7 Days To Die Alpha 7.8

Posted on April 6th, 2014 08:21 AM EST
7 Days To Die Alpha 7.8 is out with many new addtions, improvements and fixes including: HDR Lighting, Bloom, Adaptive Exposure, Loot Abundancy, 44 Magnum, new weapon repair system, new backpack/belt item organization system, new book recipe unlock system, new server admin console, many new recipes, optimizations and much, much more.

Alpha 7.8 Release Notes

Added

  • Added new higher fidelity first person hands and removed legs in the view
  • Added HDR Lighting, Bloom and Adaptive Exposure for greatly improved visuals
  • Added loot abundancy and loot respawn time configurable game options
  • Added new 44 magnum handgun, parts and bullets to loot. The gun can only be made from parts and recipe learned/unlocked from finding and reading a book however the bullets can be crafted.
  • Added a new burnt forest town in the middle of the world with several new burnt houses and a garage and a new burnt forest spawning definition
  • Added metal strips, leather strips, cloth strips, oil and weapon repair kit items and icons for repairing all weapons in the new weapon repair system. Note: Weapon combining for repair is no longer used
  • Added recipe Books for learning and unlocking some of the more powerful and unique recipes in the game like the new 44 Magnum. Recipes are learned by using/reading the book
  • Added new zombie infection debuff cured with antibiotics and critical damage debuff cured with bandages
  • Added new HD 2048 Mp5, Shotguns and Magnums kins and Metal Shader
  • Added new System to make all picked up rocks turn into the same rock in your inventory and be a random rock if placed
  • Added new chat window with colored server messages, bigger text, and a chat history of up to 500 lines. This replaces the old chat window.
  • Added short metal pipe to zombie loot
  • Added all new items to the english localization
  • Added filing cabinet and cooler loot containers to the world
  • Added bandages as a start item
  • Added automotive loot group for cars
  • Added tungsten, coal, lead, potassium nitrate ore back under the ground
  • Added tungsten door recipe & reduced door crafting times
  • Added recipes for antibiotics, moldy bread items, weapon repair kit & plank stairs, concrete pillars, wood pillars, pine pillars, redwood pillars, stainless steel fridge top and bottom, desk safes, cabinet and cabinet top, bacon and eggs and the house plant
  • Added a new Spider Zombie Pain animations
  • Added new open and close sounds for doors, lockers, file cabinets coolers and medicine cabinets and stealth noise
  • Added new beretta pistol fire sound
  • Added tree fall sound to a tree is chopped down
  • Added new icons for the Swat Helmet, Goggles, Kevlar Helmet, Night Vision Goggles, Cigarette, Cigar, Shades, Aloe cream, Short Metal Pipe, Potato sprout, Tungsten Ingot icon, Tungsten Ingot Mold, Moldy Bread, Painkillers, Antibiotics and Enforcer Magazine
  • Added LODs to all modular cactus pieces, driftwood, toilets, office chairs, all rocks, and the store shelves
  • Added permissions system, admin/mod system, and remote command system using in-game console with serveradmin.xml file for setting up and storing the newly added admin system and telnet password to server config

Terminology:

  • Permission level – Any whole number. These operate in reverse order, the lower the number the more access the player has to commands. A player may execute any command equal to or above their permission level.
  • Partial Name or ID – The name of the player in game or the session id (3 digit number listed in lp)

New Console Commands: 

  • admin add [Partial name or ID] [permission level] – Will add the player to the admin list.
  • admin update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  • admin remove [Partial name or ID] – Will remove the player from the admin list.
  • mod add [Partial name or ID] [permission level] – Will add the player to the moderator list.
  • mod update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  • mod remove [Partial name or ID] – Will remove the player from the moderator list.
  • whitelist add [Partial name or ID] [permission level] – Will add the player to the moderator list. Use a high number if no command permission desired. eg; 999
  • If there are any players in this list whitelist only mode is automatically activated, preventing anyone not in the list from entering the game.
  • whitelist update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  • whitelist remove [Partial name or ID] – Will remove the player from the moderator list.
  • cp add [command] [permission level]  - Will add a command to the permission list.
  • cp update [command] [permission level] - Will update the command, used to change permission level.
  • cp remove [command] - Will remove the command the command permissions list.

Changes

  • Changed All items fill the backpack not the belt when you pick them up. They go to the belt only if the backpack is full
  • Changed it so ammo does not need to be in your belt to use it. It can be in your backpack
  • Changed replaced BanFileName with AdminFileName in serverconfig.xml
  • Changed to new loot balancing system more to come
  • Changed telnet to require password for login
  • Changed focus cube art and color for easier building
  • Changed increased cost of TNT recipe to make TNT
  • Changed HUD Buff icons to now last until they expire or are debuffed
  • Changed Animals are harder to find, and doubled respawn time for animals
  • Changed lowered the number of zombies spawning on Husker Avenue
  • Changed tweaked campfires and torches to look better with HDR
  • Changed made all character lighting a little brighter
  • Changed spike traps can no longer be picked up they must be destroyed
  • Changed slowed down pig
  • Changed removed snowy rocks from some wasteland prefabs that had them
  • Changed Blueberries are now only found in the snow biome
  • Changed lowered weight of iron girders in wasteland but made them easier to mine
  • Changed gun safes to be made of metal_hard and they are now craftable
  • Changed gun and desk safes have a larger inventory
  • Changed stability of weak wood and items to not support heavy loads like fridges, furniture, and cloth will no longer add structural stability to houses as a whole
  • Changed Iron ore no longer drops coal, lead or potassium nitrate ore
  • Changed reduced shotgun shell craft time from 5 to 2 seconds
  • Changed reenabled LODs on block models (like trash pile)
  • Changed did a chaos pass to the school rooms with desks pushed up against doors hallways barricaded
  • Changed Beaker now has 4 ingredient slots
  • Changed Zombies don’t spawn in player visible area
  • Changed converted top/bottom fridge blocks into single piece model entity with LOD
  • Changed cleaned up various prefabs that were using the wrong corrugated thin metal
  • Changed optimized memory consumption on chunk loading
  • Changed death messages to not show zombie or animals, only for players.
  • Changed snow to have trilinear filtering
  • Changed First Person, male, and female club fire anims to be more weighted
  • Changed console commands can now also be locally executed on a client, like debug menu. So you don’t need a debug.dll any more
  • Changed third person is now only available in debugmode. 3rd person will not be officially supported
  • Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them
  • Changed updated old wood texture and stone texture
  • Changed axe animations to show more weight
  • Changed Reduced ammo found
  • Changed weight of scrap iron from 16 oz. to 8 oz. so more little items can be easily converted to scrap
  • Changed desert shrub to block models to reduce biome draw calls
  • Changed bush to block models to reduce biome draw call
  • Changed reduced number of trees in burnt forest to improve performance
  • Changed updated all block entities to use the new lighting script to fix brightness in dark settings

Bug Fixes

  • Fixed knife so it breaks glass easily
  • Fixed school stability
  • Fixed school scale and added roof access
  • Fixed church cupboards rotation
  • Fixed log cabin wood so it can be burned
  • Fixed crash of dedicated server that came in b3 or b5
  • Fixed stick and sharp stick to have the correct delay for impact to match animation
  • Fixed a black block in one of the houses
  • Fixed debug cheat where players can speed up and slow down time in the game
  • Fixed problem that fall damage was duplicated when connected to a server
  • Fixed problem where oil barrels do not disappear on explosions
  • Fixed problem that sometimes when you connected as a client you were playing in creative mode
  • Fix block wireframe guide to show as far as the block preview does
  • Fixed console not closing when pressing the console key again
  • Fixed non reflective water not working
  • Fixed old frig glowing in the dark
  • Fixed private games still listing on the master server in some cases
  • Fixed when a buff is debuffed the character UI image does not clear
  • Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere
  • Fixed problem that wooden railings that had full block collison
  • Fixed punching tallgrass has now particles
  • Fixed stone texture to have filtering
  • Fixed repair wrench delay
  • Fixed crouch punch
  • Fixed male zombie shader to use the right one and adjusted specular color
  • Fixed an incorrect rotation of forge particles prefab
  • Fixed take all so it considers existing stacks
  • Fixed campfire eating wood without starting
  • Fixed time sync on client side campfire. Now works like the forge, fuel wise
  • Fixed campfire keeps playing the animated texture and lit without fuel
  • Fixed sectional couches so they can be used as firewood
  • Fixed server messages being hard to read, they are now a light yellow
  • Fixed mouse click take all does not work on a dropped player backpack
  • Fixed sometimes take all key does not work
  • Fixed repair not working correctly if repair_time was not set on repair item, will now default to 1 second
  • Fixed usage of multiple repair tools in multiple spaces causing incorrect repair amount
  • Fixed drinking fountain to have collision
  • Fireaxe does more base damage and equal head damage

Source : http://7daystodie.com/alpha-7-8-get-it-while-its-hot/
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