7DaysToDie-Servers.com Blog Feed en https://7daystodie-servers.com/ Thu, 05 Dec 2024 00:34 CET 7DaysToDie-Servers.com is a 7 Days To Die servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 V1.2 EXP https://7daystodie-servers.com/blog/288/v12-exp/ https://7daystodie-servers.com/blog/288/v12-exp/ Thu, 05 Dec 2024 00:34 CET
Here is V1.2 b22 EXP for you all.
While the team is all hands on deck working on V2.0, we wanted you all to get the fixes, optimizations and console crossplay preparations sooner rather than later.
With this build we introduce various optimizations to all platforms, but also unleash the ability to generate RWG maps to our Console fans.
Crossplay will be fully enabled once experimental ends, V1.2 goes STABLE and our Console users get access to V1.2. Until then there will be no-one to crossplay with.

This will open up crossplay between PS5, Xbox Series X|S and PC clients, however no dedicated servers just yet.

V1.2 should be compatible with existing save games, but we recommend starting a new game for the very best experience.

Here is how you participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Changelog:

Added
  • Cross platform block lists
  • Implemented console Performance/Quality graphics modes, selectable through the video options UI.
  • New vulture model
  • New rabbit model
  • New chicken model
  • Biome spawner delays have a 10% random variation
  • CRT TV emergency broadcast sound (*enables with light)
  • Sleeper volumes reset the available spawn points when finding one if they have all been used
  • Deco manager tree grouping with async loading and work spread out more evenly
  • Additional flame prefabs to burning Zombies
  • SFX for nerd outfit extra crafting skill point perk
  • Missing spark textures for mines

Changed
  • Revised first person rendering to use a single camera
  • Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms
  • Enable RWG menu items in submission builds
  • Allow opening of chat window when communication blocked
  • Implement show user profile for PS5
  • Optimized entity effect groups by removing duplicate setters from ancestors
  • Improved biome entity spawners to run timers independently of counts and better track counts so they can't spawn over the limit
  • Re-balanced biome entity spawner counts and delays
  • Removed sleeper spawning at farthest position ground check if using min script
  • Improved active sleeper despawning rules to allow more distance and time
  • Optimized material cleanup
  • Optimized object pooling and containers
  • Optimized chunk wall volume containers
  • Video brightness setting darkens interiors and night when set below 50%
  • Decreased darkest range of moon light slightly
  • Helmet light mod to have less range
  • Deleted old hidden animator data from the ZController file
  • Optimized FindInChildren
  • Optimized entity spawning model type lookup
  • Updated Screamer sounds
  • Solar Cells can no longer be scrapped
  • Grace is no longer zombie food

Fixed
  • Iron Gut does not apply on login
  • Xbox/PS5 Friends not working in Server Browser
  • RWG previewer not removing some of the button handlers on close
  • Server doesn't log chat sender names
  • NRE and loss of controls when sign or storage crate is destroyed while writing in it
  • Copy+paste kills tabs/linebreaks
  • Error loading prefabs with ExcludePOICulling=true due to outdated ins files
  • Effect groups do not extend from ancestors in the correct order in entityclasses xml
  • Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id
  • A biome zombie type spawner could have a permanently disabled timer if they aged out before a player ever killed one (old data is removed and they will start spawning again)
  • Biome spawners could conflict and use the same status data
  • Arrow LOD issue zooming in and out while bow is pulled back
  • No respawn on min script sleeper volumes if entity despawned
  • Player drop time delay was affected by frame rate
  • Simple prefabs like part_streetlight_single generated an empty imposter mesh
  • Chunks being copied to Unity could rarely have the wrong object and block all copying
  • Primitive outfit has a read/write issue
  • Occasional Exception and NRE when exiting to Main Menu
  • Wall volumes were added to chunks they did not overlap and had unneeded padding
  • Sleeper and trigger volumes were added to chunks they did not overlap
  • Battery and solar banks beep when relogging
  • Player placed torches had a duplicate Audio Player
  • Audio sources with doppler could make squeaks or dropouts on player teleport or world origin shifts
  • Audio manager would still track many sounds after they were destroyed
  • Loot abundance settings below 100% would give less loot than it should
  • Hordestone Twitch Event should not auto respawn.
  • Tactical Assault Rifle missing reflex sight model
  • Headgear morphs won't spawn in when in first person view now.
  • Drone inventory can roll back as client while using drone healing mod
  • Drone can't heal player while on vehicle
  • First time the drone heals the player after a debuff has been healed, it fails to heal the player
]]>
7 Days to Die is 30% Off https://7daystodie-servers.com/blog/287/7-days-to-die-is-30-off/ https://7daystodie-servers.com/blog/287/7-days-to-die-is-30-off/ Wed, 27 Nov 2024 19:11 CET
Buy 7 Days now!

Buy the OST now!


]]>
7 Days to Die is 20% Off https://7daystodie-servers.com/blog/286/7-days-to-die-is-20-off/ https://7daystodie-servers.com/blog/286/7-days-to-die-is-20-off/ Mon, 28 Oct 2024 18:06 CET

Get it Now!

]]>
V1.1 b14 Stable https://7daystodie-servers.com/blog/285/v11-b14-stable/ https://7daystodie-servers.com/blog/285/v11-b14-stable/ Tue, 01 Oct 2024 18:54 CEST
Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.


Check out the full change log below!

b1-b14 Changelog

Added
  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow
  • Stealth is less affected by player movement and ramps up over time
  • Controller support for the 3D map preview on the RWG window
  • (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons
  • New explosion particles for Propane Tanks, Barrels and Vehicles
  • Inventory UI Audio Various Resources
  • Inventory UI Audio Rocket
  • New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items
  • Support for SoundPickup and SoundPlace for blocks
  • Blood splatter to zombie bear and dire wolf
  • Prefab Editor "Rnd decorate Sel." also sets random rotations
  • Enable All and Disable All for Extras through the Twitch Options menu
  • GameShuttingDown mod event
  • wilderness_filler_21
  • lot_vacant_09
  • countrytown_business_15
  • remnant_downtown_filler_24
  • remnant_downtown_filler_25
  • remnant_downtown_filler_26
  • remnant_downtown_filler_27
  • remnant_downtown_filler_28
  • Rwgmixer xml district prefab_name property and changed forest_rural to use that

Changed
  • Balanced stealth effectiveness for all combinations of perks, armor and light levels
  • Reduced distance from and radius that AI picks to investigate near the target
  • Balanced stealth world and block ambient light
  • Improved player stealth UI to be twice as sensitive to light, half to sound and round off value
  • Balanced player stealth enemy search duration reduction from perks and armor
  • Increased Assassin and Rogue outfit sneak effectiveness based on other stealth calculations and balancing adjustments
  • Increased bear and dire wolf sight and hearing
  • AI alert timer starts after investigation ends and with some random variation
  • Adjusted StaminaLoss and AttacksPerMinute on Iron and Steel Axes to match Iron and Steel Pickaxes
  • Set the economic value to 1 for several blocks marked not to sell to traders to prevent rented vending machine exploits (full economy balance coming at a later date)
  • New Burnt Zombie Sound FX
  • New Gore for Hazmat zombie
  • Increased vehicle armor and plow damage reductions
  • Increased vehicle reserve fuel tank capacity
  • Removed Q6 items from airdrops and infested loot
  • Increased the harvest count of Augers and Chainsaws by 20%
  • Increased duration of all fire weapons influenced by Fireman's Almanac Vol 4 by 1 second for display lag and rounding
  • Persistent electricity effect when dismembering electrocuted zombie
  • Updated organic destroy effect
  • Updated explosions particles for land mines
  • Updated icon for yucca fruit to better represent the in-game models
  • Updated icon for Knuckle Wraps to better represent the in-game models
  • Knuckle Wraps now use cloth for crafting, repairing, and scrapping
  • Updated Knuckle Wrap description references from leather to cloth
  • Updated tags for various window blinds to count towards polymer harvest challenge (does not show nav objects due to overabundance)
  • Reduced the amount of duct tape needed to craft Robotic Drones
  • Updated landmines with repair properties for the Infiltrator perk
  • Adjusted glowing eye on zombie bear and dire wolf
  • Memory optimizations including a refactor of RWG to use less static fields so it can be garbage collected.
  • Set mipmap streaming on for entity textures that had the setting missing
  • Wrong/Missing class, tags, and particle settings were keeping gas pumps from exploding properly
  • Updated persistent electricity effect when dismembering electrocuted zombie
  • Adjusted backpack, camping, and car loot lists to clamp T0 tools/weapons from mid/late game loot probabilities
  • Progression and save game safe adjustments to unlock values with electrical crafting magazines. Sensors section from 50 to 45. Battery Bank and powered doors section from 75 to 55. Batteries now start at 55 and end at 100
  • Moved battery unlocks to T4 and powered doors to T3. Both unlock at 55, but the battery quality unlocks continue to levels 60, 70, 80, 90, and then 100 for Q6
  • Adjusted colliders on commercial blind shapes
  • Removed FPSScaling option for consoles
  • Updated localization for T3 and T4 electrician crafting skill sections
  • Updated descriptions of Salvage Operations to prevent confusion of harvest speed
  • Updated several Spanish translation issues based on community feedback for pistols and file cabinets
  • Localization sync for Japanese updates
  • Updated localization to support new entries
  • DMS section type for traders is read from npc.xml
  • Keep F3 CVar filter text when leaving to main menu and loading back into game
  • Trader Rekt gate access is now easier especially for bikes
  • Batch replaced cntBookPile03 with new cntBookPile03AirRandomLootHelper in all POI's
  • Added storeHardware theme tag to remnant_business_04
  • Sleeper, pathing and art improvements to army_camp_07 based on player feedback
  • Added audio trigger and additional pathing improvements to army_camp_07
  • downtown_filler_plaza_03 replaced fountain with new design
  • victorian_08 trigger unlock doors for easy exit
  • bungalow_02 Easy exits set to Trigger Unlock
  • Added keyrack for quick exit/unlock for exterior doors in house_burnt_02
  • Connected additional door to keyrack quick exit / unlock in house_old_modular_04
  • Connected additional door to keyrack quick exit / unlock in house_old_modular_05
  • Connected additional door to keyrack quick exit / unlock in house_old_modular_07
  • Added quick exit / unlock keyrack to house_old_tudor_04
  • Added quick exit / unlock keyrack countrytown_business_07
  • Reduced sleeper volume count in countrytown_business_07 based on feedback
  • Art pass and sleeper volume adjustments in ranger_station_01
  • skyscraper_01 reduced by 591,469 verts 221,936 tris
  • store_clothing_02 loot balance pass
  • downtown_building_03 area rebuilt with new blocks
  • downtown_filler_31 texture fix, block type replaced
  • hotel_04 locked optional room door to make it clear to the player that's not the actual path
  • house_modern_27 path improvement
  • rest_area_05 replaced block curtains for vertical curtains, enabled unlock exit doors
  • house_modern_29 added front balcony for aesthetic reasons
  • nursing_home_01 fixed mispainted texture, set doors to trigger unlock mode
  • countrytown_business_08 / 09 / 11 / 12 trigger unlocks applied to several doors. + quick optimization pass + minor details pass
  • House POIs That Need Trigger Unlock / trailer_01 / trailer_03 / trailer_11
  • House POIs That Need Trigger Unlock various POIS
  • house_construction_04 small blocks and terrain update
  • apartments_04 POIs needed trigger unlock
  • Additional adjusted sleepers in utility_refinery_02
  • lot_vacant_09 changes made based on feedback
  • Twitch: Increased price of #mind_wipe and #newbie
  • Twitch: #newbie is now an Extra
  • Twitch: Break Claim triggered cooldown from 20 to 30 seconds

Fixed
  • Issue with solar cell quantity and quality getting clamped incorrectly in trader inventories
  • Can't set forge to craft max quantity with Advanced Engineering perk
  • Unable to join game invite through Steam if player does not proceed past the news screen
  • Potential NRE in ServerPasswordWindow
  • FPS drop from very wide angle spot lights
  • Fix Xbox crash in rare cases when coming out of suspend while on the main menu
  • Fixed race condition between RegionFileManager and PersistentPlayerData which could cause rare exceptions
  • Xbox crash if game suspended while initial loading shows "Loading particles"
  • Xbox crash during save operations
  • XBS Native Graphics Job freezes by switching back to Legacy Graphics Jobs
  • Texture streaming goes over budget after some time on Xbox S
  • Bows swapping ammo types has some visual issues showing wrong ammo type
  • Unable to hear air drop if ambient sound is muted
  • Vehicle velocity was not retained on server when a client driver exits
  • Vehicle is kinematic warnings on dedi when driver exits
  • Players can ragdoll themselves getting out of 4x4
  • Players could flip or destroy the 4x4 when exiting on steep slopes
  • Auto turrets are pinging like bedrock/trader protection when hitting dirt
  • Auto turret is having issues targeting allies and self
  • Disable electric shock on dismembered limbs
  • Zombie variant texture dismemberment issues
  • Fixed electrocuting dismembered stumps
  • Missing tags for advanced engineering workbench craft time reduction perk
  • CVar prefix with Fireman's Almanac Vol 4 not working properly with Molotov's
  • Issue with negative scaling on curtainDrapesRightHalfTopPrefabVariant not showing properly
  • Reading a Treasure Map automatically activates it overriding active quests
  • Crouching and uncrouching while in a confined area can cause players run to become slower than when not running
  • Linux GUI error after hitting ESC
  • Steam deck settings apply glyph does not display properly
  • Can't craft more than 1 tool or handheld item at a time
  • Inventory item place sound not always playing
  • Steel fridge and beverage freezer ambient loops are incorrect or missing
  • Sprint lock does not become engaged when using keyboard combinations starting with Shift (Opening Steam/Discord overlay or opening a radial menu)
  • No challenge progress getting honey from POI stumps
  • AttachParticleEffectToEntity issue when SDCS characters are set on fire
  • Prevent toggling the flashlight on and off while zooming a scope in/out if they share a single controller binding (also applied to quick swap)
  • Air drop settings tab discrepancy
  • Server Browser List daily quest limit setting missing proper value localization
  • News page has no entries in offline mode
  • Zombies can get stuck between double pole blocks
  • Setting linear velocity of a kinematic body is not supported warnings for out of world checks
  • Prevented controller aim assist from targeting drones
  • Store_hardware_03, terrain density issue
  • Only Usable Type for Twitch Actions were being bypassed by the extension
  • Chunks can stop generating after exploring for a while
  • Animation desync on remote players when changing vehicle pose state while in an unloaded chunk
  • Two wheeled vehicles without a driver can slowly slide on their sides for a long time
  • Missing barbed wire and texture issue in installation_red_mesa
  • Block mines to not explode when repairing
  • Server Browser List some settings missing proper display values
  • RWG Preview Mesh Memory Leak
  • RWG Terrain Preview Material / Texture Leak
  • Shared quests with the same location are not tracking properly
  • Spread audio clip processing over time when loading dynamic music sections in order to alleviate frame hitching
  • Host sometimes hear idle zombie noises from client
  • Missing localization for reporting player text
  • NRE related to DebugGameStats
  • Molotovs are ignoring Player Killing setting randomly
  • Activating item_modifers has no audio indicator
  • Animals seeing players used an inaccurate distance
  • Stealth ambient light value was too dark compared to what was rendered
  • AI head motion near walls could let them see through them causing screamers to scream and spitters to spit
  • Updated value on Grandpas Awesome Sauce
  • Zombie alt texture dismemberment issues
  • Logic issues related healing limbs with Physician 3 perk
  • Reworked calculation for Farmer Full Set Bonus to prevent food health applying bonus incorrectly
  • Airdrops are now immune to buffBurningEnvironment, buffBurningElement, buffBurningFlamingArrow, buffBurningMolotov, buffIsOnFire
  • Issue with negative scale colliders on guardRailPole8mInclineFlippedPrefab
  • Updated logic to prevent premature limb healing when sprains turn into breaks
  • UI textures loaded from web/files are affected by texture quality setting
  • ItemValue's Metadatas were not properly cloned when splitting stacks
  • Trader name unlocalized when sharing their location marker
  • PassiveEffects with OR requirements always applied independent of the actual requirement states
  • Player doors within 10m of trader unlock/lock on open/close
  • Quest searching issues
  • NRE on world load when using player signs in custom POI's
  • Triggerable level design POI sounds do not play for Clients, only SP or host in P2P
  • Removed some exterior walls / fences from football_stadium POI to allow players to drive their vehicles through
  • Missing texture in downtown_filler_05
  • Density on lot_rural_filler POIs
  • Sleepers waking up by back fence in utility_refinery_02
  • Clipping tree in roadside_park_01
  • house_old_gambrel_02, tree clipping when POI spawned in burnt forest or snow biomes, swapped with smaller dead tree
  • rwg_tile_gateway_straight, removed three guard rails that were not being overwritten by part_driveway_gateway_checkpoint_01 when checkpoint_01 spawned on this tile
  • remnant_burnt_07, removed car that had alignment issues
  • house_old_victorian_10, missing paint
  • house_old_ranch_10, replaced wood carpet roll with cloth carpet roll
  • house_burnt_01 easy exits set to Trigger Unlock
  • house_burnt_04 easy exits set to Trigger Unlock
  • house_burnt_05 easy exits created & Trigger Unlock set
  • tudor_06 floating book pile, loot reduction, trigger unlocks on exits
  • house_modern_09 Missing paint, props, added rope climb out
  • house_old_pyramid_01 trigger unlock easy exit
  • school_daycare_01 shrub clips into wall
  • house_old_tudor_02 untagged from culdesac due to issues
  • house_old_bungalow_12 deleted odd terrain block
  • bungalow_05 replaced clipping rubble with debris instead
  • store_pharmacy_01 loot balance
  • bungalow_10 loot rebalance
  • trader_jen missing paint
  • skyscraper_01 texture issues and reduction to 4,158,553 verts & 1,757,478
  • hotel_04 mispainted texture
  • house_modern_27 wrong type of window block in wine cellar, replaced texture for the ceiling of the same area
  • trader_jen, mismatched paint
  • lodge_01 trap block results in floating light
  • fastfood_06 mismatched paint and fastfood_06 wood clipping
  • hotel_04 requires player to open elevator door to complete quest
  • school_01 school desks clipping
  • school_01 window SI issue
  • school_01 mismatch texture near the roof
  • skyscraper_02 projector screen SI issue
  • house_old_modular_05 texture issues
  • remnant_skyscraper_05 removed duplicated light, fixed mispainted texture
  • gas_station_08, missing paint
  • house_old_ranch_13, removed unused sleepers
  • gas_station_08, unpainted surfaces, block with missing trim
  • store_clothing_01, removed clothes rack
  • cave_02, SI issue
  • roadside_park_01 could use helper trees
  • office_03 mismatched textures
  • house_old_modular_05 texture issues
  • lot_vacant_04 floating zombie in front of car
  • house_modern_23 mismatched paint and other misc issues
  • trader_rekt missing fence post
  • bungalow_12 missing textures
  • house_modern_05 texture issues
  • cave_01 underground air gap in terrain
  • bowling_alley_01 SI issue
  • rural_drive_in_01 terrain density issue
  • warehouse_08 terrain density issue
]]>
New 7 Days Blood Moons Live Action Trailer https://7daystodie-servers.com/blog/284/new-7-days-blood-moons-live-action-trailer/ https://7daystodie-servers.com/blog/284/new-7-days-blood-moons-live-action-trailer/ Thu, 26 Sep 2024 18:02 CEST Wishlist the game now to join the fight for survival!



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Follow on Instagram[www.instagram.com]]]>
V1.1 b14 EXP https://7daystodie-servers.com/blog/283/v11-b14-exp/ https://7daystodie-servers.com/blog/283/v11-b14-exp/ Tue, 24 Sep 2024 23:31 CEST
Here's the b5-b14 changelog:

Added
  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow
  • Stealth is less affected by player movement and ramps up over time
  • countrytown_business_15
  • remnant_downtown_filler_24
  • remnant_downtown_filler_25
  • remnant_downtown_filler_26
  • remnant_downtown_filler_27
  • remnant_downtown_filler_28
  • Controller support for the 3D map preview on the RWG window
  • (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either Playstation or Xbox icons
  • New explosion particles for Propane Tanks, Barrels and Vehicles
  • New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items
  • Support for SoundPickup and SoundPlace for blocks
  • Blood splatter to zombie bear and dire wolf
  • Prefab Editor "Rnd decorate Sel." also sets random rotations
  • Enable All and Disable All for Extras through the Twitch Options menu

Changed
  • Increased bear and dire wolf sight and hearing
  • Increased Assassin and Rogue outfit sneak effectiveness
  • Reduced distance from and radius that AI picks to investigate near the target
  • Balanced stealth world and block ambient light
  • Balanced stealth effectiveness for all combinations of perks, armor and light levels
  • Improved player stealth UI to be twice as sensitive to light, half to sound and round off value
  • Balanced player stealth enemy search duration reduction from perks and armor
  • AI alert timer starts after investigation ends and with some random variation
  • Updated descriptions of Salvage Operations to prevent confusion of harvest speed
  • Increased duration of all fire weapons influenced by Fireman's Almanac Vol 4 by 1 second for display lag and rounding
  • Adjusted StaminaLoss and AttacksPerMinute on Iron and Steel Axes to match Iron and Steel Pickaxes
  • Removed Q6 items from airdrops and infested loot
  • Added storeHardware theme tag to remnant_business_04
  • Sleeper, pathing and art improvements to army_camp_07 based on player feedback
  • Added audio trigger and additional pathing improvements to army_camp_07
  • Increased price of #mind_wipe and #newbie
  • #newbie is now an Extra.
  • Break Claim triggered cooldown from 20 to 30 seconds.
  • Updated organic destroy effect
  • Updated explosions particles for land mines
  • Added flag to turn off barrel on fall
  • Updated icon for yucca fruit to better represent the in-game models
  • Updated icon for Knuckle Wraps to better represent the in-game models
  • Knuckle Wraps now use cloth for crafting, repairing, and scrapping
  • Updated Knuckle Wrap description references from leather to cloth
  • Updated tags for various window blinds to count towards polymer harvest challenge (does not show nav objects due to overabundance)
  • Reduced the amount of duct tape needed to craft Robotic Drones
  • Updated landmines with repair properties for the Infiltrator perk
  • Adjusted glowy eye on zombie bear and dire wolf
  • Memory optimizations including a refactor of RWG to use less static fields so it can be garbage collected.
  • Set mipmap streaming on for entity textures that had the setting missing
  • Burnt Zombie FX Processing
  • Wrong/Missing class, tags, and particle settings were keeping gas pumps from exploding properly
  • Updated persistent electricity effect when dismembering electrocuted zombie
  • Adjusted backpack, camping, and car loot lists to clamp T0 tools/weapons from mid/late game loot probabilities
  • Increased the harvest count of Augers and Chainsaws by 20%
  • Downtown_filler_plaza_03 replaced fountain with new design
  • Progression and save game safe adjustments to unlock values with electrical crafting magazines. Sensors section from 50 to 45. Battery Bank and powered doors section from 75 to 55. Batteries now start at 55 and end at 100
  • Moved battery unlocks to T4 and powered doors to T3. Both unlock at 55, but the battery quality unlocks continue to levels 60, 70, 80, 90, and then 100 for Q6
  • Updated localization for T3 and T4 electrician crafting skill sections
  • Set the economic value to 1 for several blocks marked not to sell to traders to prevent rented vending machine exploits (full economy balance coming at a later date)
  • Adjusted colliders on commercial blind shapes
  • Updated localization to support new entries

Fixed
  • Fixed race condition between RegionFileManager and PersistentPlayerData which could cause rare exceptions.
  • Xbox crash if game suspended while initial loading shows "Loading particles"
  • Xbox crash during save operations
  • CVar prefix with Fireman's Almanac Vol 4 not working properly with Molotov's
  • Issue with negative scaling on curtainDrapesRightHalfTopPrefabVariant not showing properly
  • Skyscraper_02 projector screen SI issue
  • Reading a Treasure Map automatically activates it overriding active quests
  • Crouching and uncrouching while in a confined area can cause players run to become slower than when not running
  • House_old_modular_05 texture issues
  • XBS Native Graphics Job freezes by switching back to Legacy Graphics Jobs
  • Remnant_skyscraper_05 removed duplicated light, fixed mispainted texture
  • Player doors within 10m of trader unlock/lock on open/close
  • Can't set forge to craft max quantity with Advanced Engineering perk
  • Gas_station_08, missing paint
  • House_old_ranch_13, removed unused sleepers
  • Gas_station_08, unpainted surfaces, block with missing trim
  • Store_clothing_01, removed clothes rack
  • Cave_02, SI issue
  • Roadside_park_01 could use helper trees
  • Office_03 mismatched textures
  • House_old_modular_05 texture issues
  • Clipping tree in roadside_park_01
  • Linux GUI error after hitting ESC
  • Steam deck settings apply glyph does not display properly
  • Can't craft more than 1 tool or handheld item at a time
  • Inventory item place sound not always playing
  • Steel fridge and beverage freezer ambient loops are incorrect or missing
  • Sprint lock does not become engaged when using keyboard combinations starting with Shift (Opening Steam/Discord overlay or opening a radial menu)
  • No challenge progress getting honey from POI stumps
  • AttachParticleEffectToEntity issue when SDCS characters are set on fire
  • Prevent toggling the flashlight on and off while zooming a scope in/out if they share a single controller binding (also applied to quick swap)
  • Air drop settings tab discrepancy
  • Server Browser List daily quest limit setting missing proper value localization
  • News page has no entries in offline mode
  • Lot_vacant_04 floating zombie in front of car
  • House_modern_23 mismatched paint and other misc issues
  • Zombies can get stuck between double pole blocks
  • Setting linear velocity of a kinematic body is not supported warnings for out of world checks
  • Prevented controller aim assist from targeting drones
  • Store_hardware_03, terrain density issue
  • Only Usable Type for Twitch Actions were being bypassed by the extension.
  • Chunks can stop generating after exploring for a while
  • Animation desync on remote players when changing vehicle pose state while in an unloaded chunk
  • Two wheeled vehicles without a driver can slowly slide on their sides for a long time
  • Missing barbed wire and texture issue in installation_red_mesa
  • Trader Rekt missing fence post
  • Bungalow_12 missing textures
  • House_modern_05 texture issues
  • Cave_01 underground air gap in terrain
  • Bowling_alley_01 SI issue
  • Rural_drive_in_01 terrain density issue
  • Warehouse_08 terrain density issue
  • Block mines to not explode when repairing
  • Server Browser List some settings missing proper display values
  • RWG Preview Mesh Memory Leak
  • RWG Terrain Preview Material / Texture Leak
  • Shared quests with the same location are not tracking properly
  • Spread audio clip processing over time when loading dynamic music sections in order to alleviate frame hitching
  • Texture streaming goes over budget after some time on Xbox S
  • Host sometimes hear idle zombie noises from client
  • Missing localization for reporting player text
  • NRE related to DebugGameStats
  • Molotovs are ignoring Player Killing setting randomly
  • Activating item_modifers has no audio indicator
  • Animals seeing players used an inaccurate distance
  • Stealth ambient light value was too dark compared to what was rendered
  • AI head motion near walls could let them see through them causing screamers to scream and spitters to spit
  • Updated value on Grandpas Awesome Sauce
  • Zombie alt texture dismemberment issues
  • Logic issues related healing limbs with Physician 3 perk
  • Reworked calculation for Farmer Full Set Bonus to prevent food health applying bonus incorrectly
  • Airdrops are now immune to buffBurningEnvironment, buffBurningElement, buffBurningFlamingArrow, buffBurningMolotov, buffIsOnFire
  • Issue with negative scale colliders on guardRailPole8mInclineFlippedPrefab
  • Updated logic to prevent premature limb healing when sprains turn into breaks
  • Issue with solar cell quantity and quality getting clamped incorrectly in trader inventories
]]>
V1.0 b336 Hotfix https://7daystodie-servers.com/blog/282/v10-b336-hotfix/ https://7daystodie-servers.com/blog/282/v10-b336-hotfix/ Thu, 15 Aug 2024 17:16 CEST
We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.

For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.

While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.

Be sure to follow us on X for more updates!

https://x.com/7DaystoDie]]>
V1.1 b4 EXP https://7daystodie-servers.com/blog/281/v11-b4-exp/ https://7daystodie-servers.com/blog/281/v11-b4-exp/ Thu, 08 Aug 2024 01:37 CEST After another successful round of bug fixing and balancing based on all of your tremendous feedback, we are pleased to announce our latest release for experimental testing, v1.1 b4.

This update addresses some problems related to vehicle interaction with player colliders, as well as some audio issues, and a TON of smaller fixes to various POIs. As such, a new game is highly recommended in order to experience these updated POIs in all of their glory.

We didn't forget about the modders, bringing a fix for an NRE related to custom sign text in custom POIs, adding a GameShuttingDown mod event, and have updated the rwgmixer to allow custom district names via XML.

For our console users, expect to see these changes and more once v1.1 Stable is released.

What's next? Our efforts continue to be focused on squashing bugs and working hard to get closer to a v1.1 Stable release, so stay tuned for future updates!

To get access to this version:
  1. Right click on 7 Days to Die in your Steam Library
  2. In the windows that opens, Click on 'Properties'
  3. Click the 'Betas' tab on the left side of the panel
  4. From the dropdown in the top left, select 'latest_experimental'
  5. Now the game will begin to download
  6. Once it's completed, start playing!

V1.1 b4 Changelog:

Added
  • Wilderness_filler_21
  • GameShuttingDown mod event
  • Rwgmixer xml district prefab_name property and changed forest_rural to use that
  • Lot_vacant_09
  • Inventory UI Audio Various Resources
  • Inventory UI Audio Rocket


Changed
  • Victorian_08 trigger unlock doors for easy exit
  • Updated several Spanish translation issues based on community feedback for pistols and file cabinets
  • Localization sync for Japanese updates
  • DMS section type for traders is read from npc.xml
  • Keep F3 CVar filter text when leaving to main menu and loading back into game
  • Trader Rekt gate access is now easier especially for bikes
  • Bungalow_02 Easy exits set to Trigger Unlock
  • Increased vehicle armor and plow damage reductions
  • Increased vehicle reserve fuel tank capacity
  • Added keyrack for quick exit/unlock for exterior doors in house_burnt_02
  • Connected additional door to keyrack quick exit / unlock in house_old_modular_04
  • Connected additional door to keyrack quick exit / unlock in house_old_modular_05
  • Connected additional door to keyrack quick exit / unlock in house_old_modular_07
  • Added quick exit / unlock keyrack to house_old_tudor_04
  • Removed completed facade from aaa_arizona_downtown_01 test map
  • Added quick exit / unlock keyrack countrytown_business_07
  • Reduced sleeper volume count in countrytown_business_07 based on feedback
  • Art pass and sleeper volume adjustments in ranger_station_01
  • Skyscraper_01 reduced by 591,469 verts 221,936 tris
  • Batch replaced cntBookPile03 with new cntBookPile03AirRandomLootHelper in all POI's
  • Store_clothing_02 loot balance pass
  • Downtown_building_03 area rebuilt with new blocks
  • Downtown_filler_31 texture fix, block type replaced
  • Hotel_04 locked optional room door to make it clear to the player that's not the actual path
  • House_modern_27 path improvement
  • Rest_area_05 replaced block curtains for vertical curtains, enabled unlock exit doors
  • House_modern_29 added front balcony for aesthetic reasons
  • Nursing_home_01 fixed mispainted texture, set doors to trigger unlock mode
  • Countrytown_business_08 / 09 / 11 / 12 trigger unlocks applied to several doors. + quick optimization pass + minor details pass
  • House POIs That Need Trigger Unlock / trailer_01 / trailer_03 / trailer_11
  • House POIs That Need Trigger Unlock various POIS
  • House_construction_04 small blocks and terrain update
  • Apartments_04 POIs needed trigger unlock
  • Additional adjusted sleepers in utility_refinery_02
  • Lot_vacant_09 changes made based on feedback
  • Removed: FPSScaling option removed for consoles
  • New Gore for: Hazmat
  • Persistent electricity effect when dismembering electrocuted zombie

Fixed
  • Missing texture in downtown_filler_05
  • NRE on world load when using player signs in custom POI's
  • House_old_gambrel_02, tree clipping when POI spawned in burnt forest or snow biomes, swapped with smaller dead tree
  • Unable to join game invite through Steam if player does not proceed past the news screen
  • UI textures loaded from web/files are affected by texture quality setting
  • ItemValue's Metadatas were not properly cloned when splitting stacks
  • Trader name unlocalized when sharing their location marker
  • Potential NRE in ServerPasswordWindow
  • PassiveEffects with OR requirements always applied independent of the actual requirement states
  • Fixed electrocuting dismembered stumps
  • Density on lot_rural_filler POIs
  • Rwg_tile_gateway_straight, removed three guard rails that were not being overwritten by part_driveway_gateway_checkpoint_01 when checkpoint_01 spawned on this tile
  • Remnant_burnt_07, removed car that had alignment issues
  • House_old_victorian_10, missing paint
  • House_old_ranch_10, replaced wood carpet roll with cloth carpet roll
  • Unable to hear air drop if ambient sound is muted
  • House_burnt_01 easy exits set to Trigger Unlock
  • House_burnt_04 easy exits set to Trigger Unlock
  • House_burnt_05 easy exits created & Trigger Unlock set
  • Tudor_06 floating book pile, loot reduction, trigger unlocks on exits
  • House_modern_09 Missing paint, props, added rope climb out
  • House_old_pyramid_01 trigger unlock easy exit
  • School_daycare_01 shrub clips into wall
  • House_old_tudor_02 untagged from culdesac due to issues
  • House_old_bungalow_12 deleted odd terrain block
  • Bungalow_05 replaced clipping rubble with debris instead
  • Store_pharmacy_01 loot balance
  • Bungalow_10 loot rebalance
  • FPS drop from very wide angle spot lights
  • Vehicle velocity was not retained on server when a client driver exits
  • Vehicle is kinematic warnings on dedi when driver exits
  • Players can ragdoll themselves getting out of 4x4
  • Players could flip or destroy the 4x4 when exiting on steep slopes
  • Trader_jen missing paint
  • Auto turrets are pinging like bedrock/trader protection when hitting dirt
  • Triggerable level design POI sounds do not play for Clients, only SP or host in P2P
  • Auto turret is having issues targeting allies and self
  • Quest searching issues
  • Disable electric shock on dismembered limbs
  • Zombie variant texture dismemberment issues
  • Bows swapping ammo types has some visual issues showing wrong ammo type
  • Removed some exterior walls / fences from football_stadium POI to allow players to drive their vehicles through
  • Skyscraper_01 texture issues and reduction to 4,158,553 verts & 1,757,478
  • Hotel_04 mispainted texture.
  • House_modern_27 wrong type of window block in wine cellar, replaced texture for the ceiling of the same area
  • Sleepers waking up by back fence in utility_refinery_02
  • Fix Xbox crash in rare cases when coming out of suspend while on the main menu
  • Trader_jen, mismatched paint
  • Lodge_01 trap block results in floating light
  • Fastfood_06 mismatched paint and fastfood_06 wood clipping
  • Hotel_04 requires player to open elevator door to complete quest
  • School_01 school desks clipping
  • School_01 window SI issue
  • School_01 mismatch texture near the roof
  • Missing tags for advanced engineering workbench craft time reduction perk
]]>
Horde Fest https://7daystodie-servers.com/blog/280/horde-fest/ https://7daystodie-servers.com/blog/280/horde-fest/ Tue, 06 Aug 2024 22:34 CEST
Join us at the incredible TUPPS Brewery in McKinney (North Dallas), TX for a weekend filled with food, friends, fun, and FIENDS!

Get your tickets by clicking the banner below:
{LINK REMOVED}]]>
Trader Jen and & Cop Available Now! https://7daystodie-servers.com/blog/279/trader-jen-and/ https://7daystodie-servers.com/blog/279/trader-jen-and/ Fri, 02 Aug 2024 21:00 CEST
Our new youtooz figures[youtooz.com] are out now! They are only available for 7 days.

Get them here: https://youtooz.com/collections/7-days-to-die

]]>
1.0 is Now Out! https://7daystodie-servers.com/blog/278/10-is-now-out/ https://7daystodie-servers.com/blog/278/10-is-now-out/ Thu, 25 Jul 2024 19:09 CEST

Buy the Game
Buy the PlayStation 5 Game here: PlayStation 5[store.playstation.com]

Buy the Xbox Series X/S Game here: Xbox Series X/S[www.xbox.com]

Buy the Steam Game here: Steam


Pricing
The retail price will be $44.99 USD on all store fronts.

Discounts for Xbox One Owners
For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount!


Discounts for PlayStation 4 OwnersIf you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 ‘7 Days to Die - Console Edition’. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days.


Console Ratings and Availability
The PS5, Xbox Series X/S are available in most regions but there are a few regions where the products availability is pending rating service approval:

  • Japan: We are still going through the process to get the game rated to sell in the Japan region however; This will require some work on our end. Stay tuned.
  • South Korea: Rating is pending
  • Taiwan: Rating is Pending


Bugs and Patching
Our team is dedicated to delivering the best product we can and we always patch often. If you have a bug to report you can go here: Bug Forums [community.7daystodie.com]
]]>
V1.0 b332 EXP https://7daystodie-servers.com/blog/277/v10-b332-exp/ https://7daystodie-servers.com/blog/277/v10-b332-exp/ Thu, 25 Jul 2024 02:08 CEST Another round of fixes before you.


b332 Changelog:

Added
  • Chimney Cap Large Smoke Ambient Sound
  • Inventory UI Audio - Plant Fibers & Crops
  • Inventory UI Audio - Various Resources Batch 1

Changed
  • Moved player, chest and trader spawn point in playtest 20m closer to POI
  • Updated several Simplified Chinese strings based on community feedback
  • Initialize Harmony mod code first

Fixed
  • Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error
  • Trader in playtest spawning 1m above ground
  • Bow animation delay

]]>
1.0 Launch Details https://7daystodie-servers.com/blog/276/10-launch-details/ https://7daystodie-servers.com/blog/276/10-launch-details/ Wed, 24 Jul 2024 19:46 CEST 7 Days to Die 1.0: Twelve Years of Survival
The Fun Pimps are pleased to announce after nearly twelve years of early access, the highly anticipated Version 1.0 release of “7 Days to Die” is here!  Tomorrow on July 25th the 1.0 version will be available on Steam, PS5, Xbox Series X/S and Windows platforms. Check the Launch times for your region below.


This milestone release heralds a groundbreaking evolution in the survival horror genre, packed with new a wealth of new content, innovative new features, polish, transformative quality-of-life improvements, optimizations, and revolutionary gameplay systems. No other game offers a fully buildable, fully destructible, truly open world where every location can be explored inside and out without load screens and with unmatched random world generation. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits!


Launch Times

The Steam, PlayStation 5, Xbox Series X|S and Windows versions of the game will be available to purchase and download at the following time and dates:

  • Los Angeles - July 25th - 10:00
  • Dallas - July 25th - 12:00
  • New York - July 25th - 13:00
  • London - July 25th - 18:00
  • Berlin - July 25th - 19:00
  • Shanghai - July 26th - 01:00
  • Tokyo - July 26th - 02:00


Pricing

The retail price will be $44.99 USD on all store fronts.


Wish listing

Wishlist the PlayStation 5 game here: PlayStation 5[store.playstation.com]

Wishlist the Xbox Series X/S game here: Xbox Series X/S[www.xbox.com]


Discounts for Xbox One Owners

For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount!


Discounts for PlayStation 4 Owners

If you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 ‘7 Days to Die - Console Edition’. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days.


Ratings

There are a few regions where the products availability is pending rating service approval which will impact the PlayStation 5, Xbox Series X|S availability in these regions:

  • Japan: We are still going through the process to get the game rated to sell in the Japan region however; This will require some work on our end. Stay tuned.
  • South Korea: Rating is pending


Delisting

To avoid product confusion the old Telltale edition of 7 Days to Die game has been delisted on the PlayStation and Microsoft stores so there should be no product confusion. If you already owned the product you will still be able to play it.



Bugs and Patching

Our team is dedicated to delivering the best product we can and we always patch often. If you have a bug to report you can go here: Bug Reports Here[community.7daystodie.com]]]>
V1.0 b330 EXP https://7daystodie-servers.com/blog/275/v10-b330-exp/ https://7daystodie-servers.com/blog/275/v10-b330-exp/ Wed, 24 Jul 2024 03:27 CEST b330 comes with one new POI and plenty of fixes.

Changelog b330:

Added
  • Zombie Audio Source Distance Filters
  • remnant_hospital_01

Changed
  • Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game settings, change the limit before starting your save game, and/or update the serverconfig.xml
  • Inconsistent block property "BuffsWhenWalkedOn"
  • De-Reverb Base Zombie Female Audio
  • Mountain Lion is no longer extending from Dire Wolf and using its own hand item
  • Slight increase to bear entity damage to be slightly harder than little bear
  • Removed 2nd infested chest from gas_station_10

Fixed
  • Quest Tier Complete could not be received if the quest was shared
  • Increase after quest Twitch cooldown to 60 seconds
  • Bikes pedals don't animate and clip into feet
  • Crossbow bolts aren't visible to 2nd parties during or after a reload
  • remnant_house_01, missing toilet to bathroom
  • gas_station_08, swapped out tree for helper
  • Traders can fall through the floor
  • Typo with the Russian translation of Wasteland
  • Typo with the German translation of Nomad armor descriptions
  • Bicycles are missing pedals
  • Crosshairs now scale relative to screen height, preventing tiny crosshairs at 4K
  • Some weapons/powered tools have duplicated reload/refuel audio for 2nd parties
  • Sorted storage reverts to unsorted state for clients after reopening
  • Spawn near backpack doesn't spawn you near the last backpack dropped
  • Animal bodies can become invisible after ragdoll moves it if a client
  • Clients would see other player's death ragdolls become standing after a moment
  • After dying and waiting to respawn, the host's body shows the heads, hands and feet on clients
  • zombies would not do a death ragdoll if standing up from a ragdoll
  • Minor typo in loot.xml
  • Wrong ingredients shown when changing tracked recipe
  • Forum Report Missing localization for tabs in the challenge window
  • Ranger gloves clipping on female character
  • Female ranger boots clipping
]]>
V1.0 b325 EXP https://7daystodie-servers.com/blog/274/v10-b325-exp/ https://7daystodie-servers.com/blog/274/v10-b325-exp/ Sat, 20 Jul 2024 07:07 CEST Survivors!

This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%7DaysToDieGeneratedWorlds


Locate your existing world here:
<Your_Steam_Library_Drive>:SteamLibrarysteamappscommon7 Days To Die


Alternatively, find it by:

  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder

If you didn't copy the old Pregen world before the update, don't fear. You can still download the EXP Pregens here: Google Drive[drive.google.com]

We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue playing if you wish.



Thank you for your understanding and cooperation!


We are preparing for stable next week.

Have an awesome and fun filled weekend,
The Fun Pimps

B325 Changelog:

Added
  • Inventory UI Audio Drugs & Candies
  • Inventory UI Audio Trophy
  • Inventory UI Audio Books
  • Inventory UI Audio Coal
  • Inventory UI Audio Door Knob
  • Inventory UI Audio Gas Can and Oil
  • Inventory UI Audio Short Iron Pipe
  • Inventory UI Audio Dyes
  • Wilderness_filler_20
  • Filter server confirmation texts and server names in progress window.
  • RWG township outskirt district parameter to scale down tile count
  • RWG country towns have some rural tiles
  • RWG mountain stamp smoothing
  • Prefab editor: ControlShiftV paste preview also shows terrain blocks
  • Engine fire SFX for vehicles
  • Locked slots in inventory can be selected per slot
  • Pregen04k1, Pregen04k2, Pregen04k3, Pregen04k4, Pregen06k1, Pregen06k2, Pregen06k3, Pregen06k4, Pregen08k1, Pregen08k2, Pregen08k3, Pregen08k4, Pregen10k1, Pregen10k2, Pregen10k3, Pregen10k4 for v1.
  • Player ragdolls have stand up animations
  • Wraparound navigation for DPad navigation. If there is nothing to select at the edge of the UI, selection will be made from the opposite edge of the screen.
  • Downtown_filler_05 as tier 3.
  • Remnant_downtown_filler_23
  • Added Trader Voice Actors to credits
  • Xml, loc, icons, mats, and prefab variants for tvCRT_PlayerOff and tvCRT_PlayerOn to prevent confusion/inconsistencies with icons and placement preview
  • Wilderness_filler_13
  • ItemStackGrid cycling. Press the back/select/touchpad button to cycle through active item grids (inventory, toolbelt, loot containers etc.). If you are holding an item in the draganddrop slot, it will attempt to find an empty slot to select.
  • Adjusted fur, added glowing eye, and brightened up flesh on Zombie Bear

Changed
  • NpcTraderTest is now using Trader Hugh model and voice
  • Max Health reduced properly for sprains vs. breaks
  • Rearranged the props behind Trader Rekt to see the menus a little easier
  • RWG District to support alternate names like forest_rural
  • RWG DuplicateRepeatDistance default to 1000
  • RWG has reduced chance that duplicate POIs are near each other or for empty tiles
  • RWG mixer mintiles set to 0 does not increase the chance to get that tile
  • RWG preview only shows POI meshes on Highest setting
  • Improved RWG plains, hills and mountains terrain generation using smaller tiles, better blending and mountain grouping
  • Improved RWG street tile height smoothing to the surrounding terrain by using a box blend
  • Improved forge rendering performance when burning or crafting
  • Optimized electric shock effect. Added toggleable shock effect to character shaders.
  • Implemented shader variant for electric effect for shaders that used branching prior.
  • Deleted EXP Pregens
  • Updated the look of the land claim corners to look more like they used to.
  • Made the box shader showing land claim sky high beams instead.
  • ChunkTransparent material render queue changed from 2000 to 2500 (Fixes grass rendering over chunk glass)
  • Updated tags on several props to allow harvest of pipes and radiators to count towards harvest challenges
  • Removed drop bags from all animals except Dire Wolf and Zombie Bear
  • DismemberMultiplierHead set to 0 on Dire Wolf and Zombie Bear
  • Hybrid cursor/DPad navigation for controllers. Left stick can be used to toggle to the cursor at any time. Pressing a DPad button will revert to the directional navigation.
  • Restored scaling of traderHughSignInteriorPrefab to prevent clipping issues
  • Excluded the extends of tags and index on modular rope set to prevent misleading nav icons for the polymer harvest challenge
  • Increased HP of Dire Wolf
  • Increased DMG of Dire Wolf hand item
  • Updated buff lists and weights on hand items of Zombie Bears and Dire Wolves to be more deadly
  • Adjusted XP on little bear and zombie bear
  • Rwgmixer limited sawmill_01 to spawn only in forest, burnt forest and snow biome. Also rural_outdoor_wedding_01 to spawn in forest.
  • Sawmill_01 reduced the amount of spawn chances.
  • Hotel_02 replaced red coolers for yellow coolers.
  • Rwgmixer.xml added spawn biomes for rural_outdoor_wedding_01, snow and burn forest.
  • House_modern_24 optimization pass reduced 307k verts / 87.5 tris. Added triggered sounds
  • Roadside_checkpoint_05 added sound to draw the player's attention.
  • Removed duplicate coolers in aaa_block_props
  • Updated mat for Trader Bob Interior Sign with no lights
  • Adjusted RWG country town and mountain settings
  • Limited RWG spawning of gateway straights to min 0, max 1 as these cannot have traders
  • Engine Fire SFX (adjusted volumes, now using a second loop too)
  • Restored controller settings for cursor sensitivity, hover speed and cursor snapping
  • Improved handling of combo box and pager gamepad callouts that work consistently with both Dpad and Cursor navigation
  • Default controller binding for inventory while in vehicles now the same as the onfoot inventory binding
  • Extra security for ensuring on console platforms changing inputs to a controller will always use that platforms icons
  • Improved contextual usage of the right stick when highlighting paged lists and combo boxes with the virtual cursor.
  • Updated colliders on clothes half shelves to allow projectiles to pass through them easier
  • Remnant_downtown_filler_19 changes made based on feedback
  • Remnant_downtown_filler_12 reduced verts from 358k to 326 and tris from 147k to 136k
  • Hotel_02 added visual aid to path
  • All military POIs given siteMilitary theme tags and 500 distance.
  • Apartments_02 added elevator sound. Minor blocks update
  • Remnant_downtown_filler_19 changes made based on feedback
  • Updated tvBlockVariantHelper with new tvCRT player versions
  • Dismemberment adjusted the lifetime of the parts during blood moons
  • Updated localization for resourceNailDesc
  • Serverconfig.xml to reflect new pregen names in world list comment.



Fixed
  • Swapping toolbelt while throwing timed charge results in invisible weapon
  • Stun baton charge animation missing when moving it to a different toolbelt slot,
  • Disabled dynamic batching. Fixes cases where motion vectors for skinned mesh renderers such as zombies were being drawn through walls, causing visible distortion with TAA or FSR enabled.
  • Big Biome Decos spawning inside POIs.
  • Replacing blocks does not reset number of upgrade hits.
  • Error when dew collector is destroyed while a player has its UI opened
  • The 'RightArm' and 'BothArms' animation masks were both missing the roll joints causing some really ugly deformation on the arms when poses were played through those masks
  • Controller cursor gets stuck off screen when the save confirmation dialog is shown on the world gen preview window
  • Default input for news screen set to relevant mode on consoles, not Keyboard.
  • Trader_hugh tree clipping
  • Missing texture in remnant_house_20
  • PC Xbl Online games freezing game on exit
  • Load audio creating source objects when beyond max distance
  • No trader teleport when riding on a 2 wheeled vehicle
  • Ambient stinger sounds play too often
  • RWG sloped highways not smoothly blending height to street tiles
  • Forge did not update effects when crafting stopped until the window closed
  • Warnings logged about convex meshes
  • Effects Textures do not refresh after quality settings change
  • Punching while an item completes repairs and returns to that slot while punching fix has had a regression.
  • Player corpses play pain audio when struck.
  • A thrown rock does not make a sound when it strikes a target.
  • Fixed MultiBlockManager error spam when joining a Prefab Editor session as a client. MBM will now correctly initialize in client mode, supporting client side MultiBlock terrain alignment functionality.
  • Fixed logfile argument passing in Linux dedicated server start scripts
  • Fixed land claim boundaries not being cleaned up.
  • Picking up empty workstations creates a loot backpack for a short moment
  • Weapons sometimes require toggling mod twice to turn back on after repairing.
  • Clients were able to perma sneak attack in combat
  • Ranch_08 terrain density issue
  • Countrytown_business_01 missing textures.
  • Plaster casted leg instantly heals if they break it again
  • Male assassin outfit can be seen clipping into camera when wrenching
  • Drape texture
  • Treasure quests have the red symbol for no quest progression.
  • All completed quests count toward progression on relog.
  • Messy bunk bed clipping issue with blanket
  • Forum Report: Storage Crate upgrade issue in MP
  • Gap in skin when holding 1 handed item
  • Wooden Signs description
  • Description for Scavenger Boots needs correction
  • Wrong variable names used for localization strings on crafting challenge reward quest
  • Prevent index OOB error when closing the map screen due to pager counts changing.
  • Quest tier progression count and quest limit debuff are not accurate.
  • Quest tier progression count and quest limit debuff are not accurate.
  • Fixed ordering of face buttons on the controller layout diagram
  • Right stick paging not working while virtual cursor is active
  • Unplugging a controller on PC reverts to keyboard controls properly.
  • Inventory radial menu can be used while in a vehicle
  • List of guns that are missing reload animations from 2nd player perspective with SDCS characters
  • Deploying a junk sledge causes other junk sledge in hot bar to be deployed with altered quality level.
  • Hazmat radiated color variants have orange limbs when dismembered
  • Guard tower SI issue in football_stadium POI.
  • Moved the Duplicate Repeat Distance field to the Prefab Tags tab.
  • Prefab clone constructor not copying over the other prefab's `ThemeRepeatDistance` and `DuplicateRepeatDistance`.
  • Prefab Editor not giving unsaved changes warning when Difficulty Tier, Theme Repeat Distance or Duplicate Repeat Distance was changed.
  • Farm_08 fixed mispainted textures and terrain density issue.
  • Stop console error if item stack swap icon fails to load
  • Mismatched textures in office_03.
  • Path jump exploit in theater_stage_01
  • Missing driveway part on house_old_bungalow_01
  • Hotel_ostrich curb adjustment
  • Warehouse_01 missing part of catwalk.
  • Farm_17 missing texture.
  • Janitor zombie's dismemberment issues
  • Inmate zombie has striped texture on hand after dismemberment
  • Theater_stage_01 roof wrong zombies early breakout making path confusing.
  • Zombie cop and mutated zombie stand up to "puke" when they have no legs
  • Misspelled localization lines
  • Fixed Suggested Chinese localization edits
  • Remnant_church_01 collapsing windows frames when picking up food pile
  • No trader teleport when riding on a 2 wheeled vehicle
  • Vehicle tire colliders using wrong shape
  • Downtown_strip_12 fixed mispainted texture.
  • Players were trying to head look during ragdolls
  • Clients on P2P or on a server receive duplicated turret ammo/other similar placeables




]]>
V1.0 b316 EXP https://7daystodie-servers.com/blog/273/v10-b316-exp/ https://7daystodie-servers.com/blog/273/v10-b316-exp/ Fri, 12 Jul 2024 03:29 CEST Today we have V1.0 b316 EXP for you all, please find the changelog at the end.

Survivors!
We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%7DaysToDieGeneratedWorlds

Locate your existing world here:
<Your_Steam_Library_Drive>:SteamLibrarysteamappscommon7 Days To Die

Alternatively, find it by:
  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder
We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue playing if you wish.

You can also download the EXP Pregens here: Google Drive Link[drive.google.com]

Thank you for your understanding and cooperation!

Stay cool,
The Fun Pimps

Changelog b316:

Added
  • rwg_tile_countryresidential_straight_03.
  • part_countryresidential_back_lot5 thru lot8.
  • Zombie Mutated SFX.
  • Ray sample count throttling for contact shadows based on shadow quality setting.
  • Inventory UI Audio Throwables
  • Inventory UI Audio Wire Tool
  • Inventory UI Audio Duct Tape
  • Inventory UI Audio Food Items
  • Allow switching on Unity Graphics Jobs from the game launcher
  • New bear and zombie bear

Changed
  • Increased graphics High/Ultra presets sharpening setting to 50% and 60% for FSR with Temporal AA scaling it down so they have similar sharpening .
  • Removed depth of field graphics setting which was not used
  • Messages that don't come from players will not escape BBcodes (Mods, Server Messages etc.)
  • Load EntityClasses.xml on world load again, not program start
  • Increased HP on bear and zombie bear
  • Zombie dogs, dire wolves, Grace, and bears now drop loot bags
  • Grace now harvests for rotting flesh
  • Adjusted loot in dropped loot bags
  • Improved graphics reflection probe settings for Ultra
  • allow respawn on/near backpack/bedroll even if it was removed after the spawn window was shown
  • Updated harvest/destroy events on several props to only allow salvage tool disassemble
  • Removed liquor boxes from truck bed in survivor_camp_01 to prevent the truck from spawning sideways
  • Updated Little Bear to use its own hand item with a shorter range
  • Removed unneeded and misspelled tag from armorCommandoOutfit
  • Localization updated
  • Updated calculation values for mobility penalties on medium and heavy armor
  • Removed smallTopAttachments such as reflex sight and 2x scope from rocket launcher

Fixed
  • RemoveHooks causing null ref on dedicated servers.
  • More challenge fixes for permadeath.
  • Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
  • Fallback shader added in SpeedTreeStandard.shader.
  • QA issues with house_old_victorian_03
  • QA issues with house_old_pyramid_03.
  • QA issues apartments_06
  • ParticleSystemSpawnRateLimiter added to forge workstation, chemistry station, camp fire, fire barrel, and torches. The emission scaling is now governed by the particles video setting percentage.
  • Adjusted AlphaStart of SemiTransGlow material used by SMG and Shotgun turret cones. I also added logic to better balance the transparency between day and night time.
  • QA issues addressed in gas_station_03
  • cabin_04 texture issue
  • pants clipping on store_clothing_02
  • Fixed Neck sliding off body for Zombie Yo
  • modern_01 SI & texture issues.
  • missing paint in house_modern_08
  • SI issues in docks_03
  • Inventory slot encumbrance not updating until you navigate away the UI and back.
  • Pink trees on macOS with Metal renderer
  • Turned off 'custom vertex streams' of root particle system renderer of p_blockdestroy_earth.
  • Performance drop and inventory corruption for impossibly high quality items.
  • Death on respawn from damage on ragdoll.
  • Sinkhole should not break the hordestone.
  • RWG/Navezgane is generating maps with gaps in water. Also fixes decorations not being placed in underwater biome
  • Graphics reflections from probe being dull or flickering on rougher surfaces
  • Dead zombies still play their pain sounds when hit.
  • Vehicle Action Set not being removed when detaching from vehicle (e.g. from death) if the console window is open.
  • Display error with Tier Add showing 0
  • Purple mountains and trees on M2 Metal renderer
  • Fallback shader added to SpeedTree8.shader as some MacOS Metal based systems can't compile the existing one
  • Graphics AA FSR having increased flicker and blurriness from additional AA
  • Exploit: Gas Cans in Generator Bank dupe on pick up
  • Updated medical healing items to work properly when healing others with Physician perk
  • FSR quality changes could take a while for texture sharpening to update
  • Quick Swap being updated when switching to the dummy slot (i.e. empty hand)
  • Dragndrop equipping doesn't refresh modded to nonmodded items properly

]]>
V1.0 b312 EXP Update https://7daystodie-servers.com/blog/272/v10-b312-exp-update/ https://7daystodie-servers.com/blog/272/v10-b312-exp-update/ Tue, 02 Jul 2024 22:37 CEST Today we have the 1.0 b312 EXP update for you.

How to participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will now have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download


Here is what changed from b309:

Added
  • Hazmat zombie SFX
  • Inventory UI Audio Grandpa's Special Elixirs
  • Inventory UI Audio Knuckles
  • Inventory UI Audio Wraps
  • Inventory UI Audio Medical Items
  • Set of small POI terrain parts
  • rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b
  • Scout zombies can now spawn one or two and will be feral or radiated at higher game stages
  • Allow manual line breaks with "n" in ServerDescription
  • Added a sidewalk part for store_hardware_01 in navezgane
  • The Fun Pimps song while showing credits
  • All languages for new entries and updates
  • New hair colors and fixes
  • Info about allowed characters in serverconfig.xml comment for GameName
  • Inventory UI Audio Drinks

Changed
  • Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit
  • Updated bicycle slide and bounce sounds
  • Changed ShowQuestClearCount to 3 on base_military_01
  • Increased the HP of player coolers
  • Updated flags, tags, harvest, xp, and max health of Dire Wolves
  • Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf
  • Updated several entity groups to include Dire Wolves
  • Hordestone now adds more zombies per party member
  • Dire Wolf behaves like a zombie
  • QA issues addressed
  • All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts
  • Removed required held item from harvest challenges
  • Tagged more harvestable props for some harvest challenges
  • Reduced the tracking distance for some harvest challenges
  • Updated tag for lock pick loot boost from Lock Picking perk
  • Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting
  • Updated explosion radius stat displays for grenades and other throwables
  • Harvest Challenge short descriptions to match updated parameters
  • Harvest Rotted Meat Challenge description to match updated parameters
  • Updated descriptions for Hordestone Twitch Game Events
  • Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type
  • Updated localization for dew collector description
  • Iron storage crate texture balance for low light levels
  • Ingame texture balance
  • Updated archetypes.xml with the new hair color swatches
  • Lock Pick perk level 1 no longer has a lockpick loot bonus
  • Lock Pick perk level 2 now gives 1 extra lockpick when found in loot
  • Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot
  • Updated localization for modArmorTreasureHunterDesc to reflect values in xml
  • Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues
  • Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues
  • Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues
  • Updated localization for plating mods to reflect installation changes
  • Updated Boomstick perk long descriptions with missing loot bonus verbiage
  • Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape
  • Splints now scrap for cloth instead of wood
  • Moved store_hardware_01 to countrytown, with necessary driveway parts
  • rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved

Fixed
  • Inventory window is accessible for dropped loot bags that have disappeared
  • Failing Steam Group validation can lock up the login process
  • Navezgane blem in road
  • Soft lock when joining multiplayer game from launch intent and then declining EULA
  • Changing display settings messes with UI sizing
  • Added workarounds and fixes for several POI reset issues
  • Bicycle could play slide sound from forward motion when not sliding
  • Vehicles would often not play slide sound from breaking
  • Game crash related to EOS_Achievements_UnlockedAchievement_Release
  • Rolling NRE spam if upgrading block as zombie breaks it
  • base_military_01 infestation chest & missing texture
  • downtown_filler_07 QA issues addressed
  • Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
  • Errant challenge hint for Place Door Challenge
  • Wrong challenge hint for Place Land Claim Challenge
  • Effects Textures do not refresh after quality settings change
  • Hordestones do not respawn correctly
  • Fixed Minifills should now use cylinders and spheres
  • Pressing W to remove an armor piece doesn't update the character
  • Damage from clients does not trigger the hordestone spawning
  • Vehicle, drone and turret placement could duplicate them
  • Light Array exception in chunk generation
  • Equipment Stack calling slot change twice when handling move to preferred location
  • Trader protection was removed for clients without data
  • #rename_signs no longer worked with the new player containers
  • Twitch GameEvent block buffs now give credit for kills correctly
  • Electrical items that contain inventory lose all inventory on breakdown
  • BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts
  • Consumables exploit using a charged bow
  • the grenade pin reappears in grenade after it has been tossed
  • Chunk Persistence tooltip localization inconsistency
  • Fixed terrain blending with flat ground in rwg_tile_rural_corner_02
  • Fixed terrain density issue on rwg_tile_rural_corner_02
  • Fixed nonclimbable rope in abandoned_house_07
  • store_gun_01 missed trigger volume
  • Formatting on campfire placement challenge
  • Picking up forge leaves behind unit_ resources
  • Conditional evaluation in XUi XMLs
  • ServerDescriptions were escaping BB codes
  • Stuck toolbelt tooltip
  • Unable to filter for XP only death penalty in server browser

]]>
V1.0 Public Experimental https://7daystodie-servers.com/blog/271/v10-public-experimental/ https://7daystodie-servers.com/blog/271/v10-public-experimental/ Mon, 24 Jun 2024 18:58 CEST Today TFP is making V1.0 EXP available to everyone who wants to participate.
Around 12pm CST we are removing the password protection from the "latest_experimental" branch.

TFP wishes everyone many, many future memories of playing 1.0!

How to participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will now have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Should you participate, we invite you to report bugs[community.7daystodie.com] also.

For the full release notes, please go visit out website.[7daystodie.com]

Here is what changed from the original b306 that was launched for Streamer Weekend:

Changelog: V1 b309
Added:
  • AddBuff Gameevent Action now allows overriding duration.
  • xml, loc, and icon for player version of cash register that doesn't pop open when empty

Changed:
  • Traders now sell player version of cash register
  • Comment in serverconfig to include names for worlds that ship
  • Updated trader inventories to include sewing kits
  • Slight increase to economic value of sewing kits
  • Replaced quality of food found in intro to buried supplies chest to discourage exploits

Fixed:
  • BlockWorkstation UpdateVisible NRE when BlockEntityData null
  • Hordestone now refunds if you let time run out
  • Hordestone now has longer timer
  • Sinkhole cannot be done on a vehicle
  • Sinkhole stops all movement
  • BlockReplace gameevent actions could remove bedrock
  • Exploit where shared quests give you multiple tier complete
  • Dismemberment ERR log coming from checking mat.mainTexture
  • Fixed cases where downward motion at the start of a fall could cause excessive fall damage to apply.
]]>
V1.0 Release Notes https://7daystodie-servers.com/blog/270/v10-release-notes/ https://7daystodie-servers.com/blog/270/v10-release-notes/ Thu, 20 Jun 2024 23:20 CEST In preparation for 1.0 Experimental Streamer Weekend tomorrow June 21st at 12 PM CST followed by the Public 1.0 Experimental release on Monday June 24th we have posted on our website the Official 1.0 Release Notes[7daystodie.com], Important dates ahead, console news and more.

7 Days to Die 1.0: Important Dates
Here is the current schedule. Note some dates are still subject to change.
  • June 21st - 7 Days to Die 1.0 Experimental - Streamer Weekend Steam[7daystodie.com]
  • June 24th - 7 Days to Die 1.0 Experimental - Public Experimental Steam
  • June 28th (Tentative Date) - Console Edition 1.0 - Wishlisting PS5 & Xbox Series X/S
  • July 15th (Tentative Date) - Delisting the Legacy Console Game from digital stores
  • July 25th - 7 Days to Die 1.0 Official Stable - Steam and Microsoft PC
  • July 25th (Tentative Date) - Console Edition 1.0 - PS5 and Xbox Series X/S launch including a 25% Discount on the purchase of the new product for Legacy Digital owners of the PS4 and Xbox One Telltale Edition. (Discount Subject to Console Policies)

Version 1.0 Streamer Weekend
If you missed the News 7 Days to Die 1.0 Streamer Weekend Event[7daystodie.com] will begin: THIS FRIDAY, June 21st at 12 PM CST. Fans will be able to see over 250 streamers from thirty countries, in sixteen different languages in this three day event:

7 Days to Die 1.0: Over a Decade in the Making
After nearly twelve years of early access, the highly anticipated Version 1.0 release of 7 Days to Die is here! This momentous milestone marks a significant evolution in the survival horror genre, paired with an updated release for current-gen consoles coming in just a few weeks.

The 1.0 Edition brings more optimizations, polish, quality-of-life improvements, new content, new features, and new gameplay systems than ever before.

If you have never played 7 Days to Die or you have not played it for a while, you’re going to want to check out version 1.0. Building on an already amazing foundation, this update sets the bar even higher for the survival genre.

V1.0 Features Video

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A1.0 Streamer Weekend https://7daystodie-servers.com/blog/269/a10-streamer-weekend/ https://7daystodie-servers.com/blog/269/a10-streamer-weekend/ Thu, 20 Jun 2024 18:59 CEST We are pleased to announce that 7 Days to Die 1.0 Streamer Weekend Event will begin: THIS FRIDAY, June 21st at 12 PM CST.
Note: Thank you to everyone who applied. We are no longer accepting applications for Streamer Weekend.
V1.0 Experimental will be released to the public on June 24th.
https://7daystodie.com/version-1-0-streamer-weekend-event/]]>
Version 1.0 Dev Stream Part 3 https://7daystodie-servers.com/blog/268/version-10-dev-stream-part-3/ https://7daystodie-servers.com/blog/268/version-10-dev-stream-part-3/ Mon, 10 Jun 2024 23:52 CEST
Tune in for Free Keys!

http://twitch.tv/fubar_prime]]>
Version 1.0 Dev Stream Part 2 https://7daystodie-servers.com/blog/267/version-10-dev-stream-part-2/ https://7daystodie-servers.com/blog/267/version-10-dev-stream-part-2/ Mon, 03 Jun 2024 20:26 CEST
Tune in for Free Keys!

http://twitch.tv/fubar_prime]]>
Version 1.0 Dev Stream https://7daystodie-servers.com/blog/266/version-10-dev-stream/ https://7daystodie-servers.com/blog/266/version-10-dev-stream/ Tue, 28 May 2024 23:26 CEST twitch.tv/fubar_prime


Tune in for Free Keys!

fubar_prime[twitch.tv]]]>
7 Days to Die - 1.0 Gameplay Trailer https://7daystodie-servers.com/blog/265/7-days-to-die-10-gameplay-trailer/ https://7daystodie-servers.com/blog/265/7-days-to-die-10-gameplay-trailer/ Sat, 04 May 2024 00:25 CEST
7 Days to Die will launch into 1.0 this June on Steam, with a follow up launch on PS5 and Xbox Series X|S shortly afterward in July. We will have definite release dates soon, so stay tuned! Be sure to buy the Alpha 21 version on Steam while the game remains at the Early Access Price of $24.99. When 1.0 Launches, the price will increase to $44.99


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Last Chance Sale https://7daystodie-servers.com/blog/264/last-chance-sale/ https://7daystodie-servers.com/blog/264/last-chance-sale/ Mon, 22 Apr 2024 19:08 CEST
In good faith to people who want to catch the game on sale before this price increase, we're offering a weeklong deal for 76% off.

This will be your LAST CHANCE to get the game at its historic lowest price, before the price increases on the launch of 1.0. We welcome you to let all of your friends know to pick the game up at this price now!

BUY IT NOW!


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7 Days is leaving Early Access https://7daystodie-servers.com/blog/263/7-days-is-leaving-early-access/ https://7daystodie-servers.com/blog/263/7-days-is-leaving-early-access/ Sat, 20 Apr 2024 21:10 CEST
Join us with TFP Co-Founder Richard Huenink in this Video with details on ‘7 Days to Die’ plans to leave early access, the launch dates for PC and Console Alpha 22 (Now 1.0), the roadmap of planned future updates and features ahead for all platforms, and the games new pricing.



Comprehensive FAQ here![7daystodie.com]


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Get 7 Days to Die on the Steam Spring Sale https://7daystodie-servers.com/blog/262/get-7-days-to-die-on-the-steam-spring-sale/ https://7daystodie-servers.com/blog/262/get-7-days-to-die-on-the-steam-spring-sale/ Fri, 15 Mar 2024 01:02 CET

https://store.steampowered.com/app/251570/7_Days_to_Die/
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7 Days to Die 76% Off https://7daystodie-servers.com/blog/261/7-days-to-die-76-off/ https://7daystodie-servers.com/blog/261/7-days-to-die-76-off/ Mon, 22 Jan 2024 19:12 CET
https://store.steampowered.com/app/251570/7_Days_to_Die/
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A21.3 b37 hotfix patch https://7daystodie-servers.com/blog/260/a213-b37-hotfix-patch/ https://7daystodie-servers.com/blog/260/a213-b37-hotfix-patch/ Thu, 18 Jan 2024 23:59 CET
We have a small hotfix patch for you all that solves an issue for Microsoft Store users being unable to start the game and some other small adjustments making life easier for our modders.
There should not be any impact on your savegame or currently used mods.

Changelog for A21.2 b37

Changes:
  • Allow descendants for fetch quest objectives to not require the quest code as meta value on the item
  • Log messages for executed/denied commands from clients

Fixes:
  • Inconsistency in XUi stamina reporting
  • Game launcher having issues creating data directories on Windows Store version
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7 Days on sale now for 76% Off https://7daystodie-servers.com/blog/259/7-days-on-sale-now-for-76-off/ https://7daystodie-servers.com/blog/259/7-days-on-sale-now-for-76-off/ Thu, 21 Dec 2023 19:27 CET