Alpha 19.5 Experimental is out!

Posted on May 13th, 2021 03:59 PM EST
Hey Survivors,
Alpha 19.5 Experimental is out and it comes with our first version of Twitch integration, performance improvements, bug fixes and more!

Here is how to opt in:

1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT
5. select that and wait for the game to download.

Forum Release Thread[community.7daystodie.com]

Twitch Integration Guide[7daystodie.com]

Official Alpha 19.5 B48 Release Notes

Added
  • First version of Twitch Integration.
  • Voxel mesh pooling
  • Chunk decal and model dither fading
  • Distant terrain decreases mesh detail when farther
  • gfx dtmaxlod console command
  • Allow selection of steering mode on controllers by pressing DPad down
Changed
  • FindTagInChilds does not make garbage
  • Improved Show Stability colors
  • Distant POIs to use a shared material
  • Improved chunk LOD update
  • Optimized chunk object handling and frame timings
  • Optimized terrain mesh generation
  • Optimized terrain control textures to not update with every mesh update
  • Optimized distant terrain tile size
  • Optimized VoxelMesh AddMesh
  • Optimized distant terrain render order
Fixed
  • Zfighting at barn_02 (window/loot container)
  • Dedi servers fail to update bedroll locations after pickup
  • Block previews have differences in shading at night
  • Block preview for normal blocks leaking a mesh on each update
  • ItemClassBlock CreateMesh having to destroy unneeded colliders
  • Empty voxel meshes were being created
  • Distant POI mesh and material leaks
  • Distant POIs could load and leak extra invisible objects
  • Chunk LOD update not using XZ center for distance
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