V3.1.0 Henpocalypse Experimental Update!
Posted on July 22nd, 2026 02:07 PM EST
The version 3.1.0 Henpocalypse Update is available now in experimental form on Steam only. The Stable version will come soon barring any critical bug fixes during the experimental phase. Read on for more details.
Here is how you participate:
Right click on the game in steam
Click on properties
Click the “Game Versions & Betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download
Important Notes about this Experimental Release:
Sandbox Options for enemy and animal Density and Respawn rates have been split into day and night settings. Due to this change, please check your preset codes to make sure they are still valid. Invalid codes may default some or all settings. Official Presets have also been updated with this change in mind.
A late localization update was made to the chicken coop input tooltip where chickens were mistakenly mentioned as an input value. The chicken coop does require chickens for production. A localization update for additional languages will come with a future update.
Although new games will always be recommended, game saves should be compatible and a new game is not required. Don't forget that saves can be backed up with the Manage Saves function. Copy and name your save for future use.
The Henpocalypse V3.1.0 Update Release Notes
Chicken farming in the apocalypse is harder than it sounds. First you have to sneak up on the fowl. When that fails, give chase until you catch it. Then defend your raucous, fidgeting feathered friend from zombies all the way back to base. Place it in your Chicken Coop workstation for a steady supply of eggs and feathers. Rinse. Repeat. Now you're an apocalyptic chicken farmer.
The Chicken Coop includes three tool slots:
Brooding Lamp: Speeds up production and chicken maturation
Chicken Run: Lets chickens hunt for bugs, cutting feed cost by 50%
Nesting Box: Unlocks chicken breeding and adds nesting slots
Once you catch a chicken and add it to your Chicken Coop, you will need to feed it by crafting ‘Rekt’s Chicken Feed’ made from Corn and Rotting Flesh.
In addition to capturing and carrying chickens, a new Chicken Stress event mechanic has been added for flavor. By default, when your captured chicken reaches 100% stress, you drop your chicken and a special event is triggered based on your game stage. These new events range from dropping your chicken to angered zombies to angry chickens! A sandbox option is available to tune these events to your liking.
Along with the new Chicken Coop Workstation comes four new Chicken-Centric Recipes including:
Chicken Nuggets
Crafted from grilled meat, feathers, corn meal, and animal fat. Not only are the nuggets filling, they temporarily remove encumbrance.
Chicken Wings
Crafted from domesticated chickens, corn meal, eggs, oil, and honey. Grandpa’s favorite wings give you temporarily boosted melee damage and infection immunity.
Ash Chicken Stew
Crafted from domesticated chickens, mushrooms, corn, coal, and water. Comes with plenty of food, but has no smell to zombies.
Roadrunner Chicken Jerky
Crafted from domesticated chickens, yucca fruit, nitrate powder, and beer. A moderate amount of food that temporarily boosts your run speed, beep beep.
The Big Beak cosmetic outfit, originally worn by Nana’s Famous Chicken Mascot, is coming with the Stable release. Cluck and load. Cock-a-Doodle Doom.
We’ve added new Sandbox Settings and a QR Code feature! Now players can easily scan, copy, and share sandbox codes from their phones. Note: Existing custom presets may require updating with these new additions. New Sandbox Options:
Chicken Coop Time - Speed of production
Chicken Coop Yield - Amount produced per cycle
Chicken Coop Input - Required feed amount per production cycle
Chicken Stress Event - Controls events when chickens get stressed
Density and Respawn rates have been split into day and night options
Density and Respawn types have been split into enemy and animal
Infection Chance - Controls chance to get infected
Hunger Multiplier - Rate of food consumption
Thirst Multiplier - Rate of water consumption
Stack Size Multiplier - Max size is capped at 30,000 for all items
We’ve added 4 new Loading Screen Images to the game replacing the old ones where the tooltips are displayed.
V3.1.0 b11 Changelog:
Added
Sandbox options for ChickenCoopTime, ChickenCoopOutput, ChickenCoopInput, InfectionChance, HungerMultiplier, ThirstMultiplier
New Chicken attack SFX
Option to keep Discord DM notifications audible while in game
Discord login cancel button for instances where login would block all input on Xbox Consoles
Changed
BiomeRespawn and Biome Density Sandbox Options to Day and Night values
Enemy Density and Respawn Sandbox Options did not increase desert or snow rare spawns like Chuck and Rancher
Localization sync for Russian language
Adjusted Chinese localization for clarification
Localization for The Fireman's Almanac Vol.2 to align with new mod quality levels
Simplified Chinese localization sync
Updated Official Sandbox Preset codes to include new Day/Night Density and Respawn settings
Replaced animal Boar with animal Bear and balanced environment in house_construction_02
Fixed
Increasing Sandbox Option for Dew Collector Time could instantly fill collectors
EndofStreamException and corrupted game from converting copies of saves to v3.0
Clients were unable to see results from getsandboxoptions console command
EOS exception in TileEntityNetPackage during POI reset
Serverside EXC related to memory stream
Battery Banks caused light bleed in adjacent rooms
Robotics could break after being combined
RequirementItemModTier did not check for null in slots
Player inventory data could be sent to server when nothing had changed
Cursor is now hidden on camera displays for Motion Sensors/All Turrets
Could not change controller icon style without changing any other option
Workstation UI Turn On button was on wrong layer
Workstation slots were not selectable after opening for a short time
Server Filter would not show all available filtered games
Filtering long paged lists no longer cause single null entry if an item from a later page was selected before filtering
Prefab Editor Help screen tab was overflowing
NRE when saving audio options
Server Browser list totals do not add up in some cases
Corruption when rapidly loading/unloading multiple chunks
Players were unable to paste sandbox code when already in Unsaved preset
Editing Tools UI could stick and overlap other UI