V3.3.0 EXP

Posted on September 24th, 2026 01:18 PM EST

A lack of inventory space got you down survivor?

Well, worry no more with the new Bigger Backpack system!

Craft, loot, or buy your way to a bigger inventory today!

V3.3.0 also introduces a new inventory grid size of 8x6.

That's 4 rows of free to use slots and 2 rows of encumbered slots.

A total of 48 slots which is 3 more slots than the legacy 9x5 grid.

Backpacks come in Small, Medium and Large sizes with 6 quality levels each.

Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8x12 grid.

The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance.

Here is how you participate:

  1. Right click on the game in steam

  2. Click on properties

  3. Click the “Game Versions & Betas” tab

  4. The drop down menu will have latest_experimental available <— you want THAT

  5. Select that and wait for the game to download

Two issues:

1: On dedicated servers, picking up a vehicle currently deletes anything stored in it. Please empty your vehicle before picking it up. We are working on a fix. 

2: A player’s weapon can be bugged if they die during reloading. Should this happen to you, here is how you can solve this:

  1. Change toolbelt slot

  2. Open inventory

  3. Start scrapping the affected weapon, then cancel immediately (don't let it finish) 

  4. Move that weapon to backpack or another toolbelt slot to fix it

We are working to get a fix for this to you asap.

V3.3.0 Changelog

Added

  • Add multiple toolbelt pages for use in Prefab Editor. Adds a new toolbelt xml that defines through data the amount of slots, rows and pages. (Jonathan)

  • Increasing inventory size based on backpack items

Changed

  • Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility

  • Optimized prefab cells data to use native memory

  • Rancher footstep SFX from barefoot to having footwear

  • Improve bug reporting when players are stuck in loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock

Fixed

  • Item background flickers when moving into storage

  • Moving inventory item stacks trigger both ‘pickup’ and ‘place’ sfx

  • Workstation does not update prompt for items to collect

  • Setting drop on death to Equipment caused equipment duplication on death

  • Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks.

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