V3.3.0 EXP
Posted on September 24th, 2026 01:18 PM EST

A lack of inventory space got you down survivor?
Well, worry no more with the new Bigger Backpack system!
Craft, loot, or buy your way to a bigger inventory today!
V3.3.0 also introduces a new inventory grid size of 8x6.
That's 4 rows of free to use slots and 2 rows of encumbered slots.
A total of 48 slots which is 3 more slots than the legacy 9x5 grid.
Backpacks come in Small, Medium and Large sizes with 6 quality levels each.
Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8x12 grid.
The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance.
Here is how you participate:
Right click on the game in steam
Click on properties
Click the “Game Versions & Betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download
Two issues:
1: On dedicated servers, picking up a vehicle currently deletes anything stored in it. Please empty your vehicle before picking it up. We are working on a fix.
2: A player’s weapon can be bugged if they die during reloading. Should this happen to you, here is how you can solve this:
Change toolbelt slot
Open inventory
Start scrapping the affected weapon, then cancel immediately (don't let it finish)
Move that weapon to backpack or another toolbelt slot to fix it
We are working to get a fix for this to you asap.
V3.3.0 Changelog
Added
Add multiple toolbelt pages for use in Prefab Editor. Adds a new toolbelt xml that defines through data the amount of slots, rows and pages. (Jonathan)
Increasing inventory size based on backpack items
Changed
Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility
Optimized prefab cells data to use native memory
Rancher footstep SFX from barefoot to having footwear
Improve bug reporting when players are stuck in loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock
Fixed
Item background flickers when moving into storage
Moving inventory item stacks trigger both ‘pickup’ and ‘place’ sfx
Workstation does not update prompt for items to collect
Setting drop on death to Equipment caused equipment duplication on death
Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks.