My Review Was Deleted, Which Says More Than My Review Ever Could

ZombieGuy
June 8th, 2026 12:01 PM EST

I've played on this server across three different wipes, and the latest wipe was actually my first experience starting on Day 1. What immediately shocked me was seeing players riding motorcycles and using steel-tier weapons within minutes of the server opening. These weren't earned through gameplay- they were purchased using the server's premium currency.

The admins market this as a hardcore and difficult server, but that couldn't be further from my experience. Most of the challenge is removed by server mechanics and admin intervention. End-game gear is readily available if you spend money, accumulate server currency, or become friendly with the right people. The progression curve that makes 7 Days to Die rewarding is largely bypassed.

The survival aspect has also been stripped away. Players can live in protected zones where zombies don't spawn, fight Blood Moons from admin-protected horde bases, and use a network of teleports scattered around the map. When you can instantly teleport away from danger, much of the tension and risk that defines 7DTD simply disappears.

To be fair, the admins are extremely responsive when it comes to technical issues and player requests. However, they appear unwilling to accept criticism. In fact, my original review was removed after I posted it. The server also encourages players to vote for it in exchange for in-game currency ("Cheese"), which helps maintain its ranking on server lists.

Performance is another major issue. The server is heavily modded, but not particularly well optimized. Even on a high-end PC, I regularly experienced 10–12 FPS, stuttering, and crashes.

If you're looking for an easy, highly customized experience where progression is accelerated, danger is minimized, and powerful gear is easily accessible, you may enjoy this server.

However, if you're looking for a challenging survival experience that stays true to the core 7 Days to Die formula - struggling for resources, surviving against the odds, and earning your progression through gameplay - this server is probably not for you.

S3v3n
June 8th, 2026 01:15 PM EST

Hi RHammer,

This is so long I don't expect anyone but you to read it, but I wanted to address each of your concerns directly.

First, Seven did not delete another review. You may want to check your email to see if it was rejected or failed to post. If he were deleting reviews, there would be little reason for this one to still be here. We have no issue with negative reviews or criticism. In fact, I welcome the opportunity to discuss concerns openly.

What confuses me is that the concerns in your review seem very different from the concerns you raised in Discord before leaving. I thought about quoting your complaints there, versus on here - but it seems a little too in depth when I think you are just mad that others progressed more quickly.

When you had your outburst on Discord, your primary complaint was that the server was too difficult. You stated that, as a mostly solo player, it was difficult to acquire the materials needed for mythic weapons and that other players had progressed much further than you. Then you left, and blocked me when I reached out to try and understand what your issue was.

I understand you are upset that others were farming items as groups. I can appreciate your frustration at the fact you watched others crafting mythic weapons, and you were not. I will say, when the wipe was fresh, I noticed you were consistently partied with players. A few days in though, we received several feedback from more than a few players stating that you were taking all of the loot, and were not giving anyone else a chance. Even when it was not your quest the party was running... I did check the logs, and I do see that this was the case. I say this not to hurt you, but so that moving forward, you have this information and can adjust your playstyle accordingly.

Now, in your review, you describe the server as an easy experience with accelerated progression and readily available gear. On Discord, it was that it too hard. Impossible, even.

So which is it?

Your Discord feedback was that progression was too difficult. Your review suggests progression is too easy. Those are completely opposite criticisms, and understanding which reflects your actual experience would help us improve the server.

You also stated:

"End-game gear is readily available if you spend money, accumulate server currency, or become friendly with the right people."

What end-game gear?

Everything donors can purchase is also available to non-donors. The shop is publicly viewable. The strongest items available through tokens or cheese are level 6 vanilla weapons with improved durability. Those are not end-game weapons. Players must still progress through improved weapons, end-game weapons, and then mythic weapons. None of those tiers can simply be purchased.

In short, there is no end-game gear available for purchase by donors or non-donors.

Also, I can assure you - no admin has handed someone the items you wanted unless they were won in a Saturday event (the server wide event every Saturday evening). Since the server opened - TWO Blood of Sevens have been pulled from creative for players - and it was announced days prior that would be the prize. I even reached out to you personally to see if you wanted to participate!

You also mentioned voting rewards and server rankings.

While players can vote to earn cheese, our player population is what keeps us highly ranked. On BattleMetrics, which does not use voting as a ranking factor, we consistently rank very high. This wipe, we are either #1 or #2. (Thanks to our wonderful player base consistently playing!) Player activity, not votes, is what really drives our success. Voting on THIS website? We will never get as many votes as many, many servers - as we focus our attention on one server at a time. The top ranking servers have sometimes a dozen servers, all funneling votes to this website. You may play on X Server PVP, but still vote for X Server PVE. Our placement on here depends on player count most. :)

Regarding safe zones, public horde bases, and teleports:

Yes, players can choose to live in safe zones. Many multiplayer servers offer similar options. However, safe zones do not remove the challenge of the game. Horde nights still happen. Quests still happen. Resource gathering still happens. Progression still happens.

Looking at the logs, horde nights were not particularly easy for you, even while using public horde bases. That's perfectly fine—most players struggle during progression. The point is that the existence of safe zones did not remove the challenge from your gameplay experience. I think you and I both know this wasn't easy for you RHammer. Like... the logs do show that very clearly this wasn't an easy time. I'm sorry you didn't enjoy it - and I URGE you to find somewhere you DO like. This game SHOULD be fun! :)

As for teleports, they are not instant. Most have cooldowns and cast times, and players are free not to use them if they prefer a more traditional survival experience. Several of our players choose exactly that.

Finally, let's discuss performance.

You reported 10-12 FPS, stuttering, and crashes even on a high-end PC.

That has not been the experience of the overwhelming majority of players. Personally, I average significantly higher FPS under normal gameplay conditions and maintain acceptable performance even during large horde nights. We also rent a server with substantial resources and rarely come close to exhausting even 30% pf our available RAM.

Could there have been an issue affecting your specific setup? Absolutely. Technical problems happen. But based on the experience of the broader player base, it does not appear to be a server-wide issue. The issues we get... sadly, all servers get.

At the end of the day, criticism is welcome. We have made numerous changes since wipe based entirely on player feedback, and we will continue to do so.


What I still don't understand is whether your actual complaint is that the server is too difficult or too easy.

Because in Discord, you argued the former.

In your review, you argue the latter.

Those positions cannot both be true at the same time.


I genuinely wish you the best on whatever server you choose next, and I hope this response provides some clarity for anyone reading both sides of the discussion. If you did, because man, this was long! :)

Best of luck RHammer, I am sure you'll find the server best suited to your needs, keep shooting those zombies! :)
- Rachel

p00tx
June 8th, 2026 02:21 PM EST

Posted by ZombieGuy:


To be fair, the admins are extremely responsive when it comes to technical issues and player requests. However, they appear unwilling to accept criticism.


The day before you started your final argument in discord General chat, I posted an announcement and tagged @everyone on the server to make sure everyone got it. I then pasted a link to this announcement in multiple other chats. I know you saw it because I was almost obnoxious about it. This announcement asked players to discuss server issue in our Suggestions section and to please use the format that I very carefully and clearly outlined so that we could have all of the needed information to try to work through the issue. We've also asked people to use the ticketing system to discuss other issues that don't fall into the "Suggestions" category. Rather than do either of those things, you went into General chat and proceeded to crash out, insulting our other players, and insisting that we make a specific part of the game easier for you to suit your play-style. When you were told that adjustment wasn't going to be made but that other players would be happy to show you how we achieved the things we did (coordination, teamwork, and making use of in-game mechanics that many players don't know exist), you refused to hear anything I said, decided to crash out harder, and left the server. This was 100% a 'you' problem.
I'm sorry it didn't work out for you on our server, and I genuinely enjoyed chatting with and playing with you. However, we will never allow our players to be treated poorly, and we will not roll over and change how our server runs based on one person's complaints if that player can't take the time to submit that complaint in a structured, coherent, and constructive manner, which you did not. Best of luck RHammer. I genuinely hope you find a game/server that you can enjoy.

ZombieGuy
June 8th, 2026 07:30 PM EST

Rachel,

Your response is actually a perfect example of the problem I'm describing.

I blocked you on Discord because you repeatedly misunderstood and misrepresented what I said. It happened in the public channel, then again in DMs, and now for a third time here. Every time I raised a concern, admins and paying players immediately jumped in to argue against it. Despite that, I remained calm and focused on a single piece of feedback.

To be clear, I never said the server was too hard. In fact, I soloed everything without help from anyone. I enjoy difficult servers and challenging progression.

My criticism was the exact opposite: the server is too easy.

The specific discussion you're referencing was about an end-game item that only drops from a boss designed around group play. My only point was that end-game progression should be equally achievable through both solo and group gameplay. That was it. I never said I was against teams, group content, or people playing together. This is now the third time I've had to explain that distinction.

More importantly, that Discord discussion isn't even what my review is about.

My review focuses on the actual server experience, and every point I made still stands:

Paying players receive significant progression advantages.
Server currency accelerates progression far beyond normal gameplay.
The survival aspect of 7 Days to Die has largely been removed.
Safe zones, admin-protected horde bases, and widespread teleports eliminate much of the risk and tension that define the game.
The server is heavily modded but suffers from serious performance and stability issues.

You can deny the crash issues if you want, but every Blood Moon there are players reporting disconnects, crashes, missed rewards, lost loot opportunities, and needing reinvites after reconnecting. Anyone who regularly participates in those events has seen these complaints.

At the end of the day, we're allowed to have different opinions. If someone enjoys a highly customized, low-risk, progression-accelerated experience, they may love this server.

I don't.

My review reflects my experience after playing through three wipes, including a Day 1 fresh wipe start. Nothing in your response changes the core criticisms I've made, and I stand by every one of them.

ZombieGuy
June 8th, 2026 07:42 PM EST

Dear p00tx,

What we're not going to do here is rewrite history.

The conversation you're referring to was not a formal suggestion, which is why I didn't use the suggestion system or open a ticket. It started in General Chat during a discussion about scavenger hunts and the rare item being offered as a reward.

I made a simple observation: that the item was extremely rare and that not everyone wants to play in groups. When multiple people responded that obtaining it was easy if you played as part of a team, I stated that I believe end-game items should be equally attainable through both solo and group playstyles.

That was the entirety of my point.

I didn't demand a change. I didn't submit a proposal. I didn't insist that the server be adjusted for me. In fact, as Rachel herself pointed out at the time, I identified what I saw as a problem but did not propose a solution.

So the claim that I was demanding changes to suit my playstyle simply isn't accurate.

I also didn't "crash out" or insult anyone. What actually happened is that several admins and long-time players jumped into the discussion, repeatedly mischaracterized and attacked my position.

I don't enjoy drama, which is precisely why I quietly left the Discord afterward rather than continue going in circles.

What's especially strange is that this entire discussion has very little to do with my review.

Whether you agree with those criticisms or not is entirely up to you. But they are my genuine observations after spending a significant amount of time on the server.

S3v3n
June 8th, 2026 08:02 PM EST

Hey RHammer,

It might be simpler if I just screenshot you repeatedly stating it is too hard to progress?

I'm not going to go back and forth with you on you complaining for days about it being too hard, then coming here and saying it is too easy. If it was too easy, you would have been in the top 20% or even 30%.

I am a little annoyed because the real issue here is:
You progressed until no one wanted to party with you because you are not a good team player. Once it was just you - you could not progress on your own. You joined up at start of wipe consistently stating you were the best player ever, that you were the #1 player on the server, etc. Once people stopped lending you a helping hand you fell further and further behind from players like Masked Baboon, Cultking, etc. That's why you are mad.

I'm going to be very upfront:

"Paying players receive significant progression advantages" - paying players receive a safe zone for their base. YOU actually currently have more cheese than 90% of our donors because you played non-stop for a little over two weeks. I just checked. (Cheese is how you purchase tokens, to purchase the low level weapons and motorcycles)

"Server currency accelerates progression far beyond normal gameplay." - To a certain point - to Vanilla. It does not progress you into the bulk of this server.

"The survival aspect of 7 Days to Die has largely been removed." - Your current death count shows survival is still very challenging.

"Safe zones, admin-protected horde bases, and widespread teleports eliminate much of the risk and tension that define the game." - You utilized the public horde bases every horde night. You teleported yourself there - no one made you go there.

"The server is heavily modded but suffers from serious performance and stability issues." - I am sorry your PC was struggling. I just took a poll, seems ok for the majority.

Locke
June 8th, 2026 08:12 PM EST

Dude, this just all sounds like a skill issue on your part.
You bragged how you where an amazing player constantly to everyone in the game.
No one wanted to team up with you because of your terrible attitude.
Most servers have a donor system and or point system that allows them to get basic starting items.
No ones running around with tier 6 items day 1.
Plus there's more than 120 players logging in every day.
The whole "Horde base" Issue you had was to cut down on having 100+ horde bases on the map.
It would just make no sense.

Like Just say your bad dude..
Drama Queen.

ZombieGuy
June 8th, 2026 08:46 PM EST

Rachel,

I think your response actually reinforces many of the points I've been making.

Regarding Cheese:
Yes, I had a large amount of Cheese. That's because I never felt the need to use it. I wasn't looking for shortcuts, starter gear, motorcycles, protected plots, or progression boosts. I'm playing a survival game, and part of the enjoyment for me comes from earning things through gameplay rather than bypassing them.

The fact that I accumulated more Cheese than many donors doesn't disprove my point. If anything, it highlights that those progression shortcuts exist and are readily available to players who choose to use them.

Regarding Survival:
You're using my death count as evidence is silly, and you're leaving out important context.

I was the first player on the server to reach the deathless title (level 100 with zero deaths). That streak ended due to a server glitch. I didn't run to an admin to cry, asking to fix it and give me my title back - it is just a game on a glitchy server. After that, I stopped caring about maintaining a perfect record.

Even then, I reached roughly level 400–450 with only eight deaths total, some of which came from admin-run events specifically designed around overwhelming players with bosses far above their level.

That's not evidence that the server is brutally difficult. If anything, it demonstrates the opposite.

Regarding Horde Bases:
Of course I used the public horde bases. You left no other choices - leave the server or hide in the admin-protacted base. Players are effectively pushed toward them because the server contains enemies capable of destroying even the strongest blocks in the game in one or two hits.

Seven himself acknowledged this.

That was one of my original criticisms: some of the custom modifications create situations where traditional base building and defensive planning become far less meaningful. When certain enemies can erase any structure regardless of preparation, it undermines a core survival mechanic.

Regarding Performance:
My PC is not the issue.

I've been playing 7 Days to Die for years and run modern games like Cyberpunk 2077 at ultra settings without issue. My observations about performance weren't based solely on my own experience either. Throughout Blood Moons, I repeatedly saw players reporting crashes, disconnects, missed rewards, and having to reconnect after being kicked.

Do you have any additional stabbs?

-----------------------------------

Locke...

"Skill issue" doesn't really work here considering my ranks - I accomplished everything I set out to do on the server as a solo player.

I also never claimed to be an amazing player, and I'd love to see a screenshot proving otherwise. Same goes for the claim that nobody wanted to team up with me.

What's funny is that instead of addressing any of the points in my review, you're attacking me personally.

My review is about the server. Your response is about me.

Those are two very different things.

Locke
June 8th, 2026 08:59 PM EST

DRAMA QUEEN

S3v3n
June 8th, 2026 09:30 PM EST

RHammer - everyone saw you crash out in discord publicly. You said it was too hard. You bragged endlessly that you were the #1 player. It is literally in your last message to me. You can continue to try and deflect - but you complained it was too hard in discord, now you are saying the opposite.

You are on here saying it is too easy because people that join, join because it is hard.

You are pissed off, and you are throwing a hissy fit just like you did in discord.

"The fact that I accumulated more Cheese than many donors doesn't disprove my point. If anything, it highlights that those progression shortcuts exist and are readily available to players who choose to use them."

No. You said it was unfair because only Donors got end game gear... (no one gets in-game gear, you are lying about that). I showed that. There are low level weapons available. Servers of this size cost a lot to run - we do what most servers do. We have to provide incentives to keep the server open.


"Of course I used the public horde bases. You left no other choices - leave the server or hide in the admin-protacted base. Players are effectively pushed toward them because the server contains enemies capable of destroying even the strongest blocks in the game in one or two hits."


There are other choices.... you can build your own horde base. No one ever, ever, ever said you can't. We encourage it. The zombies can not both be both too strong, and the server too easy.


As far as performance, our uptime is public info on Battlemetrics.

I'm not going back & forth with you --- you 100% bragged you were the #1 player endlessly. Look in our DM. It is one of the last things you said. I have it saved from game recordings dude. You are throwing things at the wall to see what will stick, and it is beyond obvious.

You 100% complained it was too hard.
Whole server saw you crash out about it.

Just take the L.

I'm done arguing this, I have a server to run.

p00tx
June 8th, 2026 09:37 PM EST

Disrespank [2077], — 6/6/2026 12:24 PM
Blood of Seven is waaaaay too rare, we need some kind of progression associated way of getting it more consistently. Otherwise people will stop playing without ever crafting a single mythic item
Disrespank [2077], Server Tag: 20772077 — 6/6/2026 12:26 PMSaturday, June 6, 2026 12:26 PM
Well, I disagree with. Not everyone try hard this much and running and scavenger teams. Some of us got lives and we love touching grass from time to time

Whether you realize it or not, your first comment was asking for us to make farming a super rare item easier...for you. Then, your second comment was VERY insulting and was directed right at the few players who had worked their butts off over the course of one single day to obtain the mythic items. If you don't think this was a rude thing to say to people who had never treated you with anything but respect, then you need to work on your social skills sir. We do not allow this kind of behavior on our server. Period. End of story.
For the record, the parts for the weapon can be farmed solo once you have access to end game gear, quite easily in fact. You clearly lack an understanding of the full range of resources and in game items that you can use to do so. I told you I would help you with that part and share what we used to farm the items, but you were too deep in your feelings and refused to listen to anyone. I understand your frustration, but you handled it VERY poorly, and now you're on here trying to smear the server. This is some extremely disappointing behavior and expected better of you.

ZombieGuy
June 8th, 2026 09:47 PM EST

Rachel, at this point, you're proving my point better than I ever could.

My review is about the server. Your responses are almost entirely about me.

That's exactly why I blocked you on Discord and exactly why I left. The way you and other admins have responded here only reinforces one of my original points: criticism is not handled particularly well, and disagreement is often met with hostility instead of discussion.

I'm glad this post exists for new players to see.

Good luck with your server!

S3v3n
June 8th, 2026 09:55 PM EST

This is Seven -

"I was the first player on the server to reach the deathless title (level 100 with zero deaths). That streak ended due to a server glitch. I didn't run to an admin to cry, asking to fix it and give me my title back - it is just a game on a glitchy server. After that, I stopped caring about maintaining a perfect record."

You were not the first. Not even close.

ZombieGuy
June 8th, 2026 10:02 PM EST

p00tx ... and once again, instead of addressing my feedback, you're making assumptions about what I do or don't understand.

I fully understood the progression system. I was running full Predator armor, unique mods, T6 unique weapons, and soloing bosses without issue. Lack of game knowledge was never the problem.

What's interesting is that you posted the Discord logs because they actually support what I've been saying from the beginning.

My original comment was: "We need some kind of progression associated way of getting it more consistently."

Notice the word consistently, not easily. I wasn't asking for free items. I wasn't asking for easier content. I was pointing out that the progression path heavily favored coordinated scavenger groups over solo players.

My second comment literally says: "Not everyone ... is running scavenger teams."

Which is the exact same point I've been making ever since. The discussion was never about making mythic items easy to obtain. It was about making progression accessible through both solo and group playstyles.

You've spent days arguing against a position I never took.

Great admining. If you're going to invite criticism, you should be able to discuss it without making it personal. It also wouldn't hurt to take the time to read and understand what's being said instead of repeatedly arguing against things that were never claimed in the first place.

ZombieGuy
June 8th, 2026 10:09 PM EST

Posted by S3v3n:
This is Seven -

"I was the first player on the server to reach the deathless title (level 100 with zero deaths). That streak ended due to a server glitch. I didn't run to an admin to cry, asking to fix it and give me my title back - it is just a game on a glitchy server. After that, I stopped caring about maintaining a perfect record."

You were not the first. Not even close.


I was literally in voice chat with you when you congratulated me on earning that title.

But then again, you own the server, so if we're going to start questioning stats and achievements, you also have the ability to alter them whenever you choose.

After all, I remember the player who drove his bike into a mine, died, and then had his deathless title restored afterwards because he cried too much. So let's not pretend these records are always treated as untouchable.

S3v3n
June 8th, 2026 10:21 PM EST

Hey Zombie,

We make sure to congratulate everyone who earns the title. You were not the first, and THAT IS OK. It is ok to not be the best. It really, really is. What IS not ok, is to sit down to play a game - and not have fun. You stopped having fun - so go find somewhere you DO have fun. We say that to everyone.

363 people watched you lose your shit complaining the game was too hard, started telling players further along to go touch grass, and acted like a total child.

You are angry. Go chill out, stop with the chatgpt ... it's embarrassing. Like I am cringing on your behalf at this point. You are fully making things up now and truly, I am worried that you are still going on and on. Everything we have said we can back up.

It's a game. You couldn't kill the boss that dropped what you needed. People offered to help you, but you were in too deep.

So, you decided to come on here and say it was too easy to try and hurt us, because you couldn't craft the things you wanted to. It is what it is.

Take a bath, watch a movie. It's a game. This type of behavior is WHY people didn't want to play with you anymore.

I'm honestly worried about you, as a person, at this point. Seriously, go take a day - this doesn't matter nearly as much as you think.

ZombieGuy
June 8th, 2026 10:39 PM EST

Posted by S3v3n:
Hey Zombie,

363 people watched you lose your shit complaining the game was too hard, started telling players further along to go touch grass, and acted like a total child.

You are angry. Go chill out, stop with the chatgpt ... it's embarrassing. Like I am cringing on your behalf at this point. You are fully making things up now and truly, I am worried that you are still going on and on. Everything we have said we can back up.

It's a game. You couldn't kill the boss that dropped what you needed. People offered to help you, but you were in too deep.

So, you decided to come on here and say it was too easy to try and hurt us, because you couldn't craft the things you wanted to. It is what it is.

Take a bath, watch a movie. It's a game. This type of behavior is WHY people didn't want to play with you anymore.

I'm honestly worried about you, as a person, at this point. Seriously, go take a day - this doesn't matter nearly as much as you think.


Let’s stick to facts instead of the personal theatrics being thrown around in replies.

I'm calm and chill. I'm simply responding to all of your attacks in a very constructive way.

The issues I raised are about the server experience: instability, crashes, glitches, and a balance system that leans heavily into pay-to-progress mechanics rather than anything resembling fair survival difficulty. Those problems don’t disappear just because people disagree with them.

Instead of addressing any of that, the response has been deflection, character attacks, and attempts to discredit the feedback by calling it emotional or fabricated. That doesn’t fix the server - it just avoids the criticism. VERY consistent with other admins.

As for claims about “making things up” or “losing my shit,” the logs that were already posted speak for themselves.

At the end of the day, my review stands on the server experience itself. If the response is to send friends into the discussion to attack credibility instead of addressing the issues, that says more about the environment than the feedback ever could.

People reading this can decide for themselves.

EmmaT
June 8th, 2026 11:12 PM EST

I'm a player on Afterlife. I partied with you. Once. Never would again.

Everything everyone else is saying to you is true. I never involve myself in this drama, but this is hard to sit by and watch because you are saying the exact opposite here to what you said in coms and discord. You ARE making things up, and you know it.

Drama queen.

ZombieGuy
June 9th, 2026 08:39 AM EST

Posted by EmmaT:
I'm a player on Afterlife. I partied with you. Once. Never would again.

Everything everyone else is saying to you is true. I never involve myself in this drama, but this is hard to sit by and watch because you are saying the exact opposite here to what you said in coms and discord. You ARE making things up, and you know it.

Drama queen.


EmmaT - I have no idea who you are. That's a pretty generic accusation from an account I've never interacted with before. "Drama Queen" ... Locke said that in 2 messages above ... coincidence - I don't think so.

Also, I rarely grouped with people unless I was specifically invited to Bloodmoons, and even then, I generally stayed off voice chat.

Anyway, if you're going to accuse me, feel free to point out something specific instead of posting vague insults and "everyone knows" arguments.

What's funny is that I was wondering how long it would take for the admins to cry out and the Discord crowd to show up here. Looks like I got my answer.

S3v3n
June 9th, 2026 07:45 PM EST

Let's not push a female who obviously doesn't want her gamer tag associated to her real name to expose who she is please. If she wanted to, she would have. Thanks so much! - Rachel