7 Days To Die Alpha 16.3

Posted on August 31st, 2017 04:54 PM EST
7 Days To Die Alpha 16.3 has been released on Steam.

Alpha 16.3 servers are available here : https://7daystodie-servers.com/version/alpha_16_3/

 

Changed

  • Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml
  • Socket generation rules in rwgmixer.xml
  • Challenge quests yield more skill points
  • Tuned in weapon bob when running and walking for new smooth bob code

Fixed

  • The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.
  • The issue where minibikes and the power.dat would not save properly is fixed.
  • A reason where the game freezes while “Creating player” is fixed.
  • The issue where minibikes and the power.dat would not save properly is fixed.
  • A reason where the game freezes while “Creating player” is fixed.
  • Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall
  • Vultures and Chickens artifact when rag doll rolling down a slope
  • Pushing back LOD2 swap distance on vault doors. (Raner)
  • Dedicated servers not added to history when connecting by IP/port
  • Localization now showing english values instead of localization keys if localization is not set for a key in the user language
  • Gore blocks have a chance of knocking you out of loot containers
  • Zombie state is not being saved properly for clients
  • Insta health on medkit not applied when healing others
  • Supply crates have a chance of dropping through terrain.
  • Concrete drys too indifferent
  • Forge craft halting when output is full is broken.
  • Players can kill chunk generation Griefing
  • Shotgun turret goes out of sync
  • Zombies rotate on ground again
  • Lowered radius of dart trap firing sounds.
  • Vultures can fly under water
  • Sleeper zombies have a chance to rotate when they wake up
  • Bears and wolves walk on water
  • RWG highway connection issues
  • Roads generating as Clay, Dirt, Gravel and Sand
  • Deep roadside hole in RWG
  • Odd hole in the road
  • Weird spikes in the road
  • Both turrets are missing firing sound
  • Check rebuilding road cave
  • Being stuck in 1*1 holes and then be catapulted
  • Zombies sometimes clip into the ground and blocks when they jump
  • Vultures and Chickens artifact when rag doll rolling down a slope
  • Player is invisible to others on death
  • Being disconnected while tabbed out of game causes menu unresponsiveness
  • Typo in rwgmixer prevents spawning of utility_celltower_02
  • Corrected up/downgrade issues with windows
  • “Start a Base” quest asks for too much wood
  • Some item types purchasable from traders cannot be sold back
  • Stag run/walk state in water is not viewed the same between client and hostP2P
  • Wolves dont properly attack zombies or stags
  • Game sometimes stopping to save power / vehicle data
  • Typo in rwgmixer prevents spawning of water_tower_02
  • Painting ramps with 1×2 textures like redwood makes it invisible
  • Wood debris (32) bad normal map metadata
  • Gamestage calculates offline days as survived days
  • Snowpack causing ceiling shadow on underground terrain blocks
  • When on a slope both bears have difficulty in attacking the player
  • Beverages do not restore stamina properly
  • Zombies not using ladders properly and float/walk away from the ladder
  • Planted crops/trees stop growing when chunk has been reloaded
  • ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices
  • When going underwater the Cannot Breathe Tooltip shows up
  • Feral and Radiated feral version of zombies don’t count towards quest progression.
  • UFPS Stutter issues
  • Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn
  • All solid Wedge Inclines placed together front to back renders back side invisible

Known Issues

  • On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
  • Smell is not working with the new stealth we will revisit it in a17
  • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
  • Farming of crops other than yucca and hops affects performance
  • Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.
  • Gore block dupe
  • Turrets echo sounds for clients

Request to community:

  • Blackscreen of death – still looking for savegames and outputlogs
  • Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video
  • Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs

 

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