7 Days To Die Alpha 11.2

Posted on April 10th, 2015 06:38 AM EST
7 Days To Die Alpha 11.2 has been released on Steam.

Added

  • Added physics to wooden bow arrows
  • Added new Vsync option added to the graphics menu
  • Added new video options mouse over tooltips to explain the various rendering options and their impact on performance
  • Added RWG draw time optimizations
  • Added new Exposed BiomeCacheSize property to rwgmixer.xml

Changed

  • Changed increased shotgun block damage and reduced blunderbuss block damage to match
  • Changed fixed biome masking so zombies don’t spawn at night if you have cleared the area during the day or vise versa
  • Changed reduced assets loading at game start fixes 32 bit users crashing at start bug
  • Changed scrap metal block into scrap metal pile
  • Changed Navezgane’s “city” spectrums to use the forest spectrum
  • Changed deleted unused spectrums
  • Changed lessened plains fog
  • Changed improved granite specular
  • Changed increased damage on mp5
  • Changed Video options defaults to a lower setting to support new players with low to mid range systems. Default Video options are as follows: view distance of 7, 50% LOD, FOV 60, textures on quarter, trees on medium, and everything else on low/off.
  • Changed set new patches or newly downloaded games to launch in minimal deafault graphic settings
  • Changed: Infection stage 1 doesn’t lower your stamina as much
  • Changed: Food poisoning doesn’t lower wellness so much
  • Changed loading screen is now faster
  • Changed reduced  leaning/swaying while crouched
  • Changed deserts to be slightly (5%) more common (Robert)
  • Changed standardized the options menu buttons video, audio and control options to have 4 buttons ok, cancel apply and default
  • Changed improved client rendering performance with camera code

 

Fixed

  • Fixed single Player inventory migrating to Server bug
  • Fixed town block/biome edge distance check causing them to not spawn. You should see more towns and roadside rural locations in the random gen world
  • Fixed explosion damage not working
  • Fixed Voice Chat debugging output in a release build
  • Fixed “Inventory full” Duplication bug
  • Fixed large wood log spike’s collider size and player damage
  • Fixed dedi stops spawning zombies bug
  • Fixed weights on various items using new auto calc weight feature
  • Fixed Auto calc weight for rebar frames and blunderbuss
  • Fixed zombies spawning with negative y-coords
  • Fixed spawning and breaking your legs bugs

 

Known Issues

  • Known issues option menu changes have reset all settings including graphics, audio and key bindings are now default

Source : http://7daystodie.com/alpha-11-2-patch-is-out/
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