Alpha 19.1 Stable is out!

Posted on September 22nd, 2020 10:24 AM EST
Alpha 19.1 Stable is out!
Here are the full Official Release Notes and the forum bug reporting pool links.

Official Alpha 19 Release Notes[7daystodie.com]

Alpha 19.1 Bug Reporting Pool[community.7daystodie.com]


Alpha 19.1 Official Release Notes

Added

  • Player side stepping while on ladders
  • Players falling onto ladders will be slowed until they reach a reasonable speed to attach
  • Support defining POI zones in Prefab Editor
  • Set entity rigid body drag to .25 when spawned with 0
  • Death ragdoll physics set max velocities lower
  • 20 Slot Toolbelt for Prefab Editor
  • New Stripper, Utility, and Business zombies


Changed

  • Improved AI ladder use
  • Ladder type blocks to only be climbable when vertical
  • Increased player horizontal move speed on ladders and running boosts
  • Jumping conflicts with starting to climb a ladder
  • Console command replies on the Windows Dedicated Server terminal window same green as regular console output now
  • Loot window of writable storage box shows custom text if assigned
  • Reduced zombie flesh physics bounce and increased fat bounce
  • Increased toolbelt size to 10 slots
  • Increased value of cigars
  • Reenabled docks_02 in Navezgane


Fixed

  • Switch lights do not seem to be working when they are placed.
  • Switches that are turned on will be white when logging back into the game
  • Fixed light source on player industrial light
  • First person hand animation for block placing is faster and doesn't de sync with fast placed blocks
  • Stone axe abledo brightness
  • Trees are invisible from one side and not the other
  • Object quality diminishes world object render distance too far
  • Cops and Radiated Cops aim poorly (Increased vomit radius)
  • Soldier zombie only shows head on fire
  • Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants)
  • Block placement would start rotated for certain blocks
  • Broken glass looked white when holding
  • AI jumping at you thinking the path to you was unreachable if you had moved
  • AI could not jump while on a ladder
  • AI obstacle check was disabled on ladder if not climbing
  • AI pathing not making horizontal ladder connections
  • AI pathing making unneeded inside drop connections
  • "house_modern_03" has zombie trapped in tub if/when spawned
  • Trader hughes poi has missing beam
  • Terrain AirPocket in cave_04
  • House_old_victorian_10 fire place paint looks out of place
  • Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block
  • Player or AI moving down from air to a ladder would fall 1m
  • Player moving down to ground while in a ladder block would keep you attached (slow)
  • Holding jump after attaching to a ladder slowly slides you down
  • Player does not use stamina when bunny hopping
  • Ladder rung above hay bale negates hay bale protection
  • Water makes moving dots effect
  • HUD timers overlap icons with local language changes
  • Prefab Editor nullref when toggling 'Show Stability Glue'
  • "ERR Prefab loading failed" when clients join a world with a custom POI
  • Toolbelt only remembers one slot per item type to return to (e.g. multiple spears)
  • Controller unable to select player profile character
  • onSelfEquip event consistency issues
  • Harvest animation plays when out of range to harvest
  • Healing other player is not working
  • Food animation speeds up after firing any weapon
  • Deployed robotic sledge animation doesn't have firing sound(s) for clients
  • Deployed robotic sledge animation doesn't fire correctly for clients
  • AP rounds not working as expected
  • Robotic sledge placement can be rotated using reload key during placement process
  • Junk Sledge dupe on 2 player pickup
  • Auto turret and traps use mod of item held in hand. ie. burning shaft mod
  • Spawning in a trader with ctrl num* causes nre
  • Error if anim pause (ctrl num*) enabled when placing robotic turrets
  • Dynamic resolution causes Z selection box issues
  • Floating crawler stumble
  • Zombies fall through floor/world when jumping over metalRailing blocks
  • Knocked down Fat Cops play a weird ragdoll
  • Bear corpse harvest ragdoll is excessive
  • Bear ragdoll hips could keep moving and improved impact handling
  • Lab and Hazmat zombie show no fire when burning
  • Robotic Turret freezing game when shooting a block and having 0 BlockPenetrationFactor
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