7 Days To Die Alpha 10.2
Posted on December 1st, 2014 04:49 PM EST
7 Days To Die Alpha 10.2 has just been released on Steam.
Source : http://7daystodie.com/alpha-10-2-patch-is-out/
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Official Alpha 10.2 Release Notes
Added
- Added Custom icon color tinting property for item icons
- Added murky water can now be collected in old empty cans you find everywhere.
- Added canned murky water can be boiled on a stick in the campfire. Canned water has a stack limit of one since there is no lid to the container and it is meant for basic survival in the wild with primitive means until a cooking pot can be obtained
- Added canned water can be turned into scrap metal
- Added Forge Ahead Book icon
- Added items and icons for red, brown, and black denim pants
Changed
- Changed it so torches can be placed anywhere like before
- Changed it so breaking a wall torch drops nothing
- Changed log to not contain any passwords
- Changed log on startup when parsing serverconfig fails
- Changed concrete dries slower
- Changed log to not contain any passwords
- Changed log on startup when parsing serverconfig fails
- Changed removed recipe for wall bracket, it is no longer needed
- Changed the forge is now gated by an easy to find book called “Forge Ahead”. So you won’t be able to make a forge until you find this book.
- Changed planted trees now only grow on ground with a fertile level > 0
- Changed updated EAC files
- Changed prefab menu is now only accessible in edit or debug mode
- Changed increased heat map settings for animal gore
- Changed the particle effects on the forge, campfire and torches for better performance
- Changed the forest biome decorations for better performance
- Changed UMA-based screen checking for dedicated servers to disabled
- Changed removed command “spawnwanderinghorde”
- Changed ranger station prefab xml so it can appear in random gen in the wilderness in all biomes
- Changed air drops now drop military weapons and parts, rare books and valued medicines
- Changed lowered weight of reinforced metal siding
- Changed torches so they can be picked up once placed on a wall and fixed translation
Fixed
- Fixed player texture rebuilding when swapping resolution and/or fullscreen
- Fixed tallow recipe, 1 animal fat makes 1 tallow in 10 seconds
- Fixed reading doubles from files independent of locale
- Fixed error when opening creative menu when there are no group files
- Fix map not loading bug
- Fixed Null ref in HandleDirtyUpdate
- Fixed texture rebuild was happening when window was not in focus instead of waiting
- Fixed EAC was not used on dedicated servers since 10.1
- Fixed server browser does not show favorites + history servers if they are not public
- Fixed 3rd person body colliders for better hit detection of projectile weapons
- Fixed missing sniper rifle trigger housing mold recipe
- Fixed Animator.GotoState errors on hatches
- Fixed NullRefException in GameManager.RequestToSpawnPlayer()
- Fixed problem that zombie dog was hard to hit
- Fixed problems with Navezgane Diersville basements and overlapping light poles at gas stations
- Fixed the prefab menu is longer accessible in normal game modes
- Fixed forge producing NullRef when first firing up
- Fixed zombie cop attacking and animation broken
- Fixed Alpha channel for crafting output was being overridden by custom tint
- Fixed Alpha channel for crafting preview was being overridden by custom tint
- Fixed Alpha channel for campfire output preview was being overridden by custom tint
- Fixed Alpha channel for forge output preview was being overridden by custom tint
- Fixed splint buff never goes away
- Fixed icons and translations for all pants and tanktops
Known Issues
- Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. This can be fixed by disconnecting and reconnecting
- When loading a previous saved game Weapons can sometimes load rotated incorrectly. This can be fixed by switching hold items
- Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build
- Animals and zombies will occasionally spawn and fall through the world
- Cars are sometimes sunk down into the world
- Mac and Linux clients cannot connect to EAC protected servers this will be resolved hopefully tomorrow
Source : http://7daystodie.com/alpha-10-2-patch-is-out/