7 Days To Die Alpha 16.3
Posted on August 31st, 2017 04:54 PM EST
7 Days To Die Alpha 16.3 has been released on Steam.
Alpha 16.3 servers are available here : https://7daystodie-servers.com/version/alpha_16_3/
Click here for the source of this article RSS Feed
Alpha 16.3 servers are available here : https://7daystodie-servers.com/version/alpha_16_3/
Changed
- Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml
- Socket generation rules in rwgmixer.xml
- Challenge quests yield more skill points
- Tuned in weapon bob when running and walking for new smooth bob code
Fixed
- The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.
- The issue where minibikes and the power.dat would not save properly is fixed.
- A reason where the game freezes while “Creating player” is fixed.
- The issue where minibikes and the power.dat would not save properly is fixed.
- A reason where the game freezes while “Creating player” is fixed.
- Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall
- Vultures and Chickens artifact when rag doll rolling down a slope
- Pushing back LOD2 swap distance on vault doors. (Raner)
- Dedicated servers not added to history when connecting by IP/port
- Localization now showing english values instead of localization keys if localization is not set for a key in the user language
- Gore blocks have a chance of knocking you out of loot containers
- Zombie state is not being saved properly for clients
- Insta health on medkit not applied when healing others
- Supply crates have a chance of dropping through terrain.
- Concrete drys too indifferent
- Forge craft halting when output is full is broken.
- Players can kill chunk generation Griefing
- Shotgun turret goes out of sync
- Zombies rotate on ground again
- Lowered radius of dart trap firing sounds.
- Vultures can fly under water
- Sleeper zombies have a chance to rotate when they wake up
- Bears and wolves walk on water
- RWG highway connection issues
- Roads generating as Clay, Dirt, Gravel and Sand
- Deep roadside hole in RWG
- Odd hole in the road
- Weird spikes in the road
- Both turrets are missing firing sound
- Check rebuilding road cave
- Being stuck in 1*1 holes and then be catapulted
- Zombies sometimes clip into the ground and blocks when they jump
- Vultures and Chickens artifact when rag doll rolling down a slope
- Player is invisible to others on death
- Being disconnected while tabbed out of game causes menu unresponsiveness
- Typo in rwgmixer prevents spawning of utility_celltower_02
- Corrected up/downgrade issues with windows
- “Start a Base” quest asks for too much wood
- Some item types purchasable from traders cannot be sold back
- Stag run/walk state in water is not viewed the same between client and hostP2P
- Wolves dont properly attack zombies or stags
- Game sometimes stopping to save power / vehicle data
- Typo in rwgmixer prevents spawning of water_tower_02
- Painting ramps with 1×2 textures like redwood makes it invisible
- Wood debris (32) bad normal map metadata
- Gamestage calculates offline days as survived days
- Snowpack causing ceiling shadow on underground terrain blocks
- When on a slope both bears have difficulty in attacking the player
- Beverages do not restore stamina properly
- Zombies not using ladders properly and float/walk away from the ladder
- Planted crops/trees stop growing when chunk has been reloaded
- ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices
- When going underwater the Cannot Breathe Tooltip shows up
- Feral and Radiated feral version of zombies don’t count towards quest progression.
- UFPS Stutter issues
- Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn
- All solid Wedge Inclines placed together front to back renders back side invisible
Known Issues
- On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
- Smell is not working with the new stealth we will revisit it in a17
- GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
- Farming of crops other than yucca and hops affects performance
- Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.
- Gore block dupe
- Turrets echo sounds for clients
Request to community:
- Blackscreen of death – still looking for savegames and outputlogs
- Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video
- Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs