7 Days To Die Alpha 11.3
Posted on April 18th, 2015 08:13 AM EST
7 Days To Die Alpha 11.3 has been released on Steam.
Source: http://7daystodie.com/alpha-11-3-patch-is-out/
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Added
- Added graphics option to specify grass view distance
- Added Mouse Inversion setting now applies right away without the need of a game restart
- Added Settings that take effect only when a game restarts are now unchangeable in-game
- Added basic code mod interface, only loaded on the dedicated server build
- Added new Foliage rendering distance option to help slower computers run the game
Changed
- Changed Updated Tree LOD distances
- Changed Dedi + Client now use about 200MB less heap memory
- Changed reduced frequency of wandering hordes
- Changed reduced default max alive at once in hordes to improve framerate
- Changed sisable Cubemaps when not supported. Disable cubemaps when reflections are turned off
- Changed game to default to Direct3D 11 with auto-fallback to D3D9 if D3D11 is not supported has performance gains for DirectX 11 supported cards
- Changed Capped Animal spawning for better performance
Fixed
- Fixed Zombies passing through closed doors
- Fixed: Block model LOD switching appears to not be functional regardless of LOD setting
- Fixed mouse inversion broken
- Fixed: Far clipping not setting when the game starts
- Fixed ping display
- Fixed Wood spikes go invisible and no longer damage
- Fixed colors in chat not terminated properly if multiple colors were stacked
- Fixed Terrain generator caching
- Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user
- Fixed Zombie Death State Not being sent to clients when out of chunk load distance
- Fixed new model shape icons like the stairs looking wrong
- Fixed flashlight control breaking after re-connecting to a dedi server
- Fixed Zombies turn circles on porch wood poles (like undead strippers)
- Fixed scrap metal piles in wasteland can be scrapped and smelted again
- Fixed scrap metal piles in wasteland can be scrapped and smelted again
- Fixed arrows are made of wood instead of metal
Serverconfig.xml
- New Telnet implementation which allows multiple connections at a time and should be more resilient against crashes
- Telnet uses UTF8 encoding. If you use PuTTY to connect select “Connection Type: Raw”
- Telnet only listening on localhost if no password is set but it does not ask for password in this case in return
- Output of console commands is only sent to the issuer of the command, not to all connected Telnet/Web clients
- Types of log messages shown on a Telnet / Web connection can be selected for each connection individually with the “loglevel” command
- Commands support double-quoted strings now, in order to use a double quote within such a quote use two quotes (e.g. say “Hello “”people”””)
- Added new console commands (getgameprefs, gettime, kill, listplayerids, loglevel, version)
- Commands rewritten (admin, ban, commandpermission, kick, settime, whitelist; use help <command> to see new/changed features)
- Commands buff/debuff working on clients in multiplayer
- Console help command extended by detailed help on single commands, some commands got that help texts added now
Known Issues
- There are still a number of known duplication bugs please be patient as we will resolve these as soon as possible
Source: http://7daystodie.com/alpha-11-3-patch-is-out/