V2.0 b289 EXP update

Posted on June 20th, 2025 07:07 PM EST

Hello Survivors!
Here is our first EXP update for V2.0.

We wish you all an enjoyable and relaxing weekend!

Here's what changed since b285:

Added

  • bunker_00 - Tier 5 POI with all quest types

  • POI Editor Light Density Stat

  • Running Steam as Ubuntu Snap without microphone permission showing warning window

Changed

  • Biome smoothies now grant a 10% speed boost while in the appropriate biome

  • Honey is now using a mason jar and hold type for drinking

  • Increased the amount of gas found in quad barrels

  • Increased the entity damage on Shotgun Slugs

  • Intro to Buried Supplies quests are now clamped to the Pine Forest

  • Light Armor perk now adds 1 Armor Rating per perk level to each Light Armor piece equipped

  • Optimized EnumDecoAllowedExtensions

  • Reduced Berserker from 50% for 10 seconds to 25% for 5 seconds

  • Reduced Hard Target from 10, 20, 30, 40, 50% to 5, 10 ,15, 20, 25%

  • Reduced Pack Mule from 10, 20, 30, 40, 50% to 5, 10, 15, 20, 25%

  • Reinstated biome loot stage modifier and loot stage bonus

  • Renamed Banded Armor Plating Mod to Advanced Armor Plating Mod

  • Renamed Customized Fittings Mod to Advanced Armor Fittings Mod

  • Renamed Improved Fittings Mod to Armor Fittings Mod

  • Sleeper Spawn Material Sounds (Metal only)

  • Updated tool box loot lists with various tool themed magazines

  • remnant_house_06 sleepers quantity to prevent unguarded loot


Fixed

  • AI pathing issue addressed in church_02

  • Adjusted rally marker in tudor_02

  • Bandage cancels unless user waits longer for it to complete than feels right

  • Biome general atmospheric particle effects were not playing

  • Clipping issues in cabin_16

  • Drone projectile collider issue

  • Game launcher CLI argument for UserDataFolder now overrides same argument if supplied in the custom arguments text box

  • Garage door replaced in house_old_ranch_08

  • Garage door replaced in house_old_tudor_02

  • Insect swarm no longer has trouble hitting players a second time on dedi

  • Insect swarms can now hit you if you're walking

  • InvalidCastException thrown in networking when clients are passengers in a vehicle while holding a ranged weapon

  • Junk sledge should now target insect swarm on dedi

  • Left and Right news screen is now mapped to same buttons on controller

  • Lighting issue in house_burnt_01

  • Low volume modified on Track SFX for Challenge UI

  • Missing tags are now on Rad Remover for charged and infernal zombie variants

  • Percentage in description was not updating properly for Farmer Full Set Bonus

  • Perception Mastery: Vital Wound and Agility Mastery: Bleeding Hearts no longer use the maxBleedCounter that is governed by Deep Cuts

  • Plague Spitter swarm can no longer hold arrows

  • Players in v2.0 are no longer spawning with no challenges when using Steam invite / join

  • Prefab Editor no longer starts during night time

  • Rally Marker SFX Loop is no longer heard when game is paused

  • Reworked logic to prevent Modify option on Biome Badges

  • Settings option no longer overlaps logo after exiting audio settings in Discord first time prompt

  • Snow particles are no longer seen in the pine forest

  • Structural issues in fire_station_03

  • Texture issues in countrytown_business_02

  • Texture issues in remnant_house_10

  • Vehicles shouldn't restore HP after damage and re-mount on dedi anymore

  • Weather shelter checks adjusted on some sloped walls

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