7 Days To Die Alpha 14.7
Posted on June 20th, 2016 06:42 PM EST
7 Days To Die Alpha 14.7 has been released on Steam.
Alpha 14.7 servers are available here : http://7daystodie-servers.com/version/alpha_14_7/
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Alpha 14.7 servers are available here : http://7daystodie-servers.com/version/alpha_14_7/
Alpha 14.7 Official Release Notes
Fixed
- Crunched texture setting causes some terrain to render wrong colors to map
- Connected support beam blocks are z-fighting
- LOD changes colours on car windows and rims
- Brass Faucets have different colors in preview and when placed
- Forge particle effect causes performance drop
- Player death animation not showing on drop all/delete all on death
- Grown maple trees have their full hit points and resources
- Shadows are showing up as 3D objects
- Counter and Counter Around Sink are different textures
- EAC update (fixes code certificate signature checks on older system)
- Mismatched specular cutout atlas
- Fire particles for the forge are pink (missing texture)
- Servers don’t save time on crash/improper shutdown
- Treasure quest loot can fall through terrain
- InvalidCastException when another player has arrows in toolbelt and scrolls through them
- Player is able to upgrade blocks without required resources
- Supply crate may land out of the user’s reach
- Zombies have a chance of walking on one leg
- Fixed collision to glass pane prefab
- Colored items are missing their color overlay in crafting menus
- Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu
- Buffwindow disappears when clicking on buff after inspecting item
- Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike
- When the Minibike has blocks above it it flies up when player is coming back to its chunk
- Destroyed loot containers never dropping their contents when destroyed
- Minibike’s name does not update
- Pressure Plate resource exploit
- Water cook times are inconsistent
- Player may have endless coal supplied by destroying and rebuilding burned blocks
- Cobblestone ramps may change rotation when upgraded to concrete
- Minibike IndexOutOfRangeException: Array index is out of range
- During gameplay loot/item pickup becomes difficult up close
- Multiplayer kills show as “player died”
- Medicine skill effects dont show on items or buffs
- Minibike jumps on the water surface or shakes in the waterfall
- Minibike causing insane damage to players
Added
- Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options)
- 32 and 64 bit builds for Windows in the same download, switching done through the game launcher
- Added size check for specular textures on atlas creation
Known issues
- Chang’s head is too dark on linux
- No longer used cobblestoneramp rotations may result in a faulty mesh
Known OS / crash issues
- OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
- OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
- OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
- Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
- Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build.
- Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.