new hidden mountain man cabin with the secret loot to the random gen snow biome
  • Added herbal antibiotics item and recipe that has to be found. Will cure dysentery and stage 1 infection
  • Added unique mountain man loot chests that contain herbal recipes
  • Added auger is now craftable from a small engine, handlebar, auger blade and auger parts unlocked by an auger schematic
  • Added realistic values to crossbow
  • Added aviator goggles to loot and protection to eyes from Aviator goggles
  • Added Loot Quality Templates to shorten time on balancing loot
  • Added damage decal to wood window and block models
  • Added pressure plate mines and recipe made from scrap metal and gunpowder
  • Added usage of ESC to go back in menu
  • Added Zombie Dog give up sound
  • Added Scrap metal armor and Iron armor can now be scrapped or melted down
  • Added blocks such as grass, furniture, and glass no longer provide stability and will not support the weight of anything
  • Added leather scrapping. Note you must know how to make leather by reading leather tanning
  • Added plant fibers can now repair plant fiber pants
  • Added Natural healing system where if the player has over 50% food he will slowly heal. A buff icon will show when you are healing.
  • Added new blue and orange concrete painted concrete pillars
  • Added tube pillars with orange stripes to the parking garage
  • Added new furniture tables to locations and wood, redwood, iron and scrap iron table recipes
  • Added ability to click on radial menu options as well as releasing
  • Added recipe to make planks from wood debris
  • Added new block/item placement shader
  • Added glue and duct tape items and recipes
  • Added m136 rocket launcher back, needs anims and balance
  • Added disallowing rules for player spawning inside random gen towns
  • Added desert rock formations, and rock formations to forests and snow biomes
  • Added coal formations to snow, forests and burnt forests
  • Added crafting Icon Mouseover tooltip for icon category names
  • Added a new small yellow book icon above books the player has already read
  • Added print generic system information to log
  • Added new fog spectrums
  • Added bushes now have branch rustling sound when moving through them
  • Added glue and duct tape to the game. Glue can be made with the beaker from bones or found in loot. Duct Tape can be made from cloth and glue and also found in loot
  • Added on clients the save game folder is automatically moved to new location see new changes to saved games in the changed section
  • Added dropped, unlit version of torch
  • Added steel ingot mold
  • Added and changed hotkey shortcuts and inventory management controls
  •  RMB
    • Opens the new right click action menu
  • LMB
    • Grabs a stack of items and stick it to the mouse
    • While holding a stack in the inventory, left click will place the full stack in the slot, and right click will place just one item.
  • Shift+LMB
    • Moves the single item or full stack of items between the belt, backpack or loot container
    • If there is no loot container open and you Shift+LMB on backpack items they move to the first empty belt slot
    • If there is no loot container open and you Shift+LMB on belt items they move to the first empty backpack slot
    • If a loot container is open and you Shift+LMB on belt or backpack items they move to the first empty loot container slot
    • If you Shift+LMB on items in a loot container they go to the first empty backpack slot first then the first empty belt second if the backpack is full
  • Shift+RMB
    • Splits a stack in half and sticks it to your mouse
    • If the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4).
  • CTRL+RMB
    • Takes one item from a stack and sticks it to the mouse
  • LMB Add to stack
    • If you add a stack to another similar stack it will complete or fill the stack to its max capacity.

 

Changed

  • Changed all in game windows including player built ones are now unified to break out and plug up consistently
  • Changed degradation rate of most tools to be better on the low quality
  • Changed Day and night hordes do not spawn on day 7 blood moon intervals any more, only feral night hordes spawn on the seventh day
  • Changed Night hordes should always come at sundown and will never be delayed. Any current hordes will be disbanded
  • Changed new games at 6 am so players get maximum daylight their first day
  • Changed 24 hour cycle options adding 50 minute default and removed 240 minute option
  • Changed removed perct of night game option replacing it with Daylight length 12 hrs, 15, hrs and 18 hrs which is the new default
  • Changed Daybreak is locked to 6am always
  • Changed a lot of books have been converted into schematics that look like item with a small blueprint in the corner. Like iron armor leather armor pieces are now unlocked with individual schematics. The leather book now only locks leather creation. Many other books have been changed to individual schematics. All firearm unlocks have been converted into individual schematics. Gas cans now unlock as a schematic as well. Ammunition Nation has be removed and all individual ammo types except the 44 have been converted to schematics. The Claw hammer is now unlocked with a schematic as well as the new flaming arrows.
  • Changed increased hardness of steel
  • Changed stun rules so weapon damage and player stamina are considered
  • Changed deleted unused tree and bush assets
  • Changed updated Tree LOD distances
  • Changed low end of mp5 damage was too low
  • Changed dressers have a greater chance to drop clothing
  • Changed cobblestones are now made from small rocks and lumps of clay
  • Changed increased player run speed
  • Changed Animal spawning cap for better performance
  • Changed uvs on pole1m and replaced all poles with new pole
  • Changed shopping baskets with no loot can be picked up and used for a mini bike storage
  • Changed experience given for zombies
  • Changed replaced cutlog block with new smooth logs
  • Changed cleaned up old grouped bushes that looked bad
  • Changed Iron pickaxe does half the damage it did against stone and metal
  • Changed increased spawning of roaming hordes
  • Changed rebalancing pass for player xp
  • Changed switched bear, stag, pig and rabbit to use the standard shader
  • Changed thickened grass in forest, pine forest and plains
  • Changed Metal strips can now repair mining helmets
  • Changed increased probability of finding pants
  • Changed Gore blocks now take longer to degrade and visibly shrink as they degrade
  • Changed updated the terrain stone, forest ground and grass textures
  • Changed lowered cave count per biome, gravel path count per cave path, lowered ore path count per gravel path
  • Changed thirst stage 2 now causes health damage
  • Changed did a wooden frame 4 pane window pass adding broken variants to all the prefabs that used them
  • Changed menu buttons from Exit to Quit
  • Changed cleaned up spawning.xml
  • Changed removed burnt forest ground from rubble sides
  • Changed re-enabled dog hordes
  • Changed Gore blocks fall and have no stability. Gore blocks will stick on the ground if they fall.
  • Changed Gore has several stages of destruction now
  • Changed animals in all biomes except snow and desert respawn 3x slower. In snow and desert they spawn 1.5x slower
  • Changed removed meat on a stick raw and cooked
  • Changed all boiled foods give you 5 water
  • Changed all foods now give half as much food as they used to, to compensate for the slower metabolism in A11
  • Changed in random gen deserts are more common now, and forests less common
  • Changed ladders will now support things
  • Changed placement of wood stairs is now inverted
  • Changed garage doors to be wood instead of wood_weak
  • Changed nerfed axe damage to wood
  • Changed tweaked pine forest spectrums and mood
  • Changed optimized rendering of sky and water
  • Changed some blocks/structures have too much stability
  • Changed terrain doesn’t show density on downgrades
  • Changed green wallpaper blocks now downgrade to a wood frame
  • Changed improved sandstorm effect
  • Changed thinned cacti in desert a little
  • Changed deleted block ID 780 distorted concrete from game and prefabs
  • Changed disable cubemaps when not supported for linux.  Disable cubemaps when reflections are turned off
  • Changed removed background color schemes from groups
  • Changed moved scrap recipe button to above the output tray
  • Changed info popup to display all groups an item/block belongs to
  • Changed localization text from “Group:” to “Group(s):”
  • Changed default inventory to tab key
  • Changed radial menu now supports up to 10 possible actions with auto placement
  • Changed antibiotics only give half the wellness over time as before
  • Changed driftwood now drops trunks & removed driftwood to planks recipe since you can no longer get driftwood
  • Changed removed plant fiber torch recipe to clean up crafting menu
  • Changed removed plank recipe from trunk tips
  • Changed renamed “Furniture/Decor” to just “Decor”
  • Changed renamed weapon repair kit to repair kit as its now used to repair the minibike as well as weapons
  • Changed updated all spectrums
  • Changed disabled shadows at very low angles (performance)
  • Changed improved Mouse Wheel Scrolling in menu and in game to be more universal
  • Changed unified made new Item Hover info and Examine windows
  • Changed Gas Pumps now contain gas can loot and do not explode when shot
  • Changed Removed Iron wall recipe
  • Changed tweaked third person camera, it is now to the right of the shoulder
  • Changed all safes are locked and have to be broken into now and loot timers are reduced to 1 second
  • Changed reordered terrain blocks, most likely save games will be borked
  • Changed increased depth of snow, forest ground and grass to reduce banding of textures on hills
  • Changed snowy biome has asphalt roads again now that we have real snow that covers roads
  • Changed removed snowy cabin variants from the game and added all cabins to snowy biomes
  • Changed removed all snow from prefabs and cleaned up old blocks and textures
  • Changed removed all icicles and snowy roof blocks from all prefabs as the new snow system snows on roofs
  • Changed unified all wooden upgrade costs to 4 planks so that you cannot profit from destroyed wood
  • Changed removed ability to attack with a stick
  • Changed thinned trees in snow biomes
  • Changed audio control needs to apply before hitting “apply”
  • Changed all zombie and animal collision to be more accurate for bodies, heads, arms, legs and ragdolling
  • Changed reduced max size of towns
  • Changed: ‘giveself’ and ‘giveselfxp’ can now be executed if the user has permission eg “giveself stoneAxe 600″ or “giveselfxp 10000″ this added to player xp or drops the item at the players feet
  • Changed clay texture and clay is now a sub biome and found in patches rather than on the side of cliffs
  • Changed crafting grid mouseover Item name tip should be a smaller box without an underline
  • Changed snowy bushes and grass on 2 gas stations to normal dead ones
  • Changed improved the  Coal and Potassium nitrate texture textures and there tiling
  • Changed Increased probability of getting sporting gear from shotgun messiah and added green plaid shirt to loot
  • Changed increased chance of clothes in dressers
  • Changed created new high res art for yucca and aloe plants
  • Changed lowered stamina use of stone axe
  • Changed air drops drop more stuff
  • Changed updated selectable loot respawn game options: Disabled, 5, 10, 15, 20, 30, 40 and 50, default is 30 days
  • Changed mailboxes and lockers have readable books instead of just junk books & junk books are now mixed in with good book loot
  • Changed stack limit of clay lump to 250
  • Changed bookstore loot containers have 0-1 books, household book shelves have 0-2 books
  • Changed Screenshots (F9) now save out jpg’s
  • Changed rebalanced clubs, they are more effective at low quality levels but wear out faster
  • Changed lowered entity damage on lower quality stone axes
  • Changed renamed home maintenance book to hammer schematic and changed art
  • Changed wrench can no longer be crafted (Might add this back in later)
  • Changed changed weight of short shotgun barrel 8 oz
  • Changed Chat box and text no longer renders in front of other menus
  • Changed orange drywall texture less saturated
  • Changed the ave game folder for the game
    • Old folders:
      • Windows: /Documents/7 Days To Die
      • Linux/MacOS: /7 Days To Die
    • New Folders:
      • Windows: /AppData/Roaming/7DaysToDie (%APPDATA%/7DaysToDie in the Windows run dialog or explorer address bar)
      • Linux: /.local/share/7DaysToDie
      • MacOS: /Library/Application Support/7DaysToDie

Fixed

  • Fixed wood spikes go invisible and no longer damage
  • Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user
  • Fixed Zombie Death State Not being sent to clients when out of chunk load distance
  • Fixed Max model icons look wrong
  • Fixed Zombies turn circles on porch wood poles (like undead strippers)
  • Fixed mixed concrete cannot be scraped into metal
  • Fixed splints can now be burned
  • Fixed material types on all cobblestones giving them proper durability and stability
  • Fixed you can now scrap flashlights
  • Fixed yucca/aloe plant placement shader (white outlines)
  • Fixed spikes taking damage when placed
  • Fixed sideways smoke stack on 5 floor apartment
  • Fixed Crafting Dupe bug
  • Fixed Disassemble Ammo Exploit
  • Fixed wrongly rotated trash in modern house
  • Fixed alpha specular on terrain grass texture
  • Fixed Kick message window can be closed by ESC
  • Fixed repair on many misc clothing and armor items
  • Fixed tweaked loot of fat zombies and many items
  • Fixed problem with expanded char set
  • Fixed haybales have no sound when destroyed by pickaxe
  • Fixed bug where people could craft Shotgun Stocks without reading the book
  • Fixed dupe bug multiple people picking up item
  • Fixed single player games only saving data on quit now they save on regular intervals
  • Fixed final stage gore blocks are unable to be broken
  • Fixed buffs losing their effects on logout but staying ‘active’
  • Fixed rebar frames are now gated by set in concrete book
  • Fixed inside wood corner frames don’t drop scrap iron
  • Fixed video resolution selection texts overlapping
  • Fixed airdrops and crates not rendering at far distances
  • Fixed key assignment always fires the event for the key you want to assign AND mouse-directions as button
  • Fixed cutout objects (eg. WoodFrame) get damage decals now
  • Fixed God ray intensity matches fog now
  • Fixed Block’s Pickup Target not properly instantiating quality based items
  • Fixed recipes unlocked via book transfer from game to new game
  • Fixed Items in crafting grid lost on disconnect
  • Fixed breaking down now does not kick from output on inventory close
  • Fixed Gun Crafting exploit
  • Fixed server does not remember password in save game on p2p
  • Fixed Mining helmet light sways dramatically when you have a item in hand
  • Fixed Mining helmet has no flashlight
  • Fixed Character Creation Screen is bugged
  • Fixed exploit moving items from local game to server
  • Fixed exploit armor/clothing follows a player from SP to server, server to server and SP to
  • Fixed water destroys secure chests
  • Fixed Azalea plant from making wood footstep sounds
  • Fixed NRefs with food
  • Fixed  buffs now seem to work properly
  • Fixed losing overflow items in campfires/forges
  • Fixed belt is accessible when hitting escape
  • Fixed another missing chunks problem
  • Fixed concreteReinforced doesn’t drop itself when downgraded
  • Fixed fall damage is too low
  • Fixed another Broken leg bug and breaking leg while swimming bugs
  • Fixed Bad billboard textures on MaintainPineDead trees
  • Fixed All hunting rifle parts can be scrapped
  • Fixed the UFPS bug that allowed the ability to crouch through 1 meter holes. Although it felt cool was not by design and counter to a true survivalist game
  • Fixed invisible ghost tree bug
  • Fixed the ability to open backpacks and other in game menu  items while in the game menu
  • Fixed Null Ref when trying to fill damaged cobblestone frame with cobblestone(Robert)
  • Fixed bug where other players can hear you learning
  • Fixed missing home maintenance book
  • Fixed ladder placement in ranch style house so players can get up them
  • Fixed barn_01 from falling by moving hay bales
  • Fixed wrongly rotated light pole bases
  • Fixed lack of bird nests thinned grass and increased bird nest probability
  • Fixed small rocks/resource boulders appearing in Husker Avenue houses (Navezgane)
  • Fixed ‘P’ drops the camera and lets you control the character when in dev mode
  • Fixed car tooltip not showing vehicle as empty when looted
  • Fixed scroll wheel scrap Weapon/ammo dupe exploit
  • Fixed long item name text renders behind item icons
  • Fixed 1/4 and 1/8 concrete blocks behave like glass
  • Fixed wrongly rotated attic blocks in yellow house
  • Fixed planted mountain pine trees display A11 trees not a10 legacy trees
  • Fixed shotgun parts can be scrapped
  • Fixed spider zombie can now summon hordes again
  • Fixed AI can spin on broken resource rocks and gore rib cages
  • Fixed Disallow player spawning in towns
  • Fixed POI spawned too high and drops metal beams
  • Fixed returning to a game Toolbelt always reverts to slot 1 on rejoin
  • Fixed bear rug cabin floor so it doesn’t fall

Serverconfig.xml, Multiplayer and Modding

  • Changed server executable name to 7DaysToDieServer(.exe, .app, .x86), 7DaysToDie_Data folder changed name accordingly
  • Changed Default save game folder (see changed section). If the current serveradmin.xml is to be kept make sure to move it over to the new location or explicitly specify a SaveGameFolder in the serverconfig.xml
  • Changed times in serveradmin.xml and players.xml are always saved in the fixed format “yyyy-mm-dd hh:mm:ss”
  • Fixed command execution without delays over command (“Telnet”) interface
  • Added custom item icon loading from mods
  • Changed 24 hour cycle menu options adding 50 minute default and removed 240 minute option
  • Changed removed NightPercentage game option replacing it with DayLightLength, menu options 12 hrs, 15 hrs and 18 hrs with 18 being the default
  • Modded server XMLs are now correctly transferred to clients (excluding those required server side only: biomes, rwgmixer, spawning)

Known Issues

  • Snow might appear in the desert/burnt_forest if you’re viewing it from a biome with snow; and may fade out when you enter the hotter biome.
  • If you’re having framerate issues drop your reflection quality to low or off and turn off reflected shadows
  • Occasionally roads will go on unexpected paths under buildings

Source : http://7daystodie.com/mini-bikes-physics-bears-a12/]]>
7 Days To Die Alpha 11.6 https://7daystodie-servers.com/blog/42/7-days-to-die-alpha-116/ https://7daystodie-servers.com/blog/42/7-days-to-die-alpha-116/ Fri, 12 Jun 2015 23:46 CEST
Click here to find Alpha 11.6 servers : http://7daystodie-servers.com/version/alpha_11_6/

Alpha 11.6 Release Notes

Fixed

  • Fixed a problem that chunks do not draw on clients sometimes. This only affects clients in multiplayer games.
  • Fixed a problem that biome spawned zombies sometimes stopped spawning.
  • Fixed fall damage was set too low
  • Fixed several random Broken leg bugs
  • Fixed supply crates and planes not visible in some cases

Source : http://7daystodie.com/a11-6-patch-is-out/]]>
7 Days To Die Alpha 11.5 https://7daystodie-servers.com/blog/41/7-days-to-die-alpha-115/ https://7daystodie-servers.com/blog/41/7-days-to-die-alpha-115/ Fri, 29 May 2015 12:03 CEST
Click here to find Alpha 11.5 servers : http://7daystodie-servers.com/version/alpha_11_5/

Added

  • Added loading information output on startup so users know the game is still loading

Changed

  • Changed improved loading time for clients with 5 or more GB of RAM
  • Changed Dedicated server write less data to disk resulting in performance gains with more players
  • Changed Improved dedicated server CPU usage

Fixed

  • Fixed serverside EAC connection so it doesn’t stop authenticating players after a long uptime
  • Fixed the Bleeding debuff exploit (Chris)
  • Fixed Wood log spikes are taking damage when placed (Robert)
  • Fixed bug where rockets deal terrain damage if they hit a zed/player (Chris)
  • Fixed bug where pipebombs make doors move

Known Issues

  • Linux builds: Only 32 bit engine supported (has been this way since Linux has been introduced

Source : http://7daystodie.com/a11-5-patch-and-a12-status/]]>
7 Days To Die Alpha 11.4 https://7daystodie-servers.com/blog/40/7-days-to-die-alpha-114/ https://7daystodie-servers.com/blog/40/7-days-to-die-alpha-114/ Thu, 30 Apr 2015 02:34 CEST

Changed

  • Changed default back project to DX9 as some clients experienced problems with DX11
  • Changed Networking we now use both Unity and Steam in parallel. Clients try to connect with directly to IP/port with Unity Networking first and only fall back to Steam Networking if it failed. This improves networking when connecting to dedicated or for those who have port forwarding properly setup
  • Changed improved startup time by about 2.5s
  • Changed Windows dedicated server now uses its own registry key so it does not change the client’s resolution settings
  • Changed if all players disconnected the dedi clears the chunk caches
  • Changed lowered Cave count for performance
  • Changed lowered Gravel path count for performance
  • Changed lowered Ore path count for performance
  • Changed we now Allow admin/ban/kick by partial usernames

Fixed

  • Fixed GUIWindowMessageBox from PlayerDenied closed when dropping to main menu
  • Fixed several dupe bugs associated with the forge and campfire
  • Fixed made a slight dedi performance improvement
  • Fixed new forge dupe bug
  • Fixed supply Crates falling through world
  • Fixed clients not showing ban message
  • Fixed Server browser would stop refreshing before connecting to server
  • Fixed kicking player on invalid arguments with Ban command
  • Fixed potential memory leak on dedi by clearing all caches when all players disconnect
  • Fixed problem where admins we’re unable to give admin rights to ex-banned users
  • Fixed Cobblestone has no downgrade textures
  • Fixed another crafting dupe bug
  • Fixed disassemble ammo exploit
  • Fixed some console command’s output going to log file instead of console
  • Fixed Check for player placed output item in crafting grid causing items to vanish

Serverconfig.xml

  • Serverconfig: No Telnet password by default -> connections only accepted from localhost
  • Console: Register vanilla commands first so Mods can’t break them

Known Issues

  • Linux builds: Only 32 bit engine supported (has been this way since Linux has been introduced

Source : http://7daystodie.com/alpha-11-4-patch-is-out/]]>
7 Days To Die Alpha 11.3 https://7daystodie-servers.com/blog/39/7-days-to-die-alpha-113/ https://7daystodie-servers.com/blog/39/7-days-to-die-alpha-113/ Sat, 18 Apr 2015 15:13 CEST

Added

  • Added graphics option to specify grass view distance
  • Added Mouse Inversion setting now applies right away without the need of a game restart
  • Added Settings that take effect only when a game restarts are now unchangeable in-game
  • Added basic code mod interface, only loaded on the dedicated server build
  • Added new Foliage rendering distance option to help slower computers run the game

Changed

  • Changed Updated Tree LOD distances
  • Changed Dedi + Client now use about 200MB less heap memory
  • Changed reduced frequency of wandering hordes
  • Changed reduced default max alive at once in hordes to improve framerate
  • Changed sisable Cubemaps when not supported.  Disable cubemaps when reflections are turned off
  • Changed game to default  to Direct3D 11 with auto-fallback to D3D9 if D3D11 is not supported has performance gains for DirectX 11 supported cards
  • Changed Capped Animal spawning for better performance

Fixed

  • Fixed Zombies passing through closed doors
  • Fixed: Block model LOD switching appears to not be functional regardless of LOD setting
  • Fixed mouse inversion broken
  • Fixed: Far clipping not setting when the game starts
  • Fixed ping display
  • Fixed Wood spikes go invisible and no longer damage
  • Fixed colors in chat not terminated properly if multiple colors were stacked
  • Fixed Terrain generator caching
  • Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user
  • Fixed Zombie Death State Not being sent to clients when out of chunk load distance
  • Fixed new model shape icons like the stairs looking  wrong
  • Fixed flashlight control breaking after re-connecting to a dedi server
  • Fixed Zombies turn circles on porch wood poles (like undead strippers)
  • Fixed scrap metal piles in wasteland can be scrapped and smelted again
  • Fixed scrap metal piles in wasteland can be scrapped and smelted again
  • Fixed arrows are made of wood instead of metal

Serverconfig.xml

  • New Telnet implementation which allows multiple connections at a time and should be more resilient against crashes
  • Telnet uses UTF8 encoding. If you use PuTTY to connect select “Connection Type: Raw”
  • Telnet only listening on localhost if no password is set but it does not ask for password in this case in return
  • Output of console commands is only sent to the issuer of the command, not to all connected Telnet/Web clients
  • Types of log messages shown on a Telnet / Web connection can be selected for each connection individually with the “loglevel” command
  • Commands support double-quoted strings now, in order to use a double quote within such a quote use two quotes (e.g. say “Hello “”people”””)
  • Added new console commands (getgameprefs, gettime, kill, listplayerids, loglevel, version)
  • Commands rewritten (admin, ban, commandpermission, kick, settime, whitelist; use help <command> to see new/changed features)
  • Commands buff/debuff working on clients in multiplayer
  • Console help command extended by detailed help on single commands, some commands got that help texts added now

Known Issues

  • There are still a number of known duplication bugs please be patient as we will resolve these as soon as possible

Source: http://7daystodie.com/alpha-11-3-patch-is-out/]]>
7 Days To Die Alpha 11.2 https://7daystodie-servers.com/blog/38/7-days-to-die-alpha-112/ https://7daystodie-servers.com/blog/38/7-days-to-die-alpha-112/ Fri, 10 Apr 2015 13:38 CEST

Added

  • Added physics to wooden bow arrows
  • Added new Vsync option added to the graphics menu
  • Added new video options mouse over tooltips to explain the various rendering options and their impact on performance
  • Added RWG draw time optimizations
  • Added new Exposed BiomeCacheSize property to rwgmixer.xml

Changed

  • Changed increased shotgun block damage and reduced blunderbuss block damage to match
  • Changed fixed biome masking so zombies don’t spawn at night if you have cleared the area during the day or vise versa
  • Changed reduced assets loading at game start fixes 32 bit users crashing at start bug
  • Changed scrap metal block into scrap metal pile
  • Changed Navezgane’s “city” spectrums to use the forest spectrum
  • Changed deleted unused spectrums
  • Changed lessened plains fog
  • Changed improved granite specular
  • Changed increased damage on mp5
  • Changed Video options defaults to a lower setting to support new players with low to mid range systems. Default Video options are as follows: view distance of 7, 50% LOD, FOV 60, textures on quarter, trees on medium, and everything else on low/off.
  • Changed set new patches or newly downloaded games to launch in minimal deafault graphic settings
  • Changed: Infection stage 1 doesn’t lower your stamina as much
  • Changed: Food poisoning doesn’t lower wellness so much
  • Changed loading screen is now faster
  • Changed reduced  leaning/swaying while crouched
  • Changed deserts to be slightly (5%) more common (Robert)
  • Changed standardized the options menu buttons video, audio and control options to have 4 buttons ok, cancel apply and default
  • Changed improved client rendering performance with camera code

 

Fixed

  • Fixed single Player inventory migrating to Server bug
  • Fixed town block/biome edge distance check causing them to not spawn. You should see more towns and roadside rural locations in the random gen world
  • Fixed explosion damage not working
  • Fixed Voice Chat debugging output in a release build
  • Fixed “Inventory full” Duplication bug
  • Fixed large wood log spike’s collider size and player damage
  • Fixed dedi stops spawning zombies bug
  • Fixed weights on various items using new auto calc weight feature
  • Fixed Auto calc weight for rebar frames and blunderbuss
  • Fixed zombies spawning with negative y-coords
  • Fixed spawning and breaking your legs bugs

 

Known Issues

  • Known issues option menu changes have reset all settings including graphics, audio and key bindings are now default

Source : http://7daystodie.com/alpha-11-2-patch-is-out/]]>