Alpha 19.5 Experimental is out!
Posted on May 13th, 2021 03:59 PM EST
Hey Survivors,
Alpha 19.5 Experimental is out and it comes with our first version of Twitch integration, performance improvements, bug fixes and more!
Here is how to opt in:
1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT
5. select that and wait for the game to download.
Official Alpha 19.5 B48 Release Notes
Added
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Alpha 19.5 Experimental is out and it comes with our first version of Twitch integration, performance improvements, bug fixes and more!
Here is how to opt in:
1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT
5. select that and wait for the game to download.
Forum Release Thread[community.7daystodie.com]
Twitch Integration Guide[7daystodie.com]
Official Alpha 19.5 B48 Release Notes
Added
- First version of Twitch Integration.
- Voxel mesh pooling
- Chunk decal and model dither fading
- Distant terrain decreases mesh detail when farther
- gfx dtmaxlod console command
- Allow selection of steering mode on controllers by pressing DPad down
- FindTagInChilds does not make garbage
- Improved Show Stability colors
- Distant POIs to use a shared material
- Improved chunk LOD update
- Optimized chunk object handling and frame timings
- Optimized terrain mesh generation
- Optimized terrain control textures to not update with every mesh update
- Optimized distant terrain tile size
- Optimized VoxelMesh AddMesh
- Optimized distant terrain render order
- Zfighting at barn_02 (window/loot container)
- Dedi servers fail to update bedroll locations after pickup
- Block previews have differences in shading at night
- Block preview for normal blocks leaking a mesh on each update
- ItemClassBlock CreateMesh having to destroy unneeded colliders
- Empty voxel meshes were being created
- Distant POI mesh and material leaks
- Distant POIs could load and leak extra invisible objects
- Chunk LOD update not using XZ center for distance