7 Days To Die Alpha 16.2

Posted on August 4th, 2017 03:57 PM EST
7 Days To Die Alpha 16.2 has been released on Steam.

Alpha 16.2 servers are available here : https://7daystodie-servers.com/version/alpha_16_2/


Added

  • RWG prefab size check optimizations
  • RWG changes for hash getting from toString to toCultureInvariantString
  • RWG hub cell pregen blocks spawning the player and chunks until finished
  • RWG hub cell download blocks spawning the player and chunks until finished
  • Recipes for oil and paper
  • One level deep backup system for player data files
  • Added more stealth/debug introspection under F3 menu.

Changed

  • it is not possible to pick up blocks in other player’s land claim area any more
  • Molotovs do less damage to players
  • Increased the drop chance of quests and treasure maps
  • Increased damage on auto turrets
  • Increased low end damage of the iron fireaxe
  • Lower resource cost for basic wood building blocks
  • Animals do not drop gore blocks
  • Increased shotgun damage, mostly on lower quality guns

Fixed

  • Animal gore blocks are not being cleaned up on servers
  • When you focus on the centre of a wood frame and try to place another, you loose the frame
  • water under navezgane mine
  • Offline players will have a bedroll icon if someone picks up their bed
  • Molotovs hit client players when walking/running backward
  • Electrical traps can be found in the traps crafting tab
  • Wrong open sound on eviscerated remains
  • Traders do not carry compound bows and parts
  • Wrong upgrade sounds on blocks upgrading to poured concrete
  • Dysentery description does not mention that it is lethal
  • Crafting/repair costs of sod and other dirt types are inconsistent
  • Crafting skills increase the repair amount by up to 20% instead of only 2% (on repair kits)
  • Blooddrawkit dupes if suicided by overuse in backpack.
  • Player ID text is blurry.
  • Waypoint search limited to active page.
  • Allow scrolling through waypoint pages.
  • Recipes aren’t updating “live”, ie missing last item and then gaining it.
  • Disappearing POI’s
  • 32 bit client crashes on RWG creation
  • Ram usage may be too high (, Alloc)
  • Zombies bounce off trader’s outer walls or are being teleported upon approaching them
  • Game Unsticks player to the surface when underground
  • Minibike location icon will not show if missing the padlock
  • Insta health on medkit not applied when healing others
  • Not all drinks extinguish all kinds of fire buffs
  • Direwolf can still clip into player
  • Weathersurvival off does not deactivate on leaving a game
  • Players are unable to pick up small stones, plays land claim sound
  • Feral Radiated Spider has wrong limb damage and animation rules
  • Block ID 613 will suck player up into it
  • Fixed not being able to bind mouse scroll wheel
  • blade traps not doing damage properly when placed on a wall
  • You can not shoot through security gates
  • Vultures fall through the world when killed high in the sky

Known Issues

  • On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
  • Smell is not working with the new stealth we will revisit it in a17
  • Too many Airdrop crates spawning and crates spawning underground
  • Throwing rocks does not distract zombies
  • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
  • Wet concrete not drying
  • Sleeper spawning issues continue
  • Farming of crops other than yucca and hops affects performance
  • Zombies rotate on the ground before standing up
  • Precipitation and cold temp going through windows, glass blocks, doors, and hatches
  • Excessive use of trigger plates may cause servers to lag during hordes.
  • Bears may not attack properly on slopes
  • Running zombies may be airwalking after ladder usage
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