V3.2.0 Stable
Posted on August 26th, 2026 12:06 PM EST

Heads-up, Survivors. You’ll be seeing more drops like this one - 3.1, 3.2, and beyond - coming your way more regularly.
We’ve built a dedicated team focused specifically on these smaller updates, with one goal in mind: delivering bug fixes and quality-of-life improvements more consistently between our major releases, alongside new cosmetic content.
Most importantly, this team is separate from the teams building our major releases. These updates aren’t taking resources or focus away from major development. Work on v4.0 continues in parallel and is moving along well, while this dedicated team focuses on improvements we can get into your hands sooner.
We know major versions take time to build right and don’t come around every week, so we want to keep delivering more improvements in the time between them. The open Trader doors and Combine Station UI rework are good examples of the kinds of improvements we want to deliver more regularly.
And we want you to help shape what comes next. Soon, we’ll be sending out a player survey where you’ll be able to tell us which quality-of-life improvements matter most to you. Make your voice heard - your feedback will directly help us prioritize what this team tackles next.
The goal is simple: more fixes, more quality-of-life improvements, more often.
And plenty more ahead.
Here's what changed since V3.1.0:
HONK HONK!!!
Trader doors can now be opened with your vehicle's horn. While all outer doors will react to them, not all of them will fit your vehicle! An onscreen text will let you know when you are close enough to interact with the trader's door by honking.
Better Combine Station Visuals
We have reworked the combine station UI to make it easier for players to see what their result will be and what the final stats it will have.
A plus will indicate that an item was combined in the combine station. Players will now have to hit a button to combine items.
Changelog for what changed since V3.1.0:
Added
New buff icons for chicken stress events
Custom POI's should be pushed to client from server (server pushes a minimal metadata package to client)
Using the vehicle horn open will now open the outer doors at traders
New door variant oldWoodDoorNoHonk for use in Trader interiors
Property "AllowDecorations" to separate world decoration in POIs from TraderArea setting
Changed
Updated requirement logic for cooking pot, cooking grill, and anvil to prevent a held one from influencing the cook time
Set IsTerrainDecoration to false for the campfire to allow it to morph terrain like other blocks
Auto turrets no longer support stability
Auto turrets can no longer be placed on walls
Updated the junk loot list to provide cotton when Crop Yield is set to none
Updated general trader inventory list to include a chance for cotton
Timid animals have improved threat detection
Updated some Chinese localization strings for clarification
Optimized sleeper spawn checks for player visibility when players are far
Commented out screamer spawns in screamer scout groups in entitygroups.xml to prevent screamers from calling other screamers
Replaced interior oldWoodDoor with oldWoodDoorNoHonk in Trader Rekt, Hugh, and Joel
Removed obsolete prefab property AllowTopSoilDecorations
Fixed
NRE when exiting game after client drops Chicken
Chicken stress increases when player is on a ladder even if they are still
Chickens can no longer be moved to different toolbelt slots after being picked up
Unable to craft lower tiered items after they've been unlocked
Demolition zombies not exploding from client damage
Rabbits running too slow
Permadeath does not grant Base Skill Points upon death
Loot Max Tier clamps user mods
Entities can cause blocks to collapse during chunk resets
Failed to search EOS servers popup
Trader progression gets stuck
cave_05 can fail due to quest boundaries inside POI