7 Days To Die Alpha 11.5
Posted on May 29th, 2015 05:03 AM EST
7 Days To Die Alpha 11.5 has been released on Steam.
Click here to find Alpha 11.5 servers : http://7daystodie-servers.com/version/alpha_11_5/
Source : http://7daystodie.com/a11-5-patch-and-a12-status/
RSS Feed
Click here to find Alpha 11.5 servers : http://7daystodie-servers.com/version/alpha_11_5/
Added
- Added loading information output on startup so users know the game is still loading
Changed
- Changed improved loading time for clients with 5 or more GB of RAM
- Changed Dedicated server write less data to disk resulting in performance gains with more players
- Changed Improved dedicated server CPU usage
Fixed
- Fixed serverside EAC connection so it doesn’t stop authenticating players after a long uptime
- Fixed the Bleeding debuff exploit (Chris)
- Fixed Wood log spikes are taking damage when placed (Robert)
- Fixed bug where rockets deal terrain damage if they hit a zed/player (Chris)
- Fixed bug where pipebombs make doors move
Known Issues
- Linux builds: Only 32 bit engine supported (has been this way since Linux has been introduced
Source : http://7daystodie.com/a11-5-patch-and-a12-status/