7 Days To Die Alpha 13.1

Posted on December 14th, 2015 11:52 AM EST
7 Days To Die Alpha 13.1 has been released on Steam.

Alpha 13.1 servers are available here : http://7daystodie-servers.com/version/alpha_13_1/

Alpha 13.1 Patch notes

  • Added: Dismemberment fixes for snow zombie.
  • Changed: Nerfed club block damage.
  • Changed: Slightly increased stone axe block damage on low quality range.
  • Changed: Audio source falloff adjusted for minibike.
  • Changed: Player stamina loop not played until < 50% stamina.
  • Changed: Most wood barricades have less hit points.
  • Changed: Updated localization improving cold and hot weather messages and descriptions as well as fixed some item description typos.
  • Changed: Increased chance for limb removal.
  • Changed: Decreased chance to get infected.
  • Changed: Increase size of blood splatter on particle effects to be more apparent.
  • Changed: Temporarily disabled water flow code to improve framerate and investigate flow code performance.
  • Changed: Reinforced iron club is now repaired from scrap iron.
  • Fixed: Male Dreadlocks cause IndexOutOfRange exception.
  • Fixed: Recipe categories now have tooltips.
  • Fixed: Recipe text search now filters just by the name.
  • Fixed: Blunderbuss, leather gloves and iron boots missing skill group assignment.
  • Fixed: Shovel and fireaxe didn’t use auto calc weight.
  • Fixed: Null ref when equipping an iron helmet.
  • Fixed: recipe for stone boulders now matches what you can harvest from it.
  • Fixed: Shift clicking items from inventory to full container deletes items.
  • Fixed: Wrong locale when parsing decimal numbers on Linux.
  • Fixed: major Steam Networking performance issue.
  • Fixed: Yucca juice now uses cooling/tea drink icon.
  • Fixed: Zombie lunge hit timing.
  • Fixed: Zombies attacking immediately from stun state instead of getting up.
  • Fixed: Zombies apply their debuffs before hitting.
  • Fixed: Toned down stamina and run loop sounds on female player.
  • Fixed: opening or closing an air drop crate can no longer be heard 1000 meters away
  • Fixed: Fat zombie scale problem a.k.a. fat fun house mirror looking zombie.
  • Fixed: Zeds unable to consistently hit player when you are very close to them.
  • Fixed: Added pain animations to zombies in a knockdown to their knee state.

Source : http://7daystodie.com/a13-1-patch-is-out/
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