7DaysToDie-Servers.com Blog Feed en https://7daystodie-servers.com/ Thu, 28 Feb 2019 00:00 CET 7DaysToDie-Servers.com is a 7 Days To Die servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Alpha 17.2 Is Out! https://7daystodie-servers.com/blog/96/alpha-172-is-out/ https://7daystodie-servers.com/blog/96/alpha-172-is-out/ Thu, 28 Feb 2019 00:00 CET

Alpha 17.2 Release Notes [7daystodie.com]]]>
Alpha 17.2 b27 experimental is out https://7daystodie-servers.com/blog/95/alpha-172-b27-experimental-is-out/ https://7daystodie-servers.com/blog/95/alpha-172-b27-experimental-is-out/ Thu, 21 Feb 2019 03:51 CET
Alpha 17.2 Experimental B20 is out! https://7daystodie-servers.com/blog/94/alpha-172-experimental-b20-is-out/ https://7daystodie-servers.com/blog/94/alpha-172-experimental-b20-is-out/ Sat, 09 Feb 2019 02:37 CET

Alpha 17.2 Experimental B20 is out! [7daystodie.com]

Official Merchandise https://7daystodie-servers.com/blog/93/official-merchandise/ https://7daystodie-servers.com/blog/93/official-merchandise/ Sat, 19 Jan 2019 18:11 CET
Amazon store page [www.amazon.com]
Alpha 17.1 Stable is out! https://7daystodie-servers.com/blog/92/alpha-171-stable-is-out/ https://7daystodie-servers.com/blog/92/alpha-171-stable-is-out/ Fri, 18 Jan 2019 21:48 CET

Alpha 17.1 Stable Release Notes! [7daystodie.com]]]>
Alpha 17.1 Experimental B9 is out! https://7daystodie-servers.com/blog/91/alpha-171-experimental-b9-is-out/ https://7daystodie-servers.com/blog/91/alpha-171-experimental-b9-is-out/ Wed, 16 Jan 2019 05:31 CET
Folks we have optimnizatoins, more fixes and some expanded community reuested game options coming in 17.2

Alpha 17.1 Experimental https://7daystodie-servers.com/blog/90/alpha-171-experimental/ https://7daystodie-servers.com/blog/90/alpha-171-experimental/ Fri, 11 Jan 2019 18:45 CET We’ve just released Alpha 17.1 Experimental B8 and could really use your help finding the last remaining big issues. Read more here:

The state of Alpha 17 https://7daystodie-servers.com/blog/89/the-state-of-alpha-17/ https://7daystodie-servers.com/blog/89/the-state-of-alpha-17/ Fri, 28 Dec 2018 20:56 CET We hope everyone had a Merry Christmas. The Fun Pimps are taking a long-needed development break through New Year’s.

But not to worry we will be back to work after New Years and onto patching Alpha 17.

Alpha 17 is not perfect by any means but a big step forward towards the vision we have had for the game for a long time.

We have heard some valid concerns of the community and will be making needed adjustments to the game in the coming weeks along with bug fixes, optimizations and balance.

We are gathering data on a case by case basis, balancing and addressing the true problem areas most of which so far center around optimizations, stamina, balancing XP for all play styles, land claims, increasing zombie loot drop chance, zombie block damage, skill/perk balance and gating and random world gen improvements.

Stay Tuned
The Fun Pimps
Zombie Wall Song https://7daystodie-servers.com/blog/88/zombie-wall-song/ https://7daystodie-servers.com/blog/88/zombie-wall-song/ Fri, 28 Dec 2018 17:37 CET
Alpha 17 Stable is now live! https://7daystodie-servers.com/blog/87/alpha-17-stable-is-now-live/ https://7daystodie-servers.com/blog/87/alpha-17-stable-is-now-live/ Sat, 22 Dec 2018 21:50 CET

A17 Official Release Notes [7daystodie.com]

Alpha 17 Experimental B240 is out! https://7daystodie-servers.com/blog/86/alpha-17-experimental-b240-is-out/ https://7daystodie-servers.com/blog/86/alpha-17-experimental-b240-is-out/ Fri, 21 Dec 2018 22:20 CET
Alpha 17 Experimental B238 is out! https://7daystodie-servers.com/blog/85/alpha-17-experimental-b238-is-out/ https://7daystodie-servers.com/blog/85/alpha-17-experimental-b238-is-out/ Fri, 21 Dec 2018 06:23 CET
Alpha 17 Experimental B233 is out! https://7daystodie-servers.com/blog/84/alpha-17-experimental-b233-is-out/ https://7daystodie-servers.com/blog/84/alpha-17-experimental-b233-is-out/ Wed, 19 Dec 2018 06:16 CET https://7daystodie.com/forums/showthread.php?100647-Alpha-17-Experimental-B233-bug-reporting-thread]]> Alpha 17 Experimental B231 is out folks! https://7daystodie-servers.com/blog/83/alpha-17-experimental-b231-is-out-folks/ https://7daystodie-servers.com/blog/83/alpha-17-experimental-b231-is-out-folks/ Tue, 18 Dec 2018 06:23 CET
Alpha 17 B221 Experimental is out! https://7daystodie-servers.com/blog/82/alpha-17-b221-experimental-is-out/ https://7daystodie-servers.com/blog/82/alpha-17-b221-experimental-is-out/ Wed, 12 Dec 2018 05:59 CET
Alpha 17 B208 Experimental is out! https://7daystodie-servers.com/blog/81/alpha-17-b208-experimental-is-out/ https://7daystodie-servers.com/blog/81/alpha-17-b208-experimental-is-out/ Wed, 28 Nov 2018 05:10 CET
Alpha 17 B199 Experimental is out! https://7daystodie-servers.com/blog/80/alpha-17-b199-experimental-is-out/ https://7daystodie-servers.com/blog/80/alpha-17-b199-experimental-is-out/ Thu, 22 Nov 2018 04:44 CET
A17 Experimental is out! https://7daystodie-servers.com/blog/79/a17-experimental-is-out/ https://7daystodie-servers.com/blog/79/a17-experimental-is-out/ Tue, 20 Nov 2018 01:00 CET
Forum Opt in Instructions [7daystodie.com]

Release Notes [7daystodie.com]

Alpha 17 Early Streaming Weekend https://7daystodie-servers.com/blog/78/alpha-17-early-streaming-weekend/ https://7daystodie-servers.com/blog/78/alpha-17-early-streaming-weekend/ Fri, 16 Nov 2018 23:07 CET

Alpha 17 Early Streaming Weekend [7daystodie.com]]]>
Check out our agility attribute and its perks! https://7daystodie-servers.com/blog/77/check-out-our-agility-attribute-and-its-perks/ https://7daystodie-servers.com/blog/77/check-out-our-agility-attribute-and-its-perks/ Thu, 18 Oct 2018 04:22 CEST https://youtu.be/S2VlsofqLqc]]> Check out our new attribute fortitude and all its perks! https://7daystodie-servers.com/blog/76/check-out-our-new-attribute-fortitude-and-all-its-perks/ https://7daystodie-servers.com/blog/76/check-out-our-new-attribute-fortitude-and-all-its-perks/ Wed, 17 Oct 2018 05:04 CEST https://youtu.be/WralPNd-2oU]]> Check out our new Intellect Attribute and its perks! https://7daystodie-servers.com/blog/75/check-out-our-new-intellect-attribute-and-its-perks/ https://7daystodie-servers.com/blog/75/check-out-our-new-intellect-attribute-and-its-perks/ Tue, 16 Oct 2018 05:30 CEST
Check out our new perception attribute and its perks! https://7daystodie-servers.com/blog/74/check-out-our-new-perception-attribute-and-its-perks/ https://7daystodie-servers.com/blog/74/check-out-our-new-perception-attribute-and-its-perks/ Sun, 14 Oct 2018 22:57 CEST https://youtu.be/Q4Vne1em4Sc]]> Check out our new strength perks! https://7daystodie-servers.com/blog/73/check-out-our-new-strength-perks/ https://7daystodie-servers.com/blog/73/check-out-our-new-strength-perks/ Sat, 13 Oct 2018 21:10 CEST https://youtu.be/Ud9S1s6FlSs]]> Telltale Layoffs https://7daystodie-servers.com/blog/72/telltale-layoffs/ https://7daystodie-servers.com/blog/72/telltale-layoffs/ Sat, 22 Sep 2018 20:53 CEST
On a more upbeat note Alpha 17 is coming along folks and it’s going to be awesome!

Cheers Richard
Alpha 17 preview video https://7daystodie-servers.com/blog/71/alpha-17-preview-video/ https://7daystodie-servers.com/blog/71/alpha-17-preview-video/ Sun, 26 Aug 2018 23:46 CEST https://youtu.be/S4c7ngCmnfI]]> New A17 Video https://7daystodie-servers.com/blog/68/new-a17-video/ https://7daystodie-servers.com/blog/68/new-a17-video/ Mon, 16 Jul 2018 17:28 CEST we have a new A17 preview video here

A17 Video ]]>
Alpha 16.4 Patch Is Out! https://7daystodie-servers.com/blog/69/alpha-164-patch-is-out/ https://7daystodie-servers.com/blog/69/alpha-164-patch-is-out/ Fri, 27 Oct 2017 05:32 CEST We’ve just released Alpha 16.4 Patch. Which includes many of the most important bugs reported by the community.

Official Alpha 16.4 Release Notes! [7daystodie.com]]]>
7 Days To Die Alpha 16.3 https://7daystodie-servers.com/blog/67/7-days-to-die-alpha-163/ https://7daystodie-servers.com/blog/67/7-days-to-die-alpha-163/ Thu, 31 Aug 2017 23:54 CEST
Alpha 16.3 servers are available here : https://7daystodie-servers.com/version/alpha_16_3/



  • Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml
  • Socket generation rules in rwgmixer.xml
  • Challenge quests yield more skill points
  • Tuned in weapon bob when running and walking for new smooth bob code


  • The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.
  • The issue where minibikes and the power.dat would not save properly is fixed.
  • A reason where the game freezes while “Creating player” is fixed.
  • The issue where minibikes and the power.dat would not save properly is fixed.
  • A reason where the game freezes while “Creating player” is fixed.
  • Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall
  • Vultures and Chickens artifact when rag doll rolling down a slope
  • Pushing back LOD2 swap distance on vault doors. (Raner)
  • Dedicated servers not added to history when connecting by IP/port
  • Localization now showing english values instead of localization keys if localization is not set for a key in the user language
  • Gore blocks have a chance of knocking you out of loot containers
  • Zombie state is not being saved properly for clients
  • Insta health on medkit not applied when healing others
  • Supply crates have a chance of dropping through terrain.
  • Concrete drys too indifferent
  • Forge craft halting when output is full is broken.
  • Players can kill chunk generation Griefing
  • Shotgun turret goes out of sync
  • Zombies rotate on ground again
  • Lowered radius of dart trap firing sounds.
  • Vultures can fly under water
  • Sleeper zombies have a chance to rotate when they wake up
  • Bears and wolves walk on water
  • RWG highway connection issues
  • Roads generating as Clay, Dirt, Gravel and Sand
  • Deep roadside hole in RWG
  • Odd hole in the road
  • Weird spikes in the road
  • Both turrets are missing firing sound
  • Check rebuilding road cave
  • Being stuck in 1*1 holes and then be catapulted
  • Zombies sometimes clip into the ground and blocks when they jump
  • Vultures and Chickens artifact when rag doll rolling down a slope
  • Player is invisible to others on death
  • Being disconnected while tabbed out of game causes menu unresponsiveness
  • Typo in rwgmixer prevents spawning of utility_celltower_02
  • Corrected up/downgrade issues with windows
  • “Start a Base” quest asks for too much wood
  • Some item types purchasable from traders cannot be sold back
  • Stag run/walk state in water is not viewed the same between client and hostP2P
  • Wolves dont properly attack zombies or stags
  • Game sometimes stopping to save power / vehicle data
  • Typo in rwgmixer prevents spawning of water_tower_02
  • Painting ramps with 1×2 textures like redwood makes it invisible
  • Wood debris (32) bad normal map metadata
  • Gamestage calculates offline days as survived days
  • Snowpack causing ceiling shadow on underground terrain blocks
  • When on a slope both bears have difficulty in attacking the player
  • Beverages do not restore stamina properly
  • Zombies not using ladders properly and float/walk away from the ladder
  • Planted crops/trees stop growing when chunk has been reloaded
  • ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices
  • When going underwater the Cannot Breathe Tooltip shows up
  • Feral and Radiated feral version of zombies don’t count towards quest progression.
  • UFPS Stutter issues
  • Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn
  • All solid Wedge Inclines placed together front to back renders back side invisible

Known Issues

  • On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
  • Smell is not working with the new stealth we will revisit it in a17
  • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
  • Farming of crops other than yucca and hops affects performance
  • Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.
  • Gore block dupe
  • Turrets echo sounds for clients

Request to community:

  • Blackscreen of death – still looking for savegames and outputlogs
  • Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video
  • Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs


7 Days To Die Alpha 16.2 https://7daystodie-servers.com/blog/66/7-days-to-die-alpha-162/ https://7daystodie-servers.com/blog/66/7-days-to-die-alpha-162/ Fri, 04 Aug 2017 22:57 CEST
Alpha 16.2 servers are available here : https://7daystodie-servers.com/version/alpha_16_2/


  • RWG prefab size check optimizations
  • RWG changes for hash getting from toString to toCultureInvariantString
  • RWG hub cell pregen blocks spawning the player and chunks until finished
  • RWG hub cell download blocks spawning the player and chunks until finished
  • Recipes for oil and paper
  • One level deep backup system for player data files
  • Added more stealth/debug introspection under F3 menu.


  • it is not possible to pick up blocks in other player’s land claim area any more
  • Molotovs do less damage to players
  • Increased the drop chance of quests and treasure maps
  • Increased damage on auto turrets
  • Increased low end damage of the iron fireaxe
  • Lower resource cost for basic wood building blocks
  • Animals do not drop gore blocks
  • Increased shotgun damage, mostly on lower quality guns


  • Animal gore blocks are not being cleaned up on servers
  • When you focus on the centre of a wood frame and try to place another, you loose the frame
  • water under navezgane mine
  • Offline players will have a bedroll icon if someone picks up their bed
  • Molotovs hit client players when walking/running backward
  • Electrical traps can be found in the traps crafting tab
  • Wrong open sound on eviscerated remains
  • Traders do not carry compound bows and parts
  • Wrong upgrade sounds on blocks upgrading to poured concrete
  • Dysentery description does not mention that it is lethal
  • Crafting/repair costs of sod and other dirt types are inconsistent
  • Crafting skills increase the repair amount by up to 20% instead of only 2% (on repair kits)
  • Blooddrawkit dupes if suicided by overuse in backpack.
  • Player ID text is blurry.
  • Waypoint search limited to active page.
  • Allow scrolling through waypoint pages.
  • Recipes aren’t updating “live”, ie missing last item and then gaining it.
  • Disappearing POI’s
  • 32 bit client crashes on RWG creation
  • Ram usage may be too high (, Alloc)
  • Zombies bounce off trader’s outer walls or are being teleported upon approaching them
  • Game Unsticks player to the surface when underground
  • Minibike location icon will not show if missing the padlock
  • Insta health on medkit not applied when healing others
  • Not all drinks extinguish all kinds of fire buffs
  • Direwolf can still clip into player
  • Weathersurvival off does not deactivate on leaving a game
  • Players are unable to pick up small stones, plays land claim sound
  • Feral Radiated Spider has wrong limb damage and animation rules
  • Block ID 613 will suck player up into it
  • Fixed not being able to bind mouse scroll wheel
  • blade traps not doing damage properly when placed on a wall
  • You can not shoot through security gates
  • Vultures fall through the world when killed high in the sky

Known Issues

  • On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
  • Smell is not working with the new stealth we will revisit it in a17
  • Too many Airdrop crates spawning and crates spawning underground
  • Throwing rocks does not distract zombies
  • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
  • Wet concrete not drying
  • Sleeper spawning issues continue
  • Farming of crops other than yucca and hops affects performance
  • Zombies rotate on the ground before standing up
  • Precipitation and cold temp going through windows, glass blocks, doors, and hatches
  • Excessive use of trigger plates may cause servers to lag during hordes.
  • Bears may not attack properly on slopes
  • Running zombies may be airwalking after ladder usage