7 Days To Die Alpha 10.4

Posted on December 18th, 2014 06:31 PM EST
7 Days To Die Alpha 10.4 has just been released on Steam.

Official Alpha 10.4 Release Notes

Added
• Added system where you can now see hair that makes sense to see when wearing hats, helmets still fully cover hair
• Added beverages to coolers
• Added a new place cobblestone sound
• Added damageupgrade particle effect to steel door and old wooden door
• Added damage stage sound effect to steel door and old wooden door
• Added street_light_02 to towns

Changed
• Changed made kicks by EAC/Steam more robust
• Changed public game is now the default option in the multiplayer game options menu tab
• Changed the Server browser history to no longer show private games and other games which cluttered up the history
• Changed improved player swimming physics
• Changed increased how much cloth repairs clothing
• Changed sped up cobblestone use animation
• Changed hammer is now unlocked in home maintenance book
• Changed all storage crate recipes so they are centered
• Changed output.log to give give more precise information when loading TextureAtlasBlocks fails
• Changed reduced frequency of resource rocks found in biomes
• Changed corn is less frequent in the grasslands
• Blueberries are restricted to sub biomes in the snow biome. (Joel)
• Changed skill books can be stacked to 50
• Changed loot chances in book cases which now drop 0-2 books instead of or 1-3 as well as Shotgun Messiah crates and Working Stiff crates lowered chances for items
• Changed making cobblestone now yields 4 from 1 stone and 1 cement, or 1 destroyed stone
• Changed slowed crop growing speed down
• Changed players take no health damage from food poisoning but more wellness damage
• Changed rotten flesh doesn’t infect you any more
• Changed storage crates are now lockable
• Changed Log prefixing messages with INF (information), WRN (warning), ERR (error), EXC (exception)
• Changed placement of candles to be flat on the ground when placed
• Changed 7th day hordes may be postponed if other hordes are active
• Changed Reintegrated random wandering hordes
• Changed in debug mode when you teleport the player using the coordinates the player is now set to the ground on spawning
• Changed torches to not have burn time any more
• Changed Yucca juice no longer provides any food
• Changed Yucca fruit no longer provides any water. Increased food from 3 to 5
• Changed torch now stores degradation when placed
• Changed Town sizes to be a little smaller [103×103 min to 412×412 max]

Fixed
• Fixed ServerMaxPlayerCount offset by -1 since 10.3 hotfix
• Fixed problem that some blocks like ladder are not visible on Linux computers
• Fixed problem that some corn bottom parts could not be harvested
• Fixed prefab xml static spawners were working in random gen cities when they should not. Cities in random gen are currently handled by biome spawners
• Fixed prefabs set to max in hub 1 would spawn more in the same city block. You should not see 2 of the same special buildings like gun stores close to each other now
• Fixed nref on supply crate spawns
• Changed zombie/animal pathing so it is a projected path onto the terrain, should fix most remaining cases of spinning zombies with a few exceptions that can be fixed on a case by case block item collision basis
• Fixed mis-rotated window in old west building
• Fixed a few bad english entries like cobblestone frame in English.txt
• Fixed one of the missing chunk problems
• Fixed skull cap icon colors
• Fixed problem that removed blocks from blocks.xml caused saved games to corrupt if they were dropped
• Fixed glass appearing opaque blue on one of the commercial doors
• Fixed Sound doubling/networking bug clients would hear an echo of impacts sometimes
• Fixed handling of players with invalid SteamIDs
• Fixed NullRef in ServerBrowser after entering wrong password
• Fixed various barn blocks to the correct material and they don’t drop metal or stone anymore
• Fixed sign_slow and sign_speed_25 signs to face properly in towns
• Fixed null reference error when right clicking while all container windows were closed
• Fixed prefabs sometimes spawning at y position 0 or less causing errors
• Fixed NullRef on shutdown with multiple clients still connected
• Fixed player permanently holding nail in his hand after loading nailgun
• Fixed IndexOutOfBoundsException if player builds terrain higher than 254 meters
• Fixed Pillcases now have medicine loot not book loot
• Fixed NullReferenceException in EntityFallingBlock

Servercnfig.xml
• Fixed setting PersistentCustomCharacters makes server non-stock

Known Issues
• Some rare occurrences of zombies and enemies spinning
• Some buildings will occasional overlap in town hubs
• A very small amount of icons have improper tinting or a missing icon
• Clients may still occasionally see missing world chunks. This can be fixed by quitting and rejoining a server

Source : http://7daystodie.com/merry-christmas-10-4-good-buddy/

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