7 Days To Die Alpha 6

Posted on January 18th, 2014 07:25 AM EST

7 Days To Die Alpha 6 has been released. This new version add many new features including: a much larger world, new metal forging system, new Snowy biome, new locations…

If you are looking for servers running Alpha 6 : http://7daystodie-servers.com/version/alpha_6/

Changelog

Added

  • Added new snow Biome into Navezgane
  • Added brand new metal forging system for making ingots, gun-parts and bullet parts
  • Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets
  • Added 3 new snow biome zombies including the Frigid Hunter, the Frozen Lumberjack and the Frostbitten Worker
  • Added dynamically sized loot containers and UI
  • Added mouse key bind support
  • Added new server info panel for the server browser window showing all game options
  • Added game options to Disable/Enable NAT for player hosted games
  • Added scrap iron, scrap brass and scrap lead special wildcard recipes to the top of the recipe list.
  • Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color
  • Added a new “suck nearby items” function: when you press E all items on the ground in a 4m radius get moved towards the player and auto-collected
  • Added new Take All loot container hot key which shares the players reload binding
  • Added new DaysToRespawnIfPlayerLeft option to spawners so zombies won’t spawn inside locations that have been cleared unless abandoned by players for several days cities are excluded
  • Added tooltip line sound and gui that shows help for some special recipes, weapon repair, weapon breakdown and new forge functions
  • Added new primitive Stone Axe and Sharp Stone weapons
  • Added 2 new gas station points of interest to the snow biome
  • Added a large ghost town point of interest in the southeast desert biome
  • Added a huge ski lodge and sawmill in the north east corner of the snowy biome
  • Added 3 new different army recon campsites with sandbags and foxhole trenches and military loot at various biomes to Navezgane
  • Added a new business to the plains and 4 new campsites at various biomes to Navezgane
  • Added car wrecks in the world with static crawler and dogs spawners in the areas
  • Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane
  • Added more cars, road signs and light poles to the new larger Navezgame
  • Added many new player starts spawn locations to Navezgane
  • Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane
  • Added full sound sets for crafting, forging, map and build menus
  • Added military loot to new military munitions chest
  • Added iron bars model and crafting recipe
  • Added new Tungsten Door & Recipe
  • Added recipe to break scrap metal walls down into scrap metal
  • Added forge and iron wall block and recipe
  • Added paging for game options panels to accommodate the growing number of game options
  • Added medicine cabinet as a new type of loot list
  • Added army awning tents blocks, sandbags and camo netting for army camps
  • Added clay lump recipe from corn meal and water
  • Added corn meal loot to cupboards
  • Added weight to tools so all sensible items can be melted down or turned to scrap for forging
  • Added empty bullet casings, 9mm bullets, 10mm bullets, 7.62 bullets, candlestick, trophy, car batteries, radiators, Venison stew, Blueberry Pie to loot
  • Added Forge GUI backdrop, animation and Forge particle system
  • Added large and small bullet casing items
  • Added icons for bullet casings
  • Added bullet tip item
  • Added icon for bullet tip item
  • Added brass door knob item for scrap material
  • Added lead fishing weight item for scrap material
  • Added broken down gun pieces for all weapons except the RL and Hunting Rifle
  • Added mold objects for all gun components
  • Added new tooltip hints when placing items in the forge
  • Added car lead battery loot item
  • Added new stone axe, sharp stone recipes
  • Added rocks to plains and desert biomes
  • Added sniper rifle recipe
  • Added ingot mold recipes for brass and lead
  • Added clay drop chance to desert ground and forest
  • Added recipe for concrete from cinder blocks
  • Added short shotgun barrel mold recipe
  • Added text entries for new enemies, items and molds
  • Added model and icon for scrap iron, scrap brass, scrap lead and scrap tungsten
  • Added brass candlestick item and icon and made it useable as a club weapon
  • Added icons for trophies
  • Added mold icons for lead, iron, brass, aluminum and copper ingots
  • Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets
  • Added icon for stone axe, sharp stone and iron bars
  • Added new scrap iron, brass and lead models and icons

Changes

  • Changed the size of Navezgane increasing it by 33%
  • Changed client inventory is now saved every 30s to the server or when the client quits.
  • Changed spawn rules to be governed by the hosts Friendly Fire settings. With FF on new players will spawn away from each other at a random spawn point as this option supports PVP play with FF off new players will spawn near each other as this option supports cooperative play.
  • Changed sleeping bag rules so the game remembers your last placed sleeping bag or bed only and auto spawns you here without selecting it.
  • Changed fat zombie cop puke attack range 33% shorter and half damage to players
  • Changed all firearms to use bullets instead of magazines to work better with forging of bullets
  • Changed all metal objects now have weight so they can be scrapped into metal for the forge
  • Changed removed iron ingot recipes, they must be forged now
  • Changed zombie spawning in major cities during day to have more zombies and respawn faster
  • Changed biome spawning so that min distance is 16 was 32
  • Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them
  • Changed metal_medium and metal_hard to have more durability
  • Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility
  • Changed paintings, modern couches, end tables and small televisions so they can be picked up
  • Changed removed Fat zombie cops from Diersville, they will be limited to night spawning
  • Changed City Biome to have more day walkers
  • Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets
  • Changed key bind window to NGUI
  • Changed Sun movement is now from east (morning) to the west (evening)
  • Changed Snow zombies to use fat zombie hand attack
  • Changed removed m136 rocket launchers and rockets from wall safes
  • Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system
  • Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes
  • Changed spawn locations marked by stars are no longer shown on the map
  • Changed snow blocks now have a chance to drop dirt, snow and clay
  • Changed reduced shotgun ammo from loot
  • Changed camp fire recipe to use a log circled with small rocks
  • Changed bullets so they can be broken down to retrieve ingredients
  • Changed coming next load screen image for next release
  • Changed throworganichitstone1.wav to sound more like flesh hitting stone
  • Changed all ammo pieces and individual bullets to stack 500 per item
  • Changed recipe so you get more gunpowder from coal and potassium nitrate
  • Change increased chance for clay drop on all top ground layers
  • Changed cinder blocks so they can be picked up
  • Changed ladders so they burn as fuel in the forge
  • Changed buckshot to get eight from one lead ingot
  • Changed corpses so they gib easier
  • Changed brass lights to drop scrap brass

Bug Fixes

  • Fixed bug that would not pop up an error window upon finding out the server is not connected to NAT during connection.
  • Fixed bug when selecting a server in the server browser, ones with similar information would also be highlighted
  • Fixed bug when starting a private game, you were unable to invite friends to join via steam friend invite system
  • Fixed bug causing bottled water to show up too much in cupboards and not enough food
  • Fixed small business buildings that had light fixtures blocking the players path
  • Fixed black block in desert junkyard
  • Fixed looting nurse zombie sound to play looting corpse sound
  • Fixed mp5 reload scale problem
  • Fixed missing material on clay lump
  • Fixed coal ore blocks to burn & increased coal piece burn value
  • Fixed the zombie noise system that was broken
  • Fixed deer so they cannot climb ladders
  • Fixed chopped logs to drop pine trunks
  • Fixed bug where 2 players can now activate the forge at the same time
  • Fixed bug where clients can breakdown weapons in coop now
  • Fixed world “cut lines”
  • Fixed short metal pipes so they can be scrapped
  • Fixed pipe bomb throw animation stuck glitch
  • Fixed Crossbow now has a bolt when taking in the hand
  • Fixed pickaxe hold loop problem

Known Issues

  • When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose their key bindings. If this happens go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
  • Alpha 6 has some unresolved animation issues caused from the Unity 4.3 upgrade including the cross bow animation and zoom
  • Male punch animation doesn’t play
  • Some items have only been translated to English

Source: http://7daystodie.com/alpha-6-is-out/
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